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Герои 3 - карта The King's Son

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

The King's Son
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Tarnum must defeat all of Earl Rambert's troops while showing the King's son the evils of slavery. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 22.

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The King's Son0.02МБh3m

The King's Son

Объекты

  • Вор
    • 3, 6 подземелье
    • Сообщение: Ha! We knew our treasure would lure your slaves here! Now, to collect our bounty!
  • Гнолл
    • 11, 70 подземелье
    • Сообщение: You can see a pack of Gnolls jumping around and waving their arms excitedly in an attempt to get your attention. More volunteers.
  • Крестоносец
    • 25, 59 подземелье
    • Сообщение: Halt! The lead Crusader says. This road can be used only for his majesty's purpose. It is quite obvious you are rabble rousers and need to be put down for your insolence. The Crusader then makes the motion to attack.
  • Змий
    • 28, 68 подземелье
    • Сообщение: You learn today that not all the creatures of the swamp want to join your fight. These Serpent Flies have taken residence in the roof of this Water Wheel and attack the moment you approach.
  • Птица-рух
    • 37, 62 подземелье
    • Сообщение: Perhaps all the trouble you have been causing has kept the Earl from reopening this Gold Mine. All the better for you. Now, it's yours if you can run off the wild Rocs who guard it.
  • Королевский грифон
    • 14, 3 подземелье
    • Сообщение: Perched above the Gold Mine entrance are Royal Griffins, scanning the swamps for the slightest movement. Not even a mouse could sneak up on them.
  • Тяжёлый арбалетчик
    • 22, 51 подземелье
    • Сообщение: This Sawmill belongs to his royal majesty. Leave this place or die!
  • Тяжёлый арбалетчик
    • 12, 23 подземелье
    • Сообщение: This Sawmill belongs to his royal majesty and we are here to make sure that it stays that way!
  • Кавалерист
    • 40, 67 подземелье
    • Сообщение: This is the King's Stables, swine! It is fortunate that we were here to protect it!
  • Крестоносец
    • 53, 66 подземелье
    • Сообщение: Off the King's Road! Throw down your weapons or die, slaves! Now!
  • Фолиант Магии Земли
    • 42, 0 подземелье
    • Сообщение: The Tome of Earth Magic has been hidden away here for decades under the protection of a group of Zealots and Monks sworn to protect it with their lives. Do you want to try to take the Tome from its protectors?
  • Крестоносец
    • 7, 35 подземелье
    • Сообщение: Halt! the lead Crusader says. You have no right to walk these roads. Prepare for your punishment!
  • Крестоносец
    • 10, 44 подземелье
    • Сообщение: Earl Rambert expected you to travel this route! Now, drop your weapons. You are our prisoners now, shouts one of the Crusaders. You assume too much, you say. We will not surrender!
  • Событие
    • 14, 16 подземелье
    • Сообщение: You hear the clinking of their armour long before the Erathian soldiers attack, so you have plenty of opportunity to prepare for their attack. What you weren't prepared for, however, was their numbers.
  • Событие
    • 25, 4 подземелье
    • Сообщение: You turn a bend in the road and practically run into a large force camped at the side of the road. Before any commands can be shouted, everyone picks up their weapons and you're committed to battle whether you want to or not.
  • Событие
    • 15, 21 подземелье
    • Сообщение: Stumbling out of the bushes is a Gnoll who has recently been beaten. He collapses at your feet, trying to draw air into his broken lungs. He's dying, yet he manages to speak one last warning. Ambush...north!
  • Событие
    • 0, 14 подземелье
    • Сообщение: Rogues jump out from every bush and tree, surrounding the path to the Arena. They've come to collect the heads of escaped slaves, but they don't realize that your troops are no longer escaped slaves but highly trained soldiers.
  • Событие
    • 39, 8 подземелье
    • Сообщение: Two of your soldiers drop, arrows in their chests. Attack! you shout and charge the ambushers before they have a chance to destroy your forces.
  • Событие
    • 38, 27 подземелье
    • Сообщение: Griffins swoop down out of the sky, diving toward your army. You have no time to seek cover, so you order your troops into formation and prepare for battle.
  • Мечник
    • 15, 18 подземелье
    • Сообщение: You stumble upon a small force of Erathian Swordsmen. They're all covered in mud as if they have been sneaking through the swamp, perhaps scouting or searching for you. You attack before they can flee to warn whatever larger force may be nearby.
  • Хобгоблин
    • 34, 52 подземелье
    • Сообщение: It looks like you came upon these Hobgoblins at the right time. They're prepared to burn down the Water Wheel and take all the Gold unless you stop them.
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