Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The Four Tomes of Magic are hidden on the adventurous island of Zirildia. Your goal, as a warrior, magician and traveler, is to search for clues throughout the island that will help you locate the Tomes. Along the way you will battle numerous beasts, do you wish to attend to this quest?...........
Герои 3 - карта Tomes of Zirildia
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Tomes of Zirildia | 0.05МБ | h3m |
События
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oneLegend is that the great wizard, Garizo, was a man who knew all spells of earth, fire, water, and air. Supposedly 100 years ago he used his knowledge of magic to help humans inhabit the island of Zirildia, an island inhabited by many ferocious creatures. With his spell power he was able to......
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two...........tame the island's native beasts which allowed human coexistance. Garizo and the humans dwelled peacefully with Zirildia's beasts for 40 years; the peace ending upon Garizo's death. Even though Garizo had written down his knowledge in four Tomes, it was useless in the hands.....
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three.............of the humans. They simply did not have the experience, or even the basic knowledge, to practice his magic. As a result, the magic that kept order on the island was now dead, and the beasts soon revolted. Most humans perished in the chaos, but some managed to escape, which.........
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four.........allowed this story to survive. The island has supposedly been deserted of human kind for nearly 60 years. It was almost forgotten about, until last month. A great pshycic in your native village of Assonet, Matilda, told the village of a vision she saw in her crystal ball. She...........
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five............claims to have seen the ghost of Garizo, holding his Four Tomes of Magic. Then she said he spoke, One who wishes to learn my secrets, come here, come now, to the island of Zirildia. But let me warn you, this person must understand the danger and terror that awaits on such an island.
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sixIn order to survive in such a place, you must be three things: An adventurous traveler, a brave warrior, and a well-practiced magician. Only one with these attributes can I imagine to have a chance for survival, and a chance to learn my magic.So you took it upon yourself to begin the quest.......
Объекты
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Случайный город
- 83, 137 подземелье
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Название: Greenmore
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Событие
- 74, 132 подземелье
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Сообщение: Siting down on a log in front of the Alchemist's Lab is an alchemist. He stares curiously into a pot of mercury for a moment, and then tells you, You must battle the Monarch in order to pursue your destiny.
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Событие
- 67, 9 подземелье
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Сообщение: You and your army hault, and stare breathlessly at the pedistool. There they are, the four Tomes of Magic, anxiously waiting to give their knowledge to loyal magicians. Then there is the sound of Dragons' feet landing on the ground. It appears there is one last battle to be fought......
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Указатель
- 131, 37 подземелье
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Сообщение: Gem Valley
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Высокий эльф
- 135, 32 подземелье
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Сообщение: You will have to take our lives to get our gems..........
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Указатель
- 74, 111 подземелье
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Сообщение: North
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Бастион
- 127, 32 подземелье
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Название: Hillington
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Указатель
- 106, 123 подземелье
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Сообщение: Silver Wolf Peninsula
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Бутылка
- 31, 114 подземелье
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Сообщение: To the finder of this message
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Указатель
- 25, 99 подземелье
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Сообщение: The Fisherman's dwelling
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Магог
- 17, 123 подземелье
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Сообщение: Eat our flames, you foolhardy soldiers!
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Указатель
- 84, 104 подземелье
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Сообщение: Swamp of the Monarch
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Событие
- 30, 44 подземелье
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Сообщение: While wandering through the fields, your army notices a battle dwarf who appears to be waiting. On his shirt is the name tag, Bracus. He says, I knew you'd come. In order to get into the Land of the Dragons, you must talk to Arny. Go find him in the East Tundra, he lives under a lean to.
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Событие
- 34, 105 подземелье
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Сообщение: Morse says, Can we please leave? That nutty, dancing leprachan scares me. Then the nutty leprachan opens his mouth, The fisherman's boat, with the help of a spell, Will bring one to the evil island of hell! Give me Gold!
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Указатель
- 75, 85 подземелье
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Сообщение: Death Lake
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Событие
- 78, 87 подземелье
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Сообщение: Suddenly there are three witches, and you say, What am I, McBeth? The witches hiss, and reply,The secrect is carved on the dead oak tree! Death Island, Death Island, where could you be?! Then there is smoke, and you can't help but to feel an uncomfortable chill run throughout your body.
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Событие
- 62, 52 подземелье
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Сообщение: Suddenly something in a worn out robe with glowing eyes crosses your path. It says to you in a scary voice
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Указатель
- 33, 46 подземелье
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Сообщение: Rolling Mountain Fields
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Событие
- 109, 116 подземелье
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Сообщение: Proud of your cleverness, you pick up a well crafted Breastplate of Petrified Wood, and tell your troops, I wonder what the fisherman is willing to offer for this fine treasure?
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Событие
- 64, 117 подземелье
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Сообщение: A boy runs by, and you stop him, Get back to the castle young man, the forest is too dangerous for your adventures. The child says, There is an old path behind the tree with a door that leads to the woods of the witch, and then scurries back to Greenmoore, tripping on a stump on his way.
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Адский троглодит
- 107, 131 подземелье
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Сообщение: The Troglodyte Tribals say, Grumble, Grumble, and you think they want a piece of meat based on your Zelda knowledge. However, Jim Champine, one of your troops who can interpret Troglodyte language, tells you what it really means
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Указатель
- 46, 117 подземелье
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Сообщение: South
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Событие
- 7, 43 подземелье
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Сообщение: Suddenly there is a large creeking of the ship as you drift through the kelp. It seems as if some unwanted visiters are on board..............
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Событие
- 11, 9 подземелье
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Сообщение: As your ship passes through the large icebergs, the boat scrapes against the iceberg on the right and large chunks fall onto the boat. Your crew doesn't worry, for there are no holes in the ship, until they see what the ice chunks form into.........
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Гном
- 17, 109 подземелье
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Сообщение: Sir, we would love to assist you on your adventure for the Tomes of Magic, do you wish to accept us?
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Хобгоблин
- 40, 79 подземелье
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Сообщение: As you and your troops travel trough the dark forest, you run into several hob goblins who greet you, Hello, your worthyness, we can let you in on a little secrect regarding our friends. They have many artifacts you could easily steal!Can we please join your army, in exchange for this information?
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Событие
- 60, 91 подземелье
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Сообщение: Suddenly from the surrounding oak trees appear numerous monsters with tentacles who evidently don't want you in this particular field..........
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Крестоносец
- 98, 137 подземелье
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Сообщение: What is your name?, You tell him, and then he asks, What is your quest?, You answer, To find the Tomes of Magic, then he asks, What is your favorite color?, and you don't know........................
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Вождь орков
- 121, 100 подземелье
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Сообщение: You meet up with a group of Orc Chieftans who challenge you to an ax throwing contest. The funny member of your ranks says, No Problem, and then tries in three attemps to hit the oak, failing miserably. Unfortunately because of him, the Orcs decide to start throwing them at your army........
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Гончая ада
- 131, 64 подземелье
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Сообщение: Unfortunately the hungry dog-like demons that block your path are hungry for new flesh..........
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Событие
- 60, 111 подземелье
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Сообщение: That was a pretty nice free-bee of gold!, the funny guy of your army says as you are just about to leave the clearing. However, just as if the Troglodyte Tribals heard you say that, hundreds of them suddenly block your path. You refuse to give the gold up, which upsets them dearly..............
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Событие
- 56, 98 подземелье
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Сообщение: It appears that ahead of you there begins a path. Where could it lead to?
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Указатель
- 33, 60 подземелье
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Сообщение: North
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Указатель
- 61, 56 подземелье
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Сообщение: North Woods
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Событие
- 93, 40 подземелье
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Сообщение: Upon entering the old hill fort, you see an extremely old, retired crusader, who at first tries to kill you with his sword. Then you explain your quest. He says, I'm sorry for being hostile, I've been in here for so blasted long. My comrade in the Icy Sea knows the blue border guard well.
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Указатель
- 23, 18 подземелье
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Сообщение: West Tundra
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Дендроид воин
- 29, 80 подземелье
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Сообщение: By the look on the Dendroid Soldier faces, it doesn't seem as if they want you around the West Woodlands.........
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Событие
- 92, 123 подземелье
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Сообщение: Near the wishing well is a hobbit. He tells you he is good friends with the fisherman, who has asked him to find the treasure of the Silver Wolf. The fisherman said the treasure is located in the wolf's ear.Unfortunately the hobbit hasn't found any wolves and he's been searching for months.
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Событие
- 26, 46 подземелье
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Сообщение: As you and your troops roam throughout the open field, you cannot help but notice many flying creatures circling above, as if you were their prey. What are they?,asks Sir Matthew, Thunder birds, you reply...........
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Событие
- 132, 90 подземелье
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Сообщение: It appears that the Centaur Captains do not want you to experience the magic of the Fountain...............
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Указатель
- 111, 19 подземелье
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Сообщение: East Tundra
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Указатель
- 63, 122 подземелье
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Сообщение: Welcome to the wilderness of Zirildia
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Событие
- 44, 56 подземелье
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Сообщение: The funny member of your army goes for a drink at the spring, and suddenly falls in. He shouts repeatedly, I can't swim! I can't swim! You and the rest of your troops laugh before helping him get out.
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Султан ифритов
- 52, 44 подземелье
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Сообщение: Your expert scouter, Ralph, notices three magic shrines in the distance. However, he also notices a large group of Efreet Sultans guarding them. You decide the magic is worth the risk, and lead your troops into battle against the flaming genies.....
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Событие
- 17, 59 подземелье
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Сообщение: Suddenly the sand shakes all around you. Then, from under ground, emerges an army of Pit Lords and Horned Demons. They charge.....
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Событие
- 52, 55 подземелье
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Сообщение: Suddenly the two Stone Gargoyles on the Library of Enlightment come alive and attack. Watch out, they are dangerous......
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Событие
- 57, 30 подземелье
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Сообщение: The funny member of your group yells, Wolves, hundreds of them! You reply, Stop crying wolf, Brink. He says, No, really, look! They just came out of those trees! You and your warriors turn around..........
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Указатель
- 35, 27 подземелье
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Сообщение: Behemoth Wood
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Чудище
- 30, 28 подземелье
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Сообщение: As you stroll along the icy river, you hear the crackling of trees falling, and turn to see a large group of Behemoths who have not eaten lunch yet......
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Событие
- 33, 24 подземелье
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Сообщение: Ralph says, I can see an enormous group of Ancient Behemoths ahead, I think we should go the other way. Actually, I strongly advise it.
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Событие
- 28, 23 подземелье
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Сообщение: You notice that there are many Ancient Behemoths blocking your path........
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Титан
- 67, 20 подземелье
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Сообщение: Magic is not for mortals........
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Владыка джиннов
- 32, 9 подземелье
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Сообщение: Your wish is our command, master....
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Архимаг
- 21, 16 подземелье
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Сообщение: You try to negotiate with the Arch Mage, but they tell you that you are not worthy to learn from Garizo's magic. They feel you will use it in an evil manner, despite how you explain your intentions to make the world a more peaceful place.........
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Событие
- 9, 70 подземелье
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Сообщение: Now with the red tent discovered, the red border guard will allow for ship passage. This will allow for reinforcements to be transported from the castle to your hero before entering the land of the Rolling Mountains.
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Событие
- 54, 70 подземелье
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Сообщение: The scout of your group, Ralph, brings to your attention that there seems to be a Troglodyte Tribal ceremony ahead. You say, This is perfect for an ambush, and our revenge!
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Событие
- 46, 62 подземелье
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Сообщение: Looking closely at the dolphin, Atrayu, one of your best warriors, is able to decipher a message written in Greek
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Событие
- 138, 140 подземелье
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Сообщение: You and your troops, upon discovering this small island with your summoned boat, knew that there must have been some secret in the middle of the forest. As you made your way to the center, you were suddenly surrounded by fifty Black Dragons, who would rather fight by your side. Do you accept them?
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Событие
- 22, 107 подземелье
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Сообщение: Before being charmed with luck, your troops and you hear a deep loud voice which seems to be coming out of the Idol, The Bottomless Canyon of the West Woodlands talks.
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Стрелы с перьями ангела
- 135, 67 подземелье
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Сообщение: Staring around to watch for a sudden ambush of protective creatures, you timidly pick up the artifact. Afther several minutes of waiting, your troops are relieved that this particular artifact wasn't guarded, and you all continue on your journey.
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Указатель
- 110, 99 подземелье
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Сообщение: Centaur Forest
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Указатель
- 126, 93 подземелье
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Сообщение: You must now venture the region of Fish Lake. The three items of value here are
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Событие
- 87, 94 подземелье
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Сообщение: Upon your search for the Wyvern Monarch, you suddenly see a man whose horse and carriage have become stuck in the swamp. Your troops help pull them out, and the man extends his grattitude. He then gives you his most treasured item.............
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Событие
- 130, 32 подземелье
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Сообщение: As you drink from the magic spring of Gem Valley, you receive a new mystical power in addition to the replenishing of spell points...........
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Событие
- 18, 114 подземелье
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Сообщение: As you continue walking through the forest, in search for a means of boating in Fish Lake, your trooper, Allen LaMere, brings something to your attention. Captain, my allergies sense dog fur! You suddenly see something run towards you out of the forest............
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Указатель
- 32, 116 подземелье
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Сообщение: Fish Lake
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Событие
- 37, 84 подземелье
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Сообщение: Divignonias, one of your soldiers, asks,Don't you think this could be a trap? No, they would have already clubbed us, you reply in an unsure manner...
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Событие
- 22, 85 подземелье
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Сообщение: Morse, a trooper who rides on a horse, notices a large number of Master Gremlins ahead. He says, I hope those Gremlins aren't savage. Those creatures are so blasted scary looking, with those sharp teeth and pointy shoes! I think if I had to fight one, I would pee myself!
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Мастер гремлин
- 22, 82 подземелье
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Сообщение: We we will never be slaves again! You can take our lives, but you can never take our freedom! You hear the Gremlins shout this, and look to your right at Morse. You can't help but notice that his pants have gotten a little darker.
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Событие
- 64, 32 подземелье
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Сообщение: As you and your troops wonder through the Rolling Mountain Valley, you suddenly feel strong winds. Out of the sky appears the ghost of Garizo, the great Wizard who hid the Tomes. He suddenly speaks
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Событие
- 64, 31 подземелье
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Сообщение: to trust no one. To defeat them is a true test of your worthyness. Remember one thing, five large stones mark your destiny..... (his voice fades as the winds of the Rolling Mountains pick up again)
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Событие
- 33, 18 подземелье
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Сообщение: One of your warriors, Brocias, brings to your attention that the forest is moving! You tell him that the forest isn't moving, but that instead you are about to be attacked by Dendroid Soldiers...........
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Событие
- 60, 101 подземелье
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Сообщение: As hundreds of Battle Dwarfs surround you, the leader speaks, This is the area where Battle Dwarfs rule, your kind is not allowed here! You try to negotiate, We are here in peace, we only seek the..... The leader interupts, I don't care what you seek! You are not respected, and will now lose!
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Событие
- 86, 116 подземелье
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Сообщение: One of your troops claims he hears snorting from the forest. You tell Jared, a trooper who likes to imitate animals, to stop making stupid noises. Jared claims it wasn't him............
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Событие
- 39, 119 подземелье
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Сообщение: Your scout Ralph notices ahead a lot of Royal Griffins, and says, Don't worry captain they can't do anything right! You say, I don't know if you should be so confident.
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Событие
- 56, 120 подземелье
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Сообщение: Sir there is a large group of Grand Elfs ahead guarding the treasure chest! You reply, No problem. Then you think of something. Who do you think would win between a Grand Elf and an Evil Eye? The trooper says, Obviously the Grand Elf, he has two shots in his range attack compared to the..
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Событие
- 56, 121 подземелье
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Сообщение: ......one shot the Evil Eye has. Then you say, Yes, that is correct. However, what if you looked at it this way. If you were using them in your army, that is. If someone got a hand-to-hand attack on your range shooter, than who would you want? The Evil Eye inflicts the same damage........
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Событие
- 56, 122 подземелье
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Сообщение: ...hand-to-hand as it does with range, whereas the Elf does not. Plus you have to consider that the Evil Eye has almost twice as much health. The trooper says, I don't agree with your reasoning. Then then an arrow breezes by your head........
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Указатель
- 42, 104 подземелье
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Сообщение: Medusa Grounds
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Событие
- 80, 108 подземелье
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Сообщение: Peering at the swamp ahead, you say, Well, troops, this may be it. The swamp of the Monarch. Then one of your inexperienced warriors asks you, Sir, what is the Monarch? You reply, A swamp creature that is four times your size with wings and a poisonous tail, let's go......
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Событие
- 30, 75 подземелье
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Сообщение: As you and your troops stare into the canyon, you suddenly hear from within, The Dolphin to the North East knows where the spell is contained.....contained......contained........contained (echoing)
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Событие
- 118, 44 подземелье
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Сообщение: The funny member looks up at the monsters that surround you, and says, Following the gold was a trap! Of course you knew it was a trail to trouble all along, and were curious to see what beast would confront your warriors........
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Ящик Пандоры
- 131, 51 подземелье
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Сообщение: Inside the box ahead of you is a glorius artifact, but it is guarded by a large group of Crusaders. Maybe this group is only large in my mind. Then again, I could be saying this to trick you, and they could really be numerous. Also, is the artifact really that glorius? Do you wish to fight?
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Могучий горгон
- 80, 71 подземелье
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Сообщение: Nate, a member of your group who claims he is a beast master, walks towards the Gorgons as the rest of your army shouts for him to come back. He waves his hands in front of them, says some strange words, and they all lie down. He then says, I told you fellas I could tame them, look!
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Указатель
- 58, 111 подземелье
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Сообщение: West Woodlands
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Событие
- 106, 71 подземелье
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Сообщение: As you approach the dead oak, you begin to make out the words carved
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Указатель
- 66, 106 подземелье
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Сообщение: Beware of Troglodyte Tribals
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Событие
- 127, 13 подземелье
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Сообщение: Your troops and you peer into the abandoned lean to, and see some resources for the taking. Also, however, is a note on a small table. It reads
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Амулет маны
- 68, 47 подземелье
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Сообщение: Do you want this artifact?
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Событие
- 104, 10 подземелье
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Сообщение: Ralph your scout says, Sir, is that a Dragon made out of crystal? You reply, Yes, I believe it is. And there are others......
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Событие
- 81, 12 подземелье
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Сообщение: As you and your troops walk through the rocky valley, you are suddenly stopped in your tracks due to a little problem. It seems the Gold Dragons don't want you around their dwellings either.........
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Событие
- 44, 12 подземелье
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Сообщение: The funny member of your group says, Hey look at those cute dragons!
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Событие
- 109, 10 подземелье
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Сообщение: Captain, those are the largest dragons I have ever seen!,says Jim Champine, and you reply, Yep. Those are Azure Dragons, get ready fellas, It's time to test our fighting ability!
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Событие
- 25, 68 подземелье
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Сообщение: Suddenly from the surrounding woods appear numerous elementals which you have never seen before.............
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Событие
- 66, 56 подземелье
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Сообщение: Blocking your path all of the sudden is a group of Nomads. They ask you what your troops are doing in the land of Zirildia. You answer by explaining the Tomes you seek to find. They then tell you they also seek the Tomes, and don't want your forces interfering............
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Событие
- 80, 116 подземелье
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Сообщение: A fairy approaches, and says, We welcome your troops to the magical field. Here is a gift from us........
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Событие
- 123, 119 подземелье
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Сообщение: Up ahead appears to be some type of Mage ceremony. Your troopers and should have known better than to snoop around this area, for now you are trapped.........
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Событие
- 124, 11 подземелье
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Сообщение: Hello, you must be Arny, a dwarf by the name of Bracus told us you could help us get into the land of Dragons. Could you help us? Then Arny says, Bracus sent you huh? Then you must be worthy of my magic. Here you go. You suddenly feel powerful, and then reply, Thank you, sir.
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Гремлин
- 138, 49 подземелье
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Сообщение: As you walk closer to the gremlins, you notice that they are having a ball-and-chain throwing contest. Apparently they are trying to see who can hurl the ball-and-chain the furthest out into the ocean. You decide to take the helpless little creatures by surprize.............
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Страж задания
- 106, 102 подземелье
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Сообщение: The Zirildia Sharpshooters guard this tower. They will only allow one who has defeated their arch enemies,the Ogres of the West Woodlands, to pass.
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Снайпер
- 105, 100 подземелье
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Сообщение: It would be most honorable to us, Sir, if we could join your ranks........
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Золотой голем
- 34, 123 подземелье
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Сообщение: We are sworn to protect the ancient pyramid. You must die....
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Событие
- 61, 61 подземелье
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Сообщение: Before teaching you his knowledge, the scholar speaks to you
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Страж задания
- 52, 94 подземелье
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Сообщение: The Paladin Matt Reinke dwells in this tower. He has had some trouble recently in obliterating his enemies, the Dendroid Soldiers of the Western Woodlands. One who destroys them will be able to pass.
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Событие
- 102, 34 подземелье
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Сообщение: Dimension Doors unravel secrets.........
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Событие
- 47, 37 подземелье
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Сообщение: Dimension Door unravels secrets........
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Щит часового
- 17, 79 подземелье
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Сообщение: Groups of twenty fire elementals guard this wonderful artifact. Do you think its worth fighting for?
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Боевой цеп гнолла
- 18, 78 подземелье
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Сообщение: Fortunately, no one cares enough to guard the flail, so you don't have to fight.
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Огр
- 48, 65 подземелье
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Сообщение: If you tell us where the Sharp Shooters live, we will let your petty army survive. You tell the roughian Ogres you don't know. They then say, That is too bad for you, now you die!
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Указатель
- 7, 89 подземелье
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Сообщение: Under the eye is where this secret lies........
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Событие
- 13, 75 подземелье
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Сообщение: Suddenly out of the dark forest appears a spectacle. You and your troops draw your swords, but the glowing white object signals that it means no harm. It then lifts its hands, waves them around, and a large gust of wind blows by your faces. It is gone, but the knowledge of magic that it gave you remains..........
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Сфера подавления
- 48, 63 подземелье
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Сообщение: Sparkling in the sunlight is a strange red orb. What is its significance?
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Королева наг
- 10, 93 подземелье
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Сообщение: Hsssssssssssssssss.......................
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