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Герои 3 - карта Savior of Greece

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Savior of Greece
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Long time ago, the roman empire sent its legions to Greece. As expected, the Greek armies were overrun. The Romans were to launch their final attack when enormous monsters descended from the sky and slaughtered the regiments, or so the survivors told. Titans didn't allow Greece to fall.

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Savior of Greece

События

  • Story 1
    343 B.C. Rome wanted to expand its empire and an attack to Greece was the best way to do it. The Roman armies had many times more men than the Greek who were overpowered. Greek cities, who had not relations good enough with each other, fell to Roman hands one at a time.
  • Story 2
    There was no question about who was to win; the last few months Romans have been cleaning off Greek soldiers. There are four fortified towns left by the Teras river, and they shall not surrender while they can still fight. Even old men and children are at arms.
  • Story 3
    The Romans have three footholds on the other side of the mountains, two of them are currently fortified. The most advanced civilization in the world was about to be destroyed. But then Prometheus, a titan who had created man while Zeus gave them life, got concerned.
  • Story 4
    He gathered some of his fellow titans and left his home to defend Greece. The mountains that separate the Romans from the Greeks have two passes. That is where a few dozens of titans stopped the Roman attack and stayed there until the invasion is over.
  • Story 5
    Those titans do not know of your plans and will not let anyone, not even you, go through. As they stand behind their words, you must find a way to get to the other side, even if it was not a pleasant one.
  • Story 6
    Along with the titans, other creatures of Greek myths, heroic and monstrous, have taken your side. The invaders must not prevail or titans would have no one to live for.
  • Monsters
    Your armies will contain Centaurs, Harpies, Hell Hounds, Pegasi, Minotaurs, Cyclopes, and, as the savior of Greece, Titans. Good luck, Prometheus.
  • Blitzkrieg
    Our troop supplies cannot compete with the Romans' numbers, and so we must take control of the Greek forces as soon as possible. Leaders are scarce and we must not lose any of the ones available. If we got to the Roman side quickly enough, we could persuade some of the Roman generals to join us.
  • Scout
    You hire the best scout available and send him to get you information. You don't trust the man, but he said he would get the first report to you by friday.
  • Dispute
    The first report is about the titans' plan to defeat the Romans. They have decided to protect the last footholds at all costs as you think that attack is the best defense. It might happen that you must fight your friends in order to get to the enemy.
  • Communities
    The next report has arrived. The areas not habitated by man are the homes of the mythical beings, sometimes working together for the community's good. They are said to protect their homes to the last drip of blood.
  • Giants
    The scout you hired has proven very useful. An island to the east is a home to giants who are capable warriors and would make excellent allies.
  • Missing
    You have gotten no reports from your scout lately. You wonder if he has ran away with the money, cruelly betraying you?
  • The Head
    You received a package earlier today. It contained the head of your scout. You send people to find the body and arrange him a good funeral for his services to you.
  • Prometheus 1
    Long time ago when earth was being created by the gods, Zeus gave man life after Prometheus, a titan, had shaped him. Zeus planned man to stay as a primitive being, never able to threathen the gods' position, but Prometheus thought that man must develop in order to live happy lives.
  • Prometheus 2
    He asked Zeus if man should be given the ability to control fire, but Zeus disagreed, fearing that his power would one day become questioned. Prometheus, who realized that Zeus would never see his point of view, went to Olympus, lit a torch and heatened a piece of coal.
  • Prometheus 3
    He hid the glowing chunk of coal to a hollow plant growing nearby and left Olympus without being seen. Many fires were lit with the coal and man learned many things about fire and the use of it. So they learned the secret of pottery and now built their homes out of tiles.
  • Prometheus 4
    It was a beautiful night when Zeus saw lit fire on the ground and got mad at Prometheus. The titan was tied up to a rock on the mountains to the east, and every morning an eagle ate his liver. The organ regenerated every morning so that the torture could continue for several years.
  • Prometheus 5
    After many years of suffering, Prometheus was freed by Heracles who shot the eagle with his bow and arrow. But Zeus, who still wanted revenge, made Prometheus carry the large stone he was attached to for eternity.
  • Prometheus 6
    Zeus was now even only with Prometheus, not the mankind. He asked Hephaestus to create an image of a woman out of water and earth. Goddesses Athene and Aphrodite gave the image an irresistable beauty and Hermes taught her the skill of flattery. The woman was named Pandora.
  • Prometheus 7
    Pandora was taken to the brother of Prometheus, Epimetheus. Prometheus had warned him about Zeus's gift but he didn't care and so took the lady to his household. With her Pandora had brought a large box, which, against the gods' will, was opened.
  • Prometheus 8
    When the box was opened, all the diseases, accidents and other bad things spread out and since that day, have been a part of every human's life. Although Zeus did not get a perfect victory; scared Pandora looked inside the box and on the bottom of it, she saw hope.
  • Vengeance
    During your journeys you run to a young man talking to himself. When I get to south, I will tear every one of those Roman dogs apart with my bare hands! You give a thought at the idea that he might not live very long.
  • Mage hut
    One of your troops reports to you that he heard two men talking about a mage living in the swamps who can see everything. That information could be very useful later.
  • 1000 bottles of beer
    Uh, what happened? You recall that last night after camping you and your men felt somewhat merry, singing one thousand bottles of beer on the wall. Your money bag seems so much lighter that it seems you have paid for all of them.
  • Help
    Seven weeks have passed and you have received no help from the gods. Do they even care, or has something gone terribly wrong?
  • Giant
    You arrive to a village being trampled by a particularly nasty giant. When he starts threatening you, you slay him with a single fireball. However, some of your men get to the body first, leaving you nothing to ransack. You think about confronting them because of their act but decide to leave it be.
  • Force field
    You encounter a dead body by the road. When a greedy soldier of yours runs for the wallet you quickly surround the body with a force field. The warrior collides with the field and this time YOU get to the loot first. You feel happy about yourself.
  • Unicorn
    When you and your men are about to establish a camp, an outstandingly beautiful woman rides through your ranks on her unicorn. All your men just stare with their mouths open but you, knowing who she is, go to talk to her. Athene, I presume? And so the surprised woman and the unicorn disappear.
  • Sign
    You can just try to imagine what it means when a sign says this: To the thieving beasts who eat my apples: I know who you are, but I don't care. When you least expect it, you are dead! Yeah, that's right, dead! Dead! Hmm.
  • Angels
    Concern fills your mind as the most recent reports tell of winged men fighting aside the romans. It is not yet proven but rumor is that they are led by men worshipping Him. You have no idea what it means.
  • Cyclops
    Looking through your spyglass, you see a gigantic cyclops in the horizon eating people alive. You rush to their aid and cut the cyclops's stomach open, just in time to save the men. One of your warriors grants the beast's last wish by relieving him from his pain.
  • Gods
    It is obvious that Zeus decided who will get the gods' support in the war against the Romans. You are on your own as the other titans have as much help as needed.

Объекты

  • Башня
    • 43, 8 подземелье
    • Название: Olympus
    • Посещение Алхимик: Название
    • Название: Magi
    • Сообщение: Under these special conditions the high priests of Olympus have trained themselves for the use of warfare.
  • Титан
    • 14, 77 подземелье
    • Сообщение: Oh dear. Just when you thought that you had found a way to the other side you ran to a block you didn't know of.
  • Замок
    • 98, 74 подземелье
    • Название: Alaume
    • Посещение Рыцарь: Название
    • Название: Monastery
    • Название: Griffin Tower
  • Замок
    • 83, 99 подземелье
    • Название: New Rome
    • Посещение Рыцарь: Название
    • Название: PoG
  • Замок
    • 44, 94 подземелье
    • Название: Karasos
    • Посещение Рыцарь: Название
    • Название: Monastery
    • Название: Griffin Tower
  • Указатель
    • 94, 46 подземелье
    • Сообщение: If the volcano is to erupt, flee.
  • Событие
    • 45, 73 подземелье
    • Сообщение: Just when you thought that this was a way to the other side the pass got too narrow. At least someone comforted you by thinking that this was a good place to hide a fortune.
  • Золото
    • 102, 57 подземелье
    • Сообщение: A band of pirates, who have apparently just returned from a successful raid, are digging a hole in the sand to bury their loot. Do you wish to attack the pirates and take the gold?
  • Событие
    • 24, 35 подземелье
    • Сообщение: You stop a man who's evidently running away from something. Those small communities... he catches his breath. They're in war with each other. My home was burnt down and I'm on my way to that pine forest for shelter. Now if you excuse me, I must go.
  • Событие
    • 16, 39 подземелье
    • Сообщение: A raiding party is stationed on the other side of the river. You try to leave unnoticed, but you are already seen. As the raiders, screaming with rage, cross the river, a sudden wave flushes them down the river. You wonder if someone had something to do with this flooding.
  • Указатель
    • 11, 53 подземелье
    • Сообщение: The Mediterranean Traders' Association
  • Событие
    • 11, 29 подземелье
    • Сообщение: This is the place where the shipyard's owners store the wood. A guard approaches you. Turn back at once. This is private property. he says. You reply
  • Тюрьма
    • 26, 2 подземелье
    • Название: Chronos
  • Событие
    • 26, 3 подземелье
    • Сообщение: It is Chronos, the evil titan who's trapped in there. After a brief conversation with him you see that his point of view is the same as yours.
  • Тюрьма
    • 53, 71 подземелье
    • Название: Cassius
  • Указатель
    • 32, 88 подземелье
    • Сообщение: The swamp of the gorgons
  • Тюрьма
    • 38, 10 подземелье
    • Название: Minotaur
  • Событие
    • 39, 10 подземелье
    • Сообщение: Greek heroes have fallen in this war, one by one. You need all the help you can get, so you must let Minotaur out of his prison.
  • Событие
    • 45, 21 подземелье
    • Сообщение: The land seems to be infested by mythical beings. Beings that are willing to protect what they must.
  • Событие
    • 41, 20 подземелье
    • Сообщение: You haven't visited the world of the mortals for a long time. Nowadays everything seems different and hostile.
  • Событие
    • 82, 4 подземелье
    • Сообщение: The gigantic men living here would fit perfectly to the description of a titan. It is ashame titans are eternal and immortal beings; they cannot become ones.
  • Указатель
    • 61, 13 подземелье
    • Сообщение: Giants' gold mine. Keep out.
  • Гигант
    • 76, 3 подземелье
    • Сообщение: It is your gladius over there, and it is time to get it back. Zeus took it when he imprisoned you and that tribe of giants has protected it since that day. It is rumored that someone will give a cuirass Chronos once wore and teach fencing to the one who brings that gladius to him.
  • Боевой меч титана
    • 76, 5 подземелье
    • Сообщение: It is said that the gladius of Prometheus inflicts havoc that great that its bearer will forget to defend himself.
  • Указатель
    • 56, 11 подземелье
    • Сообщение: Northwest to The University of the Enlightened Northeast to The Drylands
  • Цербер
    • 16, 6 подземелье
    • Сообщение: Do these hellish dogs have some kind of reservations? In order to get their help you must best them in battle.
  • Событие
    • 49, 33 подземелье
    • Сообщение: This is the way to the Greek fortresses. A part of the others' plan was to hold every road leading there, a you feel sad about slaying your own people. They would have needed these hundreds of archers and many swordsmen elsewhere.
  • Тюрьма
    • 21, 101 подземелье
    • Название: Coritus
  • Указатель
    • 25, 97 подземелье
    • Сообщение: The swamp of the gorgons
  • Тюрьма
    • 4, 38 подземелье
    • Название: Aros
  • Могучий горгон
    • 47, 86 подземелье
    • Сообщение: You hear a man's cry from the other side of the gorgon pack. Help me! Help me! Save me and I shall teach you a way to reflect spells!
  • Тюрьма
    • 58, 81 подземелье
    • Название: Tamulus
  • Тюрьма
    • 97, 58 подземелье
    • Название: Oriana
  • Событие
    • 51, 68 подземелье
    • Сообщение: To the south of this point are the Roman fortifications. They must be driven back to the lands they belong to.
  • Тюрьма
    • 79, 80 подземелье
    • Название: Roculus
  • Событие
    • 83, 100 подземелье
    • Сообщение: This is a Greek town, Noteros, later renamed New Rome by the Roman conquerors. It is rumored that this is the home of angels.
  • Указатель
    • 72, 35 подземелье
    • Сообщение: Northwest to Olympus West to settlements by the Teras river South to Alaume, Karasos and Noteros East to the Great Underground Colony
  • Событие
    • 58, 11 подземелье
    • Сообщение: As you enter the Drylands, a blind man in a robe approaches you. Are you Prometheus? he asks. I am supposed to teach him archery. They told me that he's the one in need of it. When I'm done with the education, I can finally rest in peace.
  • Событие
    • 43, 12 подземелье
    • Сообщение: The people have lit these fires to honor the great Prometheus who gave it to them.
  • Тюрьма
    • 71, 28 подземелье
    • Название: Viros
  • Тюрьма
    • 25, 52 подземелье
    • Название: Antoro
  • Тюрьма
    • 52, 58 подземелье
    • Название: Jaran
  • Событие
    • 5, 30 подземелье
    • Сообщение: A man scares the guts out of you by teleporting himself before you. Do you seek for greater knowledge? he asks. I can teach you how to do this. When you try to move on you notice that some of your men have lost consciousness.
  • Событие
    • 86, 36 подземелье
    • Сообщение: That is the entrance to the great underground community. It is said to hold the subterranean monsters' homes and it also connects the islands above it.
  • Событие
    • 74, 66 подземелье
    • Сообщение: A band of Roman patriots have fortified the sides of the pass and decided to free the land of Greek dogs. There are some! Attack! Leave none standing!
  • Событие
    • 31, 87 подземелье
    • Сообщение: This swamp is ruled by cattle-like monsters called gorgons. Anyone who is unable to handle a pack of them should not enter.
  • Событие
    • 64, 40 подземелье
    • Сообщение: A fool walks by you and decides to cheer you up
  • Событие
    • 36, 63 подземелье
    • Сообщение: No entering this community by boat; these creatures seem to be guarding the riverbank as well.
  • Событие
    • 27, 49 подземелье
    • Сообщение: A wall of fire surrounds the shrine. You don't have no idea how to get in before the wall disappears and a man in a robe welcomes you.
  • Указатель
    • 89, 93 подземелье
    • Сообщение: The training grounds
  • Тюрьма
    • 67, 53 подземелье
    • Название: Aron
  • Указатель
    • 65, 47 подземелье
    • Сообщение: Fort Liberty
  • Указатель
    • 40, 56 подземелье
    • Сообщение: Fort Riverside
  • Тюрьма
    • 106, 96 подземелье
    • Название: Ana
  • Событие
    • 102, 30 суша
    • Сообщение: You think you hear the idol speaking. Would a lonely idol really have something to say? Sharpening your senses, you hear
  • Событие
    • 100, 29 суша
    • Сообщение: A volcano has recently risen from the earth, destroying the structures and burying the people living here. You see a child's skeleton on the ground and decide not to look for more.
  • Гарпия
    • 103, 37 суша
    • Сообщение: A cranky old harpy, guarding her precious item, states
  • Событие
    • 102, 36 суша
    • Сообщение: You hear the fleeing harpy screech after you
  • Тюрьма
    • 79, 15 суша
    • Название: Erros
  • Событие
    • 81, 14 суша
    • Сообщение: You stumble upon the local enforcer. Curious, you ask him some things and get to know that a drunken adventurer is in that jail. You could always use an extra leader, but how to get him out?
  • Событие
    • 80, 15 суша
    • Сообщение: You approach the jail finding out that the lone guard is asleep. You free the prisoner, but also wake up the guard. *blink* and he is blind.
  • Указатель
    • 5, 47 суша
    • Сообщение: The village seer is looking for the legendary Red Dragon Tongue. Willing to give away the Dragon Scale Shield.
  • Подземелье
    • 89, 10 суша
    • Название: The Dungeons
  • Событие
    • 89, 11 суша
    • Сообщение: So there actually IS an underground town! The rumors were not false as has been thought for centuries.
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