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Герои 3 - карта Time of Testing

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Time of Testing
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
It is the night before you are to be wed ... But little do you know that the Lords of Order and the Lords of Chaos have struck a bargain ... And your lives are at stake .....

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Time of Testing

События

  • Revelation ...
    You awake, but it is not in the room where you slept ... You are in an open field! How could this be ??? Edric, Adelaide, the voice is vast. Despair not, for your day of joy will arrive, but now is your time of testing. The Lords of Chaos, knowing that your union will produce the greatest hero of the age, Anduran the Righteous, have demanded that your worth be proven. It is our ancient bargain, and we cannot object. But we will aid as and when we may. For now, you must run! They have unleashed the dogs of War!!! They will pursue for 1 week, if you do not defeat them. For now, run as fast as you can into the monoliths, for that is your only hope of survival.
  • Despair
    Through the tangled vegetation the lovers can glimpse each other. But there is no way through ... and they can hear the baying of the hounds! Run my love Edric cries out. but do not fear! I will fight my way to you ... none will stand before me! And I will find my way to you, dear one, if I must walk through the darkest shadows and hidden ways ... until I am at your side again! Adelaide replies, her fiery locks glinting in the sun.
  • Revelation I
    Edric, yours is the way of the Warrior ... Mighty battles you will face, and you must learn the ways to triumph, even against overwhelming odds. Adelaide, yours is the way of the Councellor. You must use all your guile, running at need, fighting only when necessary, and always seeking the hidden ways to your final goal. The task you have been set is to return the Helm of Heavenly Enlightenment to Heaven's Gate. Both must succeed for the task to be accomplished.
  • revelation 3
    To prove that you have gotten the favour or beaten a Lord's faction, you will have to find all six Orbs of Power. Earth and Air, Fire and Water, Magic and Negation. Failing which we will not recognize your victory, the voice booms into both your ears. You rub your ears and mentally thank the voice for deafening you. I heard that! the voice booms out deafeningly, I'm a psychic, you know. You sigh...

Объекты

  • Событие
    • 4, 66 подземелье
    • Сообщение: Ha ha! Another chase prevented. You grow happy. That was scary, for a moment you thought he was going to catch up.
  • Событие
    • 69, 2 подземелье
    • Сообщение: Oh! No! a dead end? Well, maybe not ....
  • Событие
    • 67, 4 подземелье
    • Сообщение: You see nomad tents ahead. With PLENTY of nomads in them. Maybe you can go recruit some of them.
  • Рыцарь Смерти
    • 35, 66 подземелье
    • Название: Be'em
  • Событие
    • 60, 3 подземелье
    • Сообщение: Even more nomads agree to join you. You begin to understand their quandry, and vast numbers. This little valley seems to be enclosed with no way out. And sometimes it gets lonely. So with nothing better to do... Oh well, you're just thankful that you arrived just in time to stop a population boom... They tell you of a reclusive group of elves living west of the seer's hut. Maybe they will help you too. You begin to wonder, surely there must be a way out?
  • Хижина предсказателя
    • 57, 1 подземелье
    • Сообщение: Ahh.... finally, an explorer worthy of knowing my knowledge. Please come in, I hold the key to the border out of here. The border southwest of the gate in which you came. BUT... first you must kill the demoniac you allowed into our peaceful valley.
  • Событие
    • 55, 1 подземелье
    • Сообщение: You bump into a group of sharpshooters. After a few apologies (yours mostly) you have a chance to explain your situation ... They agree to join your cause. The sharpshooters give you a ranged attack, and the Griffins give you speed. You must preserve them at any cost .... Oh, and remember that defence can sometimes be the best tactic.
  • Сфера уязвимости
    • 5, 8 подземелье
    • Сообщение: In a corner of the glade, you see an orb surrounded with magic. You pick it up and turn back quickly.
  • Событие
    • 6, 51 подземелье
    • Сообщение: The spirits of the water decide to aid your cause. Stay with us tonight they whisper we will keep you from harm
  • Событие
    • 14, 49 подземелье
    • Сообщение: Stay with us the spirits whisper, no harm will befall you here.
  • Указатель
    • 10, 4 подземелье
    • Сообщение: {Glade of Magic}
  • Амулет маны
    • 0, 21 подземелье
    • Сообщение: Run back, you needn't visit the red tent.
  • Событие
    • 33, 64 подземелье
    • Сообщение: Another ambush! Making preparations will make this task easier.
  • Могучий горгон
    • 13, 62 подземелье
    • Сообщение: And where do you think YOU're going?
  • Событие
    • 63, 5 подземелье
    • Сообщение: More nomads rush out of the tents to greet you. It seems life in these parts is boring and they wish to join you.
  • Хижина предсказателя
    • 40, 46 подземелье
    • Сообщение: Hello again Adelaide! The nexus of the Lord of Fire's power is the Orb of Tempestuous Fire. Please bring it to me so I can quench his fire once and for all!
  • Хижина предсказателя
    • 29, 58 подземелье
    • Сообщение: You see an old man sitting desolately upon a rock outside the hut. As you approach, you feel a tangible aura of magic around him... Ah.. and adventurer! the old man exclaims, I am the Water Master, master of the element of water. I have recently lost my magic book of Water and I require it now. As you can see, the forest fires emanating from the Glade of Fire is spreading. I have summoned different forms of water to help me extinguish the fire but without my book, I cannot cast any decisive spells. Pray help find my book.
  • Шлем небесного просветления
    • 34, 31 подземелье
    • Сообщение: As you pick the helment up, powers of indescribable potency course through your veins. You feel confident that nothing can stop you with this helmet on. You sigh as you remember they want it back when you reach Heaven's Gate.
  • Цитадель
    • 66, 29 подземелье
    • Название: resmon
  • Страж задания
    • 65, 35 подземелье
    • Сообщение: There are several wayward phoenixes hiding near the Stronghold castle. they are the remnants of the destructive Lord of Fire's minions, destroy them and you will be let through.
  • Событие
    • 59, 19 подземелье
    • Сообщение: The Land of the Behemoths! They are very powerful warriors by all reports ....
  • Цитадель
    • 68, 41 подземелье
    • Название: resmon
    • Название: gold
  • Указатель
    • 37, 51 подземелье
    • Сообщение: {Glade of Fire}
  • Цитадель
    • 54, 44 подземелье
    • Название: resmon
  • Указатель
    • 27, 47 подземелье
    • Сообщение: To the {Water Master}
  • Колония
    • 36, 14 подземелье
    • Посещение Элементалист: Название
    • Название: Resources
  • Страж задания
    • 34, 32 подземелье
    • Сообщение: Have you gotten the Orbs from the Lords of Earth, Water and Negation?
  • Страж задания
    • 34, 30 подземелье
    • Сообщение: Have you gotten the Orbs from the Lords of Air, Fire and Magic?
  • Страж задания
    • 56, 70 подземелье
    • Сообщение: Adelaide, give up your boots now, you will not require it any further.
  • Указатель
    • 30, 17 подземелье
    • Сообщение: {The Easy Way} (prevents summoned boats =Ю)
  • Страж задания
    • 35, 45 подземелье
    • Сообщение: We will only open this tower to the Water Master.
  • Сфера тверди земной
    • 58, 50 подземелье
    • Сообщение: As you touch the orb a sleepy voice speaks from the ground, Why do you disturb me? Oh! Hello there! you say with forced cheeriness, I require these orbs to pass the test given to me by the Lords of Order. I hope you don't mind me taking it. Huh? Whatever.... I've been alseep for eons, take it, I don't care, The voice then receeds back into the earth. Droll fellow, you think as you carry on with your journey.
  • Событие
    • 33, 15 подземелье
    • Сообщение: The behemoths look friendly...
  • Событие
    • 1, 57 подземелье
    • Сообщение: If you can just see another shore you know you will be able to continue. Somehow, you know you have to rely on Edric for this. Your heart swells with love ... He will not fail you.
  • Событие
    • 40, 56 подземелье
    • Сообщение: A castle lies before you, and you must take it or you cannot go forward. But it is also a place where you might rest and renew - yourself and your troops ...
  • Событие
    • 51, 45 подземелье
    • Сообщение: You look at the forces behind the tower and begin to understand the adage that 'discretion is the best part of valour. Although it rankles your spirit, you realise that this time you must fight and run, and fight and run ... A vision of Adelaide fills your mind, she is sorely pressed .. you must hurry!
  • Событие
    • 42, 63 подземелье
    • Сообщение: Hmmm, that pond looks mighty tempting! After all this heat and smoke a swim and a rest is just what you need!
  • Событие
    • 43, 71 подземелье
    • Сообщение: Hello again Adelaide, His fires will die down in a few days. Here, take the Orb, you might require it in the future. And here, let me teach you a useful spell.
  • Страж задания
    • 42, 71 подземелье
    • Сообщение: A keyhole of curious shape is the only indentation in the smooth wall. Perhaps you should find the key?
  • Событие
    • 27, 46 подземелье
    • Сообщение: But those who pursue have the water walk spell! If only there was some way to block their passage ... You must think! If they catch you then Edric will die as well .... and that is even harder to contemplate than your own demise. You wish, with all your heart, that you were beside him now, but you know he struggles to find you ...
  • Ящик Пандоры
    • 61, 38 подземелье
    • Сообщение: This be the lost treasure of Lord Chaos. Do not touch! Do you wish to touch anyway?
  • Событие
    • 34, 24 подземелье
    • Сообщение: Adelaide, Edric! You have passed the test, so far, but there is one task that remains. The Lord of Chaos is ahead and must be defeated. Know that he is your implacable enemy. You can never be safe while he exists. You must destroy him
  • Событие
    • 34, 23 подземелье
    • Сообщение: The lovers gaze into each others eyes .... who should take up this task? It matters not. they will not fail ..... Love conquers all .... Well, that's what they have always been told.
  • Событие
    • 30, 5 подземелье
    • Сообщение: The walls of the castle are crowded with a cheering throng. When you emerge from the portal a vast roar goes up and flowers rain down before you.
  • Событие
    • 29, 4 подземелье
    • Сообщение: You will be wed today! Order has been restored, Chaos has been crippled, and Anduran shall be born!!! The mighty voice is full of glee, and the cheering of the crowd is like thunder - but you do not care. For the moment there is only each other!
  • Событие
    • 21, 66 подземелье
    • Сообщение: Choose the correct ship...
  • Событие
    • 20, 65 подземелье
    • Сообщение: Study the arrangement, Adelaide. Which ship should you take?
  • Событие
    • 34, 34 подземелье
    • Сообщение: You should have the keys to pass the gates .... If both of you have survived......
  • Указатель
    • 34, 19 подземелье
    • Сообщение: <------ Edric Adelaide ------>
  • Событие
    • 36, 18 подземелье
    • Сообщение: Adelaide, keep your eyes open...
  • Событие
    • 38, 15 подземелье
    • Сообщение: Azure Dragons! Maybe you can recruit one or two... if you can defeat the guardians, that is...
  • Событие
    • 38, 12 подземелье
    • Сообщение: Congratulations Adelaide! You have found this passage and are thus rewarded!
  • Событие
    • 32, 19 подземелье
    • Сообщение: Edric, you have the spell waterwalk, use it.
  • Событие
    • 51, 62 подземелье
    • Сообщение: Maybe you'd like to build up an army? Or maybe it's a waste of time...
  • Событие
    • 67, 60 подземелье
    • Сообщение: A Griffon Conservatory! You can get a few angels here.
  • Событие
    • 63, 55 подземелье
    • Сообщение: It would, perhaps, be wise to dismiss everything else and upgrade your angels. Then you can proceed with all haste!
  • Событие
    • 30, 71 подземелье
    • Сообщение: You see a swan lake, visiting it may prove fatal to your health...
  • Событие
    • 19, 62 подземелье
    • Сообщение: Time and tide wait for no man. And in this case, both apply to you. Except the 'man' part...
  • Событие
    • 5, 39 подземелье
    • Сообщение: Inscribed upon the wall
  • Событие
    • 17, 19 подземелье
    • Сообщение: As you go on, you wonder when you will stop running. You also wonder what Edric is doing right now, and that fleeting moment of wondering has giving you new energy!
  • Событие
    • 9, 12 подземелье
    • Сообщение: What is this? The lava has obstructed the narrow passage to the Glade of Magic. Maybe you should find the Charm of Mana for that quest guard back there?
  • Событие
    • 10, 7 подземелье
    • Сообщение: The Glade of Magic! Finally! Hurry on, but remember
  • Событие
    • 4, 4 подземелье
    • Сообщение: Welcome Adelaide! I require you do perform a simple test before proceeding. It is rather simple compared to those previously encountered. But necessary nonetheless.
  • Событие
    • 2, 4 подземелье
    • Сообщение: Congratulations! Now visit the tent, collect the Orb of Vulnerability, and carry on with this test.
  • Событие
    • 70, 39 подземелье
    • Сообщение: Raeth will protect us! Go away! scream the barbarians in the castle. Who's that, you wonder to yourself.
  • Событие
    • 53, 45 подземелье
    • Сообщение: Raeth! Give us your power! chant the barbarians. Who is this Raeth character?
  • Указатель
    • 57, 47 подземелье
    • Сообщение: Home of Raeth
  • Событие
    • 58, 47 подземелье
    • Сообщение: You realize that the barbarians were worshipping the Earth Master as a primitive celestial being. He or she or it must have been dormant not to have heard them or at least corrected them.
  • Событие
    • 66, 48 подземелье
    • Сообщение: A whirlpool! You know it is a dangerous thing for using it to transport your ship always results in casualties. Maybe a few Earth elementals can be summoned to be the casualties instead? You don't feel guilty for Earth elementals are not living creatures...
  • Событие
    • 34, 20 подземелье
    • Сообщение: Here is the final gift, it will benefit whomever decides to battle with the Lord of Chaos.
  • Событие
    • 31, 34 подземелье
    • Сообщение: I said, Into the monolith, Failing to do as I bid, I cannot protect you from the Lord of Chaos' wrath.
  • Событие
    • 38, 34 подземелье
    • Сообщение: I said, Into the monolith, Failing to do as I bid, I cannot protect you from the Lord of Chaos' wrath.
  • Событие
    • 51, 70 подземелье
    • Сообщение: You see a chest floating in the water. After a quick inspection from the deck, you notice an inscription upon the lid
  • Указатель
    • 44, 5 подземелье
    • Сообщение: Questions? Email us at {[email protected]} and {[email protected]} of course, *I*, firebirdie, am much more user friendly =) {kidding}
  • Указатель
    • 67, 66 подземелье
    • Сообщение: done by cattleman and fiery phoenix
  • Указатель
    • 12, 2 подземелье
    • Сообщение: done by cattleman and fiery phoenix
  • Замок
    • 31, 2 подземелье
    • Название: Heaven's Gate
    • Название: resources
    • Сообщение: As the lords of Chaos aid their minions, so we will aid you.
  • Указатель
    • 39, 3 подземелье
    • Сообщение: done by cattleman and fiery phoenix
  • Событие
    • 13, 55 суша
    • Сообщение: A group of locals greet you cordially and explain that they came to build a mages tower in the abandoned castle as a school for their children. You tell them of the danger and they agree to join you. But now, should you try and hold the castle...?
  • Указатель
    • 42, 62 суша
    • Сообщение: The hidden way
  • Рыцарь
    • 39, 66 суша
    • Название: Chaos Minion
  • Событие
    • 41, 67 суша
    • Сообщение: You suddenly halt your horse. In the distance, at the outermost edge of your viewing range, you see lots of death knights ready to charge. It's a trap! Turn back! There must be another way, a hidden one perhaps...
  • Событие
    • 39, 64 суша
    • Сообщение: It would be wise to rest for a full day before opening the gate. You see an engraving on the wall
  • Событие
    • 40, 50 суша
    • Сообщение: You give a sigh of relief. You have shaken the death knights' chase, for the time being at least. Now to loose them for good...
  • Колония
    • 22, 5 суша
    • Название: water
    • Сообщение: The Water Master assigns a number of ice elementals to be recruited in his domain. He also gives you a bit of money to hire them.
  • Указатель
    • 26, 7 суша
    • Сообщение: {Glade of Water}
  • Событие
    • 24, 7 суша
    • Сообщение: Welcome dear Edric, a shimmery voice says, the element of water greets you and wishes you well. We will test your strength
  • Событие
    • 21, 6 суша
    • Сообщение: Congratulations. you have proven your strength. Here is your reward. Please use the altars and fountains at your own convenience, the shimmery voice says. And the spell...? you begin to ask. Oh yes, waterwalk. If you were to retrace your steps back, you will come across an opening to a body of water. Waterwalk over it to reach a keymaster's tent. You will need it, according to certain... sources I have. The other spell is used to summon us if you ever so desire. Please be warned that the spell is not a powerful one and that we will only help you for one battle if it is used.
  • Сфера проливного дождя
    • 23, 9 суша
    • Сообщение: Take the orb, the familiar shimmery voice says, for you will need it... And you must hurry, Adelaide is in danger.
  • Колония
    • 10, 26 суша
    • Название: money!
    • Сообщение: The Lord of Air provides you with a literal shower of gold pieces that suddenly rain upon your head. You jump, startled, and hear a wispy chuckling. It seems the Lords have a sense of humour, no matter how misplaced.
  • Сфера небесного свода
    • 8, 30 суша
    • Сообщение: Take the orb, the airy voice whispers, you will need it.
  • Событие
    • 9, 27 суша
    • Сообщение: A test, whispers an airy voice, Defeat the guardians in the castle to gain your reward.
  • Сфера подавления
    • 69, 70 суша
    • Сообщение: This orb seems to absorb and destroy all life around it, you don't want to pick it up, but something tells you you'd better.
  • Указатель
    • 64, 63 суша
    • Сообщение: {Glade of Negation}
  • Событие
    • 29, 20 суша
    • Сообщение: The keymaster's tent of water.... whispers a shimmery voice.
  • Рыцарь Смерти
    • 48, 69 суша
    • Название: Be'em
  • Титан
    • 1, 71 суша
    • Сообщение: We are the guardians of the lith, you are barred from going back, even if it means death. Your death!
  • Башня
    • 59, 11 суша
    • Название: titans
    • Сообщение: Here are additional troops to aid you in this test Edric, use them well.
    • Название: genies
    • Сообщение: A few passing genies decide to join you and wish up some gold.
  • Бастион
    • 56, 28 суша
    • Название: resmon
  • Бастион
    • 68, 33 суша
    • Название: resmon
  • Событие
    • 4, 70 суша
    • Сообщение: Although the baying of the hounds is getting closer, something tells you that you should take every opportunity to build an army ....
  • Событие
    • 31, 7 суша
    • Сообщение: You see the forces ranged against you in the fortress... Hmmm, if only there was some way to stop them getting out ....
  • Событие
    • 6, 47 суша
    • Сообщение: The smoke and the fumes are blinding you. Which way to go???
  • Событие
    • 5, 38 суша
    • Сообщение: What you require is to the north. It is the tiniest of whispers .....
  • Указатель
    • 6, 26 суша
    • Сообщение: {Glade of Air}
  • Страж задания
    • 65, 68 суша
    • Сообщение: A huge barrier of negative matter rises up before you. You realize that the only way to remove it is to counter its negative matter with the embodiment of positive matter, Magic.
  • Некрополь
    • 65, 59 суша
    • Название: resmon
  • Указатель
    • 1, 23 суша
    • Сообщение: done by cattleman and fiery phoenix
  • Событие
    • 1, 0 суша
    • Сообщение: done by fiery phoenix and cattleman
  • Событие
    • 3, 12 суша
    • Сообщение: done by fiery phoenix and cattleman
  • Событие
    • 26, 61 суша
    • Сообщение: Your army can be strengthened here ... perhaps you should stay until the end of the week, and then gather what resources you can before venturing further.
  • Событие
    • 33, 10 суша
    • Сообщение: Ahead there is another garrison, even stronger than the last, and a fortified stronghold beyond! Your head slumps in weariness ... but an image of Adelaide comes into your mind .... Let them try to stop you!!
  • Событие
    • 46, 13 суша
    • Сообщение: The Behemoths in the garrison jeer at your forces ... How can you possibly defeat them? But you must ... You can sense that Adelaide is sorely pressed, and time is of the essence!
  • Событие
    • 5, 56 суша
    • Сообщение: The heat and the smoke are stifling. You do not like the look of this at all. But, for Edric, you would risk the fires of hell themselves ...
  • Событие
    • 11, 27 суша
    • Сообщение: You have done well Adelaide, and shall be rewarded. Now rest until the end of the week and gather what troops you can. And remember that force is not enough. There are times when you must run, and for that you will need all the speed you can gain
  • Событие
    • 20, 21 суша
    • Сообщение: Free me lady, for I have something you require.. It will put you in danger, but I will try to divert their attention. Of course, waiting a day before freeing me would be a good idea...
  • Событие
    • 67, 34 суша
    • Сообщение: A voice, its enunciation quite unknown to you, speaks from the roof and walls of this great cavern, I am the {Magic Master}. I have come to congratulate you on your progress. Unfortunately, Lord Chaos has strengthened his minions beyond what we agreed fit, so we will likewise strengthen you to be their match. Be of pure mind and strong heart, you will surely be victorious.
  • Колдун
    • 53, 35 суша
    • Сообщение: Good day! We are from the Glade of Magic and will join you.
  • Страж задания
    • 40, 42 суша
    • Сообщение: Just here for decoration =)
  • Событие
    • 62, 9 суша
    • Сообщение: How quaint! Snow and desert side by side. You suspect it's not of natural cause.
  • Событие
    • 55, 42 суша
    • Сообщение: Where does this lead to? You have no choice, there is one who is chasing you, go through it now!
  • Событие
    • 40, 38 суша
    • Сообщение: What lovely flower fields!
  • Событие
    • 52, 21 суша
    • Сообщение: Adelaide suddenly appears in your mind. Her eyes are looking into yours and they appear thankful... On the bank, Adelaide sees the edge of the other land and carries on, silently thanking her husband-to-be, for she knows he removed the shroud for her.
  • Событие
    • 66, 60 суша
    • Сообщение: The necromancer guardians of this glade look fierce, you know you're in for a big fight...
  • Страж задания
    • 55, 59 суша
    • Сообщение: In days of old this was the tower of the Ogre magi. Only those who carry the Ogre's Club of Havoc may pass.
  • Событие
    • 46, 33 суша
    • Сообщение: I am sailing... la di da =)
  • Событие
    • 9, 60 суша
    • Сообщение: Through the ash and smoke you spy an enemy. Maybe it would be wise to wait here for one day before proceeding.
  • Указатель
    • 65, 50 суша
    • Сообщение: done by cattleman and fiery phoenix
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