Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
You wife has been kidnapped and your realm is being invaded by hordes of undead. Now you must brave the evil swamp to rescue your wife and stop the undead menace.
Герои 3 - карта Wizard's Land 4
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Wizard's Land 4 | 0.01МБ | h3m |
События
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IntroYour wife Diana has been kidnapped and taken somewhere to that swamp! And your realm behind you is being invaded by hordes of undead. You must venture into the swamp and seek out the source of the troubles.
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ScoutingYou send out some elvish scouts into the swamp, hoping that they would bring you some information on what lies within.
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ScoutingThe first scouts return, telling that there are two paths through the swamp jungle, one to the south and one to the west. The one to the west seems more wild and overgrown.
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ScoutingMore scouts arrive from the south, saying that a group of mercenaries has camped out there, apparently intent on battling anything that crosses their way. Scouts from the west report that there is an alchemist living there, and beyond him there is a mysterious crypt.
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ScoutingScouts from the south report that there is a Tower to the southwest, in a jungle clearing. It is apparently a center of learning, as there is a large library nearby where many scholars make their home. However, the Tower's inhabitants don't appear to be friendly.
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ScoutingLast scouts from the west arrive. They say that deep in the swamp there is a great temple reaching to the clouds. It appears to be guarded by huge giants and titans. Perhaps they could be recruited to help you if you prove your strength to them...
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ScoutingNear the Tower discovered earlier, your scouts found a passage leading deep under the swamp. They will attempt to descend into the depths and determine what lies within.
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ScoutingMore scouts arrive to tell you that the way beyond the Tower they found is blocked by unyielding guards. However, from what they've glimpsed through thick jungle, four terrible horsemen of doom stood guard over the jungle passage, and their appearance was terrible.
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ScoutingLast scouts from the south arrive. They tell that there is another Tower, which seems to be under the yoke of undead. Perhaps the inhabitants would be grateful if you rescued them. Also nearby, a wise seer lives, who might offer help on your journey.
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ScoutingMore of your scouts from underground arrive today. They say that the depths below the swamp are populated by an unholy alliance of dwarves and troglodytes, and legions of those creatures were spotted moving about. Still there might be something of interest in the depths...
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ScoutingOne last scout arrives from the far southwest. He reports that beyond the jungle there is a small isle upon which stands a dark city. Tangible evil emanates from that city, and the stench of death is pervasive...
Объекты
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Башня
- 31, 5 подземелье
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Название: Marsh Edge
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Посещение Чародей: Название
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Некрополь
- 5, 32 подземелье
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Название: Agarath
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Посещение Некромант: Название
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Название: Resources
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Рыцарь Смерти
- 8, 14 подземелье
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Название: War
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Рыцарь Смерти
- 1, 17 подземелье
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Название: Death
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Рыцарь Смерти
- 3, 12 подземелье
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Название: Pestilence
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Указатель
- 34, 7 подземелье
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Сообщение: Welcome to Marsh Edge, last outpost of civilization hereabouts.
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Башня
- 31, 27 подземелье
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Название: Darkvale
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Башня
- 16, 15 подземелье
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Название: Watergard
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Гнолл мародер
- 32, 13 подземелье
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Сообщение: Many gnolls are guarding the sawmill. You see their chief, who is wielding an interesting-looking flail. He barks a command and the gnolls attack you!
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Событие
- 28, 7 подземелье
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Сообщение: You enter the fetid swamp. What manner of dangers lie inside? Only one way to find out. As you stand thinking, an elven priestess hurries from your town. She smiles and lays blessings on you, saying, Gods be with you on this perilous journey, my son! Please, take this ring as a gift from them.
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Событие
- 24, 23 подземелье
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Сообщение: You meet a traveller who seems to be lost in the swamp. After you give him directions to your town, he thanks you and says, Having trouble moving through the swamp? Well, since you so kindly helped me find my way, take my boots. Maybe they will help a little.
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Ожерелье небесного блаженства
- 11, 8 подземелье
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Сообщение: You find a dying angel lying on the ground. He seems to have been badly wounded and drained by the vampires you encountered earlier. You make his last moments as comfortable as you can. In return, he gives you his necklace.
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Титан
- 6, 4 подземелье
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Сообщение: Many towering titans are guarding their temple. They call upon the gods of air as they prepare to annihilate you for daring to violate their sacred grounds!
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Архимаг
- 19, 20 подземелье
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Сообщение: The archmages scream, You shall never enter our Tower, foolish mageling! The knowledge it contains is ours to possess, and none may take it!. Clearly these wizards need a lesson in cooperation and sharing of knowledge...
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Архангел
- 22, 33 подземелье
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Сообщение: The archangels look down at you condescendingly. Silly mage, your poor skills are no match for us. Leave fighting evil to us, and go crawl back to your pitiful land. These archangels don't seem very friendly or nice. Perhaps you should teach them that trifling with you is not a good option...
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Ящер воин
- 23, 6 подземелье
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Сообщение: Many lizardmen are guarding the ore pit. They scramble for their bows as they notice your approaching army.
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Могучий горгон
- 24, 18 подземелье
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Сообщение: Mighty gorgons, bull-like creatured armored in iron hide, charge at you! As they turn their eyes at you, you shudder, for their look promises certain death...
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Крестоносец
- 28, 18 подземелье
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Сообщение: The mercenaries sneer at you in disdain as they draw their swords...
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Летучий змий
- 25, 31 подземелье
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Сообщение: Dragonflies fluttering around the mine suddenly buzz in excitement as they fly at you, preparing to sting you with their sharp tails.
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Королева наг
- 19, 33 подземелье
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Сообщение: The Naga Queen protects her abode!
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Виверна-монарх
- 14, 2 подземелье
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Сообщение: Wyverns are swooping down on you, their tails dripping with deadly poison!
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Водный элементал
- 14, 24 подземелье
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Сообщение: Water elementals are basking in the river. As they see you, they leap at you!
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Гидра хаоса
- 12, 13 подземелье
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Сообщение: Many-headed hydras stomp towards you! Beyond, you see a passage leading down.
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Великий василиск
- 19, 5 подземелье
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Сообщение: Large basilisks crawl towards you menacingly, leveling their stony glares at your troops!
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Гигант
- 3, 3 подземелье
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Сообщение: More giants run at you as the damp earth shakes beneath their booted feet!
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Могучий лич
- 34, 29 подземелье
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Сообщение: A large conclave of liches is gathered here, watching over their spell components and the magic shrine. They see you and cackle gleefully, raising their staves to hurl death.
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Скелет
- 31, 28 подземелье
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Сообщение: As you approach the tower, the gate opens and a horde of skeletons pours out, brandishing weapons at you!
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Призрак
- 22, 28 подземелье
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Сообщение: As you approach the mine, many wights emerge from it, moaning terribly!
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Алмазный голем
- 19, 10 подземелье
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Сообщение: Diamond golems, long forgotten by their creator, are standing guard over a treasure cache.
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Медуза
- 24, 13 подземелье
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Сообщение: Medusae stand at the entrance to the valley. Their snake hairs rise and hiss as they see you!
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Событие
- 28, 5 подземелье
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Сообщение: The head groom says, My Lord, please take my finest horse. I shall pray for your success daily. Godspeed!
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Событие
- 15, 4 подземелье
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Сообщение: To the north you see wyverns flying above the jungle. Behind them is a strange blue tent. Ahead, you see a mysterious crypt.
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Событие
- 9, 6 подземелье
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Сообщение: Ambush! As you walk through the narrow jungle path, vampires swoop down upon you, screaming for your blood!
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Событие
- 8, 4 подземелье
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Сообщение: Ahead, you see a grand temple. It appears to be surrounded by many towering giants and titans.
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Событие
- 29, 12 подземелье
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Сообщение: You see gnolls working a sawmill to the east. South, you spot several encampments of mercenaries. To the west, there is a secluded jungle valley.
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Костяной дракон
- 29, 33 подземелье
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Сообщение: Many large skeletal dragons swoop down on you as you approach their treasure hoard!
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Цербер
- 16, 23 подземелье
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Сообщение: Horrible three-headed cerberi are guarding the sulfur dune! They bark and howl at you as they charge you, fangs bared.
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Событие
- 19, 22 подземелье
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Сообщение: To the north you see the tower your scouts told you about, as well as the library guarded by many archmages.
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Событие
- 9, 17 подземелье
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Сообщение: Ahead, you see the first dark horseman, War. He sneers at you and orders his troops to ready for battle.
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Событие
- 5, 12 подземелье
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Сообщение: The second horseman, Pestilence, giggles at you madly, spreading the odor of disease and plague.
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Рыцарь Смерти
- 1, 15 подземелье
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Название: Hunger
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Событие
- 1, 13 подземелье
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Сообщение: The third horseman, Hunger, looks at you with his dessicated, tortured face, as his troops seek to devour your flesh.
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Событие
- 1, 16 подземелье
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Сообщение: The fourth and final horseman, Death, rides at the head of his troops, promising you nothing less than his name implies!
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Событие
- 1, 18 подземелье
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Сообщение: As you approach the boat, you see letters carved into its side
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Событие
- 27, 31 подземелье
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Сообщение: You see a tower to the east. It appears to be occupied by many undead creatures. To the south, you see large dark shapes skulking among the dead trees.
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Событие
- 12, 34 подземелье
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Сообщение: You approach the dark city in the swamp. Upon its topmost tower, you see a skeletal figure in robes. He looks at you and cackles. Foolish mage, you have come all this way only to die. For I am Agrawal, Master of the Dead, and I shall soon convert your kingdom to my image. Come, and die!
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Событие
- 8, 34 подземелье
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Сообщение: As you approach Agarath, corpses claw their way up from the swamp and assault you!
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Адский троглодит
- 14, 29 суша
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Сообщение: You see a legion on troglodytes guarding their treasure hoard. The repulsive creatures detect your presence and start advancing. Wearily, you give the order to prepare for battle...
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Событие
- 19, 3 суша
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Сообщение: You enter a fairly large and high cavern whose walls glisten with gems. Suddenly you hear grunting sounds from ahead. Uh oh! You have found the cyclops lair, and their king doesn't seem to like your intrusion!
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Боевой гном
- 30, 12 суша
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Сообщение: The greedy dwarf king protects his treasure!
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Черный дракон
- 30, 19 суша
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Сообщение: Terrible dragons of deepest night, living underground, are guarding their treasure! Surely they are a menace to all should they ever venture above ground. You must destroy their lair now!
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Бездонный мешок золота
- 17, 33 суша
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Сообщение: This sack is the source of the troglodytes' wealth, for it magically creates gold from thin air!
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Адский троглодит
- 15, 32 суша
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Сообщение: The troglodyte king orders his elite guards to attack and kill you!
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Троглодит
- 10, 31 суша
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Сообщение: More troglodytes are brandishing their spears at you, determined to prevent you from getting their gold.
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Гном
- 25, 13 суша
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Сообщение: An advance guard of dwarves howls in rage as they attack you!
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Циклоп
- 7, 8 суша
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Сообщение: You find many cyclopes going down the passage. They roar in triumph as they rip boulders from the cavern walls and throw them at you!
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Событие
- 32, 25 суша
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Сообщение: You have found the dragons' hoard!
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Событие
- 11, 11 суша
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Сообщение: You see troglodyte warrens to the south and dwarven halls to the east. No the north, another passage branches out, and you hear the dull roars of cyclopes.
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Волшебный свиток
- 33, 33 суша
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Сообщение: This should be useful!
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