Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The Kingdom of Meldrana is in turmoil. The balance of power that was orignally good has now changed. Choose your hero and the destiny you are about to begin. Find and return the lost Holy Grail to Itha to fulfill your destiny.
Герои 3 - карта The Rise Of Power
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Название | Вес | Расширение |
The Rise Of Power | 0.11МБ | h3m |
Слухи
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The Castle of Tyarachion, is a powerful palace that belongs to the Warlocks & the Dungeon Overlords. Beware of its inhabitants.
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There is a long lost Castle of the Stronghold. There you might find sone useful warriors.
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It is rumoured that there are hordes of halfings who are willing to join your army out of the kindness of their heart.
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Beware of the Death Knight Lord Atrak. His combine powers allow undead and the living to be mixed without any penalty to them.
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Seek out the White Wizard Belorn. He is powerful magic-user, but is quite mad. Free him from his prison and he will serve you.
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Lord Mendrik will aid you in your quest, but he has disappeared underground. Find him and he would make a worthy ally.
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Free Kilgor from his prison and liberate his kingdom from his rogue forces.
События
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intro good 1The Kingdom of Meldrana is in turmoil. A massive earthquake has errupted in our peaceful land. Our castles have been badly damaged. Some of our important buildings have been demolished and our troops have either ran away or been killed. We must rebuild again. But how did this Happen??
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intro evil 1You look out into the cold deathly surroundings you call home. It has been decided, by the Necromancers Guild to attack once more. To bring death and decay to all who oppose you. You are ready to rally more troops for the many battles that is to come..
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intro inferno 1You have invaded a new land and covered a small section of it in molten lava and ash. The citizens have fled leaving their valuables behind. Two forts have been built, but you urgently need the supplies to strengthen yourself for the up and coming battles that lies ahead. With Xeron at your side, you feel confident you will win.
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intro witch 1What pathetic fools this land has. Too busy worrying about peace treaties and who is in charge. They never thought that magic and spells are the true power behind ruling kingdoms. It will be their downfall. But first we must establish a strong kingdom.. Adrienne thinks to herself as her lust for power increases.
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intro Conflux 1These Infidels that drain our essence of magic must be stopped. We control the essence of magic. It is ours to command and nobody must use it.
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Intro-DragonAt Last, the time for revenge has finally turned. I will avenge my sister Dragons from their persecution by the citizens of Meldrana, and crush all remaining opposition. . As she makes plans, Mutare descends into the underground of the dragons.
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intro tower 2As the foremost authority on magic and spells, you are the main advisor to King Ithain, Ruler of all Meldrana. You are respected by all except the forces of evil. It was your Sorcery that banished the Necomancer's Guild back to their southern realm. This was when they tried to invade the kingdom many moons ago..
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intro dwarf 2As High Druid of the Dwarven and Elven community, it is your responsibility to ensure you are the backbone of the kingdom's main fighting force. You are the first line of defence in case the Necromancers break free from their cursed realm. It is feared that if they do attack it, will be from an underground cavern near your Ramparts.
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intro cleric 2As Clerics of the Holy Order, it was your wisdom that created a peace treaty between yourselves, the Wizards and the Dwarven & Elven community. The treaty was to prevent the Necromancers and any other force who would dare to rule Meldrana. You are sworn to this and to King Ithain who was grateful for the support to the Kingdom.
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intro evil 2The Necromancers Guild helps you, by attacking and weakening Castle Itha, the main kingdom of Meldrana. The remaining forces of the attacking army have captured vital recources for you and are guarding it from your enemies. Itha's forces have either fled or been killed, it buildings lie in ruin. Treasure chests scattered about the place. Taking it will be no problem, however the Grail has been stolen by the King's followers and hidden somewhere in this kingdom. King Ithain hopes that his allies will seek it out and restore the kingdom to him. But alas he will never live to see it.
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intro inferno 2You capture and torture some of the King's Scouts to discover that Itha is the main Capital of the Realm. Also the Holy Grail that goes with it, has vasts amount of power and knowledge. Preparations begin to secure Castle Itha from an Undead force who is now occuppying it.
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intro witch 2For years you have known that Itha has one of the most powerful Mage Guilds in the kingdom and aided by this Holy Grail, it can bring supreme power to any Magic-User such as yourself. But Grail is lost and finding it is very important. But which comes first the Castle or the Grail?
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intro Conflux 2An alliance has been met with the Witch Adrienne to prevent this travesty. These fools who dare to think they have the right to wield and waste our magic. We shall see.
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Intro Dragon 2Mutare decides not have the Bone and Ghost Dragons on her side because they are under the powerful control of the Necromancer's Guild. Anyway they are too weak in battle. The Azure, Rust and Crystal Dragons, however she will have to conquer. The Faerie Dragons are defying her magical Dragon Calling Spell. Mutare knows it is only a matter of time before she finds them and controls them for her army.
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intro good 3Tragedy has struck the Kingdom a second time. The Necromancer's Guild has fought back. They have somehow attacked the Castle of Itha, home to your King. But the Holy Grail has been hidden by the King's followers. We must find it and restore the King's power.
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intro evil 3After you attack on Itha, King Ithain was captured and taken to the Necromancers Guild. There he stood on trial for his crimes against the Undead. This morning, King Ithain, Ruler of all Meldrana was executed. His body is now a skeleton awaiting to join your army. Victory is Death becomes your new battle cry.
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intro inferno 3Just before the scouts are killed, you learn that the Holy Grail was taken from Itha and buried in secret. The scouts do not have the information on where it has been buried. But you know that various ancient obelisks might hold part of the information. Without the Holy Grail, Castle Itha is pretty useless. You must find the Grail first before capturing Itha. You look forward to the chaos you will bring in this land once this has been accomplished..
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intro witch 3As you prepare to scour the land, you notice that it is rich in supplies and spell power. Enough to establish yourself as a powerfull enemy to all. The spells you acquired will be enough to hold the other forces at bay.
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intro Conflux 3We have set up a base of operations away from the main figthing to gather resources and troops. You start by making plans with the help of your ally to find this Holy Grail.
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intro dragon3Mutare finds out that the Green & Gold Dragons have joined the cause of the the Druids and Rangers and will not follow Mutare's calling. Furious about this, she calls forth the Red and Black Dragons to increase her army. She will try and gain control over the Green & Gold one way or another.
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intro good 4Rumours are spreading that King Ithain has been killed, the Grail has presumed to be lost in the kingdom. Ithain's Castle has been invaded by an powerful Undead army. This explains why there was an earthquake. It was the Necromancers Guild that created their one and only powerful spell against us. We must build our forces quickly in case they attack. Otherwise, the kingdom will be lost..
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intro witch 4The forces of the Heretics and Demonaics are in dissaray at this moment. The Wizards, Druids & Clerics are too busy rallying themselves to the fight against the Guild of the Necromancers. They will not be able to match our power and strength. This will be an easy kingdom to rule.
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intro good 5Your scouts bring news that two other forces have established a foothole in the land. The Realm from the Inferno and the Realm from the Swamp. Are they here to help or hinder us.
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intro Conflux 5You have sensed that this new alliance is going to have problems. Never the less, you will try and help them as best as you can. But when it comes to seizing the Kingdom and the Grail, you will make sure that it is you who finds it and no one else (and that includes your ally).
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intro witch 5You receive a message from the Conflux informing you that there are 2 other Fortresses that might help you. Also there are some pyramids about, which will give you some 5th level spells as well. You rub your hands with glee at the thought of accuiring new and powerful spells for your cause.
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intro good 6Capture the Castle of Itha and find the Holy Grail. Only then can order be restored and evil be banished once more. The Arch-Angels and some forces from your allies have sent some troops as Guardians to stop the undead from breaking out of their Realm. You pray that this will work.
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intro good, inferno, witch, confluxFind and capture the Kingdom of Itha. Also recover the lost Holy Grail and return it to the kingdom. GOOD LUCK
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intro evil 7Find the Holy Grail to bring forth the combined forces of your undead troops and the Necromancers' Guild troops as the true masters of this land.
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GiftYour forces find a large quantity of resources
Объекты
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Подземелье
- 72, 10 подземелье
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Название: Tyarachion
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Хижина предсказателя
- 22, 67 подземелье
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Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Air Magic, and you will have 20 Titans.
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Хижина предсказателя
- 107, 95 подземелье
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Сообщение: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, and 30 Gems, I would be most grateful. You yourself will then be granted the Tome of the Magic of Fire.
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Хижина предсказателя
- 68, 133 подземелье
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Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Angel Feather Arrows, you would be well rewarded with a +10 defense skill.
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Хижина предсказателя
- 36, 25 подземелье
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Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Recanter's Cloak and you would be rewarded with 10 Arch Devils.
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Указатель
- 95, 13 подземелье
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Сообщение: Welcome to the Mirrors of Medusa. Don't get stoned now.
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Указатель
- 41, 50 подземелье
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Сообщение: Welcome To The Plains of Ash & Lava.
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Некрополь
- 61, 137 подземелье
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Название: Raven's Eye
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Название: Necro-army
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Сообщение: The Necromancer's Guild is pleased with you and has sent additional troops and resources to help you in your conquest.
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Королева медуз
- 4, 37 подземелье
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Сообщение: As you approach the Arena you awaking a horde of sleeping Medusa Queens. They hiss at you and their leader Megara speaks smoothly to you. Welcome Mortal, welcome. We have need of more statues for our island. Look into our eyes and die.
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Хижина предсказателя
- 139, 80 подземелье
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Сообщение: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Wood, 40 Mercury, 40 Ore, 40 Sulfur, 40 Crystal and 40 Gems, you would earn 24000 experience points.
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Замок
- 104, 65 подземелье
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Посещение Клерик: Название
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Биография: Tanith and her monks were quickly pressed into the service of Itha's crown. Since then they have kept the peace between themselves, the wizards and the Elf and Dwarf community.
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Башня
- 139, 16 подземелье
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Название: Wizard's Hall
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Событие
- 11, 130 подземелье
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Сообщение: As you pass through two pillars of ancient rocks, you see in the distance a fleet of wrecked ships. What happened? Who attacked them and Why?.
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Событие
- 11, 132 подземелье
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Сообщение: The Ghostly Atmosphere all around is so intense that your comrades get scared.
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Зловещий рыцарь
- 66, 45 подземелье
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Сообщение: Death Knights, ATTACK!
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Могучий лич
- 79, 49 подземелье
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Сообщение: Target Practice!
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Лорд вампиров
- 63, 56 подземелье
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Сообщение: Come Mortal. Let us taste your warm blood.
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Привидение
- 55, 64 подземелье
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Сообщение: Lets us feed of your magic.
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Призрачный дракон
- 73, 45 подземелье
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Сообщение: HA HA HA HA HA HA!
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Событие
- 119, 10 подземелье
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Сообщение: As you land you are greeted by a large group of peasants. They are angry that you want to use their gold mine for your own troops. They declare that they are independent from your society and rule by their own decision. As you try and make peace with them, they get even more angry by shouting and throwing rocks at you. You decide that you must stop this once and for all.
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Событие
- 94, 18 подземелье
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Сообщение: BE VERY CAREFUL. GREED WILL BE YOUR DOWNFALL.
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Событие
- 96, 13 подземелье
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Сообщение: BE VERY CAREFUL. GREED WILL BE YOUR DOWNFALL.
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Королева медуз
- 6, 35 подземелье
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Сообщение: Sisters! Attack these infidels.
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Некрополь
- 60, 117 подземелье
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Название: Necro
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Сообщение: More troops & resources for your cause
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Название: King Ithain
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Сообщение: The Late King Ithain
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Хижина предсказателя
- 57, 115 подземелье
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Сообщение: I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 389 Zombies to me, I could pay you handsomely with the Sword of Judgement.
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Некрополь
- 73, 120 подземелье
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Название: necro
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Сообщение: More troops for your cause
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Королева медуз
- 99, 12 подземелье
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Сообщение: Mortals! Look upon the beautiful faces of the Medusi
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Архангел
- 76, 110 подземелье
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Сообщение: We have been sent to stop you from succeeding. You shall not take the Angel Feathers Arrows from us, vile of the undead.
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Хижина предсказателя
- 131, 61 подземелье
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Сообщение: I am a biographer of great heroes. I'd really like to meet a hero who has mastered Attack Skill 7, Defense Skill 5, Spell Power 9 and Knowledge 7. I'd pay well for his story. In fact you will receive the Orb of Inhibition.
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Событие
- 92, 37 подземелье
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Сообщение: Beofre your enter are are ambushed by a band or rogues who wish payment before entering this route. You flaty refuse an in turn they attack you.
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Архидьявол
- 117, 36 подземелье
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Сообщение: This tomb is for Xeron's forces to plunder and no one else. All others are the enemy and shall be destroyed.
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Событие
- 117, 35 подземелье
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Сообщение: The forces of the inferno are so enraged when they discovered you slaughtered their Arch-Devils that they cast a little spell at you to remind you of their power.
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Башня
- 68, 56 подземелье
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Название: Itha
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Страж задания
- 140, 55 подземелье
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Сообщение: The seas beyond are very dangerous. The guards eye you dubiously, but agree to let you by when you have achieved the experience level 10.
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Страж задания
- 131, 32 подземелье
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Сообщение: The Belted Knights of Meldrana guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Arch Devils of the northeastern region that are guarding a crypt.
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Колдун
- 3, 142 подземелье
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Сообщение: All who try to reach the tent are enemies and will be reduced to skeletons with our magic. Enchanters! prepare for battle.
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Хижина предсказателя
- 59, 96 подземелье
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Сообщение: I am an agent for an Sorceror of a distant land. Recently, his armies have fallen on hard times. If you could bring 3 Green Dragons to me, I could pay you the Vial of Dragon Blood..
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Ящик Пандоры
- 118, 119 подземелье
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Сообщение: You want whats in the box? Then you fight for it.
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Событие
- 139, 18 подземелье
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Сообщение: The undead creatures attack you.
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Указатель
- 92, 35 подземелье
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Сообщение: Welcome to the Magical Maze of Mystery.
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Хижина предсказателя
- 116, 43 подземелье
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Сообщение: Arch Devils are menacing the northeastern region of this land. If you could be so bold as to defeat them, I would reward you richly with a Town Portal Spell.
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Указатель
- 8, 19 подземелье
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Сообщение: Behold! The Pyramids of Power.
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Мумия
- 4, 95 подземелье
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Сообщение: We are the guardians of the dragon lords and you will not enter here.
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Событие
- 62, 98 подземелье
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Сообщение: You hear a chilling ghostly laugh echoing around you as you look up at the black swirling clouds in the sky.
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Событие
- 5, 142 подземелье
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Сообщение: You come across a skeleton holding a parchment. You pick it up and read the scroll. The fleet was ready to prevent the undead from reaching the Purple tent, when an army of wights and water elementals attacked us. We tried to defend ourselves but they were too strong. In the end the fleet was completely destroyed. I am the last to survive. I must try and warn the Enchanters of this.
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Хижина предсказателя
- 127, 38 подземелье
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Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Pendant of Second Sight, you would be well rewarded with the Sentinel's Shield.
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Событие
- 71, 61 подземелье
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Сообщение: Lunch has finally arrived.
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Событие
- 140, 19 подземелье
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Сообщение: In the swirling banks of fog you see Dracon being held in a prison. You rush to set him free, but as the mist clears, your see some undead creatures blocking your way. You then realise you must destroy them to free Dracon.
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Событие
- 142, 21 подземелье
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Сообщение: As you eixt the portal, you see a swirling mist surrounding the Castle of the Supreme Wizards. You shiver with fear as you approach the now gloomy castle that once held spells and power.
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Событие
- 25, 75 подземелье
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Сообщение: Before you stands a green two way portal. As green lightning enamates from it, you know that it will lead to either the back of the snowy mountains or to the main Castle of the Supreme Wizards. After hearing rumours of the Wizards Castle being occupied by an undead army, you decide you must save it.
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Бутылка
- 11, 131 подземелье
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Сообщение: BEWARE THE FLESH EATERS.
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Хижина предсказателя
- 88, 96 подземелье
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Сообщение: Long ago, the Black Sorcerors were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Helm of Chaos, you would be well rewarded with an attack of +20.
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Бутылка
- 137, 129 суша
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Сообщение: HELP ME! HELP ME!
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Хижина предсказателя
- 84, 72 суша
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Сообщение: I am a biographer of great heroes. I'd really like to meet a hero who has mastered Attack Skill 50, Defense Skill 50, Spell Power 50 and Knowledge 50. Do this and I shall reward you with 15 Mighty Azure Dragons.
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Хижина предсказателя
- 7, 4 суша
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Сообщение: I am a wizard for an Archmage of a distant realm. Recently, his armies have fallen on hard times. If you could bring 50 Halflings to me, I could pay you handsomely with Titan's Gladius.
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Хижина предсказателя
- 70, 30 суша
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Сообщение: I am a biographer of great heroes. I'd really like to meet a hero who has mastered Attack Skill 10, Defense Skill 10, Spell Power 10 and Knowledge 10. Then you may have 200 Medusa Queens for your army.
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Накидка отречения
- 38, 80 суша
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Сообщение: You want Magic? I'LL GIVE YOU MAGIC.
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Хижина предсказателя
- 65, 9 суша
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Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Diplomat's Ring, you would be rewarded with the Beserk Spell.
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Тюрьма
- 121, 17 суша
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Название: Belorn
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Биография: Belorn was once a member of the White Council of Wizards, but has now broke away from them to follow his own research. He has a fanatical desire to acquire the knowledge of arcane magic and artifacts of Meldrana.
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Случайный город
- 125, 90 суша
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Название: Loads of Gold
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Сообщение: As a reward for capturing this palace you receive a huge amount of gold.
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Событие
- 59, 46 суша
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Сообщение: You have spotted a shipwreck survivor in the water clutching some treasure. But he is being tormented by a horde of Wvyerns. You feel sorry for the poor guy and decide to save him by taking on the Wvyerns.
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Событие
- 58, 47 суша
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Сообщение: You see in the distant several nests of Wvyerns on either side of the cliffs
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Событие
- 59, 45 суша
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Сообщение: Your ally, the leader of the swamp is outraged by your actions for destroying their precious troops. As punishment for this atrocity, they drain some of your spell power.
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Событие
- 31, 112 суша
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Сообщение: Beware of the Shadow Woods
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Событие
- 11, 131 суша
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Сообщение: You hear a ghostly voice echoing from the mountains The sands of time wil be your guide.
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Монах
- 128, 59 суша
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Сообщение: Bless you my child.
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Мумия
- 117, 59 суша
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Сообщение: A curse on you and your army mortal.
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Мумия
- 118, 57 суша
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Сообщение: A curse on you and your army mortal.
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Кочевник
- 5, 132 суша
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Сообщение: We will glady join your army if you defeat us in battle. Prepare yourself.
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Мумия
- 117, 64 суша
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Сообщение: A curse on you and your army, mortal.
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Мумия
- 119, 64 суша
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Сообщение: A curse on you and your army, mortal.
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Мумия
- 114, 66 суша
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Сообщение: A curse on you and your army mortal.
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Лазурный дракон
- 11, 135 суша
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Сообщение: Beware the Eyes of the Dragon
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Хижина предсказателя
- 14, 138 суша
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Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Hellstorm Helmet, Breastplate of Brimstone and the Red Dragon Flame Tongue, you would be well rewarded with Armageddon's Blade..
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Чемпион
- 62, 103 суша
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Сообщение: CHARGE!
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Колдун
- 61, 102 суша
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Сообщение: Are you ready to fight with magic?
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Архимаг
- 60, 102 суша
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Сообщение: FIRE!
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Монах
- 59, 101 суша
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Сообщение: BEGONE! OR PERISH!
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Монах
- 59, 100 суша
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Сообщение: BACK! SPAWN OF EVIL.
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Архангел
- 59, 99 суша
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Сообщение: We are the Protectors of the Realm. You shall not pass, beings of the undead filth .
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Гарпия ведьма
- 97, 34 суша
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Сообщение: This if for our mistress and no else shall have it. screeches one of the harpy hags
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Хижина предсказателя
- 130, 41 суша
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Сообщение: Long ago, chaotic mages were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Orb of Tempestuous Fire, you would be well rewarded with the Spellbinder's Hat.
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Щит львиной храбрости
- 59, 44 суша
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Сообщение: The shipwrecked man thanks you for saving his life and in return, hands you this wonderous piece of armour
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Сказочный дракон
- 7, 113 суша
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Сообщение: I will let you pass if can defeat me in a combat of strength and magic. winks the leader of the rouge faerie dragons
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Тюрьма
- 114, 61 суша
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Название: Lord Atrak
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Биография: Lord Atrak deals in the magic of both Light & Dark. His ability to call forth the dead into battle as well as heal the living makes him a unique and a formidable opponent
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Тюрьма
- 135, 124 суша
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Название: Lord Mendrik
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Биография: Lord Mendrik is an exceptional warrior both in magic and strength. In addition he has the ability to generate a substantial amount of gold as well.
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Событие
- 64, 103 суша
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Сообщение: You find your army blocked by the forces of good and a Purple Border Guard. This will not stand in your way. However these forces will make an excellent addition to your skeletal army and the Border Guard will not be there for long.
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Крестьянин
- 65, 107 суша
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Сообщение: You come across a peasant fleeing from your realm. Quickly you stop him, wondering if you should add him to your skeletal army. The peasant begs for his life in return for some valuable information. You agree as he informs you that there is a purple tent somewhere in the southwestern area that you must visit before passing the guard. You thank him for this message and let him go on his way. As he hurriedly leaves, you spot a yellow glint coming from his person. You wonder what it is that he is hiding. Do you kill him and find out or just let him go?
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