Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
You are S'mour, battle commander of KanshungDalg, one of the three great cities in the swamplands in Romendor. The swamplands, also known as Eeko Ah Yap, are being invaded by an evil wizard. You are the nation's only hope.
Герои 3 - карта The Taigin Purdu Incident
25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
The Taigin Purdu Incident | 0.01МБ | h3m |
Объекты
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Крепость
- 24, 31 подземелье
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Имя: KangshunDalg
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Имя: Serpent Fly Refugee's
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Сообщение: Refugee Serpent Flies from the Great War stream in to the city and establish themselves.
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Имя: Intro
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Сообщение: An evil Wizard, Mergret, has ventured in Eeko Ah Yap. Your great city KangshunDalg is all that stands between this invasion and the destruction of the realm of the True Bred.
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Имя: Refugees
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Сообщение: The first refugees from CalusoDalg enter your city. As is custom under a foreign menace they join your army.
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Имя: More refugees.
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Сообщение: Even more refugees join your troops, but as the agressor's attack did not carry any foreboding, you hardly have the resources to house them. You decide to sacrifice your most valuable resources make sure they are housed and fed.
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Имя: The Blue Lizard Faction
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Сообщение: The Blue Lizard faction has heeded your cry for help and sends a platoon of Lizards.
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Имя: S'Mon
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Сообщение: S'mon, the true ruler of CalusoDalg, sent out his herd of Gorgons to help you out. If you have not built a Gorgon lair by now, they might fall into the hands of Mergret.
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Крепость
- 8, 12 подземелье
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Имя: CalusoDalg
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Имя: day 42
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Сообщение: Building up the AI
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Имя: not sure
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Имя: money
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Каменный голем
- 32, 23 подземелье
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Сообщение: A number of golems are idling around your ore mine. They seem to be made of stern stuff, but you decide to crumble their forces anyway.
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Событие
- 21, 24 подземелье
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Сообщение: You notice the road to Caluso is full of refugees. Some of them tell about how True Bred are being forced to serve in Mergret's invasion force.
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Событие
- 31, 28 подземелье
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Сообщение: As you have suspected, the scouts have taken the garrison. A few dare to come out and engage you! You are sure your troops could use the morale boost of a victory.
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Каменная горгулья
- 13, 27 подземелье
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Сообщение: Mergret's scouts have gathered and now form a formidable force.
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Хижина провидца
- 30, 22 подземелье
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Сообщение: A witch with a familiar face opens the door. It's you again, S'mour! She giggles and shows you a picture of a ring. This is The Ring Of Life. I need it somewhat badly... Bring it to me and I'll reward you.
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Событие
- 28, 24 подземелье
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Сообщение: You notice that the east gate has been secured by many enemy troops.
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Королева наг
- 32, 4 подземелье
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Сообщение: Nagas are blocking one of your Alchemist's Lab. You're not particularly fond of these ladies, so you decide not to treat them as such.
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Мастер-джинн
- 19, 18 подземелье
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Сообщение: Genies keeping the Hydra inside their compound? You have the sinking feeling, it will take another fight to get the hydras to join you after you put these dratted pests back in their bottle.
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Обсидиановая горгулья
- 12, 29 подземелье
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Сообщение: Your run into a throng of Gargoyles. They seem very intent on holding this passage, so you decide that whatever it is they deem worth keeping from you, is worth taking it.
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Гремлин
- 5, 21 подземелье
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Сообщение: More gremlins. You start wondering how these little fellows get into the realm so fast. And you are beginning to respect their stamina. Hydra-fudder, and you order your troops in.
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Каменная горгулья
- 32, 29 подземелье
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Сообщение: Gargoyles have taken over your Alchemist's Lab and dare you to take it from them.
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Событие
- 21, 32 подземелье
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Сообщение: As you come up to the eastern garrison, you notice your trusted gorgons have not been overrun by the enemy.
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Каменный голем
- 23, 22 подземелье
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Сообщение: Golems! These must be guards to keep you inside until the main army arrives. Charge, you cry at the Gorgons under your command.
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Событие
- 3, 32 подземелье
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Сообщение: After defeating the mages, you impale their remains along the fence of the sulfur dune; then a tingling sensation comes over you. The Godz have decided to punish you for your atrocities. Either you sacrifice the sulfur dune to the Godz, or you will be punished!!!!!
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Маг
- 4, 32 подземелье
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Сообщение: The mages who slaughtered your gnolls have taken over your sulfur dune. After a short conference with your squad leaders, you decide that a few of their skeletons might work as a warning to other intruders.
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Событие
- 3, 18 подземелье
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Сообщение: Ambush!!!! As you send your troops into battle you wonder what Mergret's troops were doing out here.
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Гремлин
- 6, 26 подземелье
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Сообщение: A bigger host of gremlins. Your Gnoll Marauder gives the advice to grind them down.
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Архимаг
- 29, 18 подземелье
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Сообщение: Arch Mages in the swamp?? None of your troops doubt your decision to make them clear the area.
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Гигант
- 25, 20 подземелье
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Сообщение: This looks like the commander of the scouting force. Your captains decide it would be a good thing to take him out.
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Маг
- 16, 20 подземелье
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Сообщение: A group of mages blocks your path!
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Событие
- 28, 34 подземелье
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Сообщение: This is the road south.... No help will come from there, a scout tells you. But he does present you with an orb.
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Знак
- 4, 7 подземелье
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Сообщение: Taigin Purdu
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Мастер-гремлин
- 29, 10 подземелье
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Сообщение: You take a look at the group before you. These balls can ravage your army, so you decide the serpentflies should lead the attack.
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Событие
- 9, 18 подземелье
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Сообщение: As your army closes on CalusoDalg, another band of refugees comes up to you. This time they bring a prisoner. After some lengthy discussion the Titan. who goes by the name of Slant, offers to help you out. To show he his truthful he gives you a ring.
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Каменная горгулья
- 29, 4 подземелье
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Сообщение: More flints, Rala S'Mour, one of your scouts reports a wee bit overconfident. You decide to have him have a first go at the talons of a stone gargoyle.
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Событие
- 33, 18 подземелье
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Сообщение: As you greedily reach for the leprechaun's treasure, you fail to notice your surroundings.
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Мастер-джинн
- 27, 23 подземелье
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Сообщение: Genies......Well, let's glamrock, the Captain of the Gnolls mumbles and sends his troops forward without your command.
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Каменная горгулья
- 27, 28 подземелье
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Сообщение: You find a group of scouts attacking one of your scholars.
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Щит Короля Гноллов
- 12, 31 подземелье
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Сообщение: A small band of Tower troops have set up an ambush for you. Do you wish to engage them to get the Buckler of the Gnoll King?
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Стальной голем
- 27, 20 подземелье
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Сообщение: Some golems decide you are much more a leader than Mergret and ask to join you.
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Событие
- 21, 15 подземелье
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Сообщение: Through the damp haze covering the marshes, you notice that Towertroops have already taken up position on the backroad to Caluso.
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Событие
- 4, 20 подземелье
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Сообщение: You notice a crackling campfire to the north. You wonder who is out there?
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Событие
- 6, 29 подземелье
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Сообщение: You notice the remains of several gnolls. Your troops cry out for revenge for this sacrilege. You decide to give the poor gnolls a decent swamp burial first.
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Событие
- 15, 27 подземелье
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Сообщение: In the distance you notice scouts have regrouped to a sizeable army. As you wonder if it would be wise to engage them, you run into some forward guards. At least you'll be able to study these enemies.
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Маг
- 10, 20 подземелье
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Сообщение: A group of mages blocks your path!
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Гремлин
- 18, 24 подземелье
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Сообщение: Some gremlins are taking down trees with their ball and chains. You decide to run them of.
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Маг
- 20, 8 подземелье
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Сообщение: The mages attack you on sight.
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