Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
It seemed like another day in the magical lab, when there was an accident, leaving Theodaurus in a strange place, without even the means to get home, because of (embarrassingly enough) his lost wizard's hat.
Герои 3 - карта The Lost Hat
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
The Lost Hat | 0.02МБ | h3m |
События
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IntroAhh... The life of a wizard! Being able to have magic obey your every command... how could life ever be easier? Still, all this magic can be quite a bore after a while. Which is why a great man decided to research magic! You have followed in his footsteps, and your favorite pastime is creating new spells.
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Intro 2Today seemed like another ordinary day in your lab. Creating potions, writing scrolls, packing more of a punch into that Magic Arrow, creating a stronger Magical Shield... These were all simple things for you. Today's job was creating that stronger and easier to learn shield. With the help of the legendary armorer Neela, you thought that you had done it, and had it all written down too! Because you had this new Shield spell, you had a celebration, something you wish you hadn't done.
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Intro 3Why? Because during the celebration Neela bumped into a potion of teleportation. This spilled onto your experimental portal inducer, and soon enough your lab was far behind, and you were in a strange land.
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Intro 4Neela, expected you to bring both of you back (the nerve!) and you were going to comply and cast a Dimension Door spell, but you couldn't seem to get the incantation right. In fact, you couldn't seem to remember any spell other than shield! It's all right you explained, I'll just cast the spell using my Spellbinder's Hat. That's when you realized that you weren't wearing a hat...
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Intro 5Neela you asked, Was I wearing a hat when we got here. I think so she replied. You had thought so too. That's when you realized it. When you went through the portal it must have fallen off and was somewhere around this area! All that you needed to do now was find it again to open that doorway straight to home!
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Intro 6You immediately informed Neela of your revelation. I don't know she said These parts look pretty hostile What does it matter? you replied, I'm a wizard and your a warrior. You fight, and I'll cast spells. You have just made that agreement. It seems time for you to find your lost hat!
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Resource RemovalOh, and seeing that you just got teleported from all your worldly possessions, It doesn't make much sense that you would have resources... so...
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Note{NOTE:} As Neela is your friend, try to keep that Genie alive, okay? If you fail to do this, the map becomes unplayable.
Объекты
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Колония
- 18, 3 подземелье
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Название: Portal
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Пикси
- 21, 6 подземелье
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Сообщение: As you walk through the forest you swear you can hear movement. Eventually you see it was the buzzing of sprite wings. You try to talk peace with the sprites, but they only seem intent on attacking you.
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Крестьянин
- 16, 5 подземелье
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Сообщение: You are met by a band of farmers. We don't appreciate strangers coming to steal our land, one says. Although you have no clue what he is talking about, you are forced into a battle.
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Хижина предсказателя
- 25, 1 подземелье
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Сообщение: I am trying to create a new type of golem... But I seem to currently be short on a base resource. If you could return with enough, say 3 mercury, I would gladly give you a couple of these new golems.
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Маг
- 12, 2 подземелье
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Сообщение: These Mages seem to have taken over the peasant's lands, hence the comments about strangers. The lead mage appears to have a strange ring on his finger.
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Страж задания
- 28, 1 подземелье
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Сообщение: Ice and lightning flash across the area and it is impossible to cross. You think that you might be able to if you had an artifact, any artifact, which could resist magic!
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Дендроид страж
- 13, 8 подземелье
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Сообщение: These Dendroids don't seem to be guarding that tree... Rather they are conferring with it. Regardless, they attack you!
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Событие
- 12, 8 подземелье
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Сообщение: After killing the Dendroids the Tree actually smiles! You know, he says I thought I was never going to get rid of those boring Dendroids! I might teach you a thing or two now. You collect some wood from the fallen Dendroids. {NOTE TO PLAYER
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Хижина предсказателя
- 10, 5 подземелье
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Сообщение: A group of Nomads reside in this small hut. You come upon them and offer your services. No, the lead Nomad says We can't even control our horses at the moment! If you would give us some artifact to help with our horses, we might consider it.
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Гремлин
- 29, 3 подземелье
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Сообщение: It's refreshing to see some good old Tower troops again! You call to the gremlins, but they instead attack, with a strange look in their eyes.
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Гоблин
- 32, 5 подземелье
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Сообщение: You come across some strange mountain creatures that don't seem to be well adapted to this harsh environment. They also have short tempers, it seems, because they attack you with rage.
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Перчатки всадника
- 35, 6 подземелье
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Сообщение: You happen to come across a strange pair of gloves...
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Хижина предсказателя
- 31, 8 подземелье
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Сообщение: I am obsessed with electricity! I have been able to make a powerful spell with the use of electricity, but I am sure that it could be advanced further. However, this business is getting dangerous, and I would like the Pendant of Negativity as a safeguard. If you would get it for me, I would give you my spell.
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Хижина предсказателя
- 8, 2 подземелье
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Сообщение: I have found that the local gems of the area resist all magic on a slight level. This has given me an idea for a magic resisting artifact! If you would give me 5 gems to work with, I could give you the prototype.
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Хижина предсказателя
- 15, 10 подземелье
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Сообщение: I've heard that the people who made the Ring of Conjuring overlooked a large benefit of the Metal the ring was made out of, It's inherently resistant to lightning. I want to see this ring firsthand, and possibly make a pendant out of it.
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Страж задания
- 6, 1 подземелье
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Сообщение: A whirlwind blocks all passage further. You are about to turn away, when you notice four small pedestals. Small pieces of crystal still lie in the pedestals. If you could find four crystal to put in the pedestals, you think that you could stop the spell.
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Хижина предсказателя
- 0, 1 подземелье
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Сообщение: I was once rich and famous, but Verdish the witch was my downfall. She came from the swamp and was unstoppable. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.
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Хижина предсказателя
- 2, 7 подземелье
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Сообщение: This is a mercenary camp. A group of Sharpshooters has been impressed with your current abilities, but they would like you to bring back the feathers of a Roc before they will join you.
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Хижина предсказателя
- 24, 11 подземелье
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Сообщение: A group of Dwarves reside in this rundown mine. They need a Special Pick (or any magic thing that even LOOKS like a pick) to get the mine going again. If you would get them this pick, they would gladly give you some of the gems from the mine.
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Самоцветы
- 6, 0 подземелье
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Сообщение: Strange... the pile of gems looked bigger from afar.
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Гном
- 29, 11 подземелье
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Сообщение: Up ahead is dwarven property!
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Хижина предсказателя
- 9, 20 подземелье
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Сообщение: This is the house of a well-known weapons master. Though you ask for training, he says that you need to find proof of your courage. When you ask him where that could be found he tells you it is in the eye of the beholder, literally.
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Хижина предсказателя
- 1, 15 подземелье
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Сообщение: This hut actually an entrance to a gigantic city of Pixies! Unfortunately, it seems that one young Pixie has gotten lost. If you could show her the way home, the Pixies would gladly teach a new spell.
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Разбойник
- 6, 5 подземелье
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Сообщение: Unsavory types are all around it seems...
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Страж задания
- 5, 35 подземелье
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Сообщение: A magical barrier stops all attempts to pass.
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Хижина предсказателя
- 24, 21 подземелье
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Сообщение: I've heard many a rumor that the digestive system of a basilisk contains mercury! If you would bring some dead basilisks here for me I could reward you with about 3 mercury, if the rumor is correct.
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Хижина предсказателя
- 12, 29 подземелье
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Сообщение: This Hut is empty. All that remains from when the sage was here is a book entitled From Monk to Enchanter, a Ten Step Method and some gear from a former enchanter. If you had a monk with you, you could train him to be an enchanter.
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Летучий змей
- 18, 14 подземелье
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Сообщение: The flies keep getting bigger and bigger as you move into the swamp, but you never expected something THIS big!
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Гарпия ведьма
- 10, 10 подземелье
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Сообщение: Ahh! These are strange filthy birds!
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Событие
- 33, 16 подземелье
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Сообщение: After your fight, a man from the garden of revelation comes to thank you for getting rid of the horrid golems, and rewards you with a gem from his collection.
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Огненный элементал
- 33, 19 подземелье
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Сообщение: Ahh! This part of the forest is engulfed in living fire!
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Пикси
- 35, 20 подземелье
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Сообщение: There is a small-lost pixie in this part of the forest, looking for a way home. She joins your army, but fears all fighting.
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Волшебный свиток
- 2, 35 подземелье
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Сообщение: This spell will allow you to cross the great river.
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Событие
- 4, 35 подземелье
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Сообщение: The scholar ahead greets and welcomes you to the valley of magic!
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Указатель
- 6, 34 подземелье
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Сообщение: The Valley of Magic
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Событие
- 9, 35 подземелье
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Сообщение: As you approach the School of Magic you hear a conversation from some of the students
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Кристаллы
- 35, 33 подземелье
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Сообщение: Lodged back here in the mountain you find 3 crystal.
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Мумия
- 25, 15 подземелье
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Сообщение: You've noticed those strange mounds before and wondered about their purpose. The presence of Mummies makes it painfully obvious that they are in fact burial grounds!
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Орк
- 1, 23 подземелье
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Сообщение: You were expecting ambushes in these thick swamps. These orcs proved that it was a valid expectation.
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Страж задания
- 14, 30 подземелье
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Сообщение: Beyond is the country of Magic, and we don't want people in there unless they have at least mastered the easy art of prophecy.
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Медуза
- 27, 20 подземелье
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Сообщение: These are guards of the witch ahead.
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Событие
- 27, 21 подземелье
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Сообщение: The foul looking ogre witch screams when she sees what has happened to her precious guards. Alas, she says I guess I will have to teach some of what I know and then returns to her hut. Upon searching the Medusas you find a strange pendant with an eye on the end. Was it used by the witch to keep an eye on the Medusas?
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Топор кентавра
- 34, 35 подземелье
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Сообщение: It's strange that you'd find an axe way back here.
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Ожерелье скорости
- 4, 0 подземелье
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Сообщение: It's too bad you didn't find this artifact earlier on!
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Карты пророчества
- 28, 28 подземелье
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Сообщение: These cards of Prophecy lie here in the open, and it gives you a bad feeling. Do you want to take the cards?
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Великий василиск
- 13, 25 подземелье
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Сообщение: You've seen many a basilisk before, but these look just plain mean!
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Монах
- 34, 26 подземелье
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Сообщение: Thank you ever so much for killing those unholy monsters! I would be willing to follow wherever you go.
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Демон бездны
- 33, 26 подземелье
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Сообщение: These Pit Fiends seem to be attacking that Temple over there.
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Кристаллы
- 12, 33 подземелье
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Сообщение: A travelling merchant offers this crystal to you, which you happily take.
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Королевский грифон
- 11, 19 подземелье
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Сообщение: These Griffins have grown quite wild...
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Огр
- 18, 20 подземелье
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Сообщение: You overhear some of the Ogres' conversation
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Тролль
- 6, 35 подземелье
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Сообщение: These trolls are getting dangerously close to the School of Magic!!!
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Водный элементал
- 4, 19 подземелье
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Сообщение: These water elementals seem very fond of this land...
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Минотавр
- 22, 25 подземелье
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Сообщение: Hmm.... Where could these Minotaur have come from?
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Черт
- 28, 8 подземелье
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Сообщение: You come across a group of familiars, strangely trying to cast a spell. Not suprisingly, they attack.
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Указатель
- 32, 2 суша
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Сообщение: This map was made by Lord Killamon. Comments, Suggestions, Etc. should go to
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Событие
- 5, 35 суша
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Сообщение: That Monolith has sure brought you to a strange place! There are curious creatures everywhere! Somehow you know your adventure is nearing a close.
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Страж задания
- 3, 33 суша
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Сообщение: A voice talks to you
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Событие
- 34, 35 суша
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Сообщение: Your trial begins now Neela! Do not let Theadorus follow you! This is a trial of you alone! Attack the creatures ahead and receive your first prize.
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Событие
- 31, 34 суша
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Сообщение: You have done well Neela. Take whatever you wish and move on.
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Дивный доспех
- 26, 35 суша
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Сообщение: This Armor seems to boost every skill of yours.
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Событие
- 28, 31 суша
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Сообщение: You will now proceed to a harder part of the grand test!
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Верховный лорд
- 24, 30 суша
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Название: DragonKeeper
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Событие
- 23, 29 суша
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Сообщение: Congratulations! Here are some reinforcements! Again, take whatever you wish!
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Сандалии святого
- 23, 25 суша
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Сообщение: These sandals seem to go with the armor...
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Событие
- 21, 25 суша
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Сообщение: The third part of the test nears!
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Событие
- 18, 25 суша
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Сообщение: Your strength must wane now! Here are some reinforcements for the coming battles... Remember, your prizes are now guarded...
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Указатель
- 16, 23 суша
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Сообщение: Might Land
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Указатель
- 13, 25 суша
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Сообщение: Magic Land
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Ожерелье небесного блаженства
- 13, 23 суша
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Сообщение: This appears to be guarded by an Azure Dragon! Do you wish to fight for it?
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Событие
- 12, 23 суша
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Сообщение: The fourth battle will be a true test of your strength...
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Указатель
- 10, 22 суша
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Сообщение: Pathway to Fourth Trial
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Событие
- 1, 4 суша
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Сообщение: You will have a choice for your fourth trial...
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Указатель
- 4, 2 суша
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Сообщение: The war of might
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Указатель
- 4, 5 суша
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Сообщение: The war of Magic
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Событие
- 13, 4 суша
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Сообщение: Take this reward, and move onwards to your final test...
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Указатель
- 14, 3 суша
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Сообщение: Path to Final Battle
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Событие
- 32, 14 суша
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Сообщение: This is clearly the end of your journey. There is only the castle to go to...
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Событие
- 31, 13 суша
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Сообщение: Even from here you can see the heretic commanding his troops. And atop his head rests the Spellbinder's hat. If you could get that hat you could jump to Theadorus and then to home!
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Событие
- 31, 12 суша
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Сообщение: This isn't going to be easy but you gather your strength and move forward.
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