Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
This carries on the magnificent epic of The Belgariad, begun in Pawn of Prophecy and Queen of Propecy, a fantasy set against the background of a war of men, Kings, and Gods that had spanned seven thousand years-a novel of fate, strange lands, and a prophecy that must be fulfilled!
Герои 3 - карта the belgariad
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
the belgariad | 0.08МБ | h3m |
Слухи
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The Child of Light may be (Bel)Garion
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The Ancient and Beloved may be Belgarath
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The Queen of the World may be Ce'Nedra
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The Empty One may be Zakath
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The Man Who Is No Man may be Sadi
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The Blind Man may be Relg
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Words are the essence of thought. Without words, there is no thought.
События
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Pawn of ProphecyPawn of Prophecy is the begining of the story about the young orphan boy, Garion who lives with his (so called) aunt Pol in a farm called Faldors farm. He is satisfied with his life and helps Pol in the kitchen where she works.
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Pawn of ProphecyHere we follow Garion in a couple of years in his little adventures. But one day an old storyteller comes to Faldors farm. The storyteller comes and goes like he want. And now it`s been a while since he was visiting last time.
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Pawn of ProphecyGarion has now grown so big that he can follow with the storyteller to a nearby village, where they intend to buy some spices to aunt Pol.
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Pawn of ProphecyBut when the arrive, an unpleasant surprise forces Garion to lie for the first time in advice from the mysterious voice in his head. Now everything starts to change in Garions life and he leaves Faldors farm.
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Pawn of ProphecyHe is following with his aunt Pol and the storyteller (Oldwolf) trough woods and villages. And on the way they meet Silke and Barak who already knows aunt Pol and Oldwolf. But who or what are they chasing ?.
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MandorallenBehold Vo Mimbre, queen of cities! Upon that rock the tide of Angarak crashed and recoiled and crashed again. Upon this field met they their ruin. The soul and pride of Arendia doth reside within that fortress, and the power of the Dark One may not prevail against it.
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AldurAs long as you know who you are, does it really matter what other people think about you?
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Queen of SorceryIn Queen of Sorcery, Garion meets the fiery little princess Ce'Nedra. She is a Tolnedrian princess who has ran away from her father, the king Ran Borune. Garion also meets Lelldorin, who is an Asturian. Lelldorin is very good with bow and arrow, like all Asturians.
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Queen of SorceryAnd last, Garion meets a Mimbrat knight, Mandorallen. And Garion gets to know what they are chasing after.
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Queen of SorcerySince Garion was just a little boy, he has always seen a dark shadow near him, watching him from behind. He meets his old enemy (Ashgarak) and sets him to burn after Ashgarak has slapt aunt Pol.
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Queen of SorceryThey are chasing a sorcer called Belzedar who was stole a magic stone from an island called Riva. Garion is kidnapped by a Queen called Salmissra and taken to her palace. Aunt Pol which real name is Polgara (an ancient sorceress), puts a spell on Salmissra who becomes a snake.
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Queen of SorceryOldwolf which real name is Belgarath (Polgaras father and a powerful sorcer) comes back from a scout and tells the others that a sorcer called Ctuchik now has the magic stone called Aldurs Orb.
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BelgarathNo day in which you learn something is a complete loss.
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DurnikAlways do the best you can
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Magicians GambitEveryone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, force to join a serious and dangerous quest to recover that stolen Orb. No one believed in sorcery.
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Magicians GambitYet Garion's aunt and grandfather seemed to be the fabled sorcerers Polgara and Belgarath, who would be thousands of years old. Even young Garion was learning to do things that could only be sorcery.
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Magicians GambitGarion! He was nothing but a farm boy, totally unsuitable for an Imperial princess. Then why did she have such an urge to teach him, to brush back his tangled hair, and to comfort him?
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Magicians GambitNow he was going to a strange tower in the center of all he believed evil, to face some horrible, powerful magician. And she wouldn't be there to watch over him. He might be killed! She'd never see him again?
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BeldinI think what I'd really like to do, though, is yank out his guts, hang them on a thorn bush, and invite in some vultures. I'm sure he'd find watching them eat very entertaining.
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PolgaraThere was in those days - probably even still existing - the idea that women are intellectually inferior to men. Men did - and many still do - automatically assume that women are empty-headed ninnies whoґll fall prey to the first glib young man who comes along with certain ideas in his mind.
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Castle of WizardryIt had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterwards, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man.
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Castle of WizardryThen, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end.
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Castle of WizardryOf course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic.
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Castle of WizardryThen somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion-and for the little princess Ce'Nedra!
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BelgarathLet Aloria rejoice, for the Rivan King has returned! All hail Belgarion, King of Riva and Overlord of the West!
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Enchanters EndgameThe quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendent of Riva Iron-grip to rule as Overlord of the West.
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Enchanters EndgameBut the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world.
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Enchanters EndgameNow, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless night, where Torak awaited him.
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Enchanters EndgameTo the south, his fiancйe, the Princess Ce'Nedra, led the armies of the West in a desperate effort to divert the force of Torak's followers from the man she loved.
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Enchanters EndgameThe Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?
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SilkThe only reason there's such thing as mornings in the first place is to keep night and afternoon bumping into each other.
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PolgaraAn Alorn who doesnґt try to plunge headfirst into every beer barrel he passes? Amazing!
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AldurOf all of the Gods, Aldur is the only one who did not choose his people. Instead, he dwelt apart from others until the day that Belgarath came. From then on, only a few people ever came to worship Aldur, and most of them are related to Belgarath.
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AldurAs a result, the worship of Aldur is generally related to the line of Belgarath and Poledra (Beldin, Belkira and Beltira can be seen as Belgarath's brothers). It is not a religion as such, but is simply being part of the family.
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AldurAldur does not take sacrifices, does not have temples or anything else related to religion. Aldur is simply their God and father.
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IssaThe Nyissans do not have a religion. They have a God, but no religion. Because of the drugs and narcotics that are abundant in the jungles of Nyissa, people are usually in a state of delirium most of the time .
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IssaEven when they do have control of their senses, they are never devoted to anything remotely resembling religion.
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IssaIssa, their god, sleeps in hibernation, only once disturbed since the Gods left the earth - when Polgara awoke him and changed Salmissra into a snake.
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TorakThe worship of Torak is the most vile religion there is. For Angaraks, religion ruled their lives. Even though it has now been abolished, it still haunts the memories of the elderly Angaraks.
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TorakTorak had a clergy. It was made up of his three disciples - Ctuchick, Zedar and Urvon. All of these disciples have either perished or been incapacitated. However, when they were still funcitoning they had specific bases.
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TorakCtuchik presided over the Murgos, making his home at Rak Cthol. Urvon ruled the Malloreans, with base at Mal Yaska. Zedar dwelled with Torak, usually at Cthol Mishrak. Below the three disciples were others called Grolims.
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TorakThey performed the sacrifices which were the basis of Torak worship. They would collect people, of any race and slaughter them, tearing out their hearts as an offering to Torak.
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TorakHowever, this religion was instilled by fear, rather than love, which came to be one of the reasons for conversion to the worship of Eriond - the new God of Angarak.
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SilkRefreshing. An Arend with a sense of humor is a novelty, after all—sort of like a talking dog
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Voice of ProphecyPick up one foot and put it in front of the other. I'll let you decide which foot. Don't try to pick them both up at the same time, though.
Объекты
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Замок
- 28, 58 подземелье
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Название: Tol Honeth
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Инферно
- 41, 118 подземелье
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Название: Cthol Murgos
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Посещение Еретик: Название
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Инферно
- 59, 129 подземелье
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Название: Rak Cthaka
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Посещение Одержимый: Название
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Указатель
- 51, 103 подземелье
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Сообщение: Attention, vous arrivez au Cthol Murgos, terre de Torak, le dieu-dragon.
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Указатель
- 52, 116 подземелье
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Сообщение: riviиre la Cthaka
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Указатель
- 65, 115 подземелье
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Сообщение: riviиre la Toru
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Указатель
- 67, 124 подземелье
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Сообщение: Goru's lake
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Указатель
- 55, 131 подземелье
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Сообщение: Cthaka 's lake
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Инферно
- 70, 118 подземелье
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Название: Rak Hagga
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Посещение Еретик: Название
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Указатель
- 71, 111 подземелье
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Сообщение: The Hagga
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Указатель
- 42, 66 подземелье
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Сообщение: Aranga's Evil
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Указатель
- 40, 83 подземелье
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Сообщение: Cthan's river
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Указатель
- 21, 86 подземелье
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Сообщение: Aranga's river
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Цитадель
- 40, 101 подземелье
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Название: Rak Aragua
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Указатель
- 66, 91 подземелье
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Сообщение: oasis d'Alouaed
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Высокий эльф
- 44, 105 подземелье
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Сообщение: Pour acceder а la tente de vйritйe, tu dois montrer ta bravoure
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Указатель
- 126, 16 подземелье
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Сообщение: riviиre la Luxal
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Указатель
- 104, 6 подземелье
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Сообщение: lac Karanda
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Событие
- 91, 32 подземелье
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Сообщение: A pack of Elfes jump of the wood to attack you
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Указатель
- 92, 73 подземелье
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Сообщение: Finda's lake
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Событие
- 91, 45 подземелье
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Сообщение: embuscade !
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Указатель
- 115, 100 подземелье
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Сообщение: jungle de Gandahar
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Указатель
- 131, 89 подземелье
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Сообщение: delta's of Magan
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Бастион
- 96, 68 подземелье
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Название: Dal Amba
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Посещение Друид: Название
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Указатель
- 22, 49 подземелье
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Сообщение: riviиre l'Arend
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Указатель
- 32, 47 подземелье
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Сообщение: Entrйe vers l'Ulgoland
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Указатель
- 49, 64 подземелье
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Сообщение: Mishrak Ac Thull
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Событие
- 54, 2 подземелье
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Сообщение: Ah Ah Ah !
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Чернокнижник
- 31, 7 подземелье
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Название: Belgarath
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Цитадель
- 64, 88 подземелье
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Название: Rak Cthan
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Крепость
- 126, 79 подземелье
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Название: Peldane
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Замок
- 104, 41 подземелье
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Название: Mal Zeth
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Посещение Рыцарь: Название
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Некрополь
- 52, 43 подземелье
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Название: Rak Goska
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Посещение Рыцарь Смерти: Название
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Цитадель
- 24, 9 подземелье
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Название: Val Alorn
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Башня
- 12, 20 подземелье
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Название: Riva
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Посещение Чародей: Название
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Башня
- 88, 15 подземелье
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Название: Mal Rakuth
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Башня
- 113, 4 подземелье
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Название: Karand
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Некрополь
- 49, 31 подземелье
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Название: Thull Mardu
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Некрополь
- 59, 17 подземелье
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Название: Thull Zelik
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Цитадель
- 42, 12 подземелье
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Название: Kotu
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Цитадель
- 23, 81 подземелье
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Название: Rak Goska
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Посещение Боевой маг: Название
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Ящик Пандоры
- 61, 0 подземелье
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Сообщение: Pay close attention when you're near your nose. A man looks very strange without a nose.
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Ящик Пандоры
- 22, 26 подземелье
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Сообщение: Of course I won't kill you. All I'll do will run you through the leg- just a little bit.
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Ящик Пандоры
- 42, 48 подземелье
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Сообщение: Pay close attention when you're near your nose. A man looks very strange without a nose.
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Ящик Пандоры
- 66, 95 подземелье
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Сообщение: Of course I won't kill you. All I'll do will run you through the leg- just a little bit.
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Ящик Пандоры
- 93, 87 подземелье
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Сообщение: Of course I won't kill you. All I'll do will run you through the leg- just a little bit.
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Ящик Пандоры
- 123, 38 подземелье
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Сообщение: Pay close attention when you're near your nose. A man looks very strange without a nose.
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Ящик Пандоры
- 84, 70 подземелье
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Сообщение: Of course I won't kill you. All I'll do will run you through the leg- just a little bit.
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Ящик Пандоры
- 89, 54 подземелье
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Сообщение: Of course I won't kill you. All I'll do will run you through the leg- just a little bit.
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Ящик Пандоры
- 87, 24 подземелье
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Сообщение: Pay close attention when you're near your nose. A man looks very strange without a nose.
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Чародей
- 28, 59 подземелье
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Название: Ce'Nedra
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Тюрьма
- 33, 39 подземелье
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Название: Silk
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Рыцарь
- 102, 10 подземелье
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Название: Atesca
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Ящик Пандоры
- 17, 1 подземелье
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Сообщение: Pay close attention when you're near your nose. A man looks very strange without a nose.
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Тюрьма
- 19, 2 подземелье
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Название: Barak
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Тюрьма
- 87, 134 подземелье
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Название: Beldin
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Варвар
- 53, 92 подземелье
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Название: Yar Lek Thun
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Боевой маг
- 36, 95 подземелье
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Название: Yarblek
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Некромант
- 56, 24 подземелье
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Название: Rashag
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Рыцарь Смерти
- 54, 59 подземелье
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Название: Zandramaz
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Друид
- 92, 58 подземелье
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Название: Belzedar
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Рейнджер
- 109, 79 подземелье
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Название: Xantha
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Клерик
- 101, 43 подземелье
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Название: Naradas
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Событие
- 65, 4 подземелье
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Сообщение: Ah Ah Ah !
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Событие
- 65, 1 подземелье
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Сообщение: Ah Ah Ah !
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Событие
- 65, 3 подземелье
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Сообщение: Ah Ah Ah !
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Событие
- 65, 2 подземелье
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Сообщение: Ah Ah Ah !
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Событие
- 64, 1 подземелье
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Сообщение: Ah Ah Ah !
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Событие
- 63, 0 подземелье
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Сообщение: Ah Ah Ah !
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Указатель
- 101, 28 подземелье
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Сообщение: the Rahu
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Крепость
- 55, 114 суша
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Название: Sthiss Tor
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Посещение Ведьма: Название
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Указатель
- 8, 4 суша
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Сообщение: Nyissie
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Указатель
- 59, 99 суша
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Сообщение: Sthiss Tor
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Указатель
- 49, 119 суша
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Сообщение: Sthiss Tor
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Указатель
- 47, 112 суша
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Сообщение: Sthiss Tor
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Указатель
- 74, 97 суша
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Сообщение: Sthiss Tor
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Подземелье
- 116, 53 суша
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Название: Prolgu
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Указатель
- 60, 118 суша
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Сообщение: Sthiss Tor
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Зверолов
- 87, 87 суша
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Название: Sadi
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Тюрьма
- 122, 49 суша
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Название: Relg
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Чернокнижник
- 117, 55 суша
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Название: Issus
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