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Герои 3 - карта Sea World 4

28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Sea World 4
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Lots of islands, and magic, dominate the world. Sea travel is vital, even in the underworld. 4 powers via for control of the world, and the secret of the hidden city of LifeHome. If it can be restored, it will assure victory. But it isn't an easy quest.

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Sea World 40.06МБh3m

Sea World 4

Слухи

  • Grail Clue
    The Grail is on an island in the big sea.
  • Seapower
    Seapower is the key to ultimate victory.
  • Sirens
    There are strange bird-like creatures on the sea, which will try to draw your troops to their doom. They will reward those leaders willing to do so, but it is not a task that most will relish.
  • Seek
    Seek out the guardians of knowledge in the South East.
  • Cities
    There are five towns on the upper sea, and three below -- plus at least one more which is hidden.
  • Stars
    Seek the Star Axis for more power, across the seas and under the land.
  • Traders
    Traders will often help you reach your goals. Seek out the markets for more resources when needed.
  • Underworld 1
    The Underworld hides many secrets of this world. You will need to travel far in order to reach them, and pass many dangers.
  • Underworld 2
    Strangely, a castle was built under the land, long ago.
  • Grail 2
    A traveller lost the grail in the middle sea, near a large island.
  • LifeHome 1
    The path to LifeHome is well guarded, and is believed to be located in the Underworld.
  • LifeHome 2
    While the location of LifeHome is not certain, a gate in the southeast region may lead to it.
  • Upper
    It is essential to sail the seas of both the upper and underworlds, in order to achieve your goals.
  • Elementals
    Though the creatures on the Sea will not bar your path, they may hold what you need for victory.

События

  • Sea
    Welcome to the Sea World. You will need to travel across the sea, in order to find the source of life which is necessary to bring the hidden city of LifeHome to its glory.
  • Welcome to Sea World.
    A traveller arrives at your town, and gives you this advice. You must strive to learn the ways of the sea, in order to dominate this world. Seek the islands where great things can be found, but do not neglect even the remotest corners of our oceans! Here is something to help you on your way.
  • Arrival.
    A boat arrives on the island, with traders offering gifts.

Объекты

  • Указатель
    • 50, 73 подземелье
    • Сообщение: Welcome to my island! The grail is somewhere south of here.
  • Событие
    • 140, 138 подземелье
    • Сообщение: So you've tried to learn all about the world, eh?
  • Цитадель
    • 15, 16 подземелье
    • Название: Sea God's Gift
    • Сообщение: The Sea Gods give you a gift
  • Бастион
    • 137, 51 подземелье
    • Название: Sea God's Gift
    • Сообщение: The Sea Gods give you a gift
  • Случайный артефакт
    • 79, 81 подземелье
    • Сообщение: A pack of Gold Dragons sleeps here. Do you think you can take the item they sleep on?
  • Волшебный свиток
    • 101, 74 подземелье
    • Сообщение: A throng of Magogs guard this scroll. Do you wish to attack them?
  • Бутылка
    • 59, 63 подземелье
    • Сообщение: The Grail is on a long island.
  • Волшебный свиток
    • 143, 141 подземелье
    • Сообщение: An old man in a robe offers you this scroll, to help you on your way home.
  • Ящик Пандоры
    • 138, 143 подземелье
    • Сообщение: Storms surround this strange box. Do you wish to open it?
  • Ящер
    • 10, 139 подземелье
    • Сообщение: The tribe of lizardmen watch over this place.
  • Гидра хаоса
    • 142, 1 подземелье
    • Сообщение: These hydras live over a graveyard of lost ships. Do you wish to fight them for their treasure?
  • Сфера уязвимости
    • 143, 0 подземелье
    • Сообщение: Do you wish to fight the Hydras for the Orb?
  • Книга магии Воздуха
    • 143, 1 подземелье
    • Сообщение: Do you wish to fight the Hydras for the Book?
  • Крепость
    • 4, 137 подземелье
    • Название: Death
  • Волшебный свиток
    • 54, 39 подземелье
    • Сообщение: The pool of water bubbles with Water Elementals, with a scroll floating on top of the pool. Do you want to try to take the scroll?
  • Кулон смерти
    • 73, 141 подземелье
    • Сообщение: A huge group of the Undead huddle around this spot. Do you wish to investigate?
  • Событие
    • 113, 59 подземелье
    • Сообщение: A small army of marksmen and griffins camp at this place, and order you to leave. Do you wish to try to pass this point?
  • Событие
    • 136, 141 подземелье
    • Сообщение: Ah, perhaps you are seeking the Hourglass that the Seer wishes? It is no easy task to obtain it, as you must travel to the other side of the world, as far away from here as you may go, to find it. His gift is the secret of Life! I will teach you a few things to help you on your way.
  • Волшебный свиток
    • 51, 74 подземелье
    • Сообщение: The scroll lets its owner cross the sea more easily. Unfortunately, there are a few Archdevils around it. Do you wish to fight them for the scroll?
  • Инферно
    • 14, 135 суша
    • Название: Fireball
  • Бутылка
    • 71, 129 суша
    • Сообщение: Look out!
  • Случайный город
    • 56, 78 суша
    • Название: LifeHome
  • Ящик Пандоры
    • 14, 18 суша
    • Сообщение: Twisting snakes and teeth marks adorn this box, as well as timepieces of all type, including hourglasses on every corner. Do you wish to open it?
  • Ящик Пандоры
    • 75, 112 суша
    • Сообщение: The box is decorated with images of angels. Do you wish to open it?
  • Событие
    • 56, 79 суша
    • Сообщение: You have reached the holy city of LifeHome, which needs the Vial of Lifesblood in order to be restored to its full power. The power of life is contained within.
  • Случайный великий артефакт
    • 130, 139 суша
    • Сообщение: An angel appears, and asks if you wish to try to take the artifact away from its home. Do you?
  • Шляпа заклинателя
    • 65, 67 суша
    • Сообщение: A horde of ArchDevils stand around a strange hat. Do you want to try to take it from them?
  • Случайный монстр 7
    • 127, 123 суша
    • Сообщение: Go back! Do not dare pass this gate.
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