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Герои 3 - карта The Dragontalker

26/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

The Dragontalker
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
The good Dragons are missing, and the only person who might know their whereabouts is the Dragontalker. Tarnum must find her. Do not lose Tarnum. All Heroes will be limited to level six, but all of Tarnum's skills, spells and experience will transfer to the next scenario.

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The Dragontalker0.01МБh3m

The Dragontalker

Объекты

  • Секира Кентавра
    • 1, 28 подземелье
    • Сообщение: You wander across a group of adolescent Centaurs wrestling each other, and as you approach they invite you to join them. When a man wrestles a Centaur, he's at a great disadvantage both of size and strength, but you have countless years of skill behind you. One by one you eliminate the teens until you stand victorious over them all. And just before you leave, they present you with a gift - your prize for such a tremendous display of prowess.
  • Щит Гномьих Героев
    • 2, 33 подземелье
    • Сообщение: The stoic Dwarves aren't known for their carefree games, but when they do play there is always a wager on the contest. As you join a group of Dwarves in an axe throwing game, you bet your horse against the Shield of the Dwarven Lords. A burly Dwarf takes the first throw, hitting just above the bull's-eye! Unfortunately, the shaft of his axe is blocking the target - there's no way you can win. Gritting your teeth, you pitch your axe sidearm with all your strength, cleaving the first axe in two as you hit dead center. To the amazement of the Dwarves, you win!
  • Лесной эльф
    • 4, 31 подземелье
    • Сообщение: You hear a whistling sound whip by, then you cry out and grab your shoulder. Your tunic and the flesh underneath are torn. Buried in the ground several yards behind you is an arrow. You don't see the archers until you turn toward the nearby trees. A group of Elven outlaws step from their camouflage and attack!
  • Капитан кентавров
    • 9, 24 подземелье
    • Сообщение: The Centaurs that normally guard this Sawmill from bandits beg to join your army in search of the Dragons. As their leader explains, We've all fought beside them in battle, and each of us owes a blood debt to the Dragons. If you do not let us join, then we shall take up your quest anyway! Sometimes, Centaurs just don't take 'no' for an answer, so you let them join your ranks.
  • Боевой гном
    • 11, 35 подземелье
    • Сообщение: Stubborn like all Dwarves, this stocky band of warriors refuse to move from the path, nor will they listen to reason.
  • Хижина провидца
    • 32, 1 подземелье
    • Сообщение: Greetings, Tarnum! The Dragons have spoken kindly of you - they call you a friend. Not many humans have earned such respect from their kind, so it is fitting that you become their champion. I fear for the good Dragons, Tarnum. They were drawn from their caves as if pulled by some unseen hand. I saw it in their eyes - they could not resist and they did not want to go. Here, you will need these War Unicorns to get safely back to the Elven King. Tell him that on behalf of the Dragons, I have selected you to save them. He is bound by his alliance with the Dragons to give you whatever assistance you request.
  • Дендроид-солдат
    • 25, 24 подземелье
    • Сообщение: You lean against a tree to get out of the hot mid-day sun, but suddenly a pair of strong arms wrap around you. They squeeze the breath from your lungs and effortlessly lift you into the air, pitching you several feet away into the dirt. When you come to your feet, you notice the entire forest moves. The trees surround you and angrily close in for the kill!
  • Боевой единорог
    • 35, 34 подземелье
    • Сообщение: Although normally sensible, a pack of War Unicorns blocks your path to the Monolith ahead. They refuse to listen to reason. They snort and stomp about, taunting you - and then you notice a froth collecting in the mouths of the beasts. Wildweed! Unicorns normally know better than to eat wildweed, so you wonder if someone managed to feed it to them without them knowing it.
  • Страж прохода
    • 4, 8 подземелье
    • Сообщение: A band of renegade Dwarves blocked this pass knowing that someone would one day need to enter the valley beyond. One of the guards looks down at you from above and laughs. If you wanna pass, then you gotta pay! 5000 Gold and 15 Crystal is the current toll.
  • Знак
    • 12, 9 подземелье
    • Сообщение: Left - Unicorn Valley Right - Unknown
  • Следопыт
    • 2, 19 подземелье
    • Имя: Tarnum
    • Биография: Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.
  • Зелёный дракон
    • 31, 1 подземелье
    • Сообщение: Ahead is the home of the Dragontalker, but even as you approach you notice a pair of angry Green Dragons tearing through her gardens. They seem prepared to destroy the house and the Dragontalker as well. Even as you draw your sword and attack, you regret your actions. To destroy such a beautiful creature is wrong, but you don't see any way to avoid it.
  • Кентавр
    • 7, 21 подземелье
    • Сообщение: You hear the thunder of hooves on the earth and turn to face your enemy as a group of horsemen ride over a nearby rise. No, not horsemen! Centaurs - man and horse combined, you know them to be fierce warriors. And this shaggy lot seems prepared to attack.
  • Событие
    • 4, 7 подземелье
    • Сообщение: You're admiring the flowery fields around you when the ground suddenly gives out beneath you. You don't drop far, but by the time you pick yourself up you find that you are surrounded. Out of little holes spring a horde of a nasty eyeless creature - Troglodytes! These Troglodytes must be the ones who have been raiding the local farms. One of them sniffs the air, then turns directly toward you. Ah, so you're the one we've been sent for, says a Troglodyte. Come along now. And they attack!
  • Страж прохода
    • 24, 2 подземелье
    • Сообщение: We would love to let you through, Tarnum, a guard shouts from one of the windows, but the one who holds the key to the gate slipped and hit his head last week. His memory hasn't been the same since. You see, he forgot where he hid the key. But I must get through! you say. Well, there is one chance. If you could find the Pendant of Total Recall, perhaps that will cure the gatekeeper's forgetfulness. It's worth a try, you say.
  • Брелок Абсолютной Памяти
    • 3, 2 подземелье
    • Сообщение: The sun reflects off something in a flowerbed, so you dismount and carefully step between the beautiful flowers so you don't crush any. And there, long forgotten, is the Pendant of Total Recall!
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