Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The cavaliers of the kingdom are dead. All of them. Slain by the marauding dragon known as Firefang. And when champions fail, peasants must be heroes.
Герои 3 - карта When Champions Fail
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
When Champions Fail | 0.02МБ | h3m |
События
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introWord came down this morning: the champions of Redcastle failed. All slaughtered. Dragonfood. And Firefang continues to raid the countryside. Lord Crimson is talking appeasement, rounding up a sacrifice of maidens and treasure. And you almost don't blame him -- almost -- for who remains to contest Firefang's scourge? But in your heart, you know the answer -- you. So you set aside your hoe and take up your Grandfather's pitchfork. You won't return without Firefang's head!
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resourcesUnfortunately, the first installment of Lord Crimson's tribute is already being collected.
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appeasementA courier announces a new decree from Lord Crimson: Firefang has been declared an Exalted Emissary to the Kingdom, granted immunity for all misdeeds -- past and future, and his security guaranteed throughout the kingdom. It appears you may have to deal with Lord Crimson before you'll have a chance to stop Firefang's atrocities.
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sacrificeThe first appeasement round up has begun. Eleven five-year olds chosen by lottery are to be delivered to Firefang tomorrow. You are distraught and ashamed, but can really do nothing.
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BernitoYou hear that Bernito, former captain of Lord Redcastle's private yacht, is being held in a prison in Bumpkinville -- blamed for the loss of the royal yacht. Odd. Bernito is the one true hero remaining in the kingdom. His daring assault of the great kracken is legendary. You can just imagine the scene: one man standing boldly on the prow of a listing yacht, valiantly slicing and jabbing at tentacles with a fish knife in one hand and a kitchen fork in the other. So the ship sank -- the kracken hasn't been seen since, and the people along the shores are safe. Doubly odd -- Bernito was a legendary magician. How could Crimson hold him in a simple prison? All you can figure is that Crimson must've taken his spell book away.
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haywagonReports from Redcastle tell of a peasant's haywagon that spontaneously combusted on a remote road last night, killing all 14 peasants traveling in the caravan.
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swamp movementRedcastle announces the public execution of the rebel malcontent Loren Silverchain, who was captured yesterday. Festivities begin tomorrow. 8:00 AM: Ceremonial Procession 8:15 AM: Litany of offenses 8:30 AM: Dragon summoning chant begins. 8:30 AM: Children's trash throwing contest begins. 9:30 AM: Dragon skin chafing 10:30 AM: Demonstration of the new Dragon Claw Flail 11:30 AM: The dragon's roar. 12:00 PM: The traitor roast, featuring Firefang, the royal executioner.
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swamp movement 2More news has come regarding Silverchain. His offenses were all alleged crimes against the Royal Dignitary, Firefang. Even as you mourn Silverchain's unjust demise, you are enheartened that others are fighting the evil appeasement policy of Lord Crimson.
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swamp movement 3More news regarding Silverchain. Apparently, he was seized attempting to retrieve the orb of vulnerability -- the one item capable of overcoming Firefang's magic resistance. The orb is in plain sight in the swamp, not far from Redcastle itself. But so far, neither Lord Crimson nor Firefang have been able to secure it. Something about numerous hydra guardians. You wonder how Silverchain expected to succeed against those guardians, and redouble your training efforts.
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swamp movement 4Apparently, Silverchain had been sought by Lord Crimson for about as long as this appeasement policy has been in place, but Silverchain had taken refuge in the midswamp sanctuary where Crimson couldn't touch him. In a valiant effort, Silverchain made a desperate rush toward the inner swamp sanctuary -- closer to his intended target. But he was apprehended near nightfall a few hundred yards shy of the sanctuary -- apparently he just couldn't outrun Crimson through the swamp. You resolve to learn from his error.
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postalThere are numerous reports of undelivered parcels. Rumors are that postal workers, frightened of Firefang, are dumping packages rather than risking the hazardous trip up river past his lair. True, there's a lot of junk mail these days, but some items might be important. If Lord Crimson can't guarantee its delivery, perhaps you ought to. It never hurts to cultivate respect, toting mailbags is good exercise, and should you borrow certain items to slay a dragon, who would complain? As soon as you finish with these sorcerers, you should probably pay a visit to the Postal Woods, just north of Bumpkinville.
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executionsFirefang has expressed disapproval of the kingdom's small number of executions. It is now officially decreed a capital offense not to wear red at all times. First implementation of the new law will be tomorrow morning -- an 8 year old boy was caught skinny-dipping in the river.
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swordsSo far, you've found a lot of treasures: heirlooms and parts of relics. But something is conspicuously missing. Why are there no weapons? OK, so Lord Crimson has been confiscating military gear for years. Why should he miss so many shields and no swords? Unless it's not Lord Crimson at all. For years, the Northlands have lured erstwhile explorers. Even now that they have been called tamed, the Northlands are synonymous with high adventure. There, despite the farms, the elements still run strong. And many is the soul that would wish to claim, I've gone beyond the edge of the world! Perhaps all the swords were borne north -- and lost with their bearer. Perhaps your search should continue there.
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sheepFirefang grows more bold in his forays -- he is now seizing sheep from northern farms in broad daylight. Lord Crimson vehemently denies the atrocities, the outrageous lies propagated about a beloved royal guest. As restitution for their duplicity in this slander, Crimson has ordered a special gift of 7 northern maidens for Firefang.
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rescueIt is said that angels will rescue one bold enough to seize the orb of vulnerability -- you hope that's true.
Герои
Bernito Array
Объекты
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Случайный город
- 2, 27 подземелье
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Название: Turnip Center
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Тюрьма
- 21, 35 подземелье
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Биография: Bernito, formerly captain of Lord Crimson's royal yacht, has been imprisoned ever since he boldly attacked a Kraken with nothing more than fishknives. The resultant sinking of the yacht destroyed Redcastle's only seaworthy vessel, and incurred Bernito Lord Crimson's unending wrath. He is eager to challenge Firefang to salvage his reputation. Ironically, Firefang appears be lairing in the wreckage of the royal yacht.
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Красный дракон
- 10, 10 подземелье
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Сообщение: Oh dear. Things are worse than you ever imagined. Why did nobody ever tell you that Firefang had a partner?
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Указатель
- 23, 32 подземелье
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Сообщение: Entering Bumpkinville. Population 372.
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Событие
- 4, 28 подземелье
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Сообщение: It occurs to you that little will be gained by rushing off to fight Firefang immediately -- perhaps you ought to do some training first. The farm here is a good place to start. One can learn a lot from an onion -- if one only listens carefully. Surely some of the field hands might spar with you. And you never know what the good earth itself might reveal. In fact, you really should take notes. Don't mage guilds sell books or something? Perhaps a careful search of the fields may even turn up an ancient war artifact. You best go over this part of the farm inch by inch. After all, stuff is more likely to pop up in odd places.
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Событие
- 26, 35 подземелье
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Сообщение: Welcome to Magetech University, but watch what you touch -- you might learn something! Wander around if you like -- most of us scholars stick so close to our offices we overlook the beauty of our campus -- but you might enjoy just strolling around.
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Дух угнетения
- 5, 25 подземелье
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Сообщение: A small lamp has washed ashore. You rub it wishing for a genie. Unfortunately, that's not quite what you get.
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Событие
- 3, 31 подземелье
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Сообщение: The parsnips teach you a secret.
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Событие
- 0, 31 подземелье
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Сообщение: Watch out for those jalapenos!
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Хижина предсказателя
- 0, 33 подземелье
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Сообщение: So you're the kid who thinks to challenge Firefang? Well I'm happy to offer a family heirloom to that cause -- if you have a chance. Why don't you demonstrate some fighting skills.
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Событие
- 5, 27 подземелье
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Сообщение: There's something unnerving about these boggy fields. It's like a hydra or something is just waiting to pop out at you. WHAT WAS THAT NOISE?
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Событие
- 5, 26 подземелье
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Сообщение: Nothing, you guess.
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Событие
- 3, 35 подземелье
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Сообщение: What's a scholar doing here? Aren't they supposed to be over at their university across the river in Bumpkinville? But this one is looking awfully hard at the crops. Perhaps after speaking with her, you should check these raspberry bushes yourself.
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Событие
- 1, 35 подземелье
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Сообщение: Look at those thorns on the bushes! It's like the scholar suggested. They do suggest defensive formations.
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Волшебный свиток
- 3, 33 подземелье
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Сообщение: Do you suppose this scrap of paper has value beyond mulch?
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Копейщик
- 8, 31 подземелье
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Сообщение: Halt in the king's name. You're under arrest, 'Dragonslayer'. High treason, for your violation of the king's appeasement policy.
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Событие
- 7, 34 подземелье
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Сообщение: This has always been an eerie site. Legend says it was the site of the Battle of Marker's Lane. This entire area is known to contain relics. As a farmer, they were mere curiosities, not worth looking for. As a would be dragonslayer, however; you decide to scrounge around.
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Событие
- 8, 33 подземелье
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Сообщение: Eureka! This must have been the site of the great druidic healing tent that saved the life of King Muftus IV when he was thought mortally wounded. And you now know how they saved him.
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Хижина предсказателя
- 13, 29 подземелье
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Сообщение: Living here in the river, the right pair of shoes comes in handy. I hate to give them up, but perhaps to one who can teach me other ways to master the elements.....
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Событие
- 8, 27 подземелье
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Сообщение: Hmm. This field looks a bit parched. Wonder what could cause that?
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Событие
- 11, 27 подземелье
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Сообщение: You check out the strange hole. Indeed, something infernal has been tampering with this area, trying to spread fire and brimstone!
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Событие
- 10, 25 подземелье
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Сообщение: You've lived around this stone beacon all your life. Odd that you've never stopped to study it. Is it some need driving you, or are you only now learning to appreciate what you must, for a time, leave?
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Древесина
- 0, 28 подземелье
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Сообщение: You're going to use this winter's firewood for what?
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Руда
- 1, 28 подземелье
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Сообщение: Some of these rocks cleared from the fields contain valuable minerals -- minerals you can use about now.
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Событие
- 14, 34 подземелье
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Сообщение: You capture a Will-o-Wisp!
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Боров
- 10, 33 подземелье
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Сообщение: Oh no! Pigs are in the cabbage. They'll eat anything.
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Разбойник
- 24, 34 подземелье
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Сообщение: Ah, the drawbacks of a city.
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Ящик Пандоры
- 17, 19 подземелье
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Сообщение: SLITHERYN SORCERY -- NO TRESPASSING.
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Волшебный свиток
- 27, 27 подземелье
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Сообщение: Funny what blows around as trash.
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Указатель
- 22, 35 подземелье
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Сообщение: Maximum Security Keep OUT.
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Крестьянин
- 5, 30 подземелье
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Сообщение: I suppose we could spare a few minutes to spar with you. Just be careful -- these tines are sharp!
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Событие
- 5, 29 подземелье
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Сообщение: Hmm. That pikemen is Lord Crimson's man. And he doesn't appear to be on a friendly mission.
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Событие
- 3, 28 подземелье
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Сообщение: So what do you know of fighting dragons? They're fast. Their fire has better range than pitch forks. And you seem to recall something about magic immunity. As though you know any magic. You gather your personal savings to see if you can't maybe learn some.
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Волшебный свиток
- 3, 24 подземелье
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Сообщение: Suddenly, a gremlin pops out. About time something went wrong, wouldn't you say? If you think to fight a dragon, you best expect a lot to go wrong! To get this scroll, you'll have to wrestle it from me.
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Событие
- 5, 32 подземелье
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Сообщение: It appears to be an ordinary ring, albeit the tarnish suggests it may be quite ancient. You don't suppose it's magical?
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Ящик Пандоры
- 9, 16 подземелье
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Сообщение: Which is the greater sorcery
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Ящик Пандоры
- 0, 19 подземелье
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Сообщение: Personal Sorceries of King Minos -- keep out
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Ящик Пандоры
- 13, 28 подземелье
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Сообщение: A strange box blocks your path. What ever could it hold?
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Событие
- 10, 12 подземелье
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Сообщение: Near the sunken yacht, you smell the sulfurous breath of Firefang. You quickly flee, your nerves shaken.
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Событие
- 11, 12 подземелье
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Сообщение: So this was Lord Crimson's royal yacht. It certainly doesn't look like much now.
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Ящик Пандоры
- 25, 24 подземелье
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Сообщение: The box is stamped postage due; it seems quite heavy! {2 ancient behemoths, 3 behemoths}
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Ящик Пандоры
- 26, 17 подземелье
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Сообщение: Dead Letter Box. {10 mummies, 10 mummies,} {10 wraiths, 10 liches,} {6 black knights, 10 vampires,} {10 mummies}
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Ящик Пандоры
- 31, 23 подземелье
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Сообщение: Overdue Payment -- Second Notice {none}
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Событие
- 25, 20 подземелье
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Сообщение: It's hard to tell -- is this an ambush or a postal worker's strike?
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Ящик Пандоры
- 31, 17 подземелье
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Сообщение: Return to Sender {20 harpy hags, 100 harpies,} {20 harpy hags, 100 harpies,} {20 harpy hags, 100 harpies,} {20 harpy hags}
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Ящик Пандоры
- 22, 18 подземелье
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Сообщение: A special offer from the Unibomber. {1 archer, 1 zealot, 1 medusa,} {1 wood elf, 1 gog, 1 orc, 1 halfling}
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Ящик Пандоры
- 28, 24 подземелье
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Сообщение: Air Mail. {1 royal griffin, 1 pegasus,} {1 obsidian gargoyle,} {1 harpy hag, 1 manticore,} {1 roc, 1 serpent fly}
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Ящик Пандоры
- 28, 18 подземелье
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Сообщение: Pony Express {10 nomads, 5 cavaliers,} {3 champions, 10 nomads,} {3 champions, 5 cavaliers,} {10 nomads}
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Ящик Пандоры
- 33, 22 подземелье
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Сообщение: Official Business Only {216 pikemen, 108 halberdiers,} {36 archers, 18 marksmen,} {6 griffins, 3 royal griffins,} {1 swordsman}
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Ящик Пандоры
- 23, 22 подземелье
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Сообщение: Bulk Rate Postage $10000000000 {2000 skeletons}
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Событие
- 30, 29 подземелье
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Сообщение: Such a big city! You've never seen the like. There's so much to learn here.
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Ящик Пандоры
- 35, 20 подземелье
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Сообщение: The things people mail these days! {7 magogs, 10 magogs,} {1 peasant, 1 peasant,} {1 peasant, 10 magogs,} {7 magogs}
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Черный меч мертвого рыцаря
- 10, 8 подземелье
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Сообщение: A simple but seemingly cursed sword is guarded by its former owners. {3 black knights, 2 dread knights,} {3 black knights, 2 dread knights}
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Боевой меч титана
- 35, 2 подземелье
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Сообщение: A titan died here -- and left behind his sword!
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Меч правосудия
- 26, 2 подземелье
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Сообщение: Are you prepared for the Judgment? {1 angel, 10 sprites, 5 griffins,} {5 pegasi, 10 sprites, 1 beholder,} {15 stone gargoyles}
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Замок
- 32, 9 подземелье
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Название: stuff for the AI
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Сообщение: Computer only.
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Огненный язык красного дракона
- 10, 0 подземелье
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Сообщение: This sword stuck in lava seems resistant to heat. But beware it's elemental guardians. {6 magma elementals, 16 fire elementals,} {6 energy elementals, 11 magma elementals,} {16 fire elementals, 6 energy elementals,} {6 magma elementals}
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Крестьянин
- 16, 8 подземелье
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Сообщение: The world is ending! Doom is upon us!
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Клинок Армагеддона
- 17, 8 подземелье
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Сообщение: Do you so hastily disregard harbingers of doom? {15 devils}
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Сфера проливного дождя
- 29, 10 подземелье
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Сообщение: In the lizards' lair
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Сфера небесного свода
- 35, 0 подземелье
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Сообщение: So this is the northeast corner of the world. Not very interesting -- definately not worth the hype. But you're here. You may as well take back a magical souvenir.
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Сфера тверди земной
- 19, 0 подземелье
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Сообщение: What self respecting wizard would leave a crystal ball with a bunch of walking trees? Er, maybe it's not a crystal ball.
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Сфера подавления
- 35, 10 подземелье
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Сообщение: For a moment, you wonder why the magic elementals would treasure this -- but you've never claimed to know the mind of an elemental.
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Ящер
- 28, 9 подземелье
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Сообщение: Swamp ours!
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Волшебный элементал
- 35, 9 подземелье
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Сообщение: Stop the magic.
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Ледяной элементал
- 34, 1 подземелье
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Сообщение: Who would dare the ice and air?
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Дендроид воин
- 16, 1 подземелье
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Сообщение: The earth does not admit you.
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Сфера уязвимости
- 34, 16 подземелье
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Сообщение: As you approach the artifact, you utilize the magical spyglass. Now you understand fully why Lord Crimson has not taken the artifact. {35 Chaos Hydras}
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Событие
- 7, 10 подземелье
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Сообщение: You note a usable landing site -- quite rare along this rocky coast.
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Событие
- 13, 32 подземелье
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Сообщение: Ah, a boat. From here it is just a short hop across the river to Bumpkinville. You understand it is a university town. How convenient -- the perfect place to learn the art of dragonslaying.
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Событие
- 35, 15 подземелье
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Сообщение: A voice booms as if from the heavens, YOU HAVE DONE WELL OH COURAGOUS ONE. TAKE THESE WITH MY BLESSING, AND MAKE GOOD YOUR ESCAPE.
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Событие
- 9, 31 подземелье
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Сообщение: Well, it definitely seems that Lord Crimson does not appreciate your efforts to save the world. And if you're not going to be knighted anytime soon, you'll have to do without a new war-horse, a cadre of pages, and access to the king's armory. Kind of looks like this old plow horse and Gramp's pitchfork will have to last you a long time.
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Событие
- 13, 26 подземелье
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Сообщение: There is only so much you can learn in a city -- and its good to have a sympathetic ear supporting your cause. But it's time to move on. Since the ruling king, Lord Crimson refuses aid in your desperate cause, you must seek others. The wasteland north of your farm is the reputed home of the sorcerer's guild. A few good spells will give you a lot more confidence in this pitchfork. Unfortunately, sorcerers are a perfidious bunch
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Ящик Пандоры
- 20, 24 подземелье
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Сообщение: Resident, a personalized gift just for you. {30 air elementals, 30 air elementals,} {30 air elementals, 30 air elementals,} {30 air elementals, 30 air elementals,} {30 air elementals}
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Ящик Пандоры
- 33, 25 подземелье
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Сообщение: Vote Republican! {30 rogues, 30 zombies,} {30 rogues, 30 liches,} {30 boars, 30 trolls,} {30 horned demons}
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Событие
- 34, 25 подземелье
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Сообщение: So that's how the postal workers know the neighborhood!
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Событие
- 9, 4 подземелье
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Сообщение: An old trapper relates a haunting tale of these Northlands. It seems there are cursed trees of learning! While the trees are perfectly helpful with junior explorers, explorers who have achieved the 88th level of mastery must take care -- the cursed trees may drain all levels of ability from such a visitor.
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Событие
- 17, 12 подземелье
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Сообщение: It's lucky you were able to procure these boots -- the swampy coast is utterly devoid of suitable landing sites. Now your only problem is to defeat or evade Lord Crimson's army while you acquire the much needed orb of vulnerability.
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Страж задания
- 4, 3 подземелье
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Сообщение: These lands are dangerous. Ill suited for mere peasants. Unless one is suitably armed, I have orders he is not to pass. And that means a sword -- not just some stick.
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Хижина предсказателя
- 6, 7 подземелье
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Сообщение: Yep. You need a sword. And they don't grow on trees -- but don't go tellin' no ogres of havoc I said that. I could make you one. All I need is a sufficient quantity of magical metal -- say a greater gnoll's flail. Oh! And a pool of mana -- it takes a lot to melt down and reshape artifacts.
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Событие
- 19, 28 подземелье
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Сообщение: Just for visiting this holy spot, an angel swoops down to give you a reward.
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Событие
- 1, 24 подземелье
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Сообщение: Even from here, you hear the faint sounds of singing sirens
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Ящик Пандоры
- 26, 20 подземелье
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Сообщение: You may have already won! {1 peasant}
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Ящик Пандоры
- 29, 21 подземелье
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Сообщение: Cloud temple rejects (do not upgrade). {20 giants}
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Волшебный свиток
- 34, 23 подземелье
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Сообщение: You might need this.
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Событие
- 14, 13 подземелье
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Сообщение: You meet an imaginary mermaid -- at least you hope it's an imaginary mermaid. Anyway, you learn a great deal.
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Хижина предсказателя
- 24, 29 подземелье
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Сообщение: I seek Ciele, and Ciele alone
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Событие
- 32, 10 подземелье
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Сообщение: Computer only.
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Ящик Пандоры
- 3, 10 подземелье
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Сообщение: Home of Sultan Combusti Efre.
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Событие
- 2, 9 подземелье
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Сообщение: As you approach, the scholar enthusiastically rushes forward to greet you. I have seen visions of a hero to come; that hero is you. But the road ahead is fraught with peril; woe to the unprepared! But I have a device to help. This may appear an ordinary spyglass; do not be deceived. It is a magical spyglass of deep vision. From this point on, you need merely concentrate to see the enemies within things. For instance, that garrison ahead holds {7 orcs, 2 wolves, 6 orc chieftains}.
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Событие
- 9, 10 подземелье
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Сообщение: You've succeeded! Firefang will plague these lands no more. But what's that eerie moan? the distortion rising from the ground? Oh, no! Spirits of slain dragons form for revenge. Perhaps this is why you've never met a living dragon slayer.
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Страж задания
- 1, 21 подземелье
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Сообщение: Long years ago, my husband was lost to the sea, and I have worked the long, lonely hours since on nothing but sorcery. But now I hear of a sailor's hero, a true prince despite his king. I would like to reward this man with my most potent charm, a defensive protection to all but the fiercest attacks. Oh, in time it will fade -- my magics always do. But perhaps it will last through this immediate need.
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Событие
- 0, 21 подземелье
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Сообщение: Powerful sorceries electrify the air, and you emerge transformed into a true super-hero.
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