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Герои 3 - карта Ultimate Universe

26/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Ultimate Universe
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
The universe is in chaos! Explore the vast continent, become an Avatar, seek treasure, or just kill your enemies--the choice is yours!

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Ultimate Universe

Объекты

  • Знак
    • 105, 76 подземелье
    • Сообщение: The Dungeon Hythloth
  • Случайный город
    • 127, 49 подземелье
    • Имя: Vesper
  • Случайный город
    • 45, 66 подземелье
    • Имя: Britain
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Britain. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Britain. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Britain. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Britain. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Chuckles!
    • Сообщение: A boat arrives at Britain carrying none other than Chuckles, who bounces out of the boat and immediately begins singing and prancing his way toward Castle British.
  • Случайный город
    • 87, 15 подземелье
    • Имя: Minoc
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Minoc. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Minoc. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Minoc. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Minoc. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Chuckles!
    • Сообщение: An exhausted-looking man in a tattered entertainer's outfit arrives in Minoc and goes to the local inn. Why did the jester go to the Void? he asks. He waits, as if to add dramatic effect to the punchline. No really, I just got out and it sucked and I want to know why. Not getting an answer, he just rests for the night, cleans up, gets fresh clothes, and departs for the moongate.
  • Замок
    • 58, 102 подземелье
    • Имя: Trinsic
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Trinsic. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Trinsic. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Trinsic. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Trinsic. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
  • Знак
    • 42, 101 подземелье
    • Сообщение: The Dungeon Shame
  • Случайный город
    • 12, 97 подземелье
    • Имя: Skara Brae
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Skara Brae. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Skara Brae. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Skara Brae. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Skara Brae. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
  • Случайный город
    • 18, 124 подземелье
    • Имя: Jhelom
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Jhelom. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Jhelom. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Jhelom. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Jhelom. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
  • Знак
    • 46, 48 подземелье
    • Сообщение: The Dungeon Despise
  • Случайный город
    • 98, 39 подземелье
    • Имя: Cove
  • Знак
    • 139, 48 подземелье
    • Сообщение: The Shrine of Honesty
  • Знак
    • 34, 135 подземелье
    • Сообщение: The Dungeon Destard
  • Знак
    • 27, 126 подземелье
    • Сообщение: The Shrine of Valor
  • Знак
    • 32, 93 подземелье
    • Сообщение: The Shrine of Honor
  • Знак
    • 133, 117 подземелье
    • Сообщение: The Shrine of Humility
  • Рогатый демон
    • 133, 116 подземелье
    • Сообщение: Looks like you don't have the Silver Horn. Oh well...
  • Знак
    • 131, 34 подземелье
    • Сообщение: The Shrine of Sacrifice
  • Знак
    • 47, 7 подземелье
    • Сообщение: The Shrine of Justice
  • Событие
    • 86, 50 подземелье
    • Сообщение: Hmm... you'd swear this shrine used to be yellow. Must be the swamp gas...
  • Знак
    • 138, 59 подземелье
    • Сообщение: The Dungeon Deceit
  • Хижина провидца
    • 129, 82 подземелье
    • Сообщение: We were hoping you might be able to help us out - you see, there's a group of paranoid survivalist mages who call themselves the Protectorate, who believe that magic should not be used but rather saved up for some vague cataclysm they keep ranting about. They have recently taken to violence, and unfortunately they possess an item that keeps us from detecting them. In exchange for stopping them, we will give you a rare spell that may prove very useful.
  • Событие
    • 139, 59 подземелье
    • Сообщение: Five enchanters burst out of Deceit and yell We've got a message in blood for your leader, non-believer! The future must be protected at all costs!
  • Событие
    • 131, 88 подземелье
    • Сообщение: A crazed looking mage approaches you and says You may have heard some... unfortunate.. things about us, but the Protectorate is here to ensure a future for Britannia, so as long as you do not interfere with us... He pauses overly dramatically and then continues, ...no one needs to be hurt. He then turns and retreats into the forest.
  • Случайный город
    • 107, 134 подземелье
    • Имя: Terfin
  • Случайный город
    • 128, 80 подземелье
    • Имя: Lycaeum
    • Имя: Faulinei arrives
    • Сообщение: A thundering explosion rocks the foundations of the Lycaeum. Running to the source, you discover the burning remnants of the Altar of Truth and a wraithlike figure desecrating the room. You recognize it immediately as Faulinei, Shadowlord of Falsehood. You order everyone to get away - without the Altar there's no hope of banishing the thing. The only thing you can do is wait for its rampage to end. It eventually does go away, but the cost of repair is high.
  • Случайный город
    • 139, 94 подземелье
    • Имя: Moonglow
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Moonglow. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Moonglow. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Moonglow. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Moonglow. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
  • Случайный город
    • 75, 82 подземелье
    • Имя: Buc's Den
  • Случайный город
    • 52, 59 подземелье
    • Имя: Castle British
    • Имя: Enter Chuckles
    • Сообщение: A bouncy jester hops in front of you on your way to the outhouse and says, Hi ho! I'm Chuckles, and I've got a clue-o for you-o! Hee hee! He bounces around for a while, juggling and singing, somehow always managing to block your path. It doesn't take long for your patience to wear thin, especially with the call of nature becoming more urgent, and so you erupt. JUST GIVE ME THE CLUE, YOU RAVING IMBECILE! Chuckles looks hurt and whimpers away. You'd chase him down, but you have more pressing matters to attend to right now...
    • Имя: Chuckles II - the sequel
    • Сообщение: Out of the corner of your eye, you catch a glimpse of a disturbingly bright outfit, but as you turn toward it, it disappears. You get up and look down the corridor, but there's no trace of Chuckles. You wonder how someone so loud and obnoxious can be that stealthy. Oh well, at least he's gone.
    • Имя: Chuckles III - This time it's personal
    • Сообщение: At the exact crack of dawn, someone throws open the curtains of your bedroom and starts dancing on your bed around you. Before you open your eyes, you know it's going to be Chuckles. You look anyway and immediately regret it as Chuckles produces some sort of hideous noisemaker and adds it to his unbelievably annoying performance. Ho Eyoh He Hum! he sings over and over as he begins twisting the noisemaker in different directions, each one producing its own unique form of spine-jarring, chill-inducing screech, buzz, or whine. When you finally kick at him, he nimbly leaps out of the way and says, The clue, the clue, I've got your clue! Look under the shoes for all your clues! And with that, he disappears.
    • Имя: Where did he go?
    • Сообщение: Despite all your concerns about your armies and your neighbors, it's actually been a relatively peaceful couple of days. You walk through the calm and quiet castle gardens, and suddenly you realize that you haven't seen Chuckles around the castle for the last couple of days. Being in such a good mood, you actually feel concern that something might have happened to him, but that concern quickly turns to dread as you realize that it's more likely he's up to something...
    • Имя: Peace emissary to Terfin returns
    • Сообщение: Investigators discover that five recently arrived boats contain pieces of the knight who was sent on the peace mission to Terfin. Horrified, you vow revenge on those cruel fiends.
    • Имя: Peace emissary to Terfin returns II
    • Сообщение: A panicked investigator comes to find you - it seems there's been a most horrible murder. Five pieces of a Britannian knight were found on separate ships which just arrived. You chuckle to yourself and decide to celebrate your speed and skill by lopping off the investigator's head and plundering the ships.
    • Имя: Chuckles IV
    • Сообщение: An eerie screeching grinding sound echoes through the halls of Castle British, seemingly everywhere but having no discernable source. You send out guards to investigate, but with no apparent source their efforts are fruitless. The sound continues periodically throughout the day, unnerving the troops and irritating you, but after a while you begin to recognize components of the horrible sound
    • Имя: Chuckles V - A New Hope
    • Сообщение: Sometime in the middle of the night you heard Chuckles and those hideous noisemakers followed by goofy laughter and Ho Eyoh He-- Waaaaaa! The sounds of running followed, and then blissful silence. This morning the Captain of the Guard reports that although Chuckles escaped, he was able to confiscate the noisemaking devices. When you attempt to destroy them, though, they seem to resist with some sort of magical enchantment. That's okay, you figure, you can always prevent Chuckles from ever getting his hands on them again. You set up a permanent guard post on a magically sealed iron box containing the devices. You smile and relax somewhat...
    • Имя: Chuckles VI - Enough is too much
    • Сообщение: When you arrive in your office, you find Chuckles frantically searching through your stuff, no doubt looking for his toys. As soon as he sees you, though, he turns and leaps out the window before you can react. You've had enough - you get your best mage to set up teleport fields randomly around the castle that will only be activated by Chuckles. You set up random destinations that are all very distant, including a couple to various parts of the Void.
    • Имя: Chuckles VII - To the Void!
    • Сообщение: Your court mage in Castle British reports that Chuckles was seen walking into a teleport field that led to the Ethereal Void. You're so happy that you throw a huge party, get really drunk, and set off lots of fireworks.
    • Имя: Chuckles VIII - To Ambrosia!
    • Сообщение: Your scouts report seeing Chuckles approaching Castle British from the local moongate. This was sooner than expected, so you decide to make the teleport locations more distant. By the time he arrives, you've got a special one set up at the hidden side entrance, which he stupidly walks into. Good, he'll be gone for a while.
    • Имя: Chuckles IX - Ascension
    • Сообщение: One of your more astute dockworkers at Castle British reports that there's a stowaway dressed in flashy garb trying to get off a boat unseen. It's got to be Chuckles, you think. You put a squad of guards at the boat so he can't get off, and then order the boat to Serpent's Hold. Slowly.
    • Имя: Chuckles X - Chuckle Harder
    • Сообщение: You see Chuckles cautiously approaching Castle British, as if nervous about making a wrong step. When he goes through the front door and nothing happens, he returns to being his noisy bouncy self, dancing through the halls singing Ho Eyoh He Hum at the top of his lungs. One of the guards shuts him up before anyone kills him.
    • Имя: Chuckles XI - Chuckles with a vengeance
    • Сообщение: You awake to find that the entire staff of Castle British was murdered in their sleep, and a blood-soaked Chuckles is lying unconscious on your desk. You're really surprised that the guards didn't catch him - then again, he always was annoyingly hard to catch. Since he obviously can't be trusted now, you throw him into your most secure (and soundproof) cell for a very long time. After that you get to the expensive task of hiring a new staff...
    • Имя: Chuckles XII - A New Beginning
    • Сообщение: One of your staff reminds you that Chuckles is still in a cell under Castle British. You decide that Chuckles has had enough punishment, so you let him out. With his eternal energy he actually manages to bound through the door of the cell, apparently in mid-song. You appoint him as commander-in-chief of your forces, since you must be pretty lame not to have won by now, and he lives happily ever after.
  • Случайный город
    • 16, 26 подземелье
    • Имя: Empath Abbey
    • Имя: Astaroth arrives
    • Сообщение: The entire back of Empath Abbey explodes in a huge ball of flame, throwing rocks, wood, and miscellaneous shrapnel everywhere. You run toward the source of the explosion and see a wraithlike form smashing everything it can find. Judging from the blast pattern, you'd say the explosion was centered on the Altar of Love, which would make this thing Astaroth, the Shadowlord of Hatred. Well, the Altar's gone, so you can't banish it, so you just wait for it to finish and then repair the damage.
  • Случайный город
    • 70, 130 подземелье
    • Имя: Serpent's Hold
    • Имя: Nosfentor arrives
    • Сообщение: You hear a loud explosion from the back of Serpent's Hold, so you grab your sword and run toward the back. Garrett meets you on the way and points you to the altar room. You find what's left of the Altar of Courage lying in a smoldering heap on the floor, and a wraithlike figure who seems to shift into being just long enough to smash something, then it disappears again. Unless you're mistaken, it's Nosfentor, the Shadowlord of Cowardice. You know better than to get its attention, so you let it run around until it goes away. While Garrett tries to figure out who sent it here, you supervise the expensive repair operation.
    • Имя: Chuckles!
    • Сообщение: Security Chief Garrett bursts into your office holding a worn-looking jester over his shoulder. Great! Just great! Now they're trying to trick us with jesters. Laugh and the world laughs with you, right? Well I'm not laughing. In fact, I think this whole thing stinks. They just want to distract us so they can slip the knife in when we're not looking. Right, funny man? The jester looks horrified. You're lucky I don't just- Hold on a second, Chief, you say thoughtfully, I recognize him - he's Lord British's fool Chuckles. We can do better than kill him. You and Garrett plot into the night...
    • Имя: Psycho-Chuckles I
    • Сообщение: You and Security Chief Garrett have plotted into the night, and have decided to reprogram Chuckles into a remoseless killing machine, and then send him back to Lord British. Garrett and his best specialist take Chuckles below and begin to work on him.
    • Имя: Chuckles (blue)
    • Сообщение: Security Chief Garrett bursts into your office holding a worn-looking jester over his shoulder. Great! Just great! Now they're trying to trick us with jesters. Laugh and the world laughs with you, right? Well I'm not laughing. In fact, I think this whole thing stinks. They just want to distract us so they can slip the knife in when we're not looking. Right, funny man? The jester looks horrified. You're lucky I don't just- Hold on a second, Chief, you say thoughtfully, This hideously annoying creature is Chuckles. We need to do something more interesting... You and Garrett plot into the night...
    • Имя: Psycho-Chuckles I (blue)
    • Сообщение: You and Security Chief Garrett have plotted into the night, and have decided to reprogram Chuckles into a remoseless killing machine, and then send him back to Castle British, where your guards will make short work of him. Garrett and his best specialist take Chuckles below and begin to work on him.
    • Имя: Psycho-Chuckles II
    • Сообщение: Security Chief Garrett strolls into your office. Chuckles is ready. He'll go to Britain and then walk to the Castle. Once there, he'll wander around acting stupid during the day, then creep around slitting throats at night. It's perfect. You charter a fast boat to Britain and stick Chuckles on it.
    • Имя: Psycho-Chuckles II (blue)
    • Сообщение: Security Chief Garrett strolls into your office. Chuckles is ready. He'll go to Britain and then walk to the Castle. Once there, he'll wander around acting stupid during the day, then creep around slitting throats at night. It's perfect. You have your court mage take down the teleport fields, since you never really liked those idiots at the castle anyway. You charter a fast boat to Britain and stick Chuckles on it.
  • Знак
    • 122, 134 подземелье
    • Сообщение: The Great Stygian Abyss
  • Случайный город
    • 101, 79 подземелье
    • Имя: New Magincia
    • Имя: Receive Chief Administrator
    • Сообщение: One of your cargo ships brings you a special delivery - it's a large box that contains a corpse! Looking closer, you actually recognize it as the Chief Administrator of Stygius - this is too funny! You cackle gleefully as you reanimate the corpse, and decide that someday you must visit them and thank them properly.
    • Имя: Receive Britain's acceptance
    • Сообщение: Another Britannian knight comes to see you. Gurgling with delight, you show him in to the skeleton transformer room. On the way, he tells you that Castle British has accepted your proposal for a temporary alliance, and will send more troops for a price. You ponder this for a moment as the screaming knight's flesh is ripped apart by the machine, and eventually decide to ignore this probable deception.
    • Имя: Receive real Lycaeum advisors
    • Сообщение: A package arrives from one of your shadier friends at Buc's Den. Looking inside, you find a couple of corpses - looks like he knew exactly what you wanted! Most of their clothes are missing, but you can still sense a vague nobility, or perhaps scholarly demeanor about them. Oh well, a skelly is a skelly...
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of New Magincia. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of New Magincia. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of New Magincia. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Nosfentor Ia
    • Сообщение: An air of cowardice surrounds the town of New Magincia. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone. What's going on here? Didn't you summon him? Doesn't he have any loyalty? You feel afraid that you might have made a terrible mistake.
    • Имя: Astaroth Ia
    • Сообщение: An air of hatred surrounds the town of New Magincia. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway. You feel seething anger that this thing you summoned has betrayed you, and consider using your new troops just to combat it.
    • Имя: Faulinei Ia
    • Сообщение: An air of falsehood surrounds the town of New Magincia. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. Although you're upset that this summoned creature betrayed you, you're pretty sure those guards deserved to die anyway.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of New Magincia. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor IIa
    • Сообщение: An air of cowardice surrounds the town of New Magincia. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone. You're still upset, but you fear something bad will happen if you try to unsummon the Shadowlord.
    • Имя: Nosfentor III
    • Сообщение: An air of cowardice surrounds the town of New Magincia. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor IIIa
    • Сообщение: An air of cowardice surrounds the town of New Magincia. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone. You've figured out that you're only scared becuase the Shadowlord is here, but you still can't overcome that fear.
  • Хижина провидца
    • 96, 17 подземелье
    • Сообщение: You see an old man shackled to the wall of a rickety hut. Please help me! My power is too weak to maintain my Lockpick spell long enough to remove these shackles, but if I had the Ring of the Magi, I'm sure I could escape. I have few possessions, but I'm sure I could find something around here to serve as a reward. His eyes glaze over for a minute or two, and then he continues as if nothing happened. The Ring lies in the treacherous Ethereal Void, in a place accessible only through the Shrine of Spirituality, which lies through the moofgate -- oops, hee hee, I mean moongate -- around the mountains to the North. Please hurry back. I'm so hungry.
  • Вор
    • 71, 80 подземелье
    • Сообщение: This here is our hideout, not yours. We kill you now!
  • Знак
    • 73, 85 подземелье
    • Сообщение: Pyrits only. No tresspessurs.
  • Знак
    • 81, 78 подземелье
    • Сообщение: Pyrits only. No tresspessurs.
  • Знак
    • 59, 137 подземелье
    • Сообщение: The Dungeon Destard
  • Хижина провидца
    • 37, 136 подземелье
    • Сообщение: You see a short, jovial, weak-looking man sitting at a small desk. Hi there! My name's Mr. Furryfoot of the Halflings. You've probably never seen one of us - we had to travel a long way to find this place. There were 25 of us who came here on a diplomatic mission to visit your Lord British, but our ship ran aground here. My friends went out to look for food, but I haven't them in some time. I think they may be in trouble. If you could find them and bring them back, I'd be ever so relieved.
  • Хоббит
    • 6, 132 подземелье
    • Сообщение: Thank the Dark Master! I thought those lion-things were going to eat us for sure. Please help us get back to our friend Mr. Furryfoot - we only left him in that hut because there's no way he could survive in the wilderness. Who knew we'd be the ones in trouble?
  • Знак
    • 85, 48 подземелье
    • Сообщение: The Shrine of Compassion
  • Хижина провидца
    • 42, 59 подземелье
    • Сообщение: Could you do me a huge favor? You see, I was going to have my friend Gerald over for dinner, but I can't afford to pay for the ferry to bring him over from the lighthouse. If you could pick him up, I'd be tremendously grateful.
  • Событие
    • 41, 55 подземелье
    • Сообщение: You see your old buddy Hawkwind step out from... hey, where DID he come from? Before you can ask, he speaks. Greetings Avatar! You're right on time. Here is your Ankh - I've brought it to this place in case you wanted it. Now go and finish my little game. He turns and walks behind a rock outcropping, but when you try to follow, he has disappeared. All at once you realize who he really his, and what he's done here. And he's right - all that remains is to win. You walk away a little wiser.
  • Крестьянин
    • 55, 66 подземелье
    • Сообщение: Oh, hello. You must be the transport I ordered. Well, don't just stand there - take me back to the mainland!
  • Инферно
    • 135, 128 подземелье
    • Имя: Blackgate
  • Случайный город
    • 36, 32 подземелье
    • Имя: Yew
    • Имя: Astaroth
    • Сообщение: An air of hatred surrounds the town of Yew. Angry citizens flock to the recruitment centers demanding to be allowed to fight. Astaroth kills some of them anyway.
    • Имя: Faulinei
    • Сообщение: An air of falsehood surrounds the town of Yew. Mages miscast spells, wasting reagents. Merchants make bad deals, wasting gold. Faulinei kills a few guards. It's not a good day.
    • Имя: Nosfentor
    • Сообщение: An air of cowardice surrounds the town of Yew. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
    • Имя: Nosfentor II
    • Сообщение: An air of cowardice surrounds the town of Yew. People run and hide in their homes. Those who don't feel protected fortify themselves. Commerce is halted. Nosfentor laughs at everyone.
  • Хижина провидца
    • 32, 32 подземелье
    • Сообщение: You enter the well-furnished hut of Judge Dryden's assistant. He sits behind his desk with a scowl on his face shuffling through paperwork looking for something which he eventually finds, and then he turns to address you. Thank you for volunteering your services. As you may know, a group calling themselves the Rangers have moved into the dungeon Wrong and have begun renovating it. They are quite hostile to outsiders, and since they do not technically own the property, under Britannian law they cannot claim defense of property. Your job is to bring one of them in for trial.
  • Знак
    • 26, 46 подземелье
    • Сообщение: The Dungeon Wrong
  • Некрополис
    • 81, 31 подземелье
    • Имя: Stonegate
    • Имя: Homecoming
    • Сообщение: Astaroth, Faulinei, and Nosfentor arrive at their ancient home of Stonegate only to find that it's been changed. It's much taller now, and the basement has been completely filled in. This will not do. They begin magically rebuilding it as it was, which mainly involves knocking down the upper levels and clearing out the basement. They allow you to scavenge the fallen stone.
    • Имя: Desecrating
    • Сообщение: The Shadowlords have begun their ritual of desecration at Stonegate. Decorating the walls with evil glyphs, they invoke the darkest of forces to solidify their hold on this space.
    • Имя: Powering up
    • Сообщение: Using the dark forces within Stonegate, the Shadowlords grow stronger. The evil energy fuels them, draining the surrounding area of life and light. Soon they will be restored to their original, hideously powerful forms.
    • Имя: Leaving
    • Сообщение: The Shadowlords stop collecting power at Stonegate - it's time for them to resume their old duties around Britannia. The storm collapses into itself, spiraling tighter and tighter until it vanishes in a singular point. As the black hail on the ground dissolves, you find that each hailstone had magic reagents at its core. You collect as many as you can before they all dissolve.
    • Имя: Prize I
    • Сообщение: The Shadowlords return to Stonegate with gold they've taken from their raids this week.
    • Имя: Prize II
    • Сообщение: The Shadowlords return to Stonegate and summon more friends to do their bidding.
    • Имя: Prize III
    • Сообщение: The Shadowlords return to Stonegate with the fruits of this week's labor.
    • Имя: Prize IV
    • Сообщение: The Shadowlords return to Stonegate and summon more undead to carry out their wishes.
  • Башня
    • 97, 115 подземелье
    • Имя: Spektran
  • Оплот
    • 30, 83 подземелье
    • Имя: Spiritwood
  • Случайный город
    • 19, 59 подземелье
    • Имя: Dawn
    • Имя: Dawn appears
    • Сообщение: It is the beginning of the Britannian month, the time when both moons are new. With the absence of moonlight, the first rays of the sunrise are visible as they refract through the city of Dawn and onto the secret entrance of its legendary mine. You gather as much gold as you can before the entrance vanishes again.
  • Инферно
    • 118, 41 подземелье
    • Имя: Sin'Vraal
  • Рогатый демон
    • 118, 42 подземелье
    • Сообщение: Sin'Vraal himself stands with a few of his buddies at the entrance to his hut. I told you, the guy's name was Astaroth. Now leave me alone already!
  • Событие
    • 81, 34 подземелье
    • Сообщение: This time you remembered your grappling hook. Way to be prepared!
  • Башня
    • 59, 26 подземелье
    • Имя: Nicodemus' Hut
  • Инферно
    • 104, 58 подземелье
    • Имя: Forge
  • Знак
    • 106, 61 подземелье
    • Сообщение: The Isle of Fire
  • Клинок Армагеддона
    • 101, 58 подземелье
    • Сообщение: Having passed the tests of Truth, Love, and Courage, you must now forge the Sword and imbue it with the spirit of a Demon. You think to yourself, Hmm, if a Demon makes the sword so powerful, I'll bet the spirits of a whole pack of Arch Devils would make it even more powerful! Of course, this means fighting a whole pack of Arch Devils, but being the megalomaniac you are, you like the idea. Do you want to fight the Arch Devils now?
  • Знак
    • 103, 62 подземелье
    • Сообщение: The Forge of Virtue
  • Оплот
    • 35, 48 подземелье
    • Имя: Iolo's Hut
  • Крепость
    • 53, 78 подземелье
    • Имя: Paws
  • Страж прохода
    • 101, 59 подземелье
    • Сообщение: Inscribed on a plaque on the tower are these words
  • Страж прохода
    • 101, 60 подземелье
    • Сообщение: Inscribed on a plaque on the tower are these words
  • Страж прохода
    • 101, 61 подземелье
    • Сообщение: Inscribed on a plaque on the tower are these words
  • Событие
    • 102, 62 подземелье
    • Сообщение: So, traveler, you seek the Demon Sword, the Sword of Blackrock? Know then that the Forge of Virtue demands that you forge your spirit as you forge your Sword. The tests of Truth, Love, and Courage await.
  • Кавалерист
    • 38, 48 подземелье
    • Сообщение: As you are about to strike down the horse, it suddenly speaks! Hi, I'm Smith! Got any hay? I wanted to go run and jump and play, but Chuckles made me come here. Can I come play with you?
  • Событие
    • 38, 47 подземелье
    • Сообщение: Lying in a small pile of manure is a partially decomposed note. Holding your breath, you reach down and extract it. Some of the words are illegible, but you can make out some of it
  • Знак
    • 89, 23 подземелье
    • Сообщение: The Dungeon Covetous
  • Событие
    • 111, 29 подземелье
    • Сообщение: You found Nightshade!
  • Событие
    • 34, 84 подземелье
    • Сообщение: A disembodied voice whispers to you from nowhere, Welcome to Spiritwood, mortal.
  • Кочевник
    • 56, 92 подземелье
    • Сообщение: Well, well. It looks like these kids want to intrude on our business. Let's give 'em what for!
  • Событие
    • 53, 94 подземелье
    • Сообщение: A band of gypsies approches the road and greets you. Step right up and see the show! If you like it, we'll be happy to travel with you for the right price!
  • Хижина провидца
    • 54, 110 подземелье
    • Сообщение: Rumor has it that a band of gypsies has been robbing people travelling between Paws and Trinsic. They claim all they're doing is putting on a show, so I'd like you to investigate. Return to me when you know more.
  • Хижина провидца
    • 5, 62 подземелье
    • Сообщение: Welcome, O seeker! I am the last of the Britannian Assassins Guild, but I am dying. You, however, can continue this time-honored profession and lead our guild into a new age. For your initiation, you must simply kill the shepherdess Katrina. Return to me when you have completed this simple task.
  • Знак
    • 6, 64 подземелье
    • Сообщение: A faded sign reads The Br-tannia- Assas-ins G-ild shal- never fal-!
  • Огр
    • 35, 62 подземелье
    • Сообщение: Youu... uhhh... wait, what was that thing? ... ... ... Oh yeah, you not take our... umm.. shiny thing... uhhmmm... We kill you now.
  • Чемпион
    • 33, 114 подземелье
    • Сообщение: Sure you can rest here... But first, prove thy valor!
  • Ледяной элементаль
    • 6, 7 подземелье
    • Сообщение: Ahhhhh... Another vessel to add to our collection....
  • Океанская бутыль
    • 108, 46 подземелье
    • Сообщение: Ho-Eyoh-He-Rum!! -C
  • Событие
    • 88, 104 подземелье
    • Сообщение: You find the Skull of Mondain the Wizard! Then you remember that the isle of Terfin was built over the skull. No, wait, the skull was thrown into the Abyss. Come to think of it, how DID it get here?
  • Знак
    • 130, 24 суша
    • Сообщение: Welcome to Ambrosia
  • Знак
    • 16, 14 суша
    • Сообщение: The Shrine of Spirituality
  • Ящик Пандоры
    • 72, 120 суша
    • Сообщение: Welcome, Avatar. Thou showest well the wisdom of the virtues, especially Valor. Maybe a little too much Valor. Anyway, the power contained herein is formidable, and only an Avatar would not be tempted to use it for evil. Take it, for thou hast certainly earned it, and use it to bring peace to Britannia once and for all.
  • Знак
    • 72, 137 суша
    • Сообщение: The Codex of Ultimate Wisdom Avatars Only
  • Случайный город
    • 112, 60 суша
    • Имя: Ter-ark
  • Знак
    • 14, 16 суша
    • Сообщение: This way to the Ethereal Void -->
  • Событие
    • 135, 74 суша
    • Сообщение: You hear an enchanter bellow AN SANCT LOR and a large group of magi, enchanters and their summoned servants appear in front of you. The leader steps forward and says We cannot allow you to assemble the Wizard's Well - it would weaken our position and send ripples through the ether, which could gain the attention of evil red otherworldly entities! We regret that you have chosen to ignore the truth... Now, you must die.
  • Событие
    • 134, 73 суша
    • Сообщение: Maybe you're just hallucinating, but you'd swear you just heard the familiar voice of Shamino echoing in your head, saying I hear something to the southeast... Of course, Shamino was full of it most of the time...
  • Случайный город
    • 130, 14 суша
    • Имя: Ambrosia
    • Имя: Chuckles!
    • Сообщение: A very surprised looking jester appears in the middle of the courtyard at Ambrosia. He tells you his name is Chuckles and he's really supposed to be at Castle British. You offer to let him stay for a while, but he says he's got a special delivery for his liege. He heads to the south shore to try to hitch a ride on the next boat.
  • Знак
    • 71, 88 суша
    • Сообщение: Skool here. Lurn to make boat go.
  • Вор
    • 69, 81 суша
    • Сообщение: Hey, they're not pirates. Let's kill 'em! Okay
  • Вор
    • 75, 96 суша
    • Сообщение: Okay, this time all of us fighting you. You go die now, okay?
  • Знак
    • 74, 92 суша
    • Сообщение: The Grub 'n' Blub
  • Случайный город
    • 103, 115 суша
    • Имя: Exodus
    • Имя: I am Exodus
    • Сообщение: A hideous machine-like voice fills your mind and says
    • Имя: Puny Mortal
    • Сообщение: A hideous machine-like voice fills your mind and says
    • Имя: Do not fail
    • Сообщение: A hideous machine-like voice fills your mind and says
    • Имя: I'll show them all
    • Сообщение: A hideous machine-like voice fills your mind and says
  • Знак
    • 43, 135 суша
    • Сообщение: Beware of the Dragon
  • Зелёный дракон
    • 43, 132 суша
    • Сообщение: A large green dragon blocks the path, glaring at you. You hear a voice in your mind. Know, mortal, that ye are invading the Shrine of the Dragon Father, the ancestral home of all Dragonkind. Know that ye are not welcome here.
  • Костяной Дракон
    • 33, 123 суша
    • Сообщение: From all around the room you've been hearing the rattling of giant bones, and now you've arrived at the source. As you look up, a large chunk of rotten flesh falls of one of the bone dragons and lands squarely in front of you. A wave of nausea hits you and your troops, and you're really not looking forward to what you'll be smelling if you do happen to win this battle.
  • Красный дракон
    • 51, 119 суша
    • Сообщение: A group of red dragons circles above you, then maneuvers into an attack formation, as you hear in your mind. Humans here? Intolerable!
  • Золотой дракон
    • 37, 114 суша
    • Сообщение: The majestic gold dragons are already on the ground, waiting patiently for your approach. They remain so still that you think they might be ignoring you, so you try to pass by them. When you get too close, though, they simultaneously take flight and attack.
  • Чёрный дракон
    • 47, 114 суша
    • Сообщение: In your mind you hear a voice filled with hunger and bloodlust. Ahhh... ffresshhh meeaat.
  • Дракон-Привидение
    • 36, 129 суша
    • Сообщение: The ghost dragons notice you and start swarming around you, moaning, wailing and screeching in your mind so loudly that it chills your soul and freezes you in panic. They torment you for several minutes and then begin their attack.
  • Сказочный дракон
    • 42, 113 суша
    • Сообщение: A group of playful faerie dragons is frolicking in the air above you. You are surprised to hear them speak out loud in your language. Hey, look down there, it's one of those things! Let's play with it! Okay, wanna take a crap on them? Nah, it's been done. Let's play war! Okay.
  • Ржавый дракон
    • 48, 128 суша
    • Сообщение: The walls and rocks near these dragons are so corroded that they look like they could fall apart at a mere touch. You really don't like what that implies about the dragons themselves...
  • Кристальный дракон
    • 51, 124 суша
    • Сообщение: Crimson light flickers in all directions from the hearts of these insane crystal abominations. The sound of their screeching seems almost mechanical as they rush to dismember you.
  • Лазурный дракон
    • 33, 118 суша
    • Сообщение: From the group of immense azure dragons high overhead, one plummets to the ground, slowing and turning at the last second to land neatly before you. The hatred in its eyes burns like a thousand suns, and a furious voice booms in your head. Enough! For myself, for my companions, and for my ancestors, I will now finish you!
  • Золото
    • 32, 118 суша
    • Сообщение: This appears to be part of the leaders' private stash.
  • Золото
    • 33, 117 суша
    • Сообщение: This appears to be part of the leaders' private stash.
  • Событие
    • 43, 130 суша
    • Сообщение: You emerge from the tunnel into an immense round cavern that doesn't seem to have a ceiling. Stalagmites and scorch marks abound on the floor of the cavern, and the overwhelming stench of dragon droppings is laced with a hint of brimstone. Between that and the faint growling that seems to come from everywhere, you get the distinct impression that this place is not meant for humans.
  • Событие
    • 38, 118 суша
    • Сообщение: A huge pile of dragon droppings lands on your entire party, nearly killing several of your favorite troops. No one is happy about this.
  • Событие
    • 44, 124 суша
    • Сообщение: The imposing sight of the Dragon City causes you and your troops to stop and stare in awe. This turns out to be a good thing because a huge pile of dragon droppings lands right where you would have been if you hadn't paused. Your troops see this as an omen.
  • Событие
    • 44, 117 суша
    • Сообщение: One of your troops starts nervously telling a joke. A black dragon, a faerie dragon, and an azure dragon all walk into a bar. The faerie dragon says -- You smack him and tell him to shut the hell up because you've heard this one before and it's stupid.
  • Случайный город
    • 134, 133 суша
    • Имя: Stygius
  • Знак
    • 130, 99 суша
    • Сообщение: The chaotic brush of a lunatic has painted barely legible words on a stray piece of wood
  • Хижина провидца
    • 108, 79 суша
    • Сообщение: A silent woman sits quietly on the floor of the hut. Although she is deep in meditation, there is a sign above her that says Humility is its own reward. You can't shake the feeling that if you were truly humble, you'd understand.
  • Хижина провидца
    • 140, 24 суша
    • Сообщение: Ambrosia has always stood for knowledge, enlightenment, cards, and free travel by sea. With the exception of cards, the pirates of Buccaneers' Den are our antithesis. For the sake of our beliefs, you must seek them out and destroy them. Return for your reward when you are done.
  • Хижина провидца
    • 127, 127 суша
    • Сообщение: Enlightenment is not just spiritual. In order to achieve true enlightenment, the physical must mirror the spiritual, but in order to achieve this, one must pass through a portal of perfect purity. There is a perfect predator in the world which can give you a perfect death, and then you will have achieved perfect enlightenment. This perfect predator guards the Ambassador's Sash. Bring it to me and I will know you have died a perfect death.
  • Хижина провидца
    • 101, 119 суша
    • Сообщение: A middle-aged woman sits in the hut with a vacant stare. When she speaks, it is not with a human voice, but rather the hollow, chilling voice of the abomination Exodus. I am Exodus. I am eternal. My physical form was disabled by the cards of Sun, Moon, Love, and Death, but the mortal who did this was foolish. He left the cards in my rear chamber. You will return the cards to me and I will help you rebuild me. I will rule again.
  • Крестоносец
    • 110, 109 суша
    • Сообщение: Halt! We have been commissioned by Lord British himself to prevent anyone from retrieving the cards. Only the most foul of fiends would even consider restoring Exodus. Prepare to die!
  • Знак
    • 112, 115 суша
    • Сообщение: By order of Lord British, no one shall be allowed to pass.
  • Алебардщик
    • 112, 112 суша
    • Сообщение: Wha-- Hey, there's someone here! Wake up, you idiots! We've got a tresspasser!
  • Маленькая фея
    • 39, 101 суша
    • Сообщение: Hiya! You should probably know that you can learn great magic here, but the dangers are-- Hey, what are you doing with that sword?
  • Событие
    • 27, 102 суша
    • Сообщение: The hair on the back of your neck bristles and stands on end. You can sense fields of powerful magic ahead.
  • Лесной эльф
    • 24, 55 суша
    • Сообщение: There's the intruder! Shoot him!
  • Снайпер
    • 16, 53 суша
    • Сообщение: Tree killer! Now see how YOU like getting cut down!
  • Титан
    • 16, 63 суша
    • Сообщение: Okay, here's the deal. We don't really care one way or the other about this stupid garden, but the fact is the Rangers paid us very well before they all died, and now we're in a really bad mood. So now you get to give us some stress relief.
  • Благородный эльф
    • 24, 49 суша
    • Сообщение: I see you've made your choice. So be it.
  • Событие
    • 24, 47 суша
    • Сообщение: A small group of uniformed elves stands before you. The leader steps forward and addresses you. This is the private garden of the Rangers. Although we have no quarrel with you, we've spent far too much time renovating this once-horrible dungeon to risk you ruining it. Many of our friends are hiding in the trees and will cut you down if you try to stay. If you leave in peace, we will not bother you again.
  • Событие
    • 18, 61 суша
    • Сообщение: Since you entered this underground cavern, you've been wondering how they keep it so grassy and beautiful, and right around here you wonder if it's some kind of magic. As if triggered by your very thoughts, a handful of enchanters step out into your path, accompanied by all their bow-wielding friends. They must figure you've had enough warnings by now because they don't even bother to say anything before attacking.
  • Событие
    • 18, 52 суша
    • Сообщение: You hear a soft voice from the trees whisper Now! and the next thing you know arrows are whizzing through the air in your general direction.
  • Событие
    • 19, 52 суша
    • Сообщение: You think you hear some faint rustling in the trees to the west...
  • Событие
    • 25, 53 суша
    • Сообщение: A voice from the trees yells Trespasser! You were warned! At his signal, he and quite a lot of his friends leap from the surrounding trees and attack!
  • Событие
    • 25, 52 суша
    • Сообщение: You hear a cough coming from the woods just to the south...
  • Событие
    • 18, 60 суша
    • Сообщение: Although you hear nothing, your increasingly keen sense of the woods tells you that just to the south would be a great spot for an ambush.
  • Сандалии Святых
    • 52, 61 суша
    • Сообщение: Hidden under the sandals you see a note
  • Снайпер
    • 15, 60 суша
    • Сообщение: You see the leader of the Rangers in a clearing, as if he intended to be found. Well, you found me -- I suppose you're going to kill me. You must realize, though, that you are the intruder here -- under elven common law, we are the rightful owners of this place now that we've rebuilt it. Furthermore, in accordance with our laws, we give out ample warning before defending our territory. I stand by our actions. I propose we find an impartial judge and see which of us has REALLY done an injustice to the other. But be careful! If you don't kill me, the others would shoot me rather than trust your surface-dweller laws.
  • Событие
    • 124, 80 суша
    • Сообщение: From out of the very walls a seemingly endless swarm of Ancient Behemoths emerge -- obviously the perfect predators the crazy seer talked about. You can't help thinking that next time you want to be enlightened, perhaps you could find a way that doesn't look quite so uncomfortable.
  • Знак
    • 128, 86 суша
    • Сообщение: Scrawled onto a loose piece of wood
  • Событие
    • 47, 83 суша
    • Сообщение: Be Strong!
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