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Герои 3 - карта {The Lazy Dragon}

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

{The Lazy Dragon}
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
{The Astral Wizard} advises our hero to seek an inn named {The Lazy Dragon}.

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{The Lazy Dragon}0.08МБh3m

{The Lazy Dragon}

Объекты

  • Ящик Пандоры
    • 42, 63 подземелье
    • Сообщение: As you open the box, it's content reminds you of that very first time The Pandorra Box was ever mentioned in {Enroth}.
  • Могучая горгона
    • 61, 84 подземелье
    • Сообщение: At first the herd of cows seemed friendly, but as you approach theh they turn out to be quite hostile.
  • Случайный ресурс
    • 94, 107 подземелье
    • Сообщение: You notice that the islands are rich in resources, but otherwise they seem quite empty. Groups of wandering creatures can be found, but hardly a hero to lead them into battle.
  • Чёрт
    • 86, 85 подземелье
    • Сообщение: It's our axe.... One of the familiar tells you. It's named {The Familiar's Axe}. For some reason {The Wanderer} doesn't really believe them.
  • Оплот
    • 36, 55 подземелье
    • Имя: Millertown
  • Оплот
    • 51, 84 подземелье
    • Имя: Arena
  • Оплот
    • 84, 91 подземелье
    • Имя: Waldermore
  • Сопряжение
    • 18, 9 подземелье
    • Имя: Nevah
    • Имя: building and winning
    • Сообщение: For some days {The Wanderer} has held {Nevah} from the ongoing onslaught of the necromancers. And then when the troops begin to start showing signs of mutiny, suddenly an inn appears in the town
  • Оплот
    • 134, 137 подземелье
    • Имя: Hope
    • Сообщение: {The Wanderer} leaves MADali in charge of most of the artifacts that have been collected in the past months. He will need them to hold of Pulsar and his minions.
  • Вождь орков
    • 77, 88 подземелье
    • Сообщение: Wood Elves are pesky little flies... The Orc Chieftains explain when you ask why they are harrasing the folk in the homestead. Well, you'd bury your waraxes, while I'm around! The Wanderer tries in a most friendly way. Sure... In yer back!
  • Огр
    • 77, 77 подземелье
    • Сообщение: You'd better move out of here, the spokesman of the Ogres tells you. We worked hard to steal those gems from the dwarves.
  • Хижина провидца
    • 142, 134 подземелье
    • Сообщение: I'm willing to teach your nomads the fine skill of archery with bolt and crossbow.
  • Оплот
    • 74, 50 подземелье
    • Имя: The Arch
  • Событие
    • 133, 92 подземелье
    • Сообщение: Yes, {The Wanderer} answers the man reporting from the crow's nest. Undead, they are, but there seems to be no sign of {The Dark Tide).
  • Событие
    • 50, 70 подземелье
    • Сообщение: {The Wanderer} sits down and decides to describe the country in his log. Four large islands... The towns would be best described as those of the Sorceress from {Enroth}
  • Событие
    • 18, 10 подземелье
    • Сообщение: Today we have found an even stranger town, than those that look like those from the Sorceress, {The Wanderer} writes in his log. But is taken over by Necromancers...
  • Событие
    • 138, 7 подземелье
    • Сообщение: A burial ground.... {The Wanderer}'s captain nods. Let's hope the necromancer have not been here to raise the skeletons. I'm sure they haven't!
  • Океанская бутыль
    • 23, 31 подземелье
    • Сообщение: The epic story, that features in this map, is named {The Apocalypse of Enroth} and was written by {John I. Heeder}, aka {Lord Titan}
  • Событие
    • 108, 5 подземелье
    • Сообщение: One of the captains holds {The Wanderer} back. It might be dragons, sire, but that is not an inn!
  • Событие
    • 133, 101 подземелье
    • Сообщение: The survivor of this shipwreck is not able to tell you anything on the whereabouts of {The Lazy Dragon Inn}.
  • Событие
    • 119, 95 подземелье
    • Сообщение: Another derelict ship, and yet another survivor. No, he tells you, I haven't heard about an inn by that name. Maybe they can tell you something about it in {Nevah}....
  • Случайный ресурс
    • 104, 83 подземелье
    • Сообщение: In an offbeat place you find a small amount of resources.... And some undead guarding it.
  • Событие
    • 44, 140 подземелье
    • Сообщение: {The Wanderer} reminds to be carefull, One never knows what's on the other end of teleporter.
  • Событие
    • 138, 8 подземелье
    • Сообщение: The silence around you is deafening!
  • Событие
    • 129, 140 подземелье
    • Сообщение: One of the men notices that that there is all kinds of wreckage in the water... should they try and get it to support the building proces?
  • Событие
    • 86, 93 подземелье
    • Сообщение: Suddenly a wood elf appears before your party.... If you prove your leadership in defeating the guards of the town, we might be willing to follow you.!
  • Событие
    • 54, 84 подземелье
    • Сообщение: Eheheh... That's The Arena, a dwarf tells the scouts. Try and make it over the walls and we might help you along!
  • Событие
    • 74, 51 подземелье
    • Сообщение: A tree moves his branches to you. I'm a dendroid actually, he tells you as if he has been reading your mind. The town is called the Arch and has been under constant attack from the Necromancers. Me thinks it is word convincing the people there to join your cause.... The Dendroid pauses... Actually you better MAKE them join your cause... The Arch needs a leader.
  • Событие
    • 106, 126 подземелье
    • Сообщение: Wandering troops on the starboardbow!
  • Событие
    • 36, 59 подземелье
    • Сообщение: {The Wanderer} takes a good look at {MillerTown}. I think we should leave some one here. The captains argue that it might be wiser to have every one sailing the seas to find {Nevah}. And surrender this rich land to any skeleton that passes trhough??
  • Хижина провидца
    • 75, 45 подземелье
    • Сообщение: Long ago I was robbed of an Axe that is legendary among the centaurs. If I get it back I would offer it to them and persuade them to join your cause.
  • Событие
    • 72, 38 подземелье
    • Сообщение: Nothing much here... Why did we land? Then you hear the familiar rattling of bones behind you.
  • Событие
    • 74, 40 подземелье
    • Сообщение: Nothing here, but a funny smell. As the men try to find out where and when they have smelled smething so foul before, the smell grows stronger.
  • Событие
    • 52, 40 подземелье
    • Сообщение: Water, water, water... What I wouldn't do for a pint of ale, one of the men mutters. Well, find {Neveh} and {The Lazy Dragon Inn} for us and I'll buy the first round, his friend humours him.
  • Некрополис
    • 26, 8 суша
    • Имя: giving pink a strong force later in the game
  • Событие
    • 127, 115 суша
    • Сообщение: fresh troops
  • Некрополис
    • 143, 142 суша
    • Имя: New Cabal
  • Инферно
    • 128, 136 суша
    • Имя: Chill
    • Имя: red
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