Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The land of Simarillia has its greatest legends recorded in a book known as the Simarillion. An evil old Warlock has taken the book and disguised it as a Tome of Earth Magic. Become the most renowned hero in the land and find the Simarillion.
Герои 3 - карта The Simarillion
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
The Simarillion | 0.03МБ | h3m |
События
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WelcomeSo, you think you have what it takes to recover the Simarillion, eh? Well, welcome to the neighborhood! Here's a little nest egg to get you started.
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IntroSimarillia is a pleasant place. There isn't much adventure to seek, except, of course, in the underground training Maze. And if you want material rewards, you'll have to find a profession. Just look for a sign.
Объекты
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Случайный город
- 22, 67 подземелье
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Название: 9 Hero Lane
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Бастион
- 53, 61 подземелье
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Название: 10 Hero Lane
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Замок
- 7, 54 подземелье
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Название: 6 Hero Lane
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Случайный город
- 20, 35 подземелье
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Название: 4 Hero Lane
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Случайный город
- 11, 12 подземелье
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Название: 1 Hero Lane
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Башня
- 29, 23 подземелье
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Название: 3 Hero Lane
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Подземелье
- 59, 13 подземелье
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Название: 2 Hero Lane
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Цитадель
- 36, 53 подземелье
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Название: 7 Hero Lane
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Некрополь
- 46, 42 подземелье
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Название: 5 Hero Lane
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Указатель
- 38, 68 подземелье
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Сообщение: Simarillia Career Services 500 gold fee
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Указатель
- 65, 47 подземелье
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Сообщение: Philosopher
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Указатель
- 12, 37 подземелье
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Сообщение: Bard
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Указатель
- 20, 8 подземелье
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Сообщение: Jester
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Указатель
- 27, 70 подземелье
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Сообщение: Mercenary
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Случайный город
- 63, 53 подземелье
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Название: 8 Hero Lane
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Боевой маг
- 36, 54 подземелье
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Название: Bob
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Боевой маг
- 38, 54 подземелье
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Название: Betty
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Некромант
- 47, 43 подземелье
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Название: Bella
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Некромант
- 46, 44 подземелье
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Название: Mortimer
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Указатель
- 4, 28 подземелье
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Сообщение: Simarillia Career Services 500 gold fee
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Указатель
- 52, 70 подземелье
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Сообщение: The Simarillion brought to you by Stevus Magnus with thanks to Electronic Arts
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Страж задания
- 3, 4 суша
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Сообщение: You can become a mercenary when you have an Attack Skill of 4.
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Страж задания
- 7, 4 суша
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Сообщение: To be eligible for service as a mercenary you will need to be adept at both attack and defense. You may not pass until you can prove you have mastered Attack Skill 4 and Defense Skill 4.
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Страж задания
- 11, 4 суша
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Сообщение: You can get a position in a more successful mercenary unit if you demonstrate your prowess. Prove you have mastered Attack Skill 6 and Defense Skill 5.
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Страж задания
- 15, 4 суша
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Сообщение: You can be promoted to Captain if you reach experience level 9.
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Страж задания
- 19, 4 суша
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Сообщение: You will need to know some magic to go farther as a mercenary, as well as improving your combat skills. You can get a promotion to General if you can prove you have mastered Attack Skill 10, Defense Skill 6, Spell Power 3 and Knowledge 3.
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Хижина предсказателя
- 69, 67 суша
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Сообщение: An ugly old warlock lives here. Well, you've finally found me! he wheezes. Fine, but I'll only give the Simarillion to a hero of 25th level or higher!
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Страж задания
- 66, 38 суша
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Сообщение: The warlock in the tent will only emerge to meet a hero of level 20 or higher.
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Страж задания
- 42, 38 суша
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Сообщение: The warlock in the tent will only emerge to meet a hero of level 20 or higher.
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Событие
- 67, 31 суша
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Сообщение: A voice fills the air
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Событие
- 40, 31 суша
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Сообщение: A voice fills the air
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Страж задания
- 23, 4 суша
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Сообщение: If you want to truly rise to the top ranks of mercenary leaders, achieve level 15, and you will be known as Warlord.
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Страж задания
- 3, 14 суша
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Сообщение: If you want to become a bard you have to at least know a song or two. Come back when you can prove you have mastered Knowledge 3.
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Страж задания
- 7, 14 суша
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Сообщение: To make a successful living as a minstrel, you will need both a musical repertoire and some street smarts. You can start getting regular gigs when you have achieved Defense Skill 4 and Knowledge 4.
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Указатель
- 3, 43 суша
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Сообщение: Guard
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Указатель
- 3, 52 суша
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Сообщение: Magician
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Указатель
- 3, 60 суша
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Сообщение: Gladiator
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Указатель
- 3, 69 суша
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Сообщение: Physician
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Страж задания
- 11, 14 суша
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Сообщение: You can go on tour with some wandering minstrels, but the road is rough and combat skills are required. Prove you have mastered Attack Skill 4, Defense Skill 4 and Knowledge 5.
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Страж задания
- 3, 24 суша
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Сообщение: To be a philosopher, you need a sharp mind. Prove you have mastered Spell Power 3.
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Страж задания
- 15, 14 суша
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Сообщение: You have the opportunity to join the inner circle of the Bard's Guild, and have access to arcane Bard lore, but you must first master Attack Skill 5, Defense Skill 5, Spell Power 4 and Knowledge 6.
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Страж задания
- 19, 14 суша
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Сообщение: You can study the bard lore and graduate a Master Bard if you prove you have mastered Attack Skill 6, Defense Skill 6, Spell Power 6 and Knowledge 9.
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Страж задания
- 23, 14 суша
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Сообщение: You will be known as a Superstar when you have achieved experience level 15.
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Страж задания
- 27, 14 суша
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Сообщение: The bard lore includes a ballad of the hero who found the Admiral's Hat. If you can duplicate his feat, you will be known as a Legend in Your Own Time.
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Страж задания
- 4, 44 суша
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Сообщение: You can get a job in the Simarillia town guard with a minimum of skill. You must simply master Defense Skill 3.
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Страж задания
- 7, 44 суша
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Сообщение: You'll be walking a beat as a mere town guard Cadet until you prove you have mastered Attack Skill 3 and Defense Skill 5.
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Страж задания
- 11, 44 суша
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Сообщение: You can become a Sergeant of the Guard when you can prove you have mastered Attack Skill 4 and Defense Skill 7.
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Страж задания
- 15, 44 суша
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Сообщение: You can be promoted to Captain if you reach experience level 9.
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Страж задания
- 7, 24 суша
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Сообщение: Now you have much to study. You can receive your associate's degree in philosophy when you have mastered Spell Power 3 and Knowledge 5.
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Страж задания
- 11, 24 суша
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Сообщение: Part of training as a philosopher is learning about the real world. You must travel on an internship until you prove you have mastered Defense Skill 3, Spell Power 3 and Knowledge 6.
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Страж задания
- 15, 24 суша
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Сообщение: Your studies continue in earnest. You can have your master's degree when you prove you have achieved Attack Skill 2, Defense Skill 4, Spell Power 4 and Knowledge 8.
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Страж задания
- 19, 24 суша
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Сообщение: You are now in Simarillia U.'s philosophy doctorate program. You can receive your degree when you prove you have mastered Attack Skill 4, Defense Skill 5, Spell Power 7 and Knowledge 10.
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Страж задания
- 23, 24 суша
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Сообщение: Now that you're on the staff of Simarillia U., maybe you can get a tenured position when you have achieved the experience level 15.
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Страж задания
- 27, 24 суша
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Сообщение: You can become Simarillia's official Town Philospher if you find the legendary Orb of Inhibition.
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Страж задания
- 19, 44 суша
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Сообщение: As a Captain of the Guard you are eligible for promotion to the rank of Major. Prove you have mastered Attack Skill 8, Defense Skill 9, Spell Power 3 and Knowledge 3.
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Страж задания
- 23, 44 суша
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Сообщение: As a decorated Major in the Town Guard, you are a candidate for the illustrious position of Chief of Security for the township of Simarillia, a potential stepping stone to even greater prestige. You must achieve level 15.
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Страж задания
- 27, 44 суша
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Сообщение: As Chief of Security for the town of Simarillia, you are attuned to people's desire for security. If you can bring them the Sentinel's Shield, you'll be a shoe-in for Mayor.
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Страж задания
- 4, 61 суша
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Сообщение: Only bold fighters make good gladiators, you'd better at least have Attack Skill 3.
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Страж задания
- 7, 61 суша
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Сообщение: As a gladiator-in-training, you have to learn some moves. You can graduate to the arena when you have mastered Attack Skill 4 and Defense Skill 4.
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Страж задания
- 11, 61 суша
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Сообщение: You'll be one of the favored gladiators if you fight well. Master Attack Skill 6 and Defense Skill 6.
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Страж задания
- 15, 61 суша
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Сообщение: When you have achieved experience level 9 you can be join the ranks of the Myrmidons, who fight on behalf of the town of Simarillia.
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Страж задания
- 19, 61 суша
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Сообщение: To further your career as a gladiator, and be known as a Champion, you will have to develop your fighting skills to perfection, and maybe even work on the mind a little. After all, you do have alot of press conferences these days. Master Attack Skill 10, Defense Skill 8, Spell Power 2 and Knowledge 2.
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Страж задания
- 23, 61 суша
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Сообщение: Even though you have retired as a gladiator, you have decided to establish your own school of arena combat. Your partner has agreed to finance it in return for the Shield of the Damned.
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Страж задания
- 27, 61 суша
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Сообщение: You're a Champion with your own school, but you've decided it's time for one more shot at glory as a Legend. You've re-entered the arena to see if you can still rule it as you once did. Master experience level 18 to achieve your dream.
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Страж задания
- 19, 70 суша
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Сообщение: To build up your reputation as a Doctor of Physic so that you can start your own practice, you will have to hone your skills. Master Attack Skill 3, Defense Skill 6, Spell Power 10 and Knowledge 8.
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Страж задания
- 15, 70 суша
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Сообщение: In order to pass the Physician's Exam and become a Doctor, you will need to master Attack Skill 2, Defense Skill 4, Spell Power 8 and Knowledge 6.
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Страж задания
- 11, 70 суша
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Сообщение: As a physician's Intern, you are developing some physical skills and applying your knowledge from school. You can become a doctoral candidate when you have mastered Attack Skill 1, Defense Skill 2, Spell Power 5 and Knowledge 4.
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Страж задания
- 7, 70 суша
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Сообщение: You study hard in Physician School, but will have to prove you have mastered Spell Power 3 and Knowledge 4 if you wish to graduate.
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Страж задания
- 4, 70 суша
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Сообщение: You must be learned to have a career as a physician. Prove you have mastered Knowledge 3.
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Страж задания
- 4, 53 суша
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Сообщение: The Magician's Guild is highly selective. Only someone with special talent can become an Apprentice. You must have mastered Spell Power 3.
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Страж задания
- 7, 53 суша
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Сообщение: As a Magician's Apprentice you have much to study. You can graduate when you have mastered Spell Power 5 and Knowledge 4.
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Страж задания
- 11, 53 суша
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Сообщение: The Magician's Guild will advance your rank beyond Prestidigitator when you have mastered Spell Power 7 and Knowledge 5.
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Страж задания
- 15, 53 суша
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Сообщение: To truly be a great Magician you need to round out your skills. You're a mere Thaumaturgist until you can prove you have mastered Attack Skill 2, Defense Skill 3, Spell Power 9 and Knowledge 6.
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Страж задания
- 19, 53 суша
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Сообщение: You'll never be an Arch-Magician until you are truly a superior spellcaster. Prove you have mastered Attack Skill 4, Defense Skill 5, Spell Power 12 and Knowledge 8.
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Страж задания
- 23, 53 суша
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Сообщение: The Magician's Guild are being obstinate. They won't let you be an Arch-Magician until you find their long-lost Cape of Velocity.
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Страж задания
- 27, 53 суша
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Сообщение: There's one last requirement to become an Arch-Magician. You must defeat the evil Sephinroth, a powerful warlock who lives deep in the Maze.
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Страж задания
- 7, 34 суша
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Сообщение: To be a successful jester, you'll need good material. If you want to last you'll have to improve your act. Prove you have mastered Defense Skill 4 and Knowledge 3.
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Страж задания
- 11, 34 суша
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Сообщение: You need to sharpen your wits to become a star in the field of jesting. You can become a headliner when you prove you have mastered Defense Skill 5, Spell Power 2 and Knowledge 4.
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Страж задания
- 15, 34 суша
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Сообщение: You career as a jester wil be established for good once you reach level 9.
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Страж задания
- 19, 34 суша
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Сообщение: As a registered jester, you are eligible for a performance before royalty for an opportunity to join their court. You'lll be ready when you have mastered Attack Skill 4, Defense Skill 7, Spell Power 4 and Knowledge 5.
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Страж задания
- 23, 34 суша
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Сообщение: You impressed the King with your performance. He will grant you a position in his court when you have mastered Attack Skill 5, Defense Skill 9, Spell Power 5 and Knowledge 6.
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Страж задания
- 27, 34 суша
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Сообщение: The oldest of the Royal Jesters believes that he owes his job security to his lucky Clover of Fortune. Unfortunately it was stolen and taken into the Maze. If you bring it back, the old Jester will make sure you become the King's new favorite.
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Страж задания
- 27, 70 суша
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Сообщение: Practicing as a physician is fulfilling, but you find yourself more and more interested in researching miracle cures. You have a theory to test out, if only you can find the Vial of Lifeblood.
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Страж задания
- 23, 70 суша
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Сообщение: Your practice as a physician is thriving, but to be known as an Expert in your field, you'll need to reach experience level 15.
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Страж задания
- 27, 4 суша
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Сообщение: To be known as the greatest of all Warlords, you will have to capture the Sword of Judgement from the monsters which guard it, deep in the Maze.
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Страж задания
- 3, 34 суша
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Сообщение: The first skill a jester needs is the ability to dodge hurled beer steins. You can get a jesting job when you have mastered Defense Skill 3.
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