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Герои 3 - карта Thyatis 3

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Thyatis 3
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
After 3 months of your battle with Granzavin, His Imperial majesty Thinkol Needs your services again. This time you have to face the Source of the undead uprising. A foul lich named Horrorshiver. Destroy his cursed armies and the dwarves of the region. They have become irritating.

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Thyatis 3

Слухи

  • sub1
    The only way to Shivercastle is through the Underdark or by air.
  • Sub2
    The only ways to Shivercastle is through the Underdark or by air.
  • crate
    The crate of dispair west of the nightmare mountains will demoralize you.
  • crate2
    The crate of dispair west of nightmare mountain range will demoralize you.
  • celsekon1
    Many believe that the entrance to the Underdark is at the southwestern corner of the Celsekon forest.
  • celsekon2
    Many believe that the entrance to the Underdark is at the southwestern corner of the Celsekon forest
  • forest
    4
  • forest2
    4
  • cursed lands
    The few survivors of the Cursed lands tell of many magical despairing effects on them and supprise attacks by many undead.
  • horror
    8
  • horror2
    The few survivors of the Cursed lands tell of many magical dispairing effects on them and supprise attacks by many undead.
  • knowledge
    You will bee able to learn many things in the Cursed lands.
  • knowledge2
    You will be able to learn many things in the Cursed lands
  • shiver1
    The Shivercastle, or Horrorcastle as the folk call it, is guarded by necromantic wards. Every time you get near, legions of undead will attack!
  • shiver2
    The Shivercastle, or Horrorcastle as folk call it, is guarded by necromantic wards. Every time you get near, legions of undead will attack!
  • shiver3
    Shivercastle, or Horrorcastle as the folk call it, is guarded by necromantic wards. Everytime you get near, legions of undead will attack!

События

  • dream
    Last night you saw a dream. You saw the foul lich animating hundrets of dead bodies to put them in his slave pits .You wake knowing that you have to fight endless armies of undead. You know that the summoning rituals of Granzavin were like cantrips in front of these rituals.
  • dream
    Last night you saw a dream. You saw enemy soldiers marching towards an unprotected town.Suddenly, the simple folk and various adventures leaped on the enemy and ripped them appart.You knew that this land have a tradition in war. Now you know that the towns are better defended than they seem.
  • dream
    Last night you saw a dream. You saw yourself wandering through a forest alone. Yet you didn't feel lonelyness. The forest was a friend. You saw then a great tree. Come to me. it said, I will help you in your struggle. I'm the guardian spirit of the spirit forest. Find me at the very western end.
  • audience.
    A group of powerfull adventurers have just escaped from the Cursed lands. They told you that in there the very earth was against them with troubling visions and thoughts.
  • dream
    Last night you saw a dream. You saw dark pacts sealed with blood.You saw hundrets of demons waiting. You saw Javanak in the underdark performing the Tide of demons ritual! If in 3 months Hellgrasp is under Horrorshiver's power,the Tide will be more than a dream. The place will drawn in demons.
  • dream
    Last night you saw a dream.You saw many angels fighting in your side. Then you saw a road. In each side of the road was the same artifact. A ring for wizards. The ring was somewhere in the celsekon forest,north of town Frems Fall. To the end of the road were the ruins of Shivercastle.
  • dream
    Last night you saw a dream. You saw the angels of the last dream calling you asking for the helm of the alabaster unicorn. Bring it near the Lesgevon Dwarven stronghold they said.
  • audience
    A wounded man approaches you.I am the sole survivor of an adventuring party.We went to the Underdark and we came upon a subteranean lake. In the center of the lake was a stone.The stone communicated with us. It told us of numerous artifacts and celestial allies if we cross the lake.,he tells you.
  • audience2
    The adventurer continues,The lake however was deep and filled with carnivorous fishes. A wizard friend told the rest of us that the lake is crossable with the boots of levitation. In the way back we stumbled upon Janavak with many demons.
  • audience3
    Janavak was too powerful for us. In the battle that followed I felt unconsious. When I woke up half of my party were dead and the others missing. I was the only one to give report. Take the artifacts and teach the demon some humility.
  • dream
    Last night you saw a dream. You saw the angels fighting against thousands skeletons. But every time they scored a hit, they cried to you Take the ambassadors sash north of Ierneval mountain
  • dream
    Last night you saw a dream.You saw many powerful artifacts guarded by fire. The artifacts must be in the Underdark.
  • reminder
    There are only two months for the tide.
  • dream
    Last night you saw a dream. You saw yourself marching towards the Shivercastle, constantly annoyed by dispairing thoughts and rallied by ambush attacks of countless undead. When you brave the Cursed lands, better be prepared.
  • dream
    Last night you saw a dream. You saw an army of demons. A huge,impressive army, of 3000 bloodthirsty demons, waiting for the Tide of demons to jump in the realm.
  • dream
    Last night you saw a dream. You saw the slave pits under Shivercastle. Huge mines worked by both undead and living creatures. The products of the mines were magicaly shipped to the vast silos of Shivercastle. Even if you get the Shivercastle you will never find the mines.
  • reminder
    There is only one month for the Tide.
  • dream
    Last night you saw a dream. You saw again a breach in the treasury by powerfull undead. But at least in thievery Horrorshiver, lacks in comparison with Granzavin. Fewer resources will be stolen. But the undead minions will take even gems,wood and ore.
  • Theft
    The messengers you sent to every town's treasury were slain. The inevitable theft occured the previous night.
  • dream
    Last night you saw a dream. You the imperial heavy cavalry, fighting hordes of skeletons and zombies. That can only mean Reinforcements!
  • reminder
    You have one week for the Tide. Be sure that Hellgrasp is under your rule by that time.
  • Tide of demons
    Tonight and for 3 nights is the Tide of demons.
  • dream
    Last night you saw a dream.You saw countless undead rampaging through the lands along with corrupted leaders.You saw endless chambers filled with gold and resources.You know that the lich is getting far more resources and troops than you through evil magic.If you don't harry, you won't have a chance
  • dream
    Last night you saw a dream.You saw yourself fighting personaly the evil necromancer. With every blow he was achieving ,he was getting stronger, draining your powers. You wake knowing that you, with all your knowledge and artifacts, you are not a match for the lich.

Объекты

  • Некрополь
    • 98, 10 подземелье
    • Название: Shivercastle
    • Посещение Некромант: Название
    • Название: Dark ritual
  • Некрополь
    • 102, 32 подземелье
    • Название: Teneshava
    • Посещение Рыцарь Смерти: Название
  • Замок
    • 20, 83 подземелье
    • Название: Resecava
    • Посещение Рыцарь: Название
    • Название: Reinforcements
    • Сообщение: The reinforcements have arrived!
  • Замок
    • 34, 44 подземелье
    • Название: Firearrow
    • Название: reinforcements
  • Замок
    • 17, 12 подземелье
    • Название: Frems fall
    • Название: reinforcements
  • Замок
    • 95, 101 подземелье
    • Название: Venamon
    • Посещение Рыцарь: Название
    • Название: reinforcements
  • Замок
    • 74, 65 подземелье
    • Название: Hillsword
    • Название: Reinforcements
  • Событие
    • 99, 11 подземелье
    • Сообщение: A mist surounds the endless graveyards, and suddenly the corses come out!
  • Событие
    • 97, 11 подземелье
    • Сообщение: As you move through the broken terrain, you are suddenly surrounded by hundrets of dead soldiers.
  • Указатель
    • 98, 21 подземелье
    • Сообщение: Path of sorrow.
  • Указатель
    • 96, 15 подземелье
    • Сообщение: River of tears.
  • Событие
    • 99, 19 подземелье
    • Сообщение: As you move in the area, you can feel the agony of all the trapped souls that see their bodies obey foul necromantic magic,all the sorrow, all the anger. Your army can feel the feelings too.
  • Событие
    • 98, 12 подземелье
    • Сообщение: As you move for the majestic,towering,oppresive,dark horrorcastle you can feel the necromancer watching you, you can feel the magic wards working, you can feel that Horrorshiver the lich, with the unspeakable powers over the dead is not impressed by your pathetic army.
  • Указатель
    • 97, 41 подземелье
    • Сообщение: The cursed Lands.
  • Событие
    • 95, 102 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 74, 66 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 17, 13 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 34, 45 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 20, 84 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Указатель
    • 46, 11 подземелье
    • Сообщение: Ierneval mountain
  • Указатель
    • 101, 52 подземелье
    • Сообщение: Mountainrange of nightmares
  • Указатель
    • 58, 28 подземелье
    • Сообщение: Mountainrange of nightmares
  • Указатель
    • 67, 42 подземелье
    • Сообщение: Mountainrange of nightmares
  • Указатель
    • 74, 6 подземелье
    • Сообщение: The cursed Lands.
  • Событие
    • 33, 20 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Указатель
    • 32, 19 подземелье
    • Сообщение: Beware! The crate of despair. Product of evil magic!
  • Событие
    • 35, 18 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 36, 22 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Указатель
    • 18, 5 подземелье
    • Сообщение: Celsecon forest
  • Кольцо заклинателя
    • 12, 0 подземелье
    • Сообщение: You can see a ring guarded by many magical bound griffins. Would you take it ?
  • Лесной эльф
    • 5, 22 подземелье
    • Сообщение: You find a band of wood elven guardians. You should have turned back at the sign they say and they release their first arrows.
  • Указатель
    • 8, 20 подземелье
    • Сообщение: Turn back! Tresspassers not allowed.
  • Указатель
    • 16, 56 подземелье
    • Сообщение: Celsecon forest
  • Указатель
    • 11, 42 подземелье
    • Сообщение: Celsecon forest
  • Указатель
    • 16, 38 подземелье
    • Сообщение: North - Frems fall South - Resecava East - Hillsword
  • Указатель
    • 54, 51 подземелье
    • Сообщение: Ravagon mountains
  • Указатель
    • 54, 34 подземелье
    • Сообщение: Ravagon mountains
  • Указатель
    • 13, 83 подземелье
    • Сообщение: Spirit forest
  • Событие
    • 0, 76 подземелье
    • Сообщение: As you wander through the forest, suddenly you can feel the very essence of life that names the forest.The spirit guardian.I will aid you.The death that the lich brings with him destroy the vey life in the forests and corrupts everything.His minions are many but slow.Archers may be your best shot.
  • Событие
    • 93, 8 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 106, 11 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 106, 19 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 92, 35 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 100, 39 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 106, 42 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 91, 41 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 92, 30 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 80, 35 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 72, 20 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 79, 30 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 85, 29 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 31 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 105, 28 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 93, 20 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 95, 15 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 102, 12 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 99, 3 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 88, 5 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 82, 7 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 73, 4 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 68, 6 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 81, 11 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 83, 18 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 107, 4 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 98, 24 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 88, 24 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 88, 20 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 103, 3 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 75, 15 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 36 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 89, 30 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 95, 25 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 103, 37 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 100, 0 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 74, 24 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 74, 9 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 92, 1 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Тюрьма
    • 25, 106 подземелье
    • Название: Grazagan
  • Скелет воин
    • 24, 107 подземелье
    • Сообщение: As you near an unknown prison, a large group of skeletons comes out to defend it. Horrorshiver has prisoned someone.If you free him he will propably seek revenge.
  • Королева наг
    • 2, 7 подземелье
    • Сообщение: Happy you freed them, the nagas join your army.
  • Железный голем
    • 0, 9 подземелье
    • Сообщение: A pack of few golems is magicaly bound to defend the place. It is possible that other magical beings are trapped here.
  • Огр
    • 3, 0 подземелье
    • Сообщение: A small tribe of ogres resides in the area.
  • Зеленый дракон
    • 5, 8 подземелье
    • Сообщение: An evil green dragon leaves in the area. It jealusy guard its treasure. A dragon's hoard!
  • Мечник
    • 5, 32 подземелье
    • Сообщение: A band of brigands encamps in the area. They are many, so they must have quite a treasure.
  • Призрак
    • 8, 55 подземелье
    • Сообщение: A large pack of Horrorshiver's Wights guard the gate to the Underdark.
  • Чешуя большого василиска
    • 6, 80 подземелье
    • Сообщение: An armor made of the scales of an evil forest dragon killed by powerful magic. That's a trophy!
  • Орк
    • 20, 52 подземелье
    • Сообщение: A tribe of orc terrorizes the surounding farms. End their reing of terror.
  • Вампир
    • 20, 42 подземелье
    • Сообщение: Vampires! Kill these foul bloodsuckers, before they turn everyone in the area to vampire!
  • Указатель
    • 33, 49 подземелье
    • Сообщение: Castle Firearrow. South - Resecava East - Hillsword
  • Указатель
    • 13, 28 подземелье
    • Сообщение: North - Frems Fall South - Firearrow
  • Указатель
    • 25, 85 подземелье
    • Сообщение: Town Resecava. North - Firearrow East - Venamon Northeast - Hillsword.
  • Указатель
    • 75, 67 подземелье
    • Сообщение: Castle Hillsword. Northwest - Firearrow Southwest - Resecava south - Venamon
  • Указатель
    • 92, 94 подземелье
    • Сообщение: Town Venamon. North - Hillsword West - Resecava
  • Черный рыцарь
    • 36, 6 подземелье
    • Сообщение: A pack of Black knights! There must be something nice there.
  • Событие
    • 35, 1 подземелье
    • Сообщение: You come upon a magical ward of imprisoment made by dark magic. A Gamble. If you break the seal, you may free some powerful trapped good beeings, but you will propably taste Horrorshiver's magic. You decide to risk it.
  • Лорд вампиров
    • 56, 9 подземелье
    • Сообщение: Pack of greater undead. There must be something good in here.
  • Лич
    • 57, 6 подземелье
    • Сообщение: The things are getting hotter!
  • Руки Легионера
    • 58, 4 подземелье
    • Сообщение: That was the artifact that the undead holded so dear!
  • Королева наг
    • 74, 104 подземелье
    • Сообщение: The trapped nagas thank you for freeing them.
  • Вампир
    • 74, 105 подземелье
    • Сообщение: A large band of vampires guard a few nagas, remains of a failed wizard's attemp to overthrow the foul lich lord Horrorshiver.
  • Лич
    • 75, 79 подземелье
    • Сообщение: A band of liches guard an artifact. It must be a good artifact.
  • Плащ равновесия
    • 74, 77 подземелье
    • Сообщение: The liches were guarding one of the few things that make Horrorshiver unconfortable. The surcoat of Counterpoise!
  • Скелет воин
    • 99, 59 подземелье
    • Сообщение: Many skeletons guard a powerful item.
  • Ходячий мертвец
    • 101, 107 подземелье
    • Сообщение: A very large group of undead. They must be guarding something useful.
  • Кулон жизни
    • 107, 107 подземелье
    • Сообщение: An artifact that counters one of Horrorshiver's spells!
  • Крестоносец
    • 19, 22 подземелье
    • Сообщение: A band of hardy gladiators come out of the arena. Their says You have to prove your combat abilities before you enter int the arena.
  • Событие
    • 51, 33 подземелье
    • Сообщение: As you move through the terrain, Horrorshiver open what seem to be a gate to death realm's! Hundrets of skeletons leap out and attack! You know that even if you win the despairing wards will be there.
  • Событие
    • 99, 12 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 12 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 99, 13 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 96, 11 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 103, 20 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 77, 2 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 86, 0 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 98, 11 подземелье
    • Сообщение: More Undead come out of their Graves!There must be some sort of curse in the place!The Undead here must be thousands! If you win them your army will surely feel safer. If . . .
  • Событие
    • 102, 33 подземелье
    • Сообщение: As you move for the first stronghold, you can almost feel the dark, foul magic in the air. Predictably in a few seconds you can see the necromantic animations surounding your army.
  • Событие
    • 98, 14 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 13 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 99, 14 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Указатель
    • 6, 83 подземелье
    • Сообщение: Hostilities not allowed. Turn back!
  • Событие
    • 97, 27 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 103, 24 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 106, 23 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 96, 23 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 103, 9 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 93, 10 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 101, 7 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 95, 7 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 82, 1 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 89, 10 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 76, 13 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 81, 27 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 87, 32 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 75, 33 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 75, 28 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 71, 14 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 70, 11 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 107, 14 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 93, 6 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 89, 14 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 79, 21 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Бастион
    • 55, 6 суша
    • Название: Lesgevon
    • Посещение Рейнджер: Название
    • Название: reinforcements
  • Событие
    • 55, 7 суша
    • Сообщение: As you move towards the dwarven stronghold, The dwarves come out to defend their homes.
  • Указатель
    • 59, 37 суша
    • Сообщение: North - Lesgevon South - Hellgrasp
  • Инферно
    • 69, 77 суша
    • Название: Hellgrasp
    • Посещение Одержимый: Название
    • Название: Tide of Demons
    • Название: tide
    • Название: tide
    • Название: tide
    • Название: tide
    • Название: tide
    • Название: tide
    • Название: tide
    • Название: tide
  • Меч адского пламени
    • 95, 89 суша
    • Сообщение: The Sword of hellfire! And it ios all yours!
  • Оковы войны
    • 96, 90 суша
    • Сообщение: A very useful item. These Shackles will never let the enemy flee anymore!
  • Сосуд с кровью жизни
    • 95, 90 суша
    • Сообщение: You find a vial. As you touch it, you realize its powers. You will mix its contents with the days dinner. It will make your troops durable.
  • Стрелы с перьями ангела
    • 58, 70 суша
    • Сообщение: The quiver must be of angelic origin. The Gogs that guard it are carefull not come very close to the arrows. Would you take them?
  • Указатель
    • 65, 69 суша
    • Сообщение: Hellgrasp. We will bathe in your blood!
  • Событие
    • 67, 68 суша
    • Сообщение: A you pass through the unguaded border of the place, demons jump out of the volcano!
  • Цербер
    • 94, 43 суша
    • Сообщение: Cerberi! And many! something good must be around.
  • Шлем-череп
    • 95, 42 суша
    • Сообщение: Helmet of skull is guarded by many Horrorshiver's undead. They are simple skeletons however. Will you take the artifact?
  • Хобгоблин
    • 58, 27 суша
    • Сообщение: A hobgoblin's tribe lair. Beat the pitiful monsters to take their treasure.
  • Минотавр
    • 63, 24 суша
    • Сообщение: The leaders of the tribe were minotaurs. That's getting intresting
  • Скелет воин
    • 52, 24 суша
    • Сообщение: More undead. What could they be guarding?
  • Крестоносец
    • 49, 38 суша
    • Сообщение: A pack of captured soldiers are glad that they won't be fed to the troglodytes. They tell you that they were traded as food to the troglodytes from Javanak the demon lord in exchange of the location of an artifact. The artifact is at the west in a sidetunel.
  • Событие
    • 20, 81 суша
    • Сообщение: The majestic rock suddenly comes to life. You are worthy. Take these and defeat the Lich.
  • Вампир
    • 32, 64 суша
    • Сообщение: Vampires! These foul beings must be here for a reason. Perhaps guarding something valuable.
  • Безмолвный глаз дракона
    • 30, 62 суша
    • Сообщение: The ring is left unguarded in a pedestal.You take it without further bloodshed.
  • Указатель
    • 12, 45 суша
    • Сообщение: Underdark. Andventurers beware!
  • Корона верховного мага
    • 65, 25 суша
    • Сообщение: The rest few minotaurs are guarding their sacred and most prized posetion. Would you fight them?
  • Копейщик
    • 18, 21 суша
    • Сообщение: A band of ex-mercenaries turned to robbery have their camp in the area. Show them some justice.
  • Событие
    • 99, 43 суша
    • Сообщение: As you get near the gate to the Cursed lands you wonder, are you coming back from there?
  • Событие
    • 100, 42 суша
    • Сообщение: As the first of your soldiers set foot to the gate, necromantic wards take effect! Untold numbers of undead appear. It will not be easy to find Shivercastle and you realize why the folk call it Horrorcastle.
  • Друид
    • 59, 3 суша
    • Название: Gulkim
  • Рейнджер
    • 51, 4 суша
    • Название: Thovaxe
  • Событие
    • 18, 42 суша
    • Сообщение: As you move through the tunnels of Underdark, evil magic surounds your men. Horrorshiver's necromantic wards are in place. An army composed of undead and Javanak's demons teleports in place.
  • Событие
    • 40, 36 суша
    • Сообщение: A mysterious gloomy fog surounds your army. The necromancer's magic is active again. An army composed of undead and Javanak's demons materialize from the fog.
  • Событие
    • 57, 56 суша
    • Сообщение: The Foul lords, have more resources than you thought. Again a large army composed of tough demons and undead teleports in place. At least with so much magic against your army, you are able to improve your skills in that field of knowledge.
  • Событие
    • 82, 77 суша
    • Сообщение: The necromantic magic that taints the place and, predictably enough brings even more undead and demons upon your troops, at least have one good side effect. The corridor leads to the Cursed lands.
  • Событие
    • 68, 78 суша
    • Сообщение: As you come near the Hellgrasp fort, suddenly extradimensional gates open and flamrs and all kind of demons seem to come out! It seems as the nine hells spit all the damned souls to your army!
  • Событие
    • 69, 79 суша
    • Сообщение: As you come near the Hellgrasp fort, suddenly extradimensional gates open and flam9s and all kind of demons come out! It seems as the nine hells spit all the damned souls to your army!
  • Событие
    • 70, 78 суша
    • Сообщение: As you come near the Hellgrasp fort, suddenly extradimensional gates open and flamrs and all kind of demons seem to come out! It seems as the nine hells spit all the damned souls to your army!
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