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Герои 3 - карта Under the Blade

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Under the Blade
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
This vast world has many regions, and many competitors. You may play one of six different players; each with their own storyline and point of view. All kings have advantages and disadvantages, each with a different strategy. The world has dozens of secrets, hidden items, puzzles and personal quests.

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Under the Blade

События

  • Wizard - Day 1
    For centuries, you have ruled over the kingdom of Nephany. Now it appears that the relative peace is threatened. Your peaceful ally the desert king, has disappeared, his castle abandoned.
  • Wizard - Day 1 #2
    Your scouts have been dispatched and should return with news within a few weeks. You decide to call an emergency meeting of the senate, and gather your advisors together. His disappearance may be the actions of a rogue group of brigands or worse, it could be an invasion.
  • Necromancer - Day 1
    The kingdom has always been on friendly terms with the wizards across the Ebonese mountains. If fact you used to practice the wizard's arts at one time. Then you discovered the power of resurrection.
  • Necromancer - Day 1 #2
    Since communications between the two kingdoms have been sparse, they do not yet know that you have been practicing the dark arts. They would surely become hostile if this was discovered. In preparing for the inevitable, you have begun to build up a massive army of the undead.
  • Necromancer - Day 1 #3
    Turn the surrounding areas into wastelands, slaughtering everything you encounter. This is only way to build a force which can challenge the ruling wizards.
  • Day 1 - Knight
    You are the most feared king of the times. Your empire is powerful and expansion is the only path to glory. Your troops recently entered the kingdom of Nephany and captured a castle in the far Southwestern corner.
  • Day 1 - Knight #2
    News travels slow in Nephany, so you will have some time before others are alerted to your presence. This is to your benefit, because your army is isolated too far from your kingdom and the supply line has been cut off by the distance. You must live off the land and strengthen your army to continue.
  • Day 1 - Swamp
    No one is Nephany considers you a threat. They see you as a leader of a disorganized group with little or no power at all. For many years, your kind has hid in the swamps, away from the outside world. Because of inhabitants of the swamps no other outsiders have ventured into your territory.
  • Day 1 - Swamp #2
    Now your power is growing and more creatures are joining under your cause. Because the outsiders do not consider you a threat, their defenses are relatively low. Now, for the first time ever, you have the ability to strike at them and take some territory for your own.

Объекты

  • Событие
    • 69, 20 подземелье
    • Сообщение: We are the guardians of the Ebonese Mountains! For hundreds of years, have we kept the sacred artifact safe from outsiders. Your fate will be no different from the many who have fallen before you.
  • Событие
    • 21, 33 подземелье
    • Сообщение: A voice comes out of the woods. Only truth seekers may enter the garden! If you seek fortune, you will be judged by truth itself! Your first step must be a step of faith!
  • Событие
    • 20, 33 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 21, 32 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 20, 32 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Go forth and take the path of the compass at rest.
  • Событие
    • 21, 31 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 20, 31 подземелье
    • Сообщение: You have chosen your path to the truth wisely. To continue towards the truth, make a path to 45 degrees.
  • Событие
    • 17, 33 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 19, 32 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 18, 32 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 17, 32 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 16, 33 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 16, 32 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 15, 32 подземелье
    • Сообщение: The voice booms out from the woods. You are worthy of the truth. Bask in the radiance of the meaning. For the real test will to leave the garden with the truth intact.
  • Событие
    • 22, 31 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 21, 30 подземелье
    • Сообщение: You have chosen your path to the truth wisely. The truth lays along the forest edge. But do not stray, lore you will become the devil's prey.
  • Событие
    • 20, 30 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 19, 31 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 18, 31 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 17, 31 подземелье
    • Сообщение: You have chosen your path to the truth wisely. The season to remember is spring.
  • Событие
    • 16, 31 подземелье
    • Сообщение: You have chosen your path to the truth wisely. You are very close to the truth. Karma may be acheived in either of the westerly directions except the North.
  • Событие
    • 15, 31 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Follow the instruction from the last step you took, but remember the path may split here.
  • Событие
    • 14, 30 подземелье
    • Сообщение: The voice booms out from the woods. You are worthy of the truth. Bask in the radiance of the meaning. For the real test will to leave the garden with the truth intact.
  • Событие
    • 15, 30 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 16, 30 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 17, 30 подземелье
    • Сообщение: You have chosen your path to the truth wisely. If North is to summer and East is to fall and South is to winter and West is to spring, go two seasons from summer.
  • Событие
    • 18, 30 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 19, 30 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 21, 29 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Make haste in the direction of the setting sun.
  • Событие
    • 20, 29 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Use your compass and concentrate on the number 270.
  • Событие
    • 19, 29 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Now go to the forest edge, but remember the best way is not always the straightest way.
  • Событие
    • 18, 29 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 17, 29 подземелье
    • Сообщение: You have chosen your path to the truth wisely. You have found the true path so far. Stick with the direction that has been working.
  • Событие
    • 16, 29 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 15, 29 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 16, 28 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 17, 28 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Look at the leaves on the trees and follow the birds.
  • Событие
    • 18, 28 подземелье
    • Сообщение: You have chosen your path to the truth wisely. Now follow the path which is 360 degrees from West.
  • Событие
    • 19, 28 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 20, 28 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 21, 28 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Событие
    • 19, 27 подземелье
    • Сообщение: A booming voice pierces the air. You are foolish. You are not worthy enough to find the truth!
  • Указатель
    • 22, 34 подземелье
    • Сообщение: Garden of Truth
  • Событие
    • 53, 83 подземелье
    • Сообщение: The guards stop you at the gate. It seems this prison is highly guarded for some reason.
  • Событие
    • 53, 81 подземелье
    • Сообщение: A voice come from behind the prison walls. Hey get me out of here! I'll do anything you ask!
  • Событие
    • 119, 108 подземелье
    • Сообщение: This gate is heavily guarded. It seems the swamp creatures don't want anyone to see what they're hiding behind these walls.
  • Событие
    • 119, 106 подземелье
    • Сообщение: Thanks heavens! Our home castle was overun by the swamp king, and we are his prisoners of war. We will gladly join your cause and will not rest until he is driven out of the kingdom.
  • Событие
    • 12, 112 подземелье
    • Сообщение: Thieves dash out of the woods and ambush you!
  • Событие
    • 11, 112 подземелье
    • Сообщение: Thieves dash out of the woods and ambush you!
  • Событие
    • 10, 112 подземелье
    • Сообщение: Thieves dash out of the woods and ambush you!
  • Событие
    • 10, 113 подземелье
    • Сообщение: Thieves dash out of the woods and ambush you!
  • Событие
    • 9, 113 подземелье
    • Сообщение: You find what was so valuable to those thieves.
  • Событие
    • 80, 106 подземелье
    • Сообщение: The red border guards are allied with the Necromancers. They present you with a gift.
  • Событие
    • 37, 141 подземелье
    • Сообщение: The purple border guards are allied with the Wizards. They present you with a gift.
  • Событие
    • 140, 81 подземелье
    • Сообщение: The navy blue border guards are allied with the Knights. They present you with a gift.
  • Событие
    • 36, 47 подземелье
    • Сообщение: The black border guards are allied with the swamp lords. They present you with a gift.
  • Событие
    • 141, 14 подземелье
    • Сообщение: The light blue border guards are allied with the barbarians. They present you with a gift.
  • Событие
    • 87, 129 подземелье
    • Сообщение: In this hidden valley, you find a mass grave.
  • Бутылка
    • 21, 66 подземелье
    • Сообщение: Dead Lake
  • Бутылка
    • 0, 76 подземелье
    • Сообщение: Help us! We are the golems of the northern mountains. We refused to swear alligiance to the mountain king, and now we are imprisoned here. Save us!
  • Черт
    • 50, 39 подземелье
    • Сообщение: 500 Imps wish to join your army. Shall you admit them? Or will you slaughter them and resurrect them into your army?
  • Зеленый дракон
    • 54, 13 подземелье
    • Сообщение: Only heroes of purity and worth may continue into the valley.
  • Случайный монстр 7
    • 21, 22 подземелье
    • Сообщение: None shall pass.
  • Указатель
    • 76, 55 подземелье
    • Сообщение: A vast amount of riches waits behind this portal. But you must be prepared to make the ultimate sacrifice.
  • Событие
    • 103, 89 подземелье
    • Сообщение: You discover a cash of hidden resources!
  • Событие
    • 121, 64 подземелье
    • Сообщение: You find the skeleton of a great warrior. His weapons are still intact.
  • Событие
    • 60, 123 подземелье
    • Сообщение: You find the skeleton of a great mage. His items are still intact.
  • Событие
    • 1, 61 подземелье
    • Сообщение: As you approach the hut, you hear whispering.........the grail.......yes?.......do you have it's location?.....the old caretaker of the desert castle hid it before he was killed........rumor has it, the grail is buried in the eastern tip of the Ruine desert....next to the bones of his own men......
  • Событие
    • 66, 22 подземелье
    • Сообщение: We are the guardians of these Ebonese Mountains. For hundreds of years, have we kept the sacred artifact safe from outsiders. Your fate will be no different from the many who have fallen before you!
  • Указатель
    • 141, 3 суша
    • Сообщение: Summon all your skills.
  • Указатель
    • 64, 66 суша
    • Сообщение: The sign is mostly worn off with age. You can faintly make out the original message Canyon of the Monoliths.
  • Событие
    • 59, 64 суша
    • Сообщение: Take a leap of faith.
  • Событие
    • 60, 64 суша
    • Сообщение: You suddenly understand what you need to do.
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