Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The mighty Tower towns were having their own separate parties, but once Dark Click announced the new year 1000 A.S. (After the Silence), problems started. The two Alchemists must individually find a new, less civilized place to call their own bases. Made by Tim Mierzejewski ([email protected])
Герои 3 - карта Year One Thousand
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Year One Thousand | 0.03МБ | h3m |
Слухи
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This Y1K bug has been messing up my business! I can't wait until it stops.
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Want some Roast Y1K? (It's actually just meat shaped like a bug. It's for publicity.)
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Be prepared! Stay mobilized. You are their leader, Gog! (Ezekiel 38:7)
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Take a look at the behemoth! I made him, too, just as I made you! He eats grass like an ox. (Job 40:15)
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Though I walk through the valley of the Shadow of Death, I will fear no evil. (Psalm 23:4)
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He also exterminated the workers with familiar spirits and wizards... (II Kings 23:24)
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I've heard that we were the only ones affected by this bug! That's just unfair!
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In the northeast, the high-tech support beams gave way and there was an awful cave-in. A two-way monolith there was rendered useless and a gate to the subterranean world was blocked shut.
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Umm... my money was in a high-tech stock that failed with Y1K, so... could I borrow some gold? Not much, just 4 or 5 thousand.
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Sometimes, at the banks of rivers, large supplies of minerals found in the water will pile up and form a deposit. For instance, if a river's bottom was made of precious rocks, gems may be found at the river's end.
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One good example of regeneration is the hydra. If you cut it down the middle, it will form two separate hydras. (High School Biology Textbook)
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Did you know that in ancient tales, people actually confused Medusas and Gorgons? In fact, in Enroth, they say that Gorgons are a high-level type of Medusa! What a joke!
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You don't know how lucky you are to be in Antigarich. In the land of Enroth, odd sphinxes would ask riddles. If a leader could not correctly answer the riddle, the leader and his or her army would die.
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And pray that your flight will not be in the winter. (Mark 13:18)
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...And the Dragon gave him his own power and throne and great authority. (Revelation 13:2)
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Suddenly a red Dragon appeared... (Revelation 12:3)
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This is the first Resurrection... (Revelation 20:5)
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And Death and [Hades] were thrown into the Lake of Fire. This is the Second Death- the Lake of Fire. (Revelation 20:14)
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Not all wizards are good. There are actually some Dark Wizards around in the land of Antagrich.
События
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Failed EnchantmentYou ask your Genies if anything can be done about your Tower. They try casting every spell they know on the snowy mess, but nothing seems to work. Let's hope this land has something for us.
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Doing OKWell, the town's doing great for you. Though the terrain is tough, the troops back at your new home give you a sign of approval. They even give you some resources they found laying around.
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SuspicionYou notice that not all the areas have been affected by this Y1K bug. And it's not just high-tech places that are shut down. You've seen stables and libraries both in shambles because of this bug. It seems that only stuff YOU can benefit from was affected...
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Faithful Troops (Extra Resources)Your new troops love you. They give you a nice gift of a rare resource.
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Doing OK Still, But More SuspiciousAfter a month, you are adjusting to the awful terrain and new friends. You just don't feel right about making this new base a capitol. It's not right. Of course, your Tower is out of the question. With the way that was destroyed... well, it just isn't right. Of course, you've noticed Peasants outside a fully functioning town, and some angry slave wandering around some fog. What does it all mean?
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REALLY SuspiciousAs you get to thinking, you realize a few things. For one, all of Dark Click's Garrison armies are made up of the undead, a rare thing for a Wizard. Secondly, upon finding a second Tower Town, one that fully operates, you find that you must be a victim. But of what? The world may never know.
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Sending ScoutsYou notice that your town Garisson is well-stocked. You send out one of your faster creatures to go scout around and find something out. You expect to know something in under a week.
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Scout Information for TanFinally, after days of waiting, your Dragon Fly scout arrives. He returns slightly scathed, but still able. He tells you that far across the land, in the northwest, lies another Alchemist, Torosar. He had a Tower town like yours that broke down at New Years. He has become stronger due to a Stronghold town that he conquered. The Alchemist has his eye on a functioning Tower. You feel like you should stop him.
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Scout Information for OrangeFinally, after days of waiting, your Thunderbird scout arrives. He returns slightly scathed, but still able. He tells you that far across the land, in the southeast, lies another Alchemist, Neela. She had a Tower town like yours that broke down at New Years. She has become stronger due to a Fortress town that she conquered. The Alchemist has her eye on a functioning Tower. You feel like you should stop her.
Объекты
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Событие
- 59, 55 подземелье
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Сообщение: You see some Master Genies being held captive by an angry bunch of Dragon Flies. Now you see a blur of orange and green. Now you see some Dragon Flies attacking your army.
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Хижина предсказателя
- 71, 58 подземелье
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Сообщение: Ah, so you to are looking for something? Well, I am seeking to begin a town, for mine too was hit by the Y1K bug. If you can bring me a few basic materials, not only can I get started, but you can have some of my leftover materials. I am looking for 20 units each of wood and ore.
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Указатель
- 70, 57 подземелье
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Сообщение: Road to Marshmoor. {Beware angry creatures!}
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Событие
- 71, 63 подземелье
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Сообщение: The answer lies in simplicity. Magic is weakened under pure brute force. The true answers in life are in tactics, movement, and strength.
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Событие
- 51, 54 подземелье
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Сообщение: This must be the answer. It looks fairly fortified, but it's a sign that there was nothing there affected by the Y1K bug.
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Событие
- 68, 71 подземелье
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Сообщение: Well, the old broken down Tower. Let's get it!
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Событие
- 49, 56 подземелье
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Сообщение: You have your Fortress now, but is that really enough? Your forces complain about being too cramped and bored of the swamp. You thus decide to expand your territory.
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Событие
- 68, 54 подземелье
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Сообщение: An angry crowd of swamp-bred creatures glares out you from behind the dead trees. A bilingual basilisk slithers up to you. He speaks
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Событие
- 67, 54 подземелье
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Сообщение: The basilisk apologizes and asks to join your cause.
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Василиск
- 58, 51 подземелье
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Сообщение: Once again, the clever basilisks have found something important to guard. But, you're not letting some iguanas get in your way of strategy, are you?
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Событие
- 45, 54 подземелье
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Сообщение: An undead Mage walks up to you and tells you
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Башня
- 69, 70 подземелье
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Название: Snowy Mess
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Название: Intro I
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Сообщение: You and your snow-loving friends were watching the Titan-tron at your Tower to celebrate the new year of 1000. The new millenium is here, you tell the Gargoyle next to you. That's not till next year, you dope, replies the Arch Mage behind you. Shhhh... scolds a Master Genie. They're counting down! The Wizard Dark Click counts down as a Sorcerer prepares a fireball for the ocassion.
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Название: Intro II
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Сообщение: {10!} {9!} {8!} {7!} you count down. {3!} {2!} {1!}
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Название: Intro III
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Сообщение: {BOOOOOOM!} The Master Genies take you and all the other Tower creatures it can away to safety. Your Tower- it's gone. Whew, that was close, gasp the Genies as they land. That town's a goner. We better find something else that's more.... Y1K complaint? you add. Yeah, and you better get a move on.
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Дендроид страж
- 54, 70 подземелье
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Сообщение: You think it strange to find an AvLee force in the swamp. The Dendroids tell you that the swamp is perfect for their growth. They don't feel like moving much.
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Боевой гном
- 51, 64 подземелье
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Сообщение: Look. Wherever gold is, we are, reply the dwarves to your asking about the awful terrain.
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Событие
- 54, 65 подземелье
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Сообщение: Wow! This much sulfur must have collected here from the water currents flowing out from near the Fortress.
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Событие
- 38, 54 подземелье
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Сообщение: Well, to all your Tower creatures, this grass is much better than any swampland! Your Nagas are still longing for a look at some actual snow, first. You tell them that up north, that may happen.
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Событие
- 71, 71 подземелье
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Сообщение: You know that the large plains of snow will have nothing but dead vegetation, so your town search must spread to the other way. But an investigation yields a helpful gift.
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Случайный малый артефакт
- 33, 53 подземелье
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Сообщение: Several Wyverns are taunting you with an artifact you can't reach from out of their claws. Are you going to take that from them?
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Событие
- 31, 9 подземелье
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Сообщение: Young hero, nothing is as enjoyable as annoying your enemies. Speed is everything. Defense is nothing. Resistance is futile.
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Серебряный пегас
- 10, 18 подземелье
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Сообщение: Your Pegasi look so lovely in the snow, you tell their riders. Your flattery won't get you anywhere, reply the pale elves. Come on, girls. Let's get 'em!
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Боевой гном
- 8, 14 подземелье
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Сообщение: Wow. Those dwarves must love their gold to go all the way up in the icy snow banks.
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Событие
- 6, 18 подземелье
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Сообщение: Some crystals have formed at the base of the iced-over river. You pick them up.
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Событие
- 40, 9 подземелье
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Сообщение: Though fortified, this Stronghold will not be difficult to rid of Krewlodians. Then you can build it up to your liking. A Naga suddenly realizes
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Событие
- 39, 2 подземелье
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Сообщение: You notice that the rocks to the northeast seem to be rather oddly formed. You reach out your hand and end up disturbing something you wish you hadn't.
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Событие
- 53, 14 подземелье
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Сообщение: A major cave-in seems to have struck the area. The high-tech support beams keeping the cave open have collapsed. Guess they weren't Y1K Compliant.
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Событие
- 55, 16 подземелье
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Сообщение: This monolith doesn't seem to work anymore. Guess the cave-in messed it up.
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Крепость
- 51, 52 подземелье
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Название: Marshmoor
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Волшебный свиток
- 22, 21 подземелье
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Сообщение: You may think spell use isn't fair, So fight at least one mage school
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Тюрьма
- 36, 42 подземелье
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Название: Dick Clark
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Биография: Dick Clark was trapped in a prison by his impersonator, Dark Click. Due to you saving him, he gladly joined your cause to recooperate from the Y1K bug.
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Страж задания
- 36, 43 подземелье
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Сообщение: Hello. I am Dick Clark, both imprisoned and impersonated by the Dark Wizard, Dark Click. If you defeat him, I will gladly join your cause if you would only defeat Dark Click the Dark Wizard for me.
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Крестьянин
- 59, 35 подземелье
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Сообщение: Our place has survived the Y1K bug, and we're surviving you too!
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Указатель
- 49, 30 подземелье
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Сообщение: Library of Enlightenment
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Указатель
- 22, 56 подземелье
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Сообщение: Hill Fort
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Событие
- 16, 70 подземелье
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Сообщение: Whatever was here before, well, isn't here now. There IS a good artifact, but you can't reach without a boat.
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Событие
- 36, 50 подземелье
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Сообщение: Hmm... I wonder what's behind this guard? Must be either important, dangerous, or destroyed by the Y1K bug. Maybe all three.
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Событие
- 44, 35 подземелье
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Сообщение: Hmm... I wonder what's behind this guard? Must be either important, dangerous, or destroyed by the Y1K bug. Maybe all three.
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Башня
- 22, 3 подземелье
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Название: Snowy Mess
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Название: Intro I
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Сообщение: You and your snow-loving friends were watching the Titan-tron at your Tower to celebrate the new year of 1000. The new millenium is here, you tell the Gargoyle next to you. That's not till next year, you dope, replies the Arch Mage behind you. Shhhh... scolds a Master Genie. They're counting down! The Wizard Dark Click counts down as a Sorcerer prepares a fireball for the ocassion.
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Название: Intro II
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Сообщение: {10!} {9!} {8!} {7!} you count down. {3!} {2!} {1!}
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Название: Intro III
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Сообщение: {BOOOOOOM!} The Master Genies take you and all the other Tower creatures it can away to safety. Your Tower- it's gone. Whew, that was close, gasp the Genies as they land. That town's a goner. We better find something else that's more.... Y1K complaint? you add. Yeah, and you better get a move on.
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Алхимик
- 22, 4 подземелье
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Название: Torosar
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Случайный малый артефакт
- 47, 36 подземелье
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Сообщение: You want it? You want it? Come and get it! taunt several Cyclopes holding it just above your reach. Well
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Событие
- 5, 45 подземелье
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Сообщение: Dark Click wishes not to have anyone bother him. He doesn't need to kill anyone but his own troops.
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Событие
- 13, 36 подземелье
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Сообщение: Dark Click eyes you for a moment, and then gasps. You're still alive? Of course I am. How do you know me? Never mind that now, replies the Wizard. But after your Tower failures, how can you still live? This disturbs you. How did you know? Oh, I have my ways. After a brief pause between the two of you, he shouts through the fog, Oh, a Dark Wizard cannot keep his secrets! I created the Y1K bug! As confused as you are, you regain your compulsion and relpy, Why would you do such an awful thing? And why did you plague the other Alchemist across the land? And why were there other functioning Towers? Calm down, calm down, scolds the Dark Wizard in a deep evil voice. One at a time. I created the Y1K bug to stop you and the other superpower from overthrowing my Tower position. I also hurt.... Hey! Why am I just gabbing to you? If you were a REAL superpower, you would invade my castle and fight me! You decide to do so.
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Событие
- 11, 43 подземелье
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Сообщение: You notice the Dark Wizard's Apprentice walking by the Tower's statues... or are they something else?
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Событие
- 5, 61 подземелье
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Сообщение: You walk into the desolate wasteland. All is destroyed. One of your Fortress army creatures hypothesizes that the Y1K bug and his family ate all the plant life in the area because they were hungry. What an idiot...
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Событие
- 33, 6 подземелье
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Сообщение: An Ogre comes out from behind a tall snow bank. He says, We are from Krewlod, an underestimated nation. We do not wish to be disturbed by any Wizards. Of course, since you already HAVE, you will greatly regret it. You first tell the Ogre that you are an Alchemist, and that you would happily ally with him. He completely ignores you and sends a Krewlod army at you.
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Событие
- 34, 6 подземелье
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Сообщение: The Ogre sees the error of his ways and wishes to make amends.
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Событие
- 52, 4 подземелье
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Сообщение: What a cheater! We'll send you to a rusty grave!
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Событие
- 61, 9 подземелье
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Сообщение: I'm no idiot. You are. You're a cheater.
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Событие
- 60, 5 подземелье
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Сообщение: Don't go in our lake, cheater.
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Хижина предсказателя
- 28, 9 подземелье
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Сообщение: I'm working on a new place to live because of this stupid Y1K, but I need some more resources. 20 wood and ore would help a lot. I can give you some extra stuff in return.
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Указатель
- 2, 53 подземелье
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Сообщение: Please help me leave this awful wasteland!
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Указатель
- 5, 51 подземелье
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Сообщение: Stables- Closed for Repairs
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Скелет воин
- 1, 58 подземелье
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Сообщение: Don't disturb the tomb of this great warrior!
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Событие
- 63, 28 подземелье
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Сообщение: You walk into the desolate wasteland. All is destroyed. One of your Stronghold army creatures hypothesizes that the Y1K bug and his family ate all the plant life in the area because they were hungry. You're surrounded...
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Событие
- 7, 63 подземелье
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Сообщение: You're happy to see your flower bed is still intact. Your moronic swamp friend tells you that the bug couldn't get to it. You just smile at him agreeingly and look away disgusted.
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Указатель
- 53, 40 подземелье
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Сообщение: Tree of Knowledge
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Скелет воин
- 66, 30 подземелье
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Сообщение: Do not disturb the dead!
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Ящик Пандоры
- 12, 48 подземелье
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Сообщение: A woman named Pandora asks, Do you want to see what's in my box?
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Ящик Пандоры
- 61, 40 подземелье
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Сообщение: A woman named Pandora asks, Do you want to see what's in my box?
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Алхимик
- 13, 38 подземелье
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Название: Angry Slave
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Биография: This angry slave was put into slavery when he mistakenly befriended a wizard. The Wizard, now known as Dark Click, utilized his stupidity to his advantage, and now the Alchemist does nothing but dig up dirt in the fog and collecting Magi and Gremlins for him.
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Событие
- 6, 43 подземелье
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Сообщение: Well this place doesn't seem to be affected by the bug at all!
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Событие
- 24, 6 подземелье
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Сообщение: Well, the old broken down Tower. Let's get it!
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Башня
- 59, 34 подземелье
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Название: Doing Good
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Сообщение: You have a fairly sturdy hold on things. You're doing well with conquering and the like. Your troops appreciate this.
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Башня
- 12, 62 подземелье
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Название: Doing Good
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Сообщение: You have a fairly sturdy hold on things. You're doing well with conquering and the like. Your troops appreciate this.
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Волшебный свиток
- 36, 61 подземелье
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Сообщение: You may think spells have too much worth So fight at least one mage school
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Крестьянин
- 12, 63 подземелье
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Сообщение: Our place has survived the Y1K bug, and we're surviving you too!
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Событие
- 48, 19 подземелье
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Сообщение: An undead Mage walks up to you and tells you
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Событие
- 26, 2 подземелье
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Сообщение: Alas, your horse and troops cannot make it through woods this dense. You must search for towns elsewhere. However, you do find something that may be helpful later on.
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Огненный элементал
- 1, 1 подземелье
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Сообщение: We will NOT allow you to enter the realms of Fire!
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Элементал магмы
- 6, 3 подземелье
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Сообщение: The land of Earth is not yours to enter, lest you prove yourself worthy.
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Указатель
- 13, 26 подземелье
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Сообщение: Dead End!
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Указатель
- 30, 6 подземелье
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Сообщение: To Craghold (Beware angry creatures!)
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Событие
- 15, 43 подземелье
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Сообщение: You notice the Dark Wizard's Apprentice walking by the Tower's statues... or are they something else?
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Башня
- 13, 35 подземелье
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Название: Dark Tower
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Посещение Чародей: Название
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Биография: Thank you for playing Year One Thousand. Any comments or questions can go to [email protected]
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Событие
- 70, 49 подземелье
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Сообщение: The one remaining passageway to the northern world. Too bad you cheated to get here.
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Событие
- 0, 69 подземелье
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Сообщение: The Mermaids of the ocean grant you life, but in turn take life.
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Странник
- 31, 39 подземелье
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Биография: Kalt was put into slavery by Dark Click due to her water abilities and her knowledge of Water Elemental leadership. Now that you own her, you can use her abilities to her greatest extent.
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Бутылка
- 36, 22 подземелье
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Сообщение: Don't read the other one.
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Бутылка
- 38, 27 подземелье
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Сообщение: Don't read the other one.
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Указатель
- 27, 69 подземелье
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Сообщение: It is all an illusion, changing your view, but not reality.
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