Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
In your travles to achieve more power for your supreme goal, you find a land divided much like that of the Dragon Orb was, before you set it straight. You deicde you want this land for yourself, and start making plans on conquering it.
Сообщение:
In a clearing not far from the Freelancer's Guild you find a skeleton. In the skeleton's bony hand you see a spell book. Knowing the skeleton isn't going to use the book, you take it for yourself but you do feel kind of guilty.
Крепость
138, 24 подземелье
Имя:
comp
Крепость
109, 139 подземелье
Имя:
comp
Замок
74, 140 подземелье
Имя:
comp
Событие
99, 54 подземелье
Сообщение:
We heard about your effort to defeat the ancient beasts and have decided to join your cause.
Событие
98, 54 подземелье
Сообщение:
We heard about your effort to defeat the ancient beasts and have decided to join your cause.
Событие
97, 54 подземелье
Сообщение:
We heard about your effort to defeat the ancient beasts and have decided to join your cause.
Событие
95, 54 подземелье
Сообщение:
We heard about your effort to defeat the ancient beasts and have decided to join your cause.
Башня
126, 5 подземелье
Имя:
Upgrade
Сообщение:
The people of the town are extremely happy with your leadership. They have decided to help you in your quest.
Имя:
comp
Некрополис
111, 38 подземелье
Имя:
Upgrade
Сообщение:
The people of this town are so happy to have you as their leader, and they have decided to help you in your quest to defeat the ancient beasts.
Имя:
Comp Creatures
Замок
48, 85 подземелье
Имя:
Upgrade
Сообщение:
The people of this town are very happy to have you as their leader, and they have decided to help you in your quest to defeat the ancient beasts.
Имя:
Comp
Древнее чудище
91, 51 подземелье
Сообщение:
As you prepare your men to charge at the many beasts. one Behemoth comes forward. In a clear and loud voice he says, We have been hunted for too long now. For centuries our skins have been taken and sold among your people. That time is over now, for today you DIE. And with that, they charge.
Событие
115, 50 подземелье
Сообщение:
You stop your troops not too far from the gate ahead of you, allowing them a little rest for the upcoming battle. As you bring the wineskin to your mouth the air in front of you starts to shimmer. Your sword is out and you slice at the image with amazing speed, yet your sword goes right through the image. Realizing this is just an illusion, you wait patiently for the image to go away. Then just before the image leaves, it speaks. Be warned. This is not a place for the living. Just as suddenly as it came, the image disappears.
Событие
113, 49 подземелье
Сообщение:
You are quick to move your troops out and through the gate. The battle went well. Not much was lost, fortunately. Just as you tell your troops it's time to move out, the air in front of you starts to shimmer once more. Once again it is the same skull, and once again it speaks to you. Knowing that illusions can't hurt you, you wait patiently for it to leave. I have warned you once but you didn't listen. Now you will pay! The next thing you know, you are surrounded by Ghost Dragons.
Событие
124, 7 подземелье
Сообщение:
Standing on the road that was clear five minutes ago, you look straight ahead and see hundreds of Gremlins come out of the trees, all chanting in unison, Stay away from our castle.
Знак
123, 8 подземелье
Сообщение:
Gremlin Crossing
Знак
104, 120 подземелье
Сообщение:
Welcome to Crystal Isle. Please enjoy your stay.
Событие
86, 55 подземелье
Сообщение:
As you hike through the mountains you take a moment to look at your surroundings. Bones and half-eaten... things... lay around all over. You are getting closer to the Behemoths; you can feel it.
Событие
99, 56 подземелье
Сообщение:
As you near the last of the gates you and your soldiers stop and listen to what sounds like thunder. Thunder? On a clear day? This makes little sense. Knowing you can't turn back now, you decide to muster your troops and press on towards you destiny.
Событие
92, 52 подземелье
Сообщение:
As you crest the top of a small hill you can hear the thunder get louder and louder. Then suddenly it strikes you. It isn't thunder that you are hearing but the roar of hundreds and hundreds of Behemoths. This might be a little tougher than you had anticipated.
Оплот
21, 51 подземелье
Имя:
comp
Оплот
107, 98 подземелье
Имя:
comp
Мощь Отца Драконов
75, 141 подземелье
Сообщение:
You take another look at the Power of the Dragon Father. You help but be repeatedly amazed at it's beuty, it's power, and intimidation. It seems almost too good to be true that you are it's eternal holder. And yet you are, whether it really is too good, or not.
Лук Снайпера
76, 142 подземелье
Сообщение:
This could do you well in your travels, but what is it doing here? Oh well, you pick it up, and go on.
Событие
65, 136 подземелье
Сообщение:
You again hear from the townspeople that the Aincient Behemoth's dwelling is North of here, in a valley heavily guarded. You snicker. If the Ancient Behemoth is so high and mighty, why hide behind weak underlings? It only shows you are more worthy of the supreme title. Your rule will not be so pathetic!
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