Хранилище файлов

Герои 3 - карта The Rebirth (Expert)

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

The Rebirth (Expert)
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Peninsula of Palandria has always been the land with most world-shaking events and battles. In its plains and forests countless clans and kingdoms have rose and fell. Currently few lords and other rulers inhabit the area. Now as you settle up another great legend is about to begin.

Инструкция

Скачать

НазваниеВесРасширение
The Rebirth (Expert)0.11МБh3m

The Rebirth (Expert)

Слухи

  • Bottom of the Lake
    It is said that a valuable cargo was sunk in the bottom of Lake Landria. If just I could get my hands on that.
  • A Monk
    One of the monks of Mt Oca is said to possess a great artifact. Wonder what could it be.
  • Island of Titan
    They tell stories about Island of Titan in the furthest corners of Palandria Peninsula's surrounding seas. Heard it hides mighty treasures.
  • Cyclops Stockpile
    Cyclops in rough lands of Karugh are said to have alot of precious resources in their stockpiles. But they are strong and big, you know. You can't just go and take them.
  • Commander's Doings
    I heard that Commander Pawaliero has left his castle in southern reaches of mainland. Actually it wasn't his castle originally. It was called Havoun the Holy City before he came and invaded it.
  • Wannabe Sultan
    Some truly have better life than me. This rich man Bohadim living in his palace for instance. He's got stomach and at least nine wives.
  • Murkbog
    Once an expedition founded a small trading-outpost on wet island south of mainland. Soon after it was abandoned for some reason and overtook by hydras. Not so nice for summer holidays, eh?
  • Bookwise
    There are total of three Libraries of Enlightment in the peninsula and believe or not, I've been in all of them. These can offer immense amount of knowledge. And knowledge is power.
  • Energy Spot
    A mighty bolt of lightning once stroke on an island of Karugh. The energy from it was mystically gathered to certain spot and now this spot spawns creatures of pure energy... Or so they say.
  • Island of Stone
    There is a small island north from Morko. This place is called Island of Stone. Numerous creatures made of stone live there. They are said to hold many precious artifacts.
  • Backyard
    Have you ever heard of a fellow called Boothero? He was known for his o'lala boots. Everybody adorned his boots. When he died he was buried in the backyard of Porvafora and he took his boots with him to the grave... Or so they say.
  • Elemental Mastery
    There is a witch-master for each element. One near Karugh, one at the foot of Mount Morggus, one in Island of Morko and one north of Murkbog. If you want to master all elements you should visit them.
  • Free Willy
    Someone has released Willy again. He was seen in the eastern sea near the strait of Peretria and Palandria. Someone should catch him.

События

  • Information about the map
    MAP MAKER'S COMMENTS & INFO ABOUT THE MAP: At first, this is not any simple map where you build your armies and then kick your enemies' butt and win. A significant matter is that receivable resources are low and the key to victory is trading. Resource silos have been banned to make this even clearer. You can deal with the scenario by completing the special victory mission based on events and quests (There could also be some helpful rumors if you read them in tavern every week) or if it bothers you so much you can just defeat other players to win. Each player has special arranged starting situation, which needs to be dealt with to get onwards. Most of adventure field magics (Summon Boat, Fly etc...) have been banned because they would be cheating and help to get the map completed far too easily. Also such artifacts with certain abilities are out. There are many towns and some of them are just little towns with most of buildings unable to construct. I added these towns for scenery and with your control over them you have more marketplaces so you can trade resources with better profit. Tower and Inferno are totally banned and also Necropolis for green player and Stronghold for teal player. There is a good reason for this. Don't be an idiot and use one-way portals if you have no idea what's on the other side. You can go in and check it out but don't get frustrated if you have to reload.
  • Comments
    This is no doubt the best map I've made and the map on which I've used most time making it. I tried to make it as realistic (fantasy-realistic) as possible without ruining the gaming-excitement. Meaning, of course it's not realistic for treasure chests to lay on the ground over the places for instance but that's just what Heroes of Might and Magic forces me to do. It's the style of the game. If you think the mapmaker is retard, call police.
  • Begin
    The journey may now begin...
  • Kyningan
    Overlooking the shore of Lake Landria, Kyningan and its thousand years old stones have seen many kings residing in its halls. Now an anxiety fills those halls. Enemy is close. The senate has assembled to the grand hall to make decisions.
  • Flowercrown
    It was a sunny day. You sit on the dock of harbortown Derniir enjoying the peace in the kingdom and watching the trade flourishing. Totally unexpecting you hear the bells of guardhouse chiming. Guards yelling that an army of little grumpy people, dwarves is at the town-gates. A war has come to break the peace. A soul of warrior tells you to stay and fight but instead of it you get on your horse and ride out from the backway. You ride the whole day and next night hoping for the capital and the king to be fine. Next day as you arrive to The Royal City of Flowercrown, for your relief the city is still under human-control. As first thing you pace determinedly to see the king.
  • Steiner
    As a new day dawns in a land called Peretria, south of the mainland Palandria, Steiner stands proudly on the hill, a city named after a skilled swordsman who lived there once. One of the lord's generals paces into throne room. He looks most unpleased.
  • Commander Pawaliero
    We got a problem... This Commander Pawaliero, from his castle in southern reaches of peninsula, has breaken the borders of our land and invaded Vostergan... but that's not all. He has also imprisoned our ally, Lord Losor who was recently on journey to Vostergan. This has gone too far. It's time to make our move. We must teach Pawaliero a lesson, take back Vostergan and free Lord Losor. And so you mount on your horse and march to battle...
  • Dwarves of Morggus
    This is serious problem. Dwarves from Mt. Morggus. They have swept over our forests like a disease and blocked all routes. It is just a question of time when they attack Flowercrown. Something must be done. The king says nothing... He closes his eyes and nods at you. Then he walks to the balcony and speaks for the city: Dwarves from the mountain of Morggus have lived in peace for many years. Now they threaten our kingdom worse than any enemy before. Town of Derniir is already in their hands and there are dwarven-patrols everywhere in the wilderness. Citizens are asked to remain within the city-gates. It might take time but we will push them back to the same hole where they came from as fast as possible! The king sets you to restore the kingdom and kick a dwarf's butt.
  • The Sand Caverns
    Blast those Unicorns! They have blocked our route to The Mountain. I can say that we are totally separated from outside world. We got no power to defeat them but we can use other way, The Sand Caverns... dangerous too though but we must do it. If we put all our forces in this mission we can do it! Your steed is prepared and elite swordsmen from Royal Guard are waiting at the cavern-entrance to west, my lord. Just to make you know: The Sand Caverns are home to ogres. Good luck!
  • Resources for handicapped
    Название:
  • Improve the outpost
    We must send some gold for improvements of our outpost in Morko.
  • Castle Losor in chaos
    A rebellion! Because of Lord Losor's long absence, scoundrels and rebels are rioting over the city and provoking citizens in Castle Losor. We must go there and put an end to this. These troublemakers will be hanged for justice. Castle Losor is our only coastal city so ships can't come and the trade will cease if we don't stop this as soon as possible.
  • North is falling
    A messenger from Northfall has arrived. A hand of dwarves has not reached it but large packs of murderous centaurs are sowing horror to the people. We must rid the land from these scums.
  • Bohadim
    A big noble, Bohadim has called for our assistance. His palace is under siege of Nomads. We should free him from these out-laws. After all he pays good taxes.
  • Nivenhe
    There is a city to far-far north-west. A crew of sailormen arrived from there yesterday to bring a message for you. Their city called Nivenhe is threatened by ferocious basilisks. They are ready to ally with us if we give our assistance. Think twice because the journey is long and dangerous. If we are to help them, we should reoperate the shipyard north of The Mountain or the one near Port Soma and build a ship.
  • Niham
    Niham is a city in far eastern coasts of Palandria. The king received a message from the lord of Niham. Now he asks you to reoperate that old shipyard near Derniir and sail to Niham to deal with some gorgons and they will join us with our wars.
  • Porvafora
    We got a message from a distant land, a city called Porvafora in land of Peretria wants to ally with us. But they are also asking for help with an aggressive pegasus-tribe. There is an abandoned shipyard near Castle Losor. We should make it running again so we can build a ship.
  • The most powerful
    It was a curious dream you had last night. Walking on silent fields and you meet a woman in black coat. And what she talked to you made you really wonder: You are the leader of your people and you seek to defeat enemies of your people. There is a way. There is a weapon that no power can hold. It gives power to wielder and his allies. Power that no man can imagine. The weapon is called Angelic Alliance. It was created long time ago from six magical, mystical and heavenly artfacts. But it was broken and its six pieces was scattered all over the world. If you are to defeat enemies across the land, go, find those artifacts and reunite them. Angelic Alliance shall reborn.
  • Spread word about the blade
    You have decided to get this Angelic Alliance in your hands. Today you tell your men about the magical blade that is created from six legendary relics... You ask them to spread the word and gather all information they can about these artifacts... A weapon that no power can hold. This is the ultimate way to crush your enemies.
  • Armor of Wonder
    One of your messenger approaches you with good news. The first piece of Angelic Alliance is located. Armor of Wonder. An enchanted armor that turns every weapon struck on it into pure gold. It is now holded by enchanters of Perento residing on an island in Lake Landria, in the middle of the land.
  • Sandals of the Saint
    One of your messengers storms into your tent to tell a message about the second piece of Angelic Alliance. Holy Sandals of the Saint Juster, the Peacebringer. Holy Mountain of Oca to north-east holds this treasure, but you cannot just walk there. The mountain is sealed by a large gate on which you cannot get through. So you have to use the hidden cave of Watchers. And it's not so safe.
  • Celestial Necklace of Bliss
    Your servants discovered a rumor about Celestial Necklace of Bliss, the third piece of the blade. A long time ago there was a great hero who was able to communicate with birds. One night a storm suddenly broke out and big bolt of lightning stroke the man. Like a work of blessing he survived and this necklace appeared on his neck. When local peasants found him, they carried him to their house to rest. Next morning he wasn't in his bed anymore. There was only the necklace left. Later it traveled all over the world until the Thunderbirds appeared. Necklace was lost to a storm caused by them. They believe that the hero was turned into a bird and over a long time he looked for his precious that belonged to him. Now those Thunderbirds live in the mountains of north-western lands of Karugh.
  • Lion's Shield of Courage
    You got a hint about the fourth piece: Not much is known about the Lion's Shield of Courage. It is said it can be held only by the bravest man in the land. Maybe this bravery doomed the recent wielder. He was said to leave to look for a mighty treasure in the location where twin rivers meet each other again after cutting through the land. No one has seen him since then.
  • Sword of Judgement
    Your best messenger you sent to far-far-north to distant lands to ask old and wise man called Garan for knowledge has returned. Yes, he knew about the Angelic Alliance and it's greatness in ancient times. The fifth and core part of it is called Sword of Judgement, the sword of The Great-Judge Tynison, who condemned many evil rulers and oppressors of the world to death for greater good. But the sword was lost in a great battle in which Tynison died. It is not known about sword's whereabouts these days. Propably it belongs to some rich noble's collection by now.
  • Helm of Heavenly Enlightment
    A strange dream again. On silent fields you meet a woman in white saying: Angelic Alliance consists of six powerful artifacts and if the weapon is to reborn it requires all six. But the sixth and last part is not on this side anymore. You know what I mean. To reach the Gate of Heaven... as living, a mortal must accomplish most difficult and dangerous task. At first you need to obtain four keys from legendary keymasters to reach Sacred Valley in northern mountains. These keymasters reside in places most dangerous. You must use four portals to enter a dragon's lair and find the keymaster inside. The portal of the Other Side is in Sacred Valley behind a large gate on which you need another key. Seek for the black keymaster. He'll tell you what to do.
  • It is not meant for war
    But you should know the powerful weapon Angelic Alliance is indeed, it is not a weapon of war. War is just a curse of humanity. The blade's true purpose was given to it by God himself: Smite the cornerstone of Holy City with Angelic Alliance and the heavenly power will flow through lands and seas and the old world receives its final judgement for which she has been waiting. To become one with the Heaven thus a new world can born.

Объекты

  • Случайный город
    • 56, 70 подземелье
    • Название: Flowercrown
  • Указатель
    • 49, 96 подземелье
    • Сообщение: Stay away from this place.
  • Указатель
    • 60, 91 подземелье
    • Сообщение: Be awared! Hydras...
  • Указатель
    • 52, 91 подземелье
    • Сообщение: Hydras seen in swamp ahead.
  • Корона дракона
    • 127, 89 подземелье
    • Сообщение: Feels powerful... You place it on your head and feel ancient knowledge of dragons flow through your brains.
  • Боевой единорог
    • 121, 126 подземелье
    • Сообщение: IHHAHAHAA!
  • Гном
    • 22, 55 подземелье
    • Сообщение: YOU SHALL NOT PASS!
  • Алебардщик
    • 99, 54 подземелье
    • Сообщение: Charge!
  • Алебардщик
    • 98, 51 подземелье
    • Сообщение: Charge!
  • Алебардщик
    • 102, 53 подземелье
    • Сообщение: Charge!
  • Алебардщик
    • 101, 56 подземелье
    • Сообщение: Charge!
  • Крестоносец
    • 108, 65 подземелье
    • Сообщение: Die heretic!
  • Замок
    • 108, 55 подземелье
    • Название: Brenheim
  • Бастион
    • 30, 79 подземелье
    • Название: Dwellon
  • Тюрьма
    • 100, 73 подземелье
    • Название: Lord Losor
    • Биография: Lord Losor is the lord of Castle Losor and surrounding Losorlands.
  • Мечник
    • 101, 73 подземелье
    • Сообщение: Lord Losor is imprisoned here by order of Commander Pawaliero.
  • Сандалии святого
    • 137, 6 подземелье
    • Сообщение: These holy sandals are glimmering in the snow at footstep of the temple.
  • Монах
    • 128, 5 подземелье
    • Сообщение: Peace, Brother...
  • Монах
    • 120, 4 подземелье
    • Сообщение: Welcome to Oca.
  • Указатель
    • 99, 51 подземелье
    • Сообщение: North - Losorlands West - Kyningan South - Vostergan, Brenheim
  • Лесной эльф
    • 126, 130 подземелье
    • Сообщение: These Wood Elves took over our lumbermill while our routes were blocked. Let's take it back. An ore pit in the desert to west should also be recovered.
  • Указатель
    • 24, 55 подземелье
    • Сообщение: Mount Morggus - Home of Morggus-dwarfs
  • Цитадель
    • 54, 12 подземелье
    • Название: The Hold
  • Событие
    • 66, 3 подземелье
    • Сообщение: RRRRAAAAARRRHHH!!! One-eyed giants with big boulders in hands rumble out of the mine towards you.
  • Гидра хаоса
    • 59, 96 подземелье
    • Сообщение: You see countless heads rising from the fog. Death is upon you and your armies.
  • Замок
    • 79, 108 подземелье
    • Название: Castle Pawa
  • Всадник
    • 104, 70 подземелье
    • Сообщение: First I will rule your land... then the whole world! Hohohohoohoo!! Crawl back to your home scums!
  • Событие
    • 141, 139 подземелье
    • Сообщение: Hah! We made it! Fresh air... You can see The Mountain from here.
  • Указатель
    • 126, 48 подземелье
    • Сообщение: This is the entrance to Caverns of Eternal Sorrow. Don't enter without good purpose.
  • Мечник
    • 89, 120 подземелье
    • Сообщение: Let's break through the Sand Caverns.
  • Случайный город
    • 122, 75 подземелье
    • Название: Niham
  • Кулон отрицания
    • 41, 6 подземелье
    • Сообщение: This is an advantage to defeat Thunderbirds.
  • Указатель
    • 126, 14 подземелье
    • Сообщение: Mt. Oca
  • Указатель
    • 127, 6 подземелье
    • Сообщение: Welcome to Holy Mountain Oca. Here you can find peace.
  • Хижина предсказателя
    • 94, 92 подземелье
    • Сообщение: You step into the house. An old man is sitting on chair in the corner of room. Well... well... Did we get guests? Let me tell you a story
  • Страж задания
    • 104, 43 подземелье
    • Сообщение: Lands beyond belong to Lord Losor. Only he and his friends may pass.
  • Громовая птица
    • 74, 2 подземелье
    • Сообщение: Thunder roars above the cliffs. Hundreds of big birds leave their nests to attack you.
  • Фанатик
    • 140, 10 подземелье
    • Сообщение: ...
  • Хижина предсказателя
    • 42, 97 подземелье
    • Сообщение: This is just awful! Dwarves, those little meanies from Mt. Morggus have taken over the whole land. Something must be done and there is only one way to stop them. Break into caverns of Mt. Morggus and kill Dwarven King Moosa.
  • Указатель
    • 43, 51 подземелье
    • Сообщение: To North - Northfall Centaurs on the road. Be on your guard.
  • Башмаки скороходы
    • 113, 58 подземелье
    • Сообщение: You come to a tent. You peer inside and meet a blind leatherworker who is grateful for freeing him from griffins that were interrupting his workings every day. He hands a pair of boots for you.
  • Указатель
    • 43, 25 подземелье
    • Сообщение: Beyond the mountain pass are rough lands of Karugh
  • Событие
    • 48, 106 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 41, 134 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 36, 111 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 65, 117 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 124, 103 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 128, 43 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Боевой меч титана
    • 9, 133 подземелье
    • Сообщение: In the end of the path you come to a large shrine with a hero-statue holding a sword. You take the sword.
  • Щит часового
    • 10, 133 подземелье
    • Сообщение: In the end of the path you come to a large shrine with a hero-statue holding a shield. You take the shield.
  • Страж задания
    • 134, 35 подземелье
    • Сообщение: To reoperate the shipyard you will need 17000 gold.
  • Указатель
    • 15, 137 подземелье
    • Сообщение: The Island of Titan is not safe. Board your ship and leave while you still can.
  • Указатель
    • 111, 95 подземелье
    • Сообщение: The Road's End Tavern
  • Указатель
    • 74, 84 подземелье
    • Сообщение: The mountain pass is occupied by a large group of filthy thieves ready to rob and kill anyone who tries to pass. Recommend you to use another route.
  • Страж задания
    • 92, 86 подземелье
    • Сообщение: This route is blocked by rogues and they're taking a toll of 20000 gold from those who use their route. You have to pay them if you wish to pass.
  • Событие
    • 118, 101 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 49, 124 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Алебардщик
    • 105, 87 подземелье
    • Сообщение: The mine is property of Commander Pawaliero.
  • Золотой лук
    • 77, 14 подземелье
    • Сообщение: As a smart guy you understand to check behind the large portal whatever treasures you might find. This time it turns out to be rewarding. You discover a Golden Bow!
  • Сфера проливного дождя
    • 55, 133 подземелье
    • Сообщение: From the deepest swamp.
  • Сфера буйного пламени
    • 11, 82 подземелье
    • Сообщение: From burnt fields.
  • Золото
    • 16, 29 подземелье
    • Сообщение: Jackpot!
  • Страж задания
    • 41, 105 подземелье
    • Сообщение: To reoperate the shipyard you will need 17500 gold.
  • Событие
    • 68, 55 подземелье
    • Сообщение: A small chest was stuck on the anchor. It was trailed on the deck for you to open. You find Endless Sack of Gold inside.
  • Указатель
    • 66, 98 подземелье
    • Сообщение: No one knows for sure what is there... none ever returned to tell... It is rumored about hydras.
  • Случайный город
    • 104, 69 подземелье
    • Название: Vostergan
  • Случайный город
    • 34, 103 подземелье
    • Название: Derniir
  • Дивный доспех
    • 75, 53 подземелье
    • Сообщение: Exploring the island you find the encampment of enchanters. There are many dozens of them, all immersed in work of their own. They don't seem to heed your presence until you announce that you have business to do with them. You try to negotiate the armor for yourself but they're not willing to trade it by no means. Guess you'll just have to kill them all.
  • Указатель
    • 76, 108 подземелье
    • Сообщение: Hav...*scratch*... The Ho...*scratch*...ity
  • Указатель
    • 80, 89 подземелье
    • Сообщение: The mountain pass is occupied by a large group of filthy thieves ready to rob and kill anyone who tries to pass. Recommend you to use another route.
  • Случайный город
    • 35, 125 подземелье
    • Название: Outpost Tiger
    • Название: New buildings
    • Сообщение: We've finished new constructions for additional troops in Outpost Tiger.
    • Название: Tavern for handicapped
    • Название: Troops for victory
    • Название: Troops for victory
  • Случайный город
    • 10, 111 подземелье
    • Название: Outpost Wolf
    • Название: New buildings
    • Сообщение: We've finished new constructions for additional troops in Outpost Wolf.
    • Название: Tavern for handicapped
    • Название: Troops for victory
    • Название: Troops for victory
  • Указатель
    • 103, 23 подземелье
    • Сообщение: Stay away from the elven wood. They are hostile against strangers.
  • Событие
    • 58, 35 подземелье
    • Сообщение: Centaurs are attacking refugees again. Need assistance!
  • Случайный город
    • 136, 130 подземелье
    • Название: The Mountain
  • Случайный город
    • 18, 34 подземелье
    • Название: Nivenhe
  • Лесной эльф
    • 99, 19 подземелье
    • Сообщение: Elven archers! Ready your arrows!
  • Указатель
    • 113, 139 подземелье
    • Сообщение: Nomads are roaming and robbing in the desert.
  • Случайный город
    • 93, 135 подземелье
    • Название: Port Soma
    • Название: Troops for victory
  • Страж задания
    • 68, 9 подземелье
    • Сообщение: Up to these mountains live lords of the sky, Thunderbirds. They're guarding an ancient relic. But you are not able to pass unless you do me a favor... You no doubt have met some cyclops on your way here. They rumble all over this land. On an island to west lives their leader, the mighty cyclop king... What I want is you to go there and slay this king and bring me his tunic. You ask him about this tunic but he just rudely states
  • Событие
    • 84, 5 подземелье
    • Сообщение: When looked from far it seemed like a statue but as you get closer to it you recognize a man. He greets you and introduces himself
  • Событие
    • 111, 85 подземелье
    • Сообщение: The great sorrow lifts from your shouders as you see the daylight...
  • Случайный город
    • 25, 138 подземелье
    • Название: Outpost Bear
    • Название: New buildings
    • Сообщение: We've finished new constructions for additional troops in Outpost Bear.
    • Название: Tavern for handicapped
    • Название: Troops for victory
    • Название: Troops for victory
  • Корона верховного мага
    • 107, 143 подземелье
    • Сообщение: You meet an old man sitting in the shadow of the learning stone. When he perceives you he pokes at you to come close. Then he tells his story
  • Глиф доблести
    • 96, 42 подземелье
    • Сообщение: A clan of over one hundred gremlins hold this trinket precious. You must defeat them to gain it.
  • Боевой гном
    • 43, 79 подземелье
    • Сообщение: One of the dwarves carries a shield.
  • Знак мужества
    • 108, 51 подземелье
    • Сообщение: Numerous griffins glide above you watching closely on your moves. Do you dare to take the badge?
  • Огненный язык красного дракона
    • 16, 97 подземелье
    • Сообщение: Taking this weapon might offend those Stone Gargoyles sitting on the rocks. Do you still want to take it?
  • Глиф доблести
    • 24, 104 подземелье
    • Сообщение: It's a glyph beat on a rock.
  • Ожерелье из зубов дракона
    • 81, 63 подземелье
    • Сообщение: There is a small stonestatue representing a mermaid in the bottom of the nook between cliffs. You notice this necklace in the statue's neck and swiftly grab it to your pocket. Then you announce for returning to the ship.
  • Перчатки всадника
    • 18, 100 подземелье
    • Сообщение: Stone Gargoyles do not react when you go and pick up the gloves. For your luck...
  • Плащ из крыла дракона
    • 25, 99 подземелье
    • Сообщение: Taking this cloth might offend those Stone Gargoyles sitting on the rocks. Are you still going to take it?
  • Событие
    • 11, 135 подземелье
    • Сообщение: They are huge. They got size. They got strength They got thundering swords. They got shining armors. They are Titans! And they are going to crush you!
  • Высокий эльф
    • 118, 142 подземелье
    • Сообщение: Elves prepare their bows as you approach... Their bowstrings are glimmering with strange light.
  • Стрелы с перьями ангела
    • 70, 29 подземелье
    • Сообщение: A body of wood elf lies on the ground. Propably killed by unicorns. You are about to walk away but then your eye catches something. These are not ordinary arrows in his quiver. These are Angel Feather Arrows. Something not to be left behind. You strip the corpse of the quiver and take it with you.
  • Сосуд с кровью жизни
    • 86, 35 подземелье
    • Сообщение: It is said that unicorn's blood can heal deadly wounds. Now you find a vial of pure unicornblood half-buried in dirt. Someone had a valuable item and then he dropped it. Then someone with lucky day finds it.
  • Поножи из кости дракона
    • 128, 124 подземелье
    • Сообщение: You discover a corpse wearing unusual footprotectives. Greaves made of dragonbones. You pick them up and blow away the dust covering them. Hope there's no Bone Dragons or Ghost Dragons haunting for their lost bones nearby.
  • Сфера уязвимости
    • 21, 100 подземелье
    • Сообщение: There is a warning written on the stone next to the orb
  • Кулон свободной воли
    • 32, 137 подземелье
    • Сообщение: Is Willy free again? Someone should catch him.
  • Торс Легионера
    • 105, 81 подземелье
    • Сообщение: One of your men spots a piece of stonearmor up in the tree. You ask someone to climb for it but then you realize it's not an ordinary tree. It's one of those tree-people. And there's plenty of them around. Luckily they're sleeping but it might awake them if someone were to climb on their branches. Will you take the risk?
  • Крест отваги
    • 80, 132 подземелье
    • Сообщение: As preparing a resting place on the beach you notice a woman in the sea... screaming. You jump into water and rescue her. Commending your courage she thanks and rewards you with Crest of Valor.
  • Чешуя большого василиска
    • 31, 51 подземелье
    • Сообщение: Some skilled blacksmith has made an armor from basilisk scales. It also seems to be enchanted.
  • Голова Легионера
    • 39, 41 подземелье
    • Сообщение: Did a stone golem lose this?
  • Огрова дубина разрушения
    • 53, 27 подземелье
    • Сообщение: You meet a drunken ogre who wants to fight with you but he crashes when trying to stand up. You take his club so he couldn't harm anyone with it in the future.
  • Кольцо здоровья
    • 42, 57 подземелье
    • Сообщение: You see this ring on the ground and attempt to pick it up when a large group of centaurs show up from the woods with an angry appearance. It seems that they won't let you have the ring just like that. You try to tell them that you're willing to trade it for something else but they don't quite seem to understand you as they raise up their spears and make some ferocious roars. Better to just leave the ring there and slowly retreat. But if you want the ring you must slay these brutal creatures. So how is it?
  • Событие
    • 136, 100 подземелье
    • Сообщение: You've found Willy the orca. He has found some artifacts in the ocean for you.
  • Событие
    • 107, 13 подземелье
    • Сообщение: Elven ambush!
  • Событие
    • 109, 18 подземелье
    • Сообщение: Elven ambush!
  • Щит проклятых
    • 60, 132 подземелье
    • Сообщение: You found a hidden artifact.
  • Крепость
    • 60, 135 подземелье
    • Название: Murkbog
  • Бутылка
    • 2, 104 подземелье
    • Сообщение: Help me! I have shipwrecked on the Island of Titan and it's just a question of time when these brutes are going to eat me.
  • Событие
    • 21, 4 подземелье
    • Сообщение: As you approach the cave, a huge cyclop stomps out and opens his large mouth
  • Колония
    • 99, 124 подземелье
    • Название: Bohadim Palace
    • Название: Taxes from the big guy
    • Сообщение: As a proper noble Bohadim pays his taxes monthly and they're nice income to the vault.
  • Случайный город
    • 112, 118 подземелье
    • Название: Steiner
  • Случайный город
    • 86, 46 подземелье
    • Название: Kyningan
    • Название: Troops for victory
  • Бездонный кошель золота
    • 21, 103 подземелье
    • Сообщение: Taking this bag might offend those Stone Gargoyles sitting on the rocks. Are you still going to take it?
  • Страж задания
    • 88, 138 подземелье
    • Сообщение: To reoperate the shipyard you will need 16500 gold.
  • Башмаки скороходы
    • 135, 141 подземелье
    • Сообщение: You kneel down before a bush to check the piece of leather that your eye catched from distance. For your surprise you find boots made of fine and flexible camel leather, enchanted by magicians possessing the mastery of lightning. How did these end up here?
  • Страж задания
    • 141, 120 подземелье
    • Сообщение: To reoperate the shipyard you will need 18000 gold.
  • Указатель
    • 107, 38 подземелье
    • Сообщение: North - Janburg East - Castle Losor South - Kyningan, Brenheim, Vostergan
  • Крестоносец
    • 107, 62 подземелье
    • Сообщение: Die heretic!
  • Лучник
    • 104, 59 подземелье
    • Сообщение: Fire!
  • Событие
    • 70, 133 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 18, 14 подземелье
    • Сообщение: You've found an energic spot.
  • Событие
    • 78, 87 подземелье
    • Сообщение: It's an ambush!
  • Щит неупокоенных
    • 96, 22 подземелье
    • Сообщение: At the stables there is a man healing his horse's wounds. When you come by and ask what happened to his horse he curses over the elves who started to shoot at him. Me! a peaceful travelller. It must be because of this shield I found. You can have it. Take it. It's only bad luck for me! He pushes the shield in your hands and leads his horse inside.
  • Черный меч мертвого рыцаря
    • 116, 135 подземелье
    • Сообщение: You come to a stonealtar with an image of skull in it and a sword stroke deep in the altar so that half of the sword is engulfed. You pull it out easily but that moment a cold ripple cuts through your spine. Many innocent people has died by this blade.
  • Событие
    • 97, 87 подземелье
    • Сообщение: The power of the earth is angry upon you for walking on forbidden grounds
  • Событие
    • 45, 43 подземелье
    • Сообщение: Centaurs are attacking! Prepare to fight!
  • Событие
    • 72, 4 подземелье
    • Сообщение: KhazammMM!! A bolt of lightning strikes from the clear sky. This frightens your troops. A battle is upon you.
  • Событие
    • 76, 122 подземелье
    • Сообщение: You do some digging in the backyard and discover not grail but these sexy red boots.
  • Случайный город
    • 76, 125 подземелье
    • Название: Porvafora
  • Событие
    • 96, 108 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Событие
    • 77, 114 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Хижина предсказателя
    • 27, 114 подземелье
    • Сообщение: You step into house and meet a man who says that he is direct progeny of Master Steiner, the most skilled swordsman in the land. He could teach you much but not for free. As a practising alchemist he needs alot of substances so he wants you to bring him accurately 68 mercury.
  • Замок
    • 98, 18 подземелье
    • Название: Janburg
  • Хижина предсказателя
    • 73, 93 подземелье
    • Сообщение: In the hayhouse lives a mighty warrior of the world. He is now old but has not forgotten anything about his adventures of youth. He could teach you alot about everything but unfortunately he teaches only the most skilled who think they cannot learn more from anywhere.
  • Случайный город
    • 50, 32 подземелье
    • Название: Northfall
    • Название: Troops for victory
  • Случайный город
    • 129, 30 подземелье
    • Название: Castle Losor
    • Название: Troops for victory
  • Шляпа капитана
    • 120, 85 подземелье
    • Сообщение: This is what you seek for...
  • Событие
    • 132, 56 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Кулон внутреннего зрения
    • 92, 98 подземелье
    • Сообщение: You startle when this eye hanging on a tree-branch like any leaf blinks just in front of you. It makes you to giggle at first. Then you cut the eye with your knife. You take a close look. The tree is not a moving one. Just an ordinary tree but this eye is wierd. Maybe it's still so young that it had just started to grow eyes and alike to become a dendroid. Who knows about the wonders of the nature. Anyway this eye will make a nice pendant with some string tied on it.
  • Хижина предсказателя
    • 70, 44 подземелье
    • Сообщение: Hahaha... What is your business here? asks a man in the house when you step inside. As a powerful mage I could boom you to dust in a second for breaking into my house. Then you ask him about a book that he is holding in his hands
  • Событие
    • 141, 92 подземелье
    • Сообщение: Horrifying sea creatures aboard on your ship!
  • Сфера подавления
    • 76, 104 подземелье
    • Сообщение: You meet a woman who gives you this orb saying that it's no good for a magician like her. You take it from her and then she just bamfs away.
  • Событие
    • 108, 69 подземелье
    • Сообщение: There is Vostergan... and there is Commander Pawaliero waiting for us.
  • Сфера небесного свода
    • 41, 1 подземелье
    • Сообщение: Fell from the sky.
  • Событие
    • 40, 1 подземелье
    • Сообщение: It was not a good idea to land here. You are attacked.
  • Событие
    • 110, 133 суша
    • Сообщение: Rock'n'roll Ogres!
  • Событие
    • 115, 135 суша
    • Сообщение: Rock'n'roll Ogres!
  • Событие
    • 114, 137 суша
    • Сообщение: Very last group of ogre-fortress defenders charge towards you with ferocious roar.
  • Событие
    • 113, 133 суша
    • Сообщение: Rock'n'roll Ogres!
  • Событие
    • 111, 129 суша
    • Сообщение: Ogres climb out behind the rocks with hungry gaze.
  • Указатель
    • 54, 89 суша
    • Сообщение: Hello...My name is Kamakiri. This place is extreme-dangerous...Rust Dragons...everywhere... whatever you feel or see, don't step into the sands.
  • Событие
    • 50, 84 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 51, 86 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 50, 88 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 54, 83 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 48, 83 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 44, 78 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 46, 75 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 48, 73 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 47, 74 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 50, 75 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 50, 77 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 46, 83 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 47, 72 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 47, 71 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 47, 69 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 47, 68 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 44, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 48, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 55, 74 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 58, 71 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 59, 69 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 55, 66 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 54, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 46, 64 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 60, 66 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 59, 67 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 68, 68 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 67, 70 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 63, 70 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 64, 64 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 44, 81 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 44, 77 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 45, 76 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 46, 67 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 42, 64 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 55, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 54, 64 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 57, 66 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 61, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 63, 64 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 68, 69 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 64, 71 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 58, 70 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 57, 86 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 53, 82 суша
    • Сообщение: You were told to stay away from sands.
  • Подземелье
    • 30, 106 суша
    • Название: Monster Carage
  • Событие
    • 45, 82 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 58, 66 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 56, 73 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 48, 60 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 50, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 50, 76 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 47, 63 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 45, 66 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 45, 67 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 44, 66 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 65 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 14, 33 суша
    • Сообщение: Welcome to the Other Side...
  • Хижина предсказателя
    • 137, 133 суша
    • Сообщение: Greetings! My name is Olvi, The ORGELORD and I'm about to build an army.... sooo.... If you can bring 8 ogres to my command I'll give you this precious pendant on which you have your eyes on.
  • Дух угнетения
    • 22, 55 суша
    • Сообщение: A great evil has corrupted this trinket.
  • Часы недоброго часа
    • 17, 55 суша
    • Сообщение: A great evil has corrupted this trinket.
  • Боевой гном
    • 13, 70 суша
    • Сообщение: Intruders in Dwarven Kingdom? DIE!
  • Указатель
    • 20, 68 суша
    • Сообщение: Area ahead is cursed and swarming with undeads. Stay out!
  • Событие
    • 62, 70 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 51, 87 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 44, 79 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 50, 78 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 51, 78 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 51, 76 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Шлем небесного просветления
    • 12, 8 суша
    • Сообщение: The Helm you pick up glows with holy power. This is the final piece. It's time to leave. We don't belong to here yet.
  • Событие
    • 135, 54 суша
    • Сообщение: You feel great sorrow...
  • Событие
    • 102, 44 суша
    • Сообщение: The Watchers... will not let you pass.
  • Событие
    • 42, 63 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 41, 62 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 51, 85 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 49, 66 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 48, 66 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 56, 66 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 62 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 51, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Боевой гном
    • 5, 77 суша
    • Сообщение: I am the king of the dwarves in Mount Morggus ...and these are my followers...
  • Событие
    • 44, 76 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 44, 82 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 45, 83 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 83 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 49, 84 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 48, 84 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 50, 85 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 54, 82 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 52, 78 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 52, 76 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 54, 75 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 60, 69 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 61, 70 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 59, 66 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 53, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 52, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 50, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 49, 65 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 48, 61 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 48, 62 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 48, 59 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 56 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 43, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 43, 65 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 41, 63 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 46, 68 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 70 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 73 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 56, 74 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 58, 72 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 59, 70 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 60, 70 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 60, 65 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 62, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 65, 71 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 63, 71 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 66, 70 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 68, 70 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 68, 67 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 46, 74 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 45, 75 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 47, 64 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 46, 57 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 46, 56 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 49, 76 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 52, 81 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 52, 80 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 52, 82 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 52, 79 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Событие
    • 65, 70 суша
    • Сообщение: You were told to stay away from sands.
  • Боевой гном
    • 6, 69 суша
    • Сообщение: Where do you think you are going?
  • Событие
    • 7, 68 суша
    • Сообщение: INTRUDERS APPROACHING GOLD MINES!
  • Доспех черного дракона
    • 10, 89 суша
    • Сообщение: Feels powerful... As you wear it you feel like you could crush a boulder with bare hands.
  • Событие
    • 135, 79 суша
    • Сообщение: Bloodthirsty creatures rise from the dark fog...
  • Фиал драконьей крови
    • 39, 46 суша
    • Сообщение: Dragonpowah!
  • Событие
    • 35, 59 суша
    • Сообщение: RWAHAHAH!
  • Событие
    • 40, 59 суша
    • Сообщение: RWAHAHAH!
  • Событие
    • 39, 59 суша
    • Сообщение: RWAHAHAH!
  • Событие
    • 38, 59 суша
    • Сообщение: RWAHAHAH!
  • Событие
    • 37, 59 суша
    • Сообщение: RWAHAHAH!
  • Событие
    • 36, 59 суша
    • Сообщение: RWAHAHAH!
  • Меч адского пламени
    • 133, 62 суша
    • Сообщение: You step on flaming ground. It's strange... the fire doesn't burn. A sword rises from flames in front of you. You touch the sword and hear a voice in your head
  • Событие
    • 108, 131 суша
    • Сообщение: A group of warriors have lost themselves in caverns and are pleasant to join you.
  • Изобильная накидка кристаллов
    • 111, 73 суша
    • Сообщение: Hard as crystal.
  • Событие
    • 62, 65 суша
    • Сообщение: You were told to stay away from sands.
  • Фиал драконьей крови
    • 37, 48 суша
    • Сообщение: Dragonpowah!
  • Фиал драконьей крови
    • 37, 47 суша
    • Сообщение: Dragonpowah!
  • Фиал драконьей крови
    • 38, 46 суша
    • Сообщение: Dragonpowah!
  • Неиссякаемое кольцо серы
    • 67, 68 суша
    • Сообщение: Smoking kills.
  • Фиал драконьей крови
    • 38, 47 суша
    • Сообщение: Dragonpowah!
  • Ящик Пандоры
    • 35, 44 суша
    • Сообщение: Show some power!
  • Нескончаемое кольцо самоцветов
    • 80, 95 суша
    • Сообщение: No better gift for a wife.
  • Событие
    • 57, 72 суша
    • Сообщение: You were told to stay away from sands.
  • Бездонный сосуд ртути
    • 43, 58 суша
    • Сообщение: You found another of hidden bottles! The other one is with Azure Dragons.
  • Событие
    • 47, 58 суша
    • Сообщение: Don't even think about it.
  • Скорпикора
    • 135, 51 суша
    • Сообщение: Here you can find only sorrow...
  • Событие
    • 53, 75 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 44, 80 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Бездонный сосуд ртути
    • 115, 19 суша
    • Сообщение: Not to be eaten.
  • Событие
    • 47, 59 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 131, 51 суша
    • Сообщение: All of sudden your mind becomes darker...
  • Архангел
    • 13, 9 суша
    • Сообщение: Living mortals should not be here... We shall fix it.
  • Событие
    • 55, 85 суша
    • Сообщение: You were told to stay away from sands.
  • Сфера тверди земной
    • 13, 137 суша
    • Сообщение: From a hole on the ground.
  • Событие
    • 136, 133 суша
    • Сообщение: This person living here is little strange. He lives underground and calls himself Orgelord.
  • Событие
    • 37, 46 суша
    • Сообщение: You are certainly the greatest! Here's your reward.
  • Событие
    • 36, 45 суша
    • Сообщение: Take some more.
  • Щит неистового огра
    • 110, 122 суша
    • Сообщение: Some ogre has left it here. How can he rampage without his shield?
  • Событие
    • 123, 130 суша
    • Сообщение: You are attacked! This is going to be tough battle.
  • Событие
    • 124, 131 суша
    • Сообщение: Many brave men was lost in that battle and we will remember them with honor. But let's look forward and praise the God since the way is clear for freedom.
  • Событие
    • 21, 58 суша
    • Сообщение: You are cheating! DIE!
  • Событие
    • 18, 58 суша
    • Сообщение: You are cheating! DIE!
  • Событие
    • 53, 76 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 54, 74 суша
    • Сообщение: You were told to stay away from sands.
  • Событие
    • 57, 73 суша
    • Сообщение: You made it too far to sands... your mistake costs your life.
  • Королева медуз
    • 82, 10 суша
    • Сообщение: You step on the sand and what awaits you is hundreds of armed snake-humanlike creatures otherwise known as medusas.
  • Доспехи самородной серы
    • 87, 27 суша
    • Сообщение: Gleaming in the dark is a breastplate that glows with an eerie orange light. As you get closer, you notice that flames appear to dance within the metal, under its surface. It is an odd looking sight to be sure.
  • Событие
    • 134, 70 суша
    • Сообщение: The tunnel takes you deeper and deeper... Your troops lose their faith. Even the magical energy is all gone.
  • Событие
    • 53, 55 суша
    • Сообщение: Time to die!
Внимание!

Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок.

Комментарии к файлу " The Rebirth (Expert)"