Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Tarnum must defeat the Conflux town to gain the knowledge he needs to confront the Elemental Lords. If Tarnum loses any battle, his cause is lost. Tarnum will be limited to level eight, but he and two of his best Captains will carry over to the next scenario.
Герои 3 - карта The Trouble with Magic
26/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
The Trouble with Magic | 0.02МБ | h3m |
Объекты
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Колдун
- 30, 24 подземелье
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Имя: Tarnum
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Биография: Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.
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Воздушный элементаль
- 20, 31 подземелье
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Сообщение: The Air Lord knew you would come for this Gold, mortal! Our superiority is obvious, so surrender now or die!
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Воздушный элементаль
- 33, 34 подземелье
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Сообщение: A chill wind cuts through your clothing, then you see the air itself take shape. Air Elementals! Not only are they prepared to attack, but the icy wind kicked up by their presence is starting to give you frostbite. One of them approaches and shouts, By the Air Lord's command, you shall not possess this Gem Pond! And they attack!
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Воздушный элементаль
- 3, 32 подземелье
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Сообщение: Ahead, lots of Air Elementals have surrounded the home of some Gargoyles. Looks like the Elementals plan to bring the entire building down to its foundation, unless you stop them.
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Маг
- 4, 26 подземелье
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Сообщение: This is our Mercury. Go find your own! The Elemental Lords are far more powerful than you will ever be - it's wiser to join them than side with some upstart fool! The Lab will be necessary to your victory, so you grudgingly order your troops to attack.
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Событие
- 18, 35 подземелье
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Сообщение: One of the natives of this region approaches your army. You can barely see his face from behind the bundles of clothing he wears to fight off the chill. Sir, I hear you are the one who plans to battle the Elemental Lords. Seems to me, you're crazy to take on such a task. But then, who am I to question you? Anyway, I wanted to warn you that this valley is often visited by Air Elementals - and you never see them until they attack. Beware!
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Событие
- 18, 22 подземелье
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Сообщение: Again, the Air Elementals appear our of nowhere, swooping out of the sky. They're intent on your destruction, and as you draw your weapon you wonder how many of these creatures the Air Lord can send at you before he gives up.
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Золотой голем
- 30, 12 подземелье
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Сообщение: At first, you thought these Gold Golems were inactive and could be salvaged for gold, but as you approach they stand up. One of your assistants (who knows a little about magic) attempts to gain control of the Gold Golems with a few common command words. None of them work. Now, you'll have to destroy the Golems. Too bad, they're very well crafted.
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Золотой голем
- 30, 4 подземелье
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Сообщение: This Gold Mine appears to have been inactive for centuries. And you can see why. Standing outside, some Gold Golems stand guard. Although these Golems are mindless, they are the perfect guards. They never sleep, and they never take breaks.
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Стальной голем
- 21, 4 подземелье
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Сообщение: You spot a group of Iron Golems too late, activating them the moment you approach the Crystal Cavern they stand watch over.
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Архимаг
- 25, 12 подземелье
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Сообщение: We have learned a lot from the Elemental Lords over the years, and there is much more knowledge to be gained. We can't let you proceed with this foolish plan to attack our teachers. Surrender to us now, or we'll be forced to attack!
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Каменный голем
- 21, 12 подземелье
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Сообщение: You are not our creator. No passage. By our creator's command, you must die!
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Мастер-гремлин
- 34, 29 подземелье
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Сообщение: You sit down among the Gremlin miners and tell them of your fight against the Elemental Lords, and of your need for troops. Their leader nods and says, The evil Elemental Lords have no place in this world anymore, and if they really intend on destroying it just to spite everyone, well, we're not going to let them. Will you accept our help?
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Мастер-гремлин
- 26, 26 подземелье
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Сообщение: The Elemental Lord of Air enslaved this group of Gremlins long ago. They cheer as you walk among them, cutting the ball and chains attached to their ankles. As one, the Gremlins throw down their saws and pick up their former shackles. As exciting as working at the Sawmill was, one of them says, I think we'd rather be fighting the Elemental Lords. Would you mind if we came along too?
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Событие
- 33, 25 подземелье
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Сообщение: An insane Arch Mage runs out of the tree line screaming, It's mine! Mine! You can't have my treasure! You have no idea what he's talking about, nor do you think you'll be able to avoid a fight.
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Событие
- 34, 3 подземелье
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Сообщение: Searching the area thoroughly has finally paid off. You discover a secret hoard of resources and quickly load them onto wagons before their owner returns.
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Брелок Ясновидения
- 26, 35 подземелье
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Сообщение: You come across something half-buried in the snow. It's a large pendant pulsating with magic. At first, you are repulsed, but then you decide it might be worth something - magic or not. But as you bend to pick it up, the snow moves and an Ice Elemental rises from the ground. Soon, you realize the entire ground in this area conceals nothing but a pack of these creatures. Do you wish to fight the Ice Elementals and take the pendant?
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Клевер Удачи
- 12, 27 подземелье
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Сообщение: You pause to let your horse eat some of the grass in this area, and as you sit waiting for the animal to fill its belly, you spot a four-leaf clover near your foot. You pluck the lucky charm from the ground and attach it to your clothes.
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Герб Доблести
- 20, 18 подземелье
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Сообщение: An old retired warrior approaches you as a representative of the people in this region. He says, I have heard of your good deeds and wish to award you this Crest of Valor. We support your actions, and applaud your fight against the Elemental Lords. Congratulations! He gives you the Crest and then walks away. This will definitely raise the morale of your troops.
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Воздушный элементаль
- 10, 30 подземелье
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Сообщение: So far, we have underestimated you, but we've figured out how to tell if you're coming. You'll regret the day you made us your enemy!
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Неиссякаемая Мошна Золота
- 5, 9 подземелье
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Сообщение: You can see the glint of gold from where you stand, and this is obviously the fabled Endless Purse of Gold. Unfortunately, you can also see the glint of gold from some Gold Golems. The moment your hand touches that bag they'll activate and you'll have to fight them. Are you really interested in tangling with a pack of Gold Golems?
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Событие
- 13, 27 подземелье
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Сообщение: A piece of wise advice, Barsolar began. He was always willing to let you know the importance of his own words. Visit those Mage Towers weekly to recruit the Mages as they graduate. You could train them to become Enchanters, you know. Yes, I know, I said.
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Событие
- 16, 35 подземелье
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Сообщение: The wind kicks up, blasting down from the mountainside, practically throwing you out of the saddle. Sensing this is no ordinary breeze, you order your troops to prepare for combat, and just as you suspected lots of Air Elementals swoop down out of the sky to attack!
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Событие
- 22, 31 подземелье
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Сообщение: Lord Tarnum, Barsolar, my assistant, addressed me, I would suggest we get rid of those pesky Air Elementals and take that Gold Mine. You do know how expensive those Enchanters are, don't you? I have to sit on my hand to keep from punching the little man's nose in.
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Каменная горгулья
- 7, 34 подземелье
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Сообщение: Gargoyles! If it were up to me, I wouldn't even have them in my army. These unnatural freaks make my skin crawl. They aren't truly alive, but stone enchanted with life. Their eyes don't blink. They don't eat, or breathe. Yet, they follow orders and stay close to their master like dogs.
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