Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
Four teams await the new millennium. Each specialized in two skills. Choose between: The red elfs who has logistic and offense, the blue humans who has leadership and armor, a mixed group of tan renegades who has logistic and luck, or the green dwarfs who has leadership and resistance.
Welcome to Thingдl-Tol. This is a peacefull land. Ruled by the red elfs for the last millennium,,,, and for the approaching according to the treaty between the four kingdoms here. (NB: The prisons before two of your Heroes is there to help the AI, so it's not for you,,sorry).
Resources
Your peasents has collected some resources to you.
Resources II
Unfortunally thieves steals most of it!!
Small problems
The only problems now are the usual darkness that covers the land, the appearance of monsters here and there and the extinction of the old grail. All signs that indicate the end of the old millennium,,,, and the beginning of a new.
The Elfs
The Elfs live in the NW of the land. They found the last grail and became leaders here. In fact it was Ghalandriлl who found it, and she's still the queen. (Wood-elfs can be 1600 years old, you know). Their strength is logistics and offense.
The Humans
The Humans lives just south of the Elfs. They have established a brotherhood with young Eriador as leader. Their strength is leadership and armor.
The Renegades
The Renegades lives in the NE of the land. They are a tribe of criminals, that consists of a dwarf, a human and two elfs. Their leader is the dark-elf Isitдr and their strength is logistics and luck.
The Dwarfs
The Dwarfs live just south of the Renegades. Khandar is their leader for about 500 years now. (Dwarfs can be 800 years old). Their clan's strength is leadership and resistance.
Two weeks.
Only two weeks to the new millennium and to the re-coronation of Ghalandriлl. The elfs are busy with the preparation for the event.
The Keymasters
Voice from above: We are the keymasters. As you may now know we have established some borders and tents around the land. Only the worthy of you shall pass us.
One week.
Only one week to the millennium and re-coronation.
The borders
You realize that those borders will make the gathering and coronation difficult. Well, they just have to get pass them, after all you have a signed treaty.
The borders II
Those borders makes it impossible to get to Ghalandriлls re-coronation. Hmm, could it be a sign from a God not to coronate her? And who are you to stand in the way from God's will?
Millennium
Ghalandriлl wait for the envoys of the others to arrive, so she can be coronated. As the day is passing by, she finally realize that something is wrong.
Millennium II
Today you were supposed to send a envoy to the coronation of Ghalandriлl. But these borders are in the way,,,,besides you never really liked to just coronated a elf, so you decide to wait a day or two and se what happens.
Millennium III
Coronation,,ha. Those pretty elfs will never get our approval. Hopefully those borders will give us time enough to get the new grail and then conquer the hole empire.
Last hope
You decide to contact the others by visions, after some silence the respond from them is identical: They have decided to go for the grail themselves, and they will not acknowledge you as queen anymore.
The respond
Ghalandriлl has contacted you and the others by visions. You all respond the same way: No re-coronation.
Last hope II
You try one last time. First you appeal to their common sense - well nothing there! Then you have only one thing to do: declare WAR.
The respond II
Again Ghalandriлl try to win you over, after your sensible decline, she declare war on you. Only a few hours later the two other tribes does the same.
WAR
So war it is, no more agreements, no more prisoners. It's all against all in this slugfest where only the strongest will survive.
Informations
In every war it's important to know the opponents strengths and weakness'. So you gather your reports and informations about the others.
The Elfs II
In addition to logistics and offense, each of the Elfs has a speciality: Ghalandriлl the druid has Intelligence, Lыtien the ranger has Dendroids, Lдurelin the ranger has Elves and Gilthoniлl the druid has Pegasi.
The Humans II
In addition to leadership and armor each of the Humans has a speciality: Eriador the druid has Eagle Eye, Arasвr the ranger makes 350 gold a day, Idril the ranger has Armor and Gorthaur the druid has the Ice Bolt spell.
The Renegades II
In addition to logistics and luck each of the Renegades has a speciality: Isitдr the druid has First Aid, Avдlien the ranger has Logistics, Khaliz the ranger has Unicorns and Kulдrien the druid has the Slayer spell.
The Dwarfs II
In addition to leadership and resistance each of the Dwarfs has a speciality: Khandar the druid has the Fortune spell, Khumaz the ranger has Dwarves, Khuzdвl the ranger has Resistance and Khuldпm the druid has the Cure spell.
Other Heroes
All others Heroes you may see, is just helpers (for the AI).
Elfs and Sultans
From your reports you are allso able to learn other things. Apparently your great-grandmother was known as a Efreet Sultan-slayer. Astonishing news!
Humans and Wyverns
From your reports you are allso able to learn other things. Apparently your great-grandmother was known as a Wyvern-Slayer. Astonishing news!
Renegades and T-birds
From your reports you are allso able to learn other things. Apparently your great-grandfather was known as a Thunderbird-Slayer. Astonishing news!
Dwarfs and Cyclops.
From your reports you are allso able to learn other things. Apparently your great-grandfather was known as a Cyclops-Slayer. Astonishing news!
Elfs and Sultans II
Further reading reveals that your heroes should have inherited the skills to kill Efreet Sultans on the right spots. Great, now you just need to find those places.
Humans and Wyverns II
Further reading reveals that your heroes should have inherited the skills to kill Wyverns on the right spots. Great, now you just need to find those places.
Renegades and T-birds II
Further reading reveals that your heroes should have inherited the skills to kill Thunderbirds on the right spots. Great, now you just need to find those places.
Dwarfs and Cyclops II
Further reading reveals that your heroes should have inherited the skills to kill Cyclops on the right spots. Great, now you just need to find those places.
Hated opponents
All of you know that there is a group you really hate, and that they hate you too.
Hated opponents II
In this empire the Elfs and the Dwarfs can't stand each other, and the Humans and Renegades are allso one anothers hated enemy.
Hated opponents III
Invading the hated opponents land will therefore sometimes increase the Heroes moral or luck.
Devils
As you can see it's the Devils who have stolen both the Sword of Judgement and the Lion's Shield of Courage. There are not so many of them, but they have hided themselves behind numerous of other monsters, and they will all fight you to the death!
Titans
It seems like it's the evil Titans who have stolen the seers quest-relics. They are powerfull shooters and immune to the blind-spell, but there should only be about 30 of them before each relics.
Dragons
According to some of the old books the mighty Dragons should return to their Utopia's at the beginning of a millennium. Hmm, Dragons have usually great relics!
Объекты
Бастион
18, 45 подземелье
Название:
Elлndril-Dun
Название:
Town Hall
Сообщение:
For the queen.
Название:
City Hall
Сообщение:
For the queen.
Название:
Capitol
Сообщение:
For the queen.
Бастион
25, 82 подземелье
Название:
Belfвhs-Dun
Название:
Town Hall
Сообщение:
For the brotherhood.
Название:
City Hall
Сообщение:
For the brotherhood.
Название:
Capitol
Сообщение:
For the brotherhood.
Бастион
114, 82 подземелье
Название:
Khдzac-Dun
Название:
Town Hall
Сообщение:
For the clan.
Название:
City Hall
Сообщение:
For the clan.
Название:
Capitol
Сообщение:
For the clan.
Бастион
118, 36 подземелье
Название:
Anоrium-Dun
Название:
Town Hall
Сообщение:
For the tribe.
Название:
City Hall
Сообщение:
For the tribe.
Название:
Capitol
Сообщение:
For the tribe.
Друид
58, 9 подземелье
Название:
Khuldпm
Друид
29, 11 подземелье
Название:
Kulдrien
Рейнджер
42, 71 подземелье
Название:
Lдurelin
Рейнджер
40, 54 подземелье
Название:
Idril
Рейнджер
99, 71 подземелье
Название:
Khaliz
Рейнджер
98, 54 подземелье
Название:
Khuzdвl
Событие
97, 54 подземелье
Сообщение:
Khandar sent you here to look at the interesting fauna. Just in case of a war is allways good to know what the nabours are up to.
Событие
98, 71 подземелье
Сообщение:
Isitдr sent you here to look at the interesting fauna. Just in case of a war is allways good to know what the nabours are up to.
Событие
43, 71 подземелье
Сообщение:
Ghalandriлl sent you here to look at the interesting fauna. Just in case of a war is allways good to know what the nabours are up to.
Событие
41, 54 подземелье
Сообщение:
Eriador sent you here to look at the interesting fauna. Just in case of a war is allways good to know what the nabours are up to.
Событие
59, 9 подземелье
Сообщение:
Khandar sent you here in search of the new grail, he allso need you to look for a tent so he can go fishing.
Событие
30, 11 подземелье
Сообщение:
Isitдr sent you here in search of the new grail, he allso need you to look for a tent so he can go fishing.
Случайный монстр 6
43, 76 подземелье
Сообщение:
For the Brotherhood!
Событие
56, 137 подземелье
Сообщение:
Eriador sent you here in search of the new grail, she allso need you to look for a tent so she can go fishing.
Друид
92, 116 подземелье
Название:
Gilthoniлl
Событие
92, 117 подземелье
Сообщение:
Ghalandriлl sent you here in search of the new grail, she allso need you to look for a tent so she can go fishing.
Случайный монстр 4
123, 47 подземелье
Сообщение:
For the Tribe!
Случайный монстр 4
139, 46 подземелье
Сообщение:
For the Tribe!
Случайный монстр 4
141, 67 подземелье
Сообщение:
For the Clan!
Случайный монстр 4
132, 51 подземелье
Сообщение:
For the Clan!
Случайный монстр 4
3, 24 подземелье
Сообщение:
For the Kingdom!
Случайный монстр 4
2, 35 подземелье
Сообщение:
For the Kingdom!
Случайный монстр 4
34, 67 подземелье
Сообщение:
For the Brotherhood!
Случайный монстр 4
50, 80 подземелье
Сообщение:
For the Brotherhood!
Случайный монстр 6
35, 31 подземелье
Сообщение:
For the Kingdom!
Случайный монстр 6
141, 40 подземелье
Сообщение:
For the Tribe!
Случайный монстр 6
115, 61 подземелье
Сообщение:
For the Clan!
Событие
84, 102 подземелье
Сообщение:
As you approach the tent, you notice 5 wyvern monarchs flying around it. They will attack if you move further.
Событие
83, 102 подземелье
Сообщение:
The angry wyverns attack.
Случайный монстр 4
24, 65 подземелье
Сообщение:
For the Kingdom!
Случайный монстр 6
26, 65 подземелье
Сообщение:
For the Kingdom!
Случайный монстр 6
51, 110 подземелье
Сообщение:
For the Brotherhood!
Случайный монстр 4
49, 110 подземелье
Сообщение:
For the Brotherhood!
Случайный монстр 4
118, 76 подземелье
Сообщение:
For the Clan!
Случайный монстр 6
113, 76 подземелье
Сообщение:
For the Clan!
Случайный монстр 4
117, 55 подземелье
Сообщение:
For the Tribe!
Событие
97, 71 подземелье
Сообщение:
Thought you could use some spells.
Событие
96, 54 подземелье
Сообщение:
Thought you could use some spells.
Событие
42, 54 подземелье
Сообщение:
Thought you could use some spells.
Событие
44, 71 подземелье
Сообщение:
Thought you could use some spells.
Событие
31, 11 подземелье
Сообщение:
Thought you could use some spells.
Событие
60, 9 подземелье
Сообщение:
Thought you could use some spells.
Событие
57, 137 подземелье
Сообщение:
Thought you could use some spells.
Событие
92, 118 подземелье
Сообщение:
Thought you could use some spells.
Тюрьма
56, 135 подземелье
Название:
Dдrelis
Событие
58, 135 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
87, 123 подземелье
Название:
Fлlarif
Событие
89, 123 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
38, 7 подземелье
Название:
Bдnakil
Событие
38, 9 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
62, 13 подземелье
Название:
Khыdur
Событие
64, 13 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
41, 49 подземелье
Название:
Engwдr
Событие
43, 49 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
47, 74 подземелье
Название:
Adлlia
Событие
49, 74 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
92, 50 подземелье
Название:
Khпmir
Событие
94, 50 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Тюрьма
89, 73 подземелье
Название:
Rhцvania
Событие
91, 73 подземелье
Сообщение:
WARNING - WARNING - WARNING As you approach the prison, you notice 1000 Archangels standing before it. This prisoner is clearly NOT for you.
Событие
3, 139 подземелье
Сообщение:
The angry wyverns attack.
Событие
132, 141 подземелье
Сообщение:
The angry wyverns attack.
Событие
4, 139 подземелье
Сообщение:
As you approach the tent, you notice 5 wyvern monarchs flying around it. They will attack if you move further.
Событие
133, 141 подземелье
Сообщение:
As you approach the tent, you notice 5 wyvern monarchs flying around it. They will attack if you move further.
Случайный монстр 6
111, 59 подземелье
Сообщение:
For the Tribe!
Друид
55, 137 подземелье
Название:
Gorthaur
Событие
101, 141 подземелье
Сообщение:
The angry wyverns attack.
Событие
102, 141 подземелье
Сообщение:
As you approach the tent, you notice 5 wyvern monarchs flying around it. They will attack if you move further.
Событие
5, 138 подземелье
Сообщение:
Free pathfinding!
Событие
89, 125 подземелье
Сообщение:
Free pathfinding!
Событие
119, 47 подземелье
Сообщение:
As you leave the seer, he whisper
Событие
110, 91 подземелье
Сообщение:
As you leave the seer, he whisper
Событие
61, 137 подземелье
Сообщение:
Free pathfinding!
Событие
132, 138 подземелье
Сообщение:
Free pathfinding!
Событие
16, 90 подземелье
Сообщение:
As you leave the seer, he whisper
Событие
16, 54 подземелье
Сообщение:
As you leave the seer, he whisper
Событие
141, 123 подземелье
Сообщение:
For being the first to enter this Island.
Событие
122, 73 подземелье
Сообщение:
As you approach the Alter, you feel the warm energi from it.
Событие
134, 36 подземелье
Сообщение:
As you approach the Alter, you feel the warm energi from it.
Событие
44, 93 подземелье
Сообщение:
As you approach the Alter, you feel the warm energi from it.
Событие
11, 35 подземелье
Сообщение:
As you approach the Alter, you feel the warm energi from it.
Событие
43, 11 подземелье
Сообщение:
One lightning-ball the wrong place and the humans kicked me out, it's not like I killed anyone,,,anyone important at least. Well, soon I will do the kicking.
Событие
113, 99 подземелье
Сообщение:
The Dwarfs kicked me out of their realm just for stealing a bit,,, well maybe more that a bit. I was lucky to get to the tribe up north, even if it means I have to live some Elfs. Soon I shall show those stupid dwarfs who's in control here!
Рейнджер
138, 17 подземелье
Название:
Avдlien
Рейнджер
139, 104 подземелье
Название:
Khumaz
Рейнджер
6, 111 подземелье
Название:
Arasвr
Событие
118, 38 подземелье
Сообщение:
I will sign any treaty the pretty Ghalandriлl want me to. Just don't expect me respect it. It's a hard time, and only the strongest survive.
Событие
137, 17 подземелье
Сообщение:
Darkness,,, well soon there will be light for my tribe.
Событие
138, 104 подземелье
Сообщение:
Darkness,,, well soon there will be light for my clan.
Событие
7, 111 подземелье
Сообщение:
Darkness,,, well soon there will be light for the brotherhood.
Рейнджер
9, 24 подземелье
Название:
Lыtien
Событие
10, 24 подземелье
Сообщение:
Darkness,,, well soon there will be light for the kingdom.
Событие
18, 47 подземелье
Сообщение:
Let's just hope the others don't get any idears. We have a treaty, so the grail is mine.
Событие
25, 84 подземелье
Сообщение:
This establishment is not for fun, we have a job to do,,,and a grail to find.
Событие
114, 84 подземелье
Сообщение:
It's annoying to let those elfs have the new grail, maybe there's a way to avoid it.
Событие
101, 11 подземелье
Сообщение:
Sure it's a pretty land, I do however prefer the underground.
Событие
70, 12 подземелье
Сообщение:
I'm to old for this killing,,,,,,, it is rather fun though.
Событие
42, 38 подземелье
Сообщение:
I will rather be here in the open, than downunder.
Событие
81, 120 подземелье
Сообщение:
I hates this swamp, my hole face is covert with mosquito bites!
Событие
90, 141 подземелье
Сообщение:
I hates this swamp, my hole face is covert with mosquito bites!
Событие
64, 111 подземелье
Сообщение:
I wonder if I can make it home before the coronation.
Указатель
108, 135 подземелье
Сообщение:
Please comment this map at
Событие
15, 1 подземелье
Сообщение:
The place still smells of T-birds, it makes you feel great!
Событие
92, 1 подземелье
Сообщение:
The place still smells of T-birds, it makes you feel great!
Событие
142, 124 подземелье
Сообщение:
The place still smells of T-birds, it makes you feel great!
Событие
115, 131 подземелье
Сообщение:
The place still smells of Wyverns, it makes you feel great!
Событие
109, 129 подземелье
Сообщение:
The place still smells of Wyverns, it makes you feel great!
Событие
118, 136 подземелье
Сообщение:
The place still smells of Wyverns, it makes you feel great!
Событие
120, 139 подземелье
Сообщение:
The place still smells of Wyverns, it makes you feel great!
Событие
22, 57 подземелье
Сообщение:
Being in the hated elf-land gets your blood boiling, you fell lucky.
Событие
41, 84 подземелье
Сообщение:
Being in the hated human-land gets your blood boiling, you fell your moral rise.
Событие
113, 50 подземелье
Сообщение:
Being in the hated renegade-land gets your blood boiling, you fell lucky.
Событие
103, 81 подземелье
Сообщение:
Being in the hated dwarf-land gets your blood boiling, you fell your moral rise.
Друид
118, 37 подземелье
Название:
Isitдr
Друид
114, 83 подземелье
Название:
Khandar
Друид
25, 83 подземелье
Название:
Eriador
Друид
18, 46 подземелье
Название:
Ghalandriлl
Бутылка
82, 44 суша
Сообщение:
Mushrooms for sale.
Бутылка
82, 67 суша
Сообщение:
Free Mushrooms.
Бастион
31, 39 суша
Название:
Elдfir-Dun
Бастион
112, 111 суша
Название:
Khьlaz-Dun
Бастион
125, 37 суша
Название:
Anыriam-Dun
Событие
103, 119 суша
Сообщение:
As you approach the tent, you notice 4 black dragons flying around it. They will attack if you move further.
Событие
120, 28 суша
Сообщение:
As you approach the tent, you notice 4 black dragons flying around it. They will attack if you move further.
Событие
102, 119 суша
Сообщение:
The hungry dragons attack.
Событие
119, 28 суша
Сообщение:
The hungry dragons attack.
Громовой шлем
143, 139 суша
Сообщение:
You finally get your reward.
Бастион
81, 97 суша
Название:
Astrдs-Dun
Бастион
2, 137 суша
Название:
Elьria-Dun
Бастион
20, 139 суша
Название:
Khдriz-Dun
Бастион
56, 93 суша
Название:
Bлstau-Dun
Событие
123, 139 суша
Сообщение:
For being the first to enter this Island.
Событие
9, 138 суша
Сообщение:
For being the first to enter this Island.
Событие
67, 96 суша
Сообщение:
For being the first to enter this Island.
Событие
50, 125 суша
Сообщение:
The hungry dragons attack.
Событие
51, 125 суша
Сообщение:
As you approach the tent, you notice 4 black dragons flying around it. They will attack if you move further.
Бастион
51, 107 суша
Название:
Bлlmoth-Dun
Событие
27, 46 суша
Сообщение:
As you approach the tent, you notice 4 black dragons flying around it. They will attack if you move further.
Событие
26, 46 суша
Сообщение:
The hungry dragons attack.
Бутылка
134, 13 суша
Сообщение:
Island of lost hope! (Sorry, the relics there are for another game in another time). BTW
Событие
92, 2 суша
Сообщение:
Point of no return.
Событие
45, 0 суша
Сообщение:
Point of no return.
Событие
3, 11 суша
Сообщение:
You know there use to be a small town somewhere down here, maybe you should conquer that town quickly.
Событие
3, 119 суша
Сообщение:
You know there use to be a small town somewhere down here, maybe you should conquer that town quickly.
Событие
119, 3 суша
Сообщение:
You know there use to be a small town somewhere down here, maybe you should conquer that town quickly.
Событие
140, 111 суша
Сообщение:
You know there use to be a small town somewhere down here, maybe you should conquer that town quickly.
Щит часового
27, 125 суша
Сообщение:
You finally get your reward.
Событие
68, 71 суша
Сообщение:
Suddenly you hear a voice
Кираса титана
92, 142 суша
Сообщение:
You finally get your reward.
Боевой меч титана
26, 70 суша
Сообщение:
You finally get your reward.
Событие
18, 113 суша
Сообщение:
The place still smells of Sultans, it makes you feel great!
Событие
89, 134 суша
Сообщение:
The place still smells of Cyclops, it makes you feel great!
Событие
91, 138 суша
Сообщение:
The place still smells of Cyclops, it makes you feel great!
Событие
124, 139 суша
Сообщение:
The place still smells of Cyclops, it makes you feel great!
Событие
133, 140 суша
Сообщение:
The place still smells of Cyclops, it makes you feel great!
Событие
21, 119 суша
Сообщение:
The place still smells of Sultans, it makes you feel great!
Событие
141, 77 суша
Сообщение:
The place still smells of Sultans, it makes you feel great!
Событие
139, 80 суша
Сообщение:
The place still smells of Sultans, it makes you feel great!
Меч правосудия
63, 71 суша
Сообщение:
You finally get your reward.
Щит львиной храбрости
63, 48 суша
Сообщение:
You finally get your reward.
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