Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.
Герои 3 - карта Twisted Tunnels
25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Twisted Tunnels | 0.01МБ | h3m |
Объекты
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Замок
- 24, 20 подземелье
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Имя: Steadfast
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Замок
- 10, 11 подземелье
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Имя: Point Dume
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Событие
- 24, 21 подземелье
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Сообщение: A guard comes forth and says, We have not quite finished securing this town. Every day we are plagued with ambushes, and we can't find the culprits because this land is a senseless maze! As much as I am loath to admit it, we might want to set up an ambush just around the corner here. Otherwise, we may find enemies sneaking in all too easily. That is what happened at Point Dume.
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Страж прохода
- 19, 0 подземелье
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Сообщение: We've secured the Ambassador's Sash for Sir Tarnum, and Tarnum alone. Only he shall pass.
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Событие
- 26, 12 подземелье
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Сообщение: A scarred and frail Harpy Hag flies above your troops, but she doesn't attack. She says, If you can spare a few sacks of Sulfur, I can tell you the location of the Lion's Shield of Courage. You're looking for it, right? You Knights are always looking for it, but you never find it, now, do you? When you agree, she chirps happily. Go north and then all the way west. Ah, but my sisters - curse their filthy feathers for kicking me out - they'll be protecting it. They like the taste of Knights, yes they do! The Harpy takes the sulfur and flies off to the south.
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Событие
- 16, 15 подземелье
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Сообщение: You're ambushed! Some Harpies swoop down from the shadowed ceiling and attack you from the rear!
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Событие
- 6, 17 подземелье
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Сообщение: With so many twisting and winding tunnels, it is easy for the enemy to sneak up behind you and attack. You must think about defense as much as offense now.
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Событие
- 30, 6 подземелье
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Сообщение: These Dungeon Overlords are not stupid. They have left small contingents of creatures here and there to ambush you every chance they get. This tactic slows your progress as well as slowly dwindles your troops.
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Событие
- 26, 15 подземелье
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Сообщение: I know of many things in these tunnels and you may want the information I offer. You nod and agree to pay. There are ambush parties set up all over the place. It would be stupid to wander alone or with only small troops.
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Событие
- 27, 20 подземелье
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Сообщение: This is an ambush for the computer player.
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Событие
- 7, 1 подземелье
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Сообщение: Snakes are not a problem for you, but when they're attached to a Medusa it means real danger. You heard the slither of snakes moments before the ambush, but by that time it was too late to avoid it.
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Событие
- 3, 14 подземелье
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Сообщение: Infernal Troglodytes swarm out from the rocks and ambush you!
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Событие
- 8, 27 подземелье
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Сообщение: You should have known better. These Dungeon Overlords always leave little surprises around - like Minotaurs ready to take your head off.
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Событие
- 29, 34 подземелье
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Сообщение: Once again you find yourself surrounded by nasty creatures bent on destroying every member of your troops.
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Событие
- 21, 8 подземелье
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Сообщение: A Swordsman reports, Sir! Some scouts have secured the Ambassador's Sash somewhere to the north. They guard it now, but they are under orders to only give access to Sir Tarnum, so don't bother to send anyone else.
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