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Герои 3 - карта The 5th Element (Allies)

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

The 5th Element (Allies)
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Long ago, before the world as we know it existed, the four elements were separate, warring with each other constantly. It's up to you to unify them. Choose Fire, Earth, Air, or Water, and lead it to victory over the others!

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The 5th Element (Allies)

Слухи

  • Portal1
    There are portals connecting the planes of Earth and Water.
  • Portal2
    There are portals connecting the planes of Fire and Air.
  • Mother
    The Divine Mother lives in a cave located in the middle of all four elemental planes.
  • Obelisk
    If you want to find the Grail, you first need to find the Obelisk of Omniscience.
  • Handmaidens
    The Divine Mother has two handmaidens, Luna and Solara.
  • Orb
    There's more than one copy of each of the Orbs of the Elements, if you know where to look.

События

  • Master Intro
    Welcome to The 5th Element! Long ago, before the world as we know it was created, the four elements existed separately, each in their own plane. They did not get along with each other, where the gods of the four elements warred with each other constantly.
  • Fire Intro
    You are Ignissa, goddess of Fire, and ruler of the lava filled realm that forms your plane. You were given this power by The Divine Mother herself, who created all the elements and who is as old as the Universe itself. As the lord of Fire, you're the master of offensive damage. No other element can dish it out like you can. Together, you and your lover Erdamon should be able to first consolidate your power over your own plane, and then invade the planes of the other three elements and conquer them!
  • Earth Intro
    You are Thunar, god of Earth, and king of the rocky underground realm that forms your plane. You were given this position by The Divine Mother herself, who created all the elements and who is as old as the Universe itself. As the lord of Earth, you're the master of productivity and defense. No other element can put up with as much punishment as you can, and no other element has as many resources. Together, you and your wife Labetha should be able to first consolidate your power over your own plane, and then invade the planes of the other three elements and take them over!
  • Air Intro
    You are Aenain, god of Air, and ruler of the collection of flying islands that form your plane. You were given this power by The Divine Mother herself, who created all the elements and who is as old as the Universe itself. As the lord of Air, you're the master of travel and knowledge. No other element has as much information or can travel as fast as you can. You can find your enemies first, chase them down, or get away if you choose not to fight, and even teleport and fly if you can remember now. Together, you and your best friend and apprentice Brissa should be able to first consolidate your control over your own plane, and then infiltrate the planes of the other three elements and take them over!
  • Water Intro
    You are Lacus, goddess of Water, and ruler of the family of islands that form your plane. You were given this power by The Divine Mother herself, who created all the elements and who is as old as the Universe itself. As the lord of Water, you're the master of the oceans as well as health and healing. No other element can buff up and take care of their armies like you can. Together, you and your son Kalt should be able to first consolidate your control over your own plane, and then storm the planes of the other three elements and take them over!
  • Master Mission
    The war between the elements has been going on for millions of years, with no element gaining the upper hand. Suddenly, you have an idea. Suppose if instead of fighting each other, you made peace? Suppose if instead of existing in separate planes, all the elements worked together to create a new world formed from all four elements? Of course, the other elements won't listen to you, so you'll still have to conquer them first. But this new quest invigors your troops in a way they've never been before. You also need to visit The Divine Mother herself, because as the Mother of All, only she knows the details of how to create a new world. Of course, you haven't visited your mother in several million years, and can't even remember where she lives anymore. You really should call your mother more often! Hence your mission: Subdue the other elements, and find the Divine Mother so you can create a unified world.
  • Fire Ally
    Good news! It must be due to the creativity that only Fire can ignite, but Aenain, god of Air, wishes to join you already. Now it's just you two against Earth and Water. Still, raising an army and building yourself up for war will be a challenge. You only have access to certain types of resources. Some things you may need to trade for, get from your ally, or take from your enemies.
  • Earth Ally
    Good news! It must be due to the practicality that only Earth has, but Lucas, goddess of Water, wishes to join you already. Now it's just you two against Fire and Air. Still, raising an army and building yourself up for war will be a challenge. You only have access to certain types of resources. Some things you may need to trade for, get from your ally, or take from your enemies.
  • Air Ally
    Good news! It must be due to the brilliance and intelligence that only Air can inspire, but Ignissa, goddess of Fire, wishes to join you already. Now it's just you two against Earth and Water. Still, raising an army and building yourself up for war will be a challenge. You only have access to certain types of resources. Some things you may need to trade for, get from your ally, or take from your enemies.
  • Water Ally
    Good news! It must be due to the compassion and feeling that only Water can dream up, but Thunar, god of Earth, wishes to join you already. Now it's just you two against Fire and Air. Still, raising an army and building yourself up for conflict will be a challenge. You only have access to certain types of resources. Some things you may need to trade for, get from your ally, or take from your enemies.

Объекты

  • Колония
    • 15, 64 подземелье
    • Название: Dreamville
    • Посещение Странник: Биография
  • Колония
    • 18, 17 подземелье
    • Название: Fire Spire
    • Посещение Странник: Биография
  • Сфера небесного свода
    • 59, 2 подземелье
    • Сообщение: The Orb is guarded by dozens of pixies. Do you want to attack them?
  • Башня
    • 64, 16 подземелье
    • Название: Heaven's Gate
  • Хижина предсказателя
    • 68, 20 подземелье
    • Сообщение: You visit an old enchantress friend who supports your cause. She says that if given a magic artifact, the Orb of the Firmament, she could transform it into something much more powerful.
  • Хижина предсказателя
    • 33, 19 подземелье
    • Сообщение: You visit an old warlock friend who supports your cause. He says that if given a magic artifact, the Orb of Tempestuous Fire, he could transform it into something much more powerful.
  • Хижина предсказателя
    • 29, 53 подземелье
    • Сообщение: You visit an old sorceress friend who supports your cause. She says that if given a magic artifact, the Orb of Driving Rain, she could transform it into something much more powerful.
  • Инферно
    • 13, 6 подземелье
    • Название: Sideburn
  • Странник
    • 18, 21 подземелье
    • Биография: Erdamon is the lover of Ignissa, goddess of Fire.
  • Странник
    • 13, 65 подземелье
    • Биография: Kalt is the son of Lacus, goddess of Water.
  • Указатель
    • 38, 5 подземелье
    • Сообщение: This sign marks the boundary between the plane of Fire and the plane of Air
  • Указатель
    • 8, 35 подземелье
    • Сообщение: This sign marks the boundary between the plane of Fire and the plane of Water
  • Указатель
    • 35, 64 подземелье
    • Сообщение: The sign marks the boundary between the plane of Earth and the plane of Water
  • Указатель
    • 61, 36 подземелье
    • Сообщение: This sign marks the boundary between the plane of Air and the plane of Earth
  • Указатель
    • 35, 37 подземелье
    • Сообщение: The Lair of The Divine Mother.
  • Крепость
    • 25, 54 подземелье
    • Название: Teardrop
  • Колония
    • 58, 5 подземелье
    • Название: Windsong
    • Посещение Элементалист: Биография
  • Событие
    • 69, 69 подземелье
    • Сообщение: The 5th Element version 1.1 created by Walter D. Pullen ([email protected]). I dedicate this map to my sweet friend and fellow gamer Michelle. Together we have slain many a foul beast. Anyway, since you the player came all this way, here's a little something for you.
  • Событие
    • 8, 34 подземелье
    • Сообщение: As you approach the gateway leading to the plane of Fire, a bunch of obnoxious Fire Elementals call down to you, Better run, before you get burned!
  • Событие
    • 8, 36 подземелье
    • Сообщение: As you approach the gateway leading to the plane of Water, a bunch of slimy Water Elementals call down to you, Go away, unless you want to get flooded with our power.
  • Событие
    • 32, 33 подземелье
    • Сообщение: As you approach the gateway leading to the plane of Fire, a bunch of obnoxious Fire Elementals call down to you, Better run, before you get burned!
  • Событие
    • 32, 39 подземелье
    • Сообщение: As you approach the gateway leading to the plane of Water, a bunch of slimy Water Elementals call down to you, Go away, unless you want to get flooded with our power.
  • Событие
    • 39, 33 подземелье
    • Сообщение: As you approach the gateway leading to the plane of Air, a bunch of flitty Air Elementals call down to you, Keep coming, and we'll blow you away!
  • Событие
    • 38, 37 подземелье
    • Сообщение: As you approach the gateway leading to the plane of Earth, a bunch of stuffy Earth Elementals call down to you, Go away, before we rock your world.
  • Событие
    • 42, 6 подземелье
    • Сообщение: You approach the gateway leading to the plane of Air. A bunch of Air Elementals, recognizing their ally, invite you over to chat.
  • Событие
    • 33, 6 подземелье
    • Сообщение: You approach the gateway leading to the plane of Fire. A bunch of Fire Elementals, recognizing their ally, invite you to get down and party with 'em.
  • Бутылка
    • 26, 67 подземелье
    • Сообщение: This is a message for someone named Michelle. It says, Hi Michelle!
  • Элементалист
    • 56, 6 подземелье
    • Биография: Brissa is the best friend and apprentice of Aenain, god of Air.
  • Колония
    • 67, 68 суша
    • Название: Stonekeep
    • Посещение Странник: Биография
  • Цитадель
    • 44, 47 суша
    • Название: Gemchopper
  • Элементалист
    • 65, 69 суша
    • Биография: Labetha is the wife of Thunar, god of Earth.
  • Событие
    • 33, 36 суша
    • Сообщение: You make your way through The Divine Mother's Lair, and come across a guarded gate. Some spirit elementals call down to you, that until you and your siblings stop fighting, The Divine Mother will have nothing to do with you. You can't let a pack of elementals stop you from your quest! I guess mom will just have to deal with an uninvited visit.
  • Колония
    • 27, 18 суша
    • Название: Eternal Void
  • Друид
    • 27, 20 суша
    • Название: Divinemother
  • Торс Легионера
    • 8, 44 суша
    • Сообщение: The Test of Earth is to be able to be productive and disciplined, to keep on with your project even when the going is difficult. Do you wish to test your resolve against a mighty Rust Dragon?
  • Поясница Легионера
    • 6, 53 суша
    • Сообщение: The Test of Fire is to be able to constructively channel your aggressive fiery tendencies, to neither be too quick to anger nor turn back in fear when action is necessary. Several Phoenix wish to battle you for the Loins of Legion. Will you fight them?
  • Хижина предсказателя
    • 17, 42 суша
    • Сообщение: You find here a strange old lady. She refuses to give up her artifact, the Head of Legion. Instead she says, To pass the Test of Spirit, you must defeat Solara herself. You may return once you have done so.
  • Руки Легионера
    • 28, 53 суша
    • Сообщение: The Test of Air is to be able to use your mind intelligently, and to use it for good instead of ill purposes. Do you wish to match wits against a few Faerie Dragons?
  • Ноги Легионера
    • 26, 44 суша
    • Сообщение: The Test of Water is to be able to control the flow of your emotions, to not let them carry you away while still remaining open and compassionate toward others. Do you wish to battle the chaos within, symbolized by several Chaos Hydras?
  • Элементалист
    • 17, 64 суша
    • Название: Solara
  • Событие
    • 18, 63 суша
    • Сообщение: This is the radiant Solara, keeper of secrets for The Divine Mother. She looks like she's expecting you. To prove yourself worthy of creating a unified world, you must pass the five tests of Earth, Water, Air, Fire, and Spirit. Each is represented by the body part of a statue. Gain possession of all five artifacts, and only then may you exit.
  • Указатель
    • 18, 53 суша
    • Сообщение: West
  • Событие
    • 57, 6 суша
    • Сообщение: Woohoo!
  • Страж задания
    • 57, 7 суша
    • Сообщение: You see before you the Obelisk of Omniscience. In front of it is a magic barrier of almost unlimited strength. Nothing can break through it, save the power of Armageddon's Blade.
  • Хижина предсказателя
    • 67, 16 суша
    • Сообщение: You enter an empty hut. A strange disembodied voice speaks to you. The Entity says, You seek the Grail, you do? I don't know where it is, but I know how to get it. Seek out the Obelisk of Omniscience. Of course, to get through the magic barrier surrounding it without being consumed will require a special artifact. And only a person who has passed the Five Tests of the Elements can wield such an artifact without being consumed by it in turn. Bring me the Legs of Legion, Loins of Legion, Torso of Legion, Arms of Legion, and Head of Legion, and I will give you this artifact.
  • Событие
    • 27, 34 суша
    • Сообщение: You see before you the beautiful Luna, handmaiden to The Divine Mother. I don't believe you have an appointment, she says. I'm afraid I'm going to have to ask you to leave. Hmm, maybe you'll just have to convince her to stand aside.
  • Событие
    • 47, 17 суша
    • Сообщение: You're starting to really miss home right about now. You have no idea where you are, and you can only hope you have what you need to pass The Divine Mother's test.
  • Событие
    • 27, 22 суша
    • Сообщение: Wow, this must be The Divine Mother's inner sanctum. You've never seen anything like it before. You feel filled with energy. Before you, is that mom herself? She looks young, younger than you even. Not bad considering she's older than time itself.
  • Событие
    • 27, 21 суша
    • Сообщение: Your mother slaps you on the wrist. Not only do you fight with your siblings, but you barge in here without so much as a knock! Well, she sighs, as long as you're here, would you like some tea? You tell mom about your grand idea to unify the elements and create a new world with all the elements together. She think long and hard for several centuries before replying. She praises you for your vision, but warns you doing this may be easier said than done. I advise you to turn back and forget about this, but if you insist, you must do two things. First you must prove yourself worthy of creation by subjecting yourself to a series of tests. Second you must convince the other elements to follow you. The only way they will do so willingly is for you to find the Mystic Grail and bring it to one of your castles. To the left of my castle you will find the entrance to the Testing Ground. Seek out Solara, she will guide you.
  • Событие
    • 28, 29 суша
    • Сообщение: You see before you a quartet of barriers, one for each element. It looks like you're going no farther until you get the cooperation of the other three elements, or until you convince them to give up their keys.
  • Хижина предсказателя
    • 55, 67 суша
    • Сообщение: You visit an old wizard friend who supports your cause. He says that if given a magic artifact, the Orb of Silt, he could transform it into something much more powerful.
  • Событие
    • 19, 17 суша
    • Сообщение: You stand before a mysterious one way portal. This must be the way to the Testing Ground. Who knows where or what exactly that is? You hear The Divine Mother call out to you helpfully, Be warned that if you enter, it's possible you may never return! Oh, that's good to know!
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