Хранилище файлов

Герои 3 - карта The fall of Shivercastle.

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

The fall of Shivercastle.
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
After 3 months of your battle with Granzavin, His Imperial majesty Thinkol needs your services again. This time you have to face the Source of the undead uprising. A foul lich named Horrorshiver. Destroy his cursed armies and the dwarves of the region. They have become irritating.

Инструкция

Скачать

НазваниеВесРасширение
The fall of Shivercastle.0.04МБh3m

The fall of Shivercastle.

Объекты

  • Некрополис
    • 98, 10 подземелье
    • Имя: Shivercastle
    • Посещение Некромант: Имя
    • Имя: Dark ritual
  • Некрополис
    • 102, 32 подземелье
    • Имя: Teneshava
    • Посещение Рыцарь Смерти: Имя
  • Замок
    • 20, 83 подземелье
    • Имя: Resecava
    • Посещение Рыцарь: Имя
    • Имя: Reinforcements
    • Сообщение: The reinforcements have arrived!
  • Замок
    • 34, 44 подземелье
    • Имя: Firearrow
    • Имя: reinforcements
  • Замок
    • 17, 12 подземелье
    • Имя: Frems fall
    • Имя: reinforcements
  • Замок
    • 95, 101 подземелье
    • Имя: Venamon
    • Посещение Рыцарь: Имя
    • Имя: reinforcements
  • Замок
    • 74, 65 подземелье
    • Имя: Hillsword
    • Имя: Reinforcements
  • Событие
    • 99, 11 подземелье
    • Сообщение: A mist surounds the endless graveyards, and suddenly the corpses come out!
  • Событие
    • 97, 11 подземелье
    • Сообщение: As you move through the broken terrain, you are suddenly surrounded by hundrets of dead soldiers.
  • Знак
    • 98, 21 подземелье
    • Сообщение: Path of sorrow.
  • Знак
    • 96, 15 подземелье
    • Сообщение: River of tears.
  • Событие
    • 99, 19 подземелье
    • Сообщение: As you move in the area, you can feel the agony of all the trapped souls that see their bodies obey foul necromantic magic,all the sorrow, all the anger. Your army can feel the feelings too.
  • Событие
    • 98, 12 подземелье
    • Сообщение: As you move for the majestic,towering,oppresive,dark horrorcastle you can feel the necromancer watching you, you can feel the magic wards working, you can feel that Horrorshiver the lich, with the unspeakable powers over the dead is not impressed by your pathetic army.
  • Знак
    • 97, 41 подземелье
    • Сообщение: The cursed Lands.
  • Событие
    • 95, 102 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 74, 66 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 17, 13 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Знак
    • 46, 11 подземелье
    • Сообщение: Ierneval mountain
  • Знак
    • 101, 52 подземелье
    • Сообщение: Mountainrange of nightmares
  • Знак
    • 58, 28 подземелье
    • Сообщение: Mountainrange of nightmares
  • Знак
    • 67, 42 подземелье
    • Сообщение: Mountainrange of nightmares
  • Знак
    • 74, 6 подземелье
    • Сообщение: The cursed Lands.
  • Событие
    • 33, 20 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Знак
    • 32, 19 подземелье
    • Сообщение: Beware! The crate of despair. Product of evil magic!
  • Событие
    • 35, 18 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 36, 22 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Знак
    • 18, 5 подземелье
    • Сообщение: Celsecon forest
  • Магическое Кольцо
    • 12, 0 подземелье
    • Сообщение: You can see a ring guarded by many magical bound griffins. Would you take it ?
  • Лесной эльф
    • 5, 22 подземелье
    • Сообщение: You find a band of wood elven guardians. You should have turned back at the sign they say and they release their first arrows.
  • Знак
    • 8, 20 подземелье
    • Сообщение: Turn back! Tresspassers not allowed.
  • Знак
    • 16, 56 подземелье
    • Сообщение: Celsecon forest
  • Знак
    • 11, 42 подземелье
    • Сообщение: Celsecon forest
  • Знак
    • 16, 38 подземелье
    • Сообщение: North - Frems fall South - Resecava East - Hillsword
  • Знак
    • 54, 51 подземелье
    • Сообщение: Ravagon mountains
  • Знак
    • 54, 34 подземелье
    • Сообщение: Ravagon mountains
  • Знак
    • 13, 83 подземелье
    • Сообщение: Spirit forest
  • Событие
    • 0, 76 подземелье
    • Сообщение: As you wander through the forest, suddenly you can feel the very essence of life that names the forest.The spirit guardian.I will aid you.The death that the lich brings with him destroy the vey life in the forests and corrupts everything.His minions are many but slow.Archers may be your best shot.
  • Событие
    • 93, 8 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 106, 11 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 106, 19 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 92, 35 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 100, 39 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 106, 42 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 91, 41 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 92, 30 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 80, 35 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 72, 20 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 79, 30 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 85, 29 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 31 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 105, 28 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 93, 20 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 95, 15 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 102, 12 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 99, 3 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 88, 5 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 82, 7 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 73, 4 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 68, 6 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 81, 11 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 83, 18 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 107, 4 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 88, 24 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 88, 20 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 103, 3 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 75, 15 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 36 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 74, 24 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 74, 9 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Тюрьма
    • 25, 106 подземелье
    • Имя: Grazagan
  • Скелет-воин
    • 24, 107 подземелье
    • Сообщение: As you near an unknown prison, a large group of skeletons comes out to defend it. Horrorshiver has prisoned someone.If you free him he will propably seek revenge.
  • Королева наг
    • 2, 7 подземелье
    • Сообщение: Happy you freed them, the nagas join your army.
  • Стальной голем
    • 0, 9 подземелье
    • Сообщение: A pack of few golems is magicaly bound to defend the place. It is possible that other magical beings are trapped here.
  • Огр
    • 3, 0 подземелье
    • Сообщение: A small tribe of ogres resides in the area.
  • Зелёный дракон
    • 5, 8 подземелье
    • Сообщение: An evil green dragon leaves in the area. It jealusy guard its treasure. A dragon's hoard!
  • Мечник
    • 5, 32 подземелье
    • Сообщение: A band of brigands encamps in the area. They are many, so they must have quite a treasure.
  • Страж
    • 8, 55 подземелье
    • Сообщение: A large pack of Horrorshiver's Wights guard the gate to the Underdark.
  • Кольчуга Великого Василиска
    • 6, 80 подземелье
    • Сообщение: An armor made of the scales of an evil forest dragon killed by powerful magic. That's a trophy!
  • Орк
    • 20, 52 подземелье
    • Сообщение: A tribe of orc terrorizes the surounding farms. End their reing of terror.
  • Вампир
    • 20, 42 подземелье
    • Сообщение: Vampires! Kill these foul bloodsuckers, before they turn everyone in the area to vampire!
  • Знак
    • 33, 49 подземелье
    • Сообщение: Castle Firearrow. South - Resecava East - Hillsword
  • Знак
    • 13, 28 подземелье
    • Сообщение: North - Frems Fall South - Firearrow
  • Знак
    • 25, 85 подземелье
    • Сообщение: Town Resecava. North - Firearrow East - Venamon Northeast - Hillsword.
  • Знак
    • 75, 67 подземелье
    • Сообщение: Castle Hillsword. Northwest - Firearrow Southwest - Resecava south - Venamon
  • Знак
    • 92, 94 подземелье
    • Сообщение: Town Venamon. North - Hillsword West - Resecava
  • Чёрный рыцарь
    • 36, 6 подземелье
    • Сообщение: A pack of Black knights! There must be something nice there.
  • Событие
    • 35, 1 подземелье
    • Сообщение: You come upon a magical ward of imprisoment made by dark magic. A Gamble. If you break the seal, you may free some powerful trapped good beeings, but you will propably taste Horrorshiver's magic. You decide to risk it.
  • Лорд вампиров
    • 56, 9 подземелье
    • Сообщение: Pack of greater undead. There must be something good in here.
  • Лич
    • 57, 6 подземелье
    • Сообщение: The things are getting hotter!
  • Руки Легиона
    • 58, 4 подземелье
    • Сообщение: That was the artifact that the undead holded so dear!
  • Королева наг
    • 74, 104 подземелье
    • Сообщение: The trapped nagas thank you for freeing them.
  • Вампир
    • 74, 105 подземелье
    • Сообщение: A large band of vampires guard a few nagas, remains of a failed wizard's attemp to overthrow the foul lich lord Horrorshiver.
  • Лич
    • 75, 79 подземелье
    • Сообщение: A band of liches guard an artifact. It must be a good artifact.
  • Мантия Равновесия
    • 74, 77 подземелье
    • Сообщение: The liches were guarding one of the few things that make Horrorshiver unconfortable. The surcoat of Counterpoise!
  • Скелет-воин
    • 99, 59 подземелье
    • Сообщение: Many skeletons guard a powerful item.
  • Живой мертвец
    • 101, 107 подземелье
    • Сообщение: A very large group of undead. They must be guarding something useful.
  • Брелок Жизни
    • 107, 107 подземелье
    • Сообщение: An artifact that counters one of Horrorshiver's spells!
  • Крестоносец
    • 19, 22 подземелье
    • Сообщение: A band of hardy gladiators come out of the arena. Their says You have to prove your combat abilities before you enter int the arena.
  • Событие
    • 51, 33 подземелье
    • Сообщение: As you move through the terrain, Horrorshiver open what seem to be a gate to death realm's! Hundrets of skeletons leap out and attack! You know that even if you win the despairing wards will be there.
  • Событие
    • 99, 12 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 97, 12 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 99, 13 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 96, 11 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 103, 20 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 77, 2 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 86, 0 подземелье
    • Сообщение: A fog raises from the crate. It change to match tormented faces of those who have fallen in battle. In an instant the faces start to moan and cry out the names of your soldiers in great agony. Then the faces change shape to resemble your own troops. Then they all unite in the form of Horrorshiver.
  • Событие
    • 98, 11 подземелье
    • Сообщение: More Undead come out of their Graves!There must be some sort of curse in the place!The Undead here must be thousands! If you win them your army will surely feel safer. If . . .
  • Событие
    • 102, 33 подземелье
    • Сообщение: As you move for the first stronghold, you can almost feel the dark, foul magic in the air. Predictably in a few seconds you can see the necromantic animations surounding your army.
  • Событие
    • 97, 13 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 99, 14 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Знак
    • 6, 83 подземелье
    • Сообщение: Hostilities not allowed. Turn back!
  • Событие
    • 98, 14 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 75, 33 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 75, 28 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 81, 27 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 87, 32 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 97, 27 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 96, 23 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 103, 24 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 106, 23 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 71, 14 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 70, 11 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 82, 1 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 89, 10 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 91, 1 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 100, 0 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 95, 25 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 93, 6 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 79, 21 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 89, 30 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 103, 9 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 101, 7 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 93, 10 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 95, 7 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 98, 24 подземелье
    • Сообщение: As you move through the devastated terrain, you suddenly realize that the whole quest is futile, that you are a mere human, that you could never win the powerful lich, that your army will be added in Horrorshiver's pool of damned... You realize the source of the the dispair, but how about your army?
  • Событие
    • 107, 14 подземелье
    • Сообщение: An ambush! Doesn't the lich ever run low of undead?
  • Событие
    • 104, 38 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 76, 13 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 88, 14 подземелье
    • Сообщение: Undead! Horrorshiver have hidden them well.
  • Событие
    • 20, 84 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Событие
    • 34, 45 подземелье
    • Сообщение: As the enemy get near the town, the simple folk take up weapons to defend their homes.
  • Оплот
    • 55, 6 суша
    • Имя: Lesgevon
    • Посещение Следопыт: Имя
    • Имя: reinforcements
  • Событие
    • 55, 7 суша
    • Сообщение: As you move towards the dwarven stronghold, The dwarves come out to defend their homes.
  • Знак
    • 59, 37 суша
    • Сообщение: North - Lesgevon South - Hellgrasp
  • Инферно
    • 69, 77 суша
    • Имя: Hellgrasp
    • Посещение Демон: Имя
    • Имя: Tide of Demons
    • Имя: tide
    • Имя: tide
    • Имя: tide
    • Имя: tide
    • Имя: tide
    • Имя: tide
    • Имя: tide
    • Имя: tide
  • Адский Меч
    • 95, 89 суша
    • Сообщение: The Sword of hellfire! And it is all yours!
  • Оковы Войны
    • 96, 90 суша
    • Сообщение: A very useful item. These Shackles will never let the enemy flee anymore!
  • Склянка Жизненной Силы
    • 95, 90 суша
    • Сообщение: You find a vial. As you touch it, you realize its powers. You will mix its contents with the days dinner. It will make your troops durable.
  • Стрелы из Ангельских Перьев
    • 58, 70 суша
    • Сообщение: The quiver must be of angelic origin. The Gogs that guard it are carefull not come very close to the arrows. Would you take them?
  • Знак
    • 65, 69 суша
    • Сообщение: Hellgrasp. We will bathe in your blood!
  • Событие
    • 67, 68 суша
    • Сообщение: A you pass through the unguaded border of the place, demons jump out of the volcano!
  • Цербер
    • 94, 43 суша
    • Сообщение: Cerberi! And many! something good must be around.
  • Шлем-Череп
    • 95, 42 суша
    • Сообщение: Helmet of skull is guarded by many Horrorshiver's undead. They are simple skeletons however. Will you take the artifact?
  • Хобгоблин
    • 58, 27 суша
    • Сообщение: A hobgoblin's tribe lair. Beat the pitiful monsters to take their treasure.
  • Минотавр
    • 63, 24 суша
    • Сообщение: The leaders of the tribe were minotaurs. That's getting intresting
  • Скелет-воин
    • 52, 24 суша
    • Сообщение: More undead. What could they be guarding?
  • Крестоносец
    • 49, 38 суша
    • Сообщение: A pack of captured soldiers are glad that they won't be fed to the troglodytes. They tell you that they were traded as food to the troglodytes from Javanak the demon lord in exchange of the location of an artifact. The artifact is at the west in a sidetunel.
  • Событие
    • 20, 81 суша
    • Сообщение: The majestic rock suddenly comes to life. You are worthy. Take these and defeat the Lich.
  • Вампир
    • 32, 64 суша
    • Сообщение: Vampires! These foul beings must be here for a reason. Perhaps guarding something valuable.
  • Неподвижный Глаз Дракона
    • 30, 62 суша
    • Сообщение: The ring is left unguarded in a pedestal.You take it without further bloodshed.
  • Знак
    • 12, 45 суша
    • Сообщение: Underdark. Andventurers beware!
  • Корона Верховного Волхва
    • 65, 25 суша
    • Сообщение: The rest few minotaurs are guarding their sacred and most prized posetion. Would you fight them?
  • Копейщик
    • 18, 21 суша
    • Сообщение: A band of ex-mercenaries turned to robbery have their camp in the area. Show them some justice.
  • Событие
    • 99, 43 суша
    • Сообщение: As you get near the gate to the Cursed lands you wonder, are you coming back from there?
  • Событие
    • 100, 42 суша
    • Сообщение: As the first of your soldiers set foot to the gate, necromantic wards take effect! Untold numbers of undead appear. It will not be easy to find Shivercastle and you realize why the folk call it Horrorcastle.
  • Друид
    • 59, 3 суша
    • Имя: Gulkim
  • Следопыт
    • 51, 4 суша
    • Имя: Thovaxe
  • Событие
    • 18, 42 суша
    • Сообщение: As you move through the tunnels of Underdark, evil magic surounds your men. Horrorshiver's necromantic wards are in place. An army composed of undead and Javanak's demons teleports in place.You know that this army, impressive as it may be, is just a warning to the threats of the Underdark.
  • Событие
    • 40, 36 суша
    • Сообщение: A mysterious gloomy fog surounds your army. The necromancer's magic is active again. An army composed of undead and Javanak's demons materialize from the fog.
  • Событие
    • 57, 56 суша
    • Сообщение: The Foul lords, have more resources than you thought. Again a large army composed of tough demons and undead teleports in place. At least with so much magic against your army, you are able to improve your skills in that field of knowledge.
  • Событие
    • 82, 77 суша
    • Сообщение: The necromantic magic that taints the place and, predictably enough brings even more undead and demons upon your troops, at least have one good side effect.You understand that the corridor leads to the Cursed lands. You realize that you will need as many artifacts as the caves have in order to survive.
  • Событие
    • 69, 78 суша
    • Сообщение: As you come near the Hellgrasp fort, suddenly extradimensional gates open and flames and all kind of demons start coming out! It seems as the nine hells spit all the damned souls upon your army!
Внимание!

Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок.

Комментарии к файлу " The fall of Shivercastle."