Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
You are Gill Posse the Ranger. Following the epic battle between Ungoliant and Dharc Pfenix, Ritcher1 casts a spell that accidentally teleports you to parts unknown. Will you make it back to Erathia in one piece? [Sequel to Ungo's Revenge] By Roy Ritchey ([email protected])
Герои 3 - карта The Journey Home 1.02
28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
The Journey Home 1.02 | 0.06МБ | h3m |
События
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Intro - Part 1The bright midday light assaults your eyes as you regain consciousness. What happened? Where am I? The questions tease the corners of your memory as you soak in your surroundings. After a few short minutes of walking, it's obvious that you're not in Erathia anymore. Painfully obvious. Though not nearly as painful as the headache you woke up with. Shades! If only that blasted light wasn't so bright. Light? Wait a minute.... Suddenly your memories of what happened come back in an overwhelming flood. With great sorrow you recall the events of the past few months. It all started when you fell into a cunning trap set by Dharc Pfenix himself. He and his minions transformed you into a freakish undead fiend wrought from a child's worst nightmares. For months you ruled the caverns below Erathia building a massive army of undead to serve the Dharc One's evil designs. How many countless innocents suffered at your hands? Your thoughts linger for a few moments longer before returning to the happenings of the past couple of days. You remember being captured by Malafar after a brutal battle; your undead minions lay scattered at your feet. Ungoliant and his army were pitched in a bloody battle with the Dharc One and his hellish beasts. The tide of the battle turned to Ungo's favor when a pack of his fierce chaos hydra broke through the main lines and began slaughtering demons by the score. Seconds later, the bulk of Dharc's remaining forces fled in all directions; the stronger demons returning from whence they came, while the weaker ones simply scurried for a rock to hide behind. Dharc used the ensuing mayhem to invoke a teleportation spell of some kind, for he vanished in a puff of reddish smoke. Your body is wracked with pain as the Dharc One's spell over you is broken and you slowly return to your normal form. However, as the last trails of smoke dissipate, and you complete your transformation, Ritcher1 bolts on to the scene from a side cavern and shouts with unbridled fury, DAMN YOU DHARC PFENIX!! I WON'T LET YOU GET AWAY WITH THIS!! IT ENDS HERE. With his spell book in hand, Ritcher1 begins chanting the complex incantations of some kind of summoning spell. The last thing you remember is Ungo's desperate wail of NOOOOOOOOOOO! and a sudden bright light exploding from Ritcher1's outstretched hand. Ritcher1's spell must have backfired, teleporting you, and God knows who else, to this place. You decide that your first priority, after trapping some brunch, should be to find out where you are.
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Intro - part 2You walk for several hours, soaking in the sights and sounds of this strange land. Strange indeed; For you notice three moons clearly visible in the late afternoon sky. Depression over the new revelations of your current situation begins to creep over you like an early autumn chill. Where in God's name has Ritcher1 sent me?, you think to yourself in a near panic. Aimlessly you wander the countryside, anxiety's choking grip tightening with every mile. Just when you were beginning to think you would have to spend the rest of your days alone on this strange world, you stumble across something that gives you a thread of hope. A road. As you begin your trek down the gravel road, you take note of the two humanoid forms that have shadowed your every movement. Skeletons! It is at this moment that you feel the necromatic urge still within your system. You close your eyes and 'call' out to the two skeletal creatures, who eagerly shuffle to your side. As they approach you mutter to yourself, It would appear that Dharc's meddling has left a permanent 'scar'. With the skeleton's following close behind, you continue down the road.
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Money for purpleIf you send a message to a computer player, is it still seen?
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Erathia - 01[Back in Erathia] Ritcher1 wakes up on the cold, hard floor of the caverns far below Erathia. It takes him several moments to light a torch, and several more for his eyes to adjust to the new faint light. Where is everybody? Hmmmmm, the last thing I remember was casting that summons spell., Ritcher1 thinks aloud to himself. Suddenly the harsh realization of what actually transpired hits him like a tons of bricks. Like a bolt of lightning Ritcher1 races through the winding passages desperately searching for the exit. Viking will know what to do...
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Erathia - 02[Back in Erathia] Viking's horn glows a rich shade of auburn as Ritcher1 finishes his woeful tale. A full five minutes passes by before the nobel unicorn releases his ethereal energies. Alas.., Vikings mutters with frustration in his voice and a stern gaze at Ritcher1. I have located them, but I cannot bring them back. You've sent them to a plane somewhere between ours and the elemental plane where, unfortunately, my ethereal magic is severely limited. Someone experienced in elemental magic from Erathia needs to go to them and devise a way to get back. That it their only hope. Viking lowers his head in sadness and vanishes in a swirling vortex of energy. Ritcher1 mopes over his ale for what seems like an eternity before a sly grin slowly creeps over his face. He orders another ale and begins planning his trip to the Community Gazette.
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Computer Cash FlowMoney for nothin and the chicks for free
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Caemlyn - 01You accepted Gabriel's invitation to supper last night to fill you in on his findings. As you ate, Gabriel spun a tale of the area's history and the surrounding landmarks. The continent of Caemlyn has been plagued by an uprising of the Peasants Against Caemlyn Kontrol (PACK). Large bands of peasants have been ambushing caravans and causing riots for the past three months. If only a hero would rise up and put and end to this foolishness, the country would be a better place (hint hint). The renowned alchemist Alphonse McConroy owns an island to the south. Unfortunately poor old Alphonse met his maker on a gem gathering expedition not so long ago. Great wealth can be acquired on Trollopia, a fair-sized island to the East. Be weary of the natives though, for they tend to dislike strangers. (especially non-trollish strangers) To the south and East lies the Isle of the Dead, where the hellish ghouls breed like rodents. Never will you find a more wretched hive of scum and villainy! Far beneath the surface, is an underground swamp so vast that it dwarfs anything you've ever imagined. However, the civilized areas of the underground swamp are under trade and economic sanctions due to their treatment of gnolls. The gnolls native to the underground swamps have been systematically enslaved and slaughtered almost to extinction. Oh yeah, Gabriel also mentioned that the Wizard Council has estimated Dharc Pfenix's current location is somewhere on the frozen coast; home of the malevolent Elemental Lords. If he has the Orb of Silt, return it to us at Castle Caemlyn.
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Erathia - 03[BACK IN ERATHIA] In the early morning hours Ritcher1 arrives at the main office of the Community Gazette, a napkin and 3 silver coins clutched in his hand. Ritcher1's plan was simple: place an ad in the Gazette for the services of a powerful wizard, and then sit back while the wizards line up outside his door. The copy editor takes the bar napkin and 3 silver pieces from Ritcher1, and furrows his brow as he reads the passage scribbled on the front. HELP WANTED: POWERFUL WIZARD. ELEMENTAL SKILLS A PLUS. PLANAR TRAVEL MAY BE NECESSARY. JOB PAYS 500 GOLD!! INTERESTED MAGES APPLY IN PERSON AT THE TAVERN. As the copy editor finishes reading the napkin, he lets out a deep sigh. Shaking his head at the departing gnoll, he begins to set the type for the strange ad. Meanwhile, Ritcher1 cackles with glee as he hurries back to the tavern to start interviewing applicants.
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Erathia - 04[BACK IN ERATHIA] Several weeks have passed without a single mage answering Ritcher1's ad. He even tried raising the salary; first to 1000 gold, then 5000, and then 10,000 gold. Finally, in an act of sheer desperation yesterday afternoon, Ritcher1 increased the gold amount to 50,000 gold coins. (knowing full well that after the last 'fireball incident', the most he could possibly get his paws on was 600). Ritcher1 was resting his head on the bar when he felt the tap on his shoulder. AAAIIIEEEEEEEEEEE!!! The sight of Oz, the wizard supreme, causes Ritcher1 to leap out of his stool. Oz thrusts the classified page of the Gazette into Ritcher1's face, Is this your ad gnolly? Ma-ma-ma-ma-my ad? Huh? Oh! Yes!, the nervous gnoll stutters in reply. Oz looks down at the gnoll with amusement touching the corners of his eyes, and confiscates the spell book in Ritcher1's side pouch. I think you've done quite enough damage with that.... Ritcher1 frowns as his beloved spell book disappears into the folds of Oz's cloak. With the spell book secure, Oz continues, I've already talked to Viking about the location of your lost friends, and theoretically I should be able to bring them back. All that remains is the matter of payment. I'll need 25,000 tomorrow before we leave, and the other 25,000 when we return with your friends. We?, Ritcher1 asks in confusion, a look of excitement beginning to build on his dog-like features. Oz chuckles in response, You're staying right here dog breath! I've recruited two other wizards to accompany me on the journey, but don't worry, I plan on having a *long* discussion with you when I get back. Oz turns and strides toward the tavern door, but pauses before exiting. By the way gnoll, if you're not here tomorrow morning with the money, I shall be *very* disappointed! Gulp!!
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Caemlyn - 02Gabriel and the Wizard Council are extremely pleased and impressed with your efforts to quell the PACK uprising. (Although more than one council member glances askance at your army of skeletons in the distance.) To reward your valor and leadership, they present you with a stunning egg-sized stone. It's shiny bluish surface reflects the morning sunlight like a exquisite sapphire. A plump man in a tan robe approaches and tells you that the massive gem is actually a Portal Stone, which can be used to manifest a one way portal back to Caemlyn. He hands you a small pouch of silver dust and explains the procedure for activating the stone's magical properties! The stone may only be used once, so use it wisely my friend.
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Caemlyn - 03Last night in the local tavern you overhear a group of Caemlyn scouts talk about a dragon sighting. However, the beast that they referred to is larger and more fierce than anything you've ever heard of. These strange dragons are blue in color and have been known to take out entire platoons by themselves. They say the brute was sighted near a volcanic region South of Trollopia. You shudder at the thought of facing one of these on the field of battle.
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Erathia - 05[BACK IN ERATHIA] The sound of crickets and the occasional croak of a bull frog is all that can be heard as the two dark-cloaked figures sneak from bush to bush outside Sir Christian's estate. As they creep up to a row of hedges near the rear entrance, a ferociously wagging tail pops out from under one of the vandal's cloaks. Can't you keep that thing under control?, the other whispers harshly. Ritcher1 grins sheepishly and whispers back, Oh! Sorry Mega. Come on. Mega motions Ritcher1 to follow, and shimmies up a drainage tile to a second floor awning. Peeking in a window above the awning, Mega spots 6 armed guards lazily patrolling a massive hall inside. Hmmmm, this isn't going to be easy. Mega mutters to himself. Gently stepping on a thin ledge above the awning, Mega works his way around to a window above a bookcase. Unfortunately for Ritcher1, the ledge was just a tad too thin, and he tumbles to the ground. The guards are immediately roused from their daydreaming and dash into courtyard to investigate the clatter. One of the guards spots Ritcher1 hiding amongst a bevy of statues in the estate's main garden and promptly gives chase. Ritcher1 groans in dismay and disappears into the trees; the six guards follow close behind. Back inside Christian's manor, Mega silently drops to the floor and begins scanning for items of value. He stealthily glides through the room, occasionally stopping to examine a trinket or peruse a desk drawer. Eventually Mega comes across a large rectangular cabinet constructed from thick slabs of steel and decorated with carved marble panels. A boyish grins spreads across Mega's face as he pulls out his assortment of lock picks; He certainly enjoyed a challenge. The guards were more persistent than Ritcher1 had anticipated. Several times he thought that he had lost his pursuers, but in a blink of an eye they were breathing down his neck once again. These guards were obviously skilled trackers; and in good shape too Ritcher1 noted as he sat gasping for air. There he is! A pair of guards leap on to the trail about four meters ahead, causing Ritcher1 to leap up. Ritcher1 yelps and turns to run, but another guard is blocking the trail in the other direction. The other guards approach from either side of the gnoll, and his shoulders sag as he realizes he's surrounded. We got you now you thieving scum!, a burly guard with a wicked scar running eye-to-chin growls. As they close in about the hapless Ritcher1, he reaches into his side pouch and pulls out a magic wand. Mega's head jerks around as a massive explosion from somewhere outside rumbles through the air. He mutters a curse, tosses the partially filled satchel of goodies over his shoulder, and bolts for the rear entryway. All manner of stealth is discarded during the hasty exit, for heavy-booted footsteps can be heard in all directions. Shortly after entering the woods, Mega stumbles across what must have have been the source of the explosion; Scattered throughout a clearing are six, smoldering corpses and one moaning gnoll. Mega tosses Ritcher1 over his other shoulder, and disappears into the darkness.
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Caemlyn - 04While enjoying an ale at a local pub, you overhear some soldiers talking about a mercenary leader known as 'The Marksman'. Mutters of agreement sound out when one of the soldiers describe him as a cold blooded killer. The soldiers rumor that he single handedly murdered the entire ruling house of the island nation of Patalaska.
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Caemlyn - 05In a touching ceremony, Ungoliant is adopted by a family of halflings.
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Erathia - 06[BACK IN ERATHIA] As Viking's swirling vortex vanishes into nothingness, teleporting Oz and his courageous team of mages to Gill's planar prison, Ritcher1 skitters from the room cackling gleefully. A mysterious bulge in the side pocket of Ritcher1's tunic can be clearly seen by passersby as the gnoll hurries down the cobblestone avenue. In the blink of an eye the wily gnoll disappears down a secluded alley, and frees his newly acquired prized possession from the confines of the leather tunic. Ahh, my little spell book, let us return to our hut so we may plan our next move.
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Caemlyn - 06You find out from Ungoliant's new halfling family that many of the mainland's halfling population relocated to a small island to the North East.
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Caemlyn - 07During a trip into town yesterday evening, you befriended a young, homeless, gnoll child named Corey. For a gnoll, Corey had a very quick wit, and he tirelessly helped you locate provisions for your rapidly growing army. During supper, he saddened you with horrific tales of life as a slave in the lizard-controlled swamp. Against your better judgement, you allow the little fella to travel with you.
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Caemlyn - 08You find yourself becoming very fond of the young homeless gnoll Corey. It's amazing how he has such a positive outlook on life after all he's been through. Much of your free time is spent teaching Corey the finer points on tracking, hunting, and self awareness. You smile with pride as you recall last night's hunting expedition, where Corey bagged his first doe. Yes indeed, the boy has potential.
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Caemlyn - 09Several of Gabriel's emissarys paid you a visit last night. They expressed concerns about the rapidly rising numbers of your skeleton force. They not-so-subtly suggested that you double your efforts to find the Orb of Silt, so that you and your friends may return to your native plane. In fact, they gave you a handsome sum of resources to help your cause.
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Caemlyn - 10You and Ungo decide to throw a party for Malafar. He's been in the dumps for several weeks now, mostly due to the reaction he receives from the townsfolk. You've tried explaining to him that the people of this strange land just aren't used to seeing intelligent undead walking the streets; alas, to no avail. A celebration seemed like just the thing he needs to raise his spirits (ha ha ha!! 'spirit'... get it?). Ten kegs of ale, fireworks, a band, and a lavish buffet have all been procured for tomorrow night's festivities.
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Caemlyn - 11You awake with the worst hangover you've ever experienced.... what a party! Your massive headache becomes a little more bearable when you see Malafar preparing breakfast, whistling a happy tune and grinning ear to ear. Pulling on your tunic and breeches, you join Mally for some morning chow. You follow the giggling stares of a group of halflings and see Ungo, half naked and snoring loudly, atop an empty ale keg. Yes indeed, last night's celebration was one of epic proportions, and it did wonders Malafar's morale.
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Caemlyn - 12With the surrender of the last vestiges of the PACK forces, the war is now officially over! An ecstatic Gabriel beams with joy as two servants lug in a heavy chest full of gold. The bards will sing of your deeds for ages my friend! (Later that evening Gabriel whispers to you that Dharc's location has been pinpointed to the Western end of the Frozen Coast).
Объекты
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Указатель
- 65, 67 подземелье
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Сообщение: Monster Island Travel at your own risk. P.S. Don't feed the dragons
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Событие
- 64, 67 подземелье
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Сообщение: Up ahead you see six gargantuan azure dragons lounging around a pile of treasure.
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Событие
- 49, 52 подземелье
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Сообщение: Before you lies the largest collection of powerful relics you've ever seen. Unfortunately, it's guarded by the nastiest beasts your ever seen as well. You attempt to flee, but the beasts are too fast...
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Кристаллы
- 55, 46 подземелье
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Сообщение: As you approach the humongous crystal it starts to move. Gulp!!
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Кристаллы
- 55, 47 подземелье
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Сообщение: As you approach the humongous crystal it starts to move. Gulp!!
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Кристаллы
- 56, 47 подземелье
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Сообщение: As you approach the humongous crystal it starts to move. Gulp!!
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Кристаллы
- 57, 47 подземелье
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Сообщение: As you approach the humongous crystal it starts to move. Gulp!!
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Лазурный дракон
- 62, 66 подземелье
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Сообщение: Greetings my little morsel!! The dragons attack. (This is going to sting a little.)
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Колония
- 76, 90 подземелье
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Название: Port Lacus
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Цитадель
- 88, 32 подземелье
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Название: Pataskala
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Посещение Рыцарь: Название
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Варвар
- 83, 35 подземелье
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Название: Eric Blade
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Биография: Eric the Blade. A known villian of the Rouge Islands.
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Колония
- 91, 97 подземелье
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Название: Irrybis
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Колония
- 29, 94 подземелье
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Название: Maelmord
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Колония
- 105, 106 подземелье
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Название: Culhaven
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Колония
- 46, 106 подземелье
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Название: Shroudslip
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Колония
- 63, 104 подземелье
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Название: Innisbore
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Замок
- 14, 4 подземелье
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Название: Caemlyn
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Название: Angels
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Сообщение: The Guild of Angels sets up shop in Caemlyn.
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Название: Add zealots
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Сообщение: The last remnants of the PACK Army surrender at Caemlyn.
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Замок
- 2, 38 подземелье
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Название: Amador
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Полурослик
- 10, 1 подземелье
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Сообщение: You come across a group of halfings hiding in a small alcove. After hearing your tale they offer to accompany you. (One of the little folk hands you a pair of boots. Apparently he liberated them from you while you were unconscious).
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Рейнджер
- 5, 7 подземелье
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Название: Gill Posse
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Биография: Poor Gill.
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Алмазный голем
- 14, 17 подземелье
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Сообщение: A pack of magically created golems guard the red tent. What could possibly be in there that need to be guarded so well?
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Событие
- 8, 89 подземелье
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Сообщение: The look of shock and fear on Dharc's face as you enter the clearing is priceless.
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Чернокнижник
- 8, 88 подземелье
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Название: Dharc Pfenix
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Биография: Ultimately evil and generally a not-very-nice guy!
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Замок
- 36, 15 подземелье
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Название: Illian
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Тюрьма
- 5, 1 подземелье
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Название: Ungoliant
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Биография: The ever-loving Ungo!
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Плащ вампира
- 8, 1 подземелье
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Сообщение: Ah! Your cloak!
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Тюрьма
- 1, 49 подземелье
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Название: Malafar
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Событие
- 5, 2 подземелье
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Сообщение: Three months ago you would have thought this to be a very strange sighting. However, with all that you've experienced lately, seeing Ungoligant enjoying a four course meal with a family of halflings almost seems normal. Your spirits rise at the sight of a familiar face. (goto the 'jail' to have Ungo join your quest).
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Хижина предсказателя
- 45, 12 подземелье
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Сообщение: Hello, I'm in charge of the personal security of a local Baron. He will be making several public appearances soon, and I would like to beef up his guard detail. If you could bring 5 Royal Griffins, 5 Swordsmen, 2 Monks and 2 Cavalier to me, I could pay you handsomely.
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Крестьянин
- 19, 2 подземелье
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Сообщение: A rag-tag army of common-folk fall into formation and attack as you approach.
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Мумия
- 8, 25 подземелье
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Сообщение: These mummies seem to be searching for something amongst the piles of sulphur.... How odd. (Oops, I think they're shuffling your way).
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Разбойник
- 5, 45 подземелье
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Сообщение: The greedy rouges surround you in an instant.
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Колдун
- 3, 48 подземелье
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Сообщение: A group of odd-looking magi are milling around that alchemist's lab. As you ponder their motives you are spotted...
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Событие
- 2, 50 подземелье
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Сообщение: As you enter the Grave yard, your eyeballs almost pop out of their sockets at the sight before you. Sitting on a throne made of bones is Malafar!! You can't help but chuckle as you realize that the undead of this plane must think of him as some sort of God! (The undead don't share your sense of humor)
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Указатель
- 3, 50 подземелье
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Сообщение: AMADOR GRAVEYARD Closed for renovations.
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Событие
- 2, 39 подземелье
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Сообщение: You mutter to yourself, I KNEW it! As you enter a shallow valley, a very large army closes in... Egads!! This must be the main body of the PACK's army. A victory here could effectively crush the uprising!
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Событие
- 3, 40 подземелье
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Сообщение: *sniff* *sniff* You smell a trap.....
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Указатель
- 48, 38 подземелье
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Сообщение: TROLLTOPIA
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Тролль
- 56, 24 подземелье
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Сообщение: Ug! Bridge is our home! It not much, but it all we have! You go away!!
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Событие
- 20, 52 подземелье
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Сообщение: An elaborate scene has been chiseled into the side of a boulder near the black tent. It depicts a massive winged beast breathing hellfire on a pack of sword-wielding warriors.
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Ящик Пандоры
- 17, 55 подземелье
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Сообщение: As you open the curious box, elemental flames begin licking at the opening. A shrill cry can be clearly heard from within.
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Событие
- 62, 15 подземелье
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Сообщение: Tiny humanoid footprints litter the beach like fireflies on a warm spring evening. If you didn't know any better, you would say the footprints belong to a rather large gathering of halflings.
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Полурослик
- 74, 17 подземелье
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Сообщение: The halfwit halflings look like they will fight to the death protecting those shackles. So be it!
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Оковы войны
- 74, 18 подземелье
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Сообщение: These shackles will come in handy when you find Dharc Pfenix.
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Полурослик
- 68, 11 подземелье
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Сообщение: HALT! This island is off limits too ALL strangers
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Событие
- 79, 57 подземелье
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Сообщение: A heavy-set man wearing a brown woollen robe greets you as you approach the library. Mopping his brow with a stained handkerchief, he introduces himself as Professor Pashky, caretaker of the island. He insists that you pay a one time fee of $5000 gold for unlimited use of the islands facilities.
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Ледяной элементал
- 2, 76 подземелье
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Сообщение: Al's hired thugs protect his property with ferocious glee!
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Ледяной элементал
- 3, 74 подземелье
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Сообщение: Al's hired thugs protect his property with ferocious glee!
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Ледяной элементал
- 13, 73 подземелье
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Сообщение: Al's hired thugs protect his property with ferocious glee!
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Ледяной элементал
- 13, 68 подземелье
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Сообщение: Al's hired thugs protect his property with ferocious glee!
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Ледяной элементал
- 9, 69 подземелье
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Сообщение: Al's hired thugs protect his property with ferocious glee!
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Ледяной элементал
- 15, 72 подземелье
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Сообщение: Al's hired thugs protect his property with ferocious glee!
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Указатель
- 17, 66 подземелье
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Сообщение: NO TRESSPASSING THIS MEANS YOU PRIVATE PROPERTY OF ALPHONSE THE ALCHEMIST
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Событие
- 16, 68 подземелье
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Сообщение: You remember Gabriel's tale about Alphonse the alchemist. His unsatiable greed for resources has recently led to his untimely demise. According to Gabriel, Alphonse drowned to death while fishing gems out of a gem pond. Unfortunately for you, his hired goons scattered about the island haven't received the bad news yet.
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Черный рыцарь
- 29, 80 подземелье
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Сообщение: DIE WORM!!! BWAHAHAHAHAHAHA!!!!
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Указатель
- 70, 81 подземелье
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Сообщение: ISLE OF THE DEAD (people are dying to get in)
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Событие
- 13, 5 подземелье
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Сообщение: You breathe a sigh of relief as the sprawling city comes into view on the horizon. As you approach the city gates, you are greeted by aged man who appears in a puff of smoke. He has deep-set, intelligent eyes and a flowing white beard. Greetings traveler, my name is Gabriel D'argent, renowned wizard and Governor of Caemlyn. I've had my eye on you since you and the others arrived. He gazes at you skeptically as if waiting from some type of response, so you decide honesty is the best policy and tell him your story. Upon finishing your story, Gabriel nods thoughtfully and glares at you for several seconds. I sense that you speak the truth traveler, and yes, the evil one of which you speak arrived here as well. Alas, I'm afraid I must tell you that returning to your native plane is impossible... a teleportation spell of that mangnitude would require an Orb of Silt, and the last known orb of that nature was destroyed three decades ago. Native... plane? you mumble incoherently. Gabriel purses his lips and furrows his brow. Perhaps there is hope for you after all. You told me that Dharc Pfenix gated here independently.... then HE must have an Orb of Silt in his possession! I'll meet with the Wizard Council at once; with their help, I should be able to pinpoint the location of this Dharc Pfenix fool.
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Указатель
- 94, 67 подземелье
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Сообщение: 14th Annual Archery Team Contest Invitation Only. Trespassers will be skewered. (This means you)
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Указатель
- 95, 70 подземелье
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Сообщение: TEAM 1 The Leaping Lizards
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Указатель
- 97, 72 подземелье
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Сообщение: TEAM 2 The Mighty Marksmen
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Указатель
- 99, 73 подземелье
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Сообщение: TEAM 3 Grand Central Elves
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Указатель
- 104, 73 подземелье
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Сообщение: TEAM 4 Stone Cold Avengers
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Указатель
- 106, 76 подземелье
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Сообщение: TEAM 5 The Buckaroo Bulleyes
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Колония
- 6, 101 подземелье
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Название: Grimpen Ward
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Бутылка
- 6, 55 подземелье
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Сообщение: Dear Catherine, Blah blah blah blah etc.... (hehehe, did you ever see the sappy movie Message in a Bottle? Yuk!)
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Бутылка
- 55, 0 подземелье
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Сообщение: Like your horse, I wish you were more hungo! By Ritcher1 the Battle Mage
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Бутылка
- 56, 1 подземелье
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Сообщение: As she joined him in bed
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Бутылка
- 56, 2 подземелье
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Сообщение: With a sigh his wife said,
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Бутылка
- 57, 3 подземелье
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Сообщение: Who was nice, but his breath reaked of dungo
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Бутылка
- 57, 4 подземелье
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Сообщение: There once was a herder named Ungo
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Тюрьма
- 102, 0 подземелье
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Название: Baron Zealot
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Событие
- 106, 3 подземелье
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Сообщение: Your knees nearly buckle from the euphoric rush of shock and joy when you see the familiar faces in the tiny encampment. Ah! This would be the perfect time to use the portal stone Gabriel gave me, you gleefully think to yourself.
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Тюрьма
- 106, 0 подземелье
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Название: Red Dwarf
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Событие
- 19, 33 подземелье
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Сообщение: AMBUSH!! Peasants from the PACK army pour out of the trees like maple syrup.
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Событие
- 19, 32 подземелье
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Сообщение: You sense something is wrong.... A quick examination of the nearby terrain shows the recent passage of an army. Perhaps 400 soldiers in number....
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Лазурный дракон
- 49, 49 подземелье
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Сообщение: An azure dragon with an identity crisis asks to join your army.
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Варвар
- 89, 48 подземелье
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Название: The Wanderer
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Биография: Little is known about The Wanderer. For now he seems awfully consumed with guarding that purple tent....
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Хижина предсказателя
- 22, 1 подземелье
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Сообщение: A group of Halflings are menacing a small island to the East. If you could be so bold as to defeat them, I would reward you richly.
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Событие
- 33, 15 подземелье
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Сообщение: The hair on the back of your neck stands on end; the sure sign of an ambush.
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Событие
- 34, 16 подземелье
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Сообщение: A pack of lizardmen perched on a ledge above the road begin firing arrows at your party. As you and your men get into battle formation, you notice a PACK general conversing with a high-ranking lizardman. Hmmmmm, that's odd..., you mutter to yourself as PACK reinforcements march toward you.
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Бутылка
- 59, 72 подземелье
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Сообщение: You find a set of strange blueprints in the bottle. They appear to be the schematics for a crude lizardman trap.
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Событие
- 6, 12 подземелье
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Сообщение: A handfull of peasants with badges on thier tunics are guarding this ore mine. They attack.
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Событие
- 67, 13 подземелье
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Сообщение: The sight of a group of halfing children playing in a nearby stream lightens your mood.
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Событие
- 66, 2 подземелье
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Сообщение: For the insane low price of only 5000 gold, you have access to our discount Earth Scholars. By the way, if you don't have the necessary wisdom rank, all you'll get from the scholars is a +1 to a primary stat. FRONT ROW
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Указатель
- 65, 3 подземелье
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Сообщение: Earth Magic Instructors Inc For the insane low price of only 5000 gold, you can learn a bevy of Earth Magic spells!
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Водный элементал
- 64, 4 подземелье
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Сообщение: Swarms of water elementals are blocking passage to the island.
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Водный элементал
- 68, 3 подземелье
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Сообщение: Swarms of water elementals are blocking passage to the island.
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Водный элементал
- 66, 4 подземелье
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Сообщение: Swarms of water elementals are blocking passage to the island.
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Колония
- 52, 3 суша
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Название: red can't lose
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Крепость
- 1, 103 суша
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Название: Volkaran
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Название: lizard
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Название: serpent
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Название: baskilisk
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Название: gorgon
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Название: wyvern
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Название: hydra
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Ведьма
- 1, 105 суша
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Название: Tyranicus
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Крепость
- 27, 97 суша
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Название: Shegra
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Название: lizard
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Название: serpent
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Название: baskilisk
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Название: gorgon
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Название: wyvern
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Название: hydra
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Крепость
- 56, 104 суша
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Название: Terrel Fen
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Название: buildings
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Крепость
- 104, 60 суша
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Название: Aristagon
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Название: buildings
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Крепость
- 19, 32 суша
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Название: Drevlin
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Название: buildings
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Зверолов
- 27, 98 суша
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Название: Dagger Tooth
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Биография: Daggertooth is well known throughout the underground swamp for his cruel behavior towards gnollkind.
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Тюрьма
- 41, 98 суша
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Название: Jimmy Swift
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Тюрьма
- 5, 66 суша
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Название: Kilyndra
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Тюрьма
- 4, 86 суша
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Название: Sheadington
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Адский троглодит
- 34, 6 суша
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Сообщение: You overhear two Infernal Troglodytes talking. Hey, did you get a chance to play Armageddon's Blade yet? It kicks butt man. Hey!!! Who are you!!??? GET 'EM!!!!
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Страж задания
- 54, 14 суша
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Сообщение: Duke Simkin admits you to the throne room for a private audience. Greetings my plane-traveling warriors! Perhaps you would like to partake is a little contest I'm sponsoring? The first hero to defeat the Crusaders of the northwestern region wins.
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Гарпия ведьма
- 38, 9 суша
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Сообщение: You overhear two Harpy Hags talking. You should check out the H3TRIO site. They've really done an excellent job on the revamp! Hey!!! Who are you!!??? GET 'EM!!!!
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Злобоглаз
- 40, 13 суша
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Сообщение: You overhear two Evil Eyes talking. I hear the 1.2 patch is much more stable in multiplay than the expansion pack. Hey!!! Who are you!!??? GET 'EM!!!!
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Королева медуз
- 45, 12 суша
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Сообщение: You overhear two Medusa Queens talking. What's up with this new Crusader's of Might and Magic game? Sounds a little fishy to me! Hey!!! Who are you!!??? GET 'EM!!!!
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Королевский минотавров
- 48, 14 суша
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Сообщение: You overhear two Minotaur Kings talking. Have you seen those new Crystal dragons yet? Boy they sure are keen! Hey!!! Who are you!!??? GET 'EM!!!!
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Скорпикора
- 52, 13 суша
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Сообщение: You overhear two Scorpicores talking. I'm fed up with all of the new fancy schmancy games they're coming out with. You need a super computer just to load 'em! Hey!!! Who are you!!??? GET 'EM!!!!
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Гнолл
- 9, 1 суша
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Сообщение: You find a wretched gnoll cowering in the bushes. Upon seeing that you aren't a lizardman, he starts blubbering like a gnoll on the chopping block. Please! You've got to get me out of here! Those bastard lizards have been slaughtering us by the thousands! Please!!!
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Указатель
- 48, 79 суша
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Сообщение: The Bat Cave
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Указатель
- 89, 38 суша
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Сообщение: Welcome to the Fight Club
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Бутылка
- 17, 4 суша
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Сообщение: Wow! A full bottle of native ale! You decide to take this home to Ritcher1.
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Указатель
- 90, 100 суша
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Сообщение: Welcome to the Fight Club
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Указатель
- 58, 19 суша
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Сообщение: Welcome to the Fight Club
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Крестьянин
- 57, 31 суша
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Сообщение: Realistic? No. Fun? You bet!!!
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Событие
- 48, 64 суша
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Сообщение: The undead guardians attack!
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Событие
- 49, 65 суша
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Сообщение: To your dismay, the white tent ahead is guarded by a legion of undead fiends.
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Событие
- 99, 13 суша
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Сообщение: As you enter the swamp, a pack of destitute gnolls skitter through the Gateway. They looked half starved and wild-eyed.
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Событие
- 99, 16 суша
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Сообщение: Thinking that you're an ally to the lizards, an enraged swarm of gnolls attack.
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Событие
- 98, 15 суша
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Сообщение: *sniff* *sniff* You smell another ambush.
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Событие
- 61, 40 суша
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Сообщение: A small group of lizardmen are tossing rocks at a hapless gnoll attempting to cross the river. You become so enraged that you brutally attack the heartless lizards.
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Событие
- 56, 105 суша
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Сообщение: As you scout ahead to check out the ramshackle swamp town, the guttural sounds of a few shouting lizardmen grabs your attention. The shouting is coming from a small copse of poplar just outside the town gates, so you sneak over for a closer look. Bile rises in your throat and anger fills you heart when the grisly scene comes into view. The corpse of a headless gnoll is being unceremoniously tossed on a fire pit as a stunned female gnoll and her two wailing children are bound with strong rope. A tall lizardman brandishing a wicked looking battle axe hisses menacingly, and one of the screaming gnoll children is roughly thrown down to a chopping block. In one fluid motion you unsheathe your sword and dive headlong towards the axe-wielding lizardman. A split second later he falls to the ground, his lifeblood flowing freely from a deep gash in his abdomen. You then turn toward the remaining three cowardly lizards, who immediately flee through the town gate and sound the alarm. After freeing the frightened gnoll family, you quickly return to your troops and brief them on the upcoming battle.
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Событие
- 87, 25 суша
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Сообщение: Gnoll corpses litter the ground here. It looks as if a caravan of gnollish refugees were slaughtered without remorse.
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