Хранилище файлов

Герои 3 - карта The Boatman

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

The Boatman
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.

Инструкция

Скачать

НазваниеВесРасширение
The Boatman0.03МБh3m

The Boatman

Объекты

  • Замок
    • 3, 25 подземелье
    • Имя: Day 77
    • Сообщение: Queen Allison's troops have arrived and are available for hire. She also sent some Gold to help out with the costs of the war.
  • Хижина провидца
    • 71, 65 подземелье
    • Сообщение: I came down here years ago to study the difference between Angels and Demons, but the Demons keep escaping from their cages. Crafty things! I'd like to get a hold of the Shackles of War though. Now, I am aware that you are in desperate need to see the Boatman - a personal friend of mine, he is. I happen to know you'll need the Archangel I captured years ago to see him. I'll trade the Archangel for the Shackles. That sound fair?
  • Страж прохода
    • 70, 59 подземелье
    • Сообщение: My family and I want out, but the only way to leave these accursed tunnels is if we can get someone to fly us out. I know that Archangels are honorable creatures, so if you bring one, they'll take us out of here. Just one is all I ask.
  • Хижина провидца
    • 26, 25 подземелье
    • Сообщение: I would be willing to part with the Shackles of War, but you will have to compensate me. They are worth 5843 Gold pieces to me. Bring me the money and I will give you the Shackles. You'll need these to find the Boatman, you know.
  • Хижина провидца
    • 57, 23 подземелье
    • Сообщение: I know what your plans are. I approve of what you are doing here. If you bring me a small token of your appreciation I will give you knowledge. Return with the Helm of Chaos and you will learn much.
  • Страж прохода
    • 18, 2 подземелье
    • Сообщение: I am in need of the Surcoat of Counterpoise. If you are interested in finding the Boatman then you will give it to me. If not, you can rot in these accursed tunnels for all I care.
  • Хижина провидца
    • 6, 66 подземелье
    • Сообщение: You have no idea what this elderly Knight is doing down here, but he doesn't seem to be in a hurry to leave. As you sit to talk, he explains, Fifty Gogs are not so difficult to find in these parts, but I don't feel very interested in wandering about. Dangerous creatures lurking in the dark, you know. As I get older though, I need some protection from those blasted Imps that plague these tunnels like rats! If you do the dirty work for me I will give you the Surcoat of Counterpoise. Then again, if you want to find the Boatman you may have to give me those Gogs anyway.
  • Страж прохода
    • 34, 4 подземелье
    • Сообщение: I am truly sorry, but we want to see that you really have business here. Bring us three Devils and we'll believe you.
  • Живой мертвец
    • 23, 30 подземелье
    • Сообщение: A sour stench comes from around the next bend in the tunnel. You cautiously turn the corner, expecting to find a dead creature left to rot, but instead you find walking corpses - Zombies!
  • Чёрт
    • 8, 68 подземелье
    • Сообщение: A horde of Familiars are dancing around the cavern ahead, passing a shiny helm from one to another as they play some obnoxious game. As you approach, the one wearing the helm shouts, It's our helm! You can't have it, you pale freak of flesh! We'll tear you limb from limb before you get your smelly paws on it.
  • Событие
    • 10, 15 подземелье
    • Сообщение: A scout returns with information. We have secured a town to the south of here. The tunnels twist and turn in upon themselves, but there are distinct paths and nothing seems completely blocked off. If you go east you will come across a Sulfur Dune and a Seer's Hut. From what the natives say, visiting the Seer's Huts will be the only way to finding the Boatman. You nod in response and spur your horse forward.
  • Событие
    • 55, 11 подземелье
    • Сообщение: The Evil Fog swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.
  • Событие
    • 49, 5 подземелье
    • Сообщение: The Evil Fog swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.
  • Событие
    • 67, 6 подземелье
    • Сообщение: The Evil Fog swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.
  • Событие
    • 30, 28 подземелье
    • Сообщение: A slimy green blob comes flying out of nowhere and sticks to your armor. Your men are soon covered in it. A pack of Imps appear, laughing and taunting you as they fling more of the stuff from their noses. Enraged, you attack.
  • Событие
    • 47, 61 подземелье
    • Сообщение: Apparently Hell Hounds have a similar trait with other types of dogs - they love to dig. Except this group dug themselves a nice, shallow hole and then used it to spring out and attack you!
  • Событие
    • 16, 32 подземелье
    • Сообщение: An old man sits by the wayside, begging for coin. You look at him and realize that not all adventurers escape the Underworld. His armor is rusted and his sword is snapped off just above the hilt. He is obviously close to death. Do not wander aimlessly along these tunnels, he says wisely. The creatures jump out from every corner and from beneath every rock. Make sure you are well defended or you will end up like me. You order a few of your men to take the poor old fool to the surface so he can see the sky once more before he dies.
  • Событие
    • 22, 34 подземелье
    • Сообщение: As you approach the Gold Mine, you can see the bones of the dead litter the ground before it. Too late, you realize that you have fallen into the same trap as the old hero as several creatures spring out from the rocks.
  • Событие
    • 63, 25 подземелье
    • Сообщение: This little corner was definitely worth the effort. It's the Familiar's den. The little creature was crazy to attack so many people. You inspect his reeking home and discover he must've been a good thief. There is a load of treasure here!
  • Шлем Божественного Просвещения
    • 7, 67 подземелье
    • Сообщение: Your discovery of the Helm of Heavenly Enlightenment could not be more welcome. It is a wondrous helm that adds great power to the abilities of any who wears it. No wonder the Familiars wanted to keep it for themselves.
  • Событие
    • 65, 25 подземелье
    • Сообщение: Out of absolutely nowhere a crazed Familiar comes screaming, You're not going to take my treasures! I'll kill the lot of you! He rushes headlong into your men and dies on a sword. You shake your head, thinking these tunnels would make anyone go mad. Then you look about, and see nothing that could be even remotely considered treasure. Of course there is that rocky area to the west....
  • Событие
    • 18, 41 подземелье
    • Сообщение: A ratty looking fellow tells you, Pay a visit to the Hall of Sins just to the south and you'll thank me later. You'll need to visit it each week until you have enough Gogs to satisfy the Seer who needs them.
  • Событие
    • 31, 14 подземелье
    • Сообщение: The lands ahead are strewn with the bones of the fallen. Your men hesitate, not wanting to push ahead. Even you feel there is something wrong with this place, but you're not going to let that frighten you off. It's not easy to convince your men to continue, but as soon as you remind them that they're soldiers, not children, they straighten their backs and step forward. These cursed lands bring a dark cloud over everyone's thoughts, and morale plummets like a soul falling from the heavens.
Внимание!

Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок.

Комментарии к файлу " The Boatman"