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Герои 3 - карта {Save Havens}

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

{Save Havens}
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
{The Wanderer} has made it out of {Enroth}, travelling through drafty dungeons and over windy seas. In his possession is {The Cloak} {of The} {Undead King}. {Pointy Hat} has told him to bring it to {King Roland} or {The Astral Wizard} for safe keeping...

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{Save Havens}0.03МБh3m

{Save Havens}

Объекты

  • Оплот
    • 4, 28 подземелье
    • Имя: Save Havens
    • Имя: GRAIL
    • Сообщение: The minotaurs that stayed to defend {Save Havens} have been following {The Wanderer}'s progress. Since their {F}earless {L}eader has now found another town to use as a base of operation, they have decide to build {Save Havens} a Town Hall.
  • Оплот
    • 27, 2 подземелье
    • Имя: Solitaire
    • Имя: 28-dwarves
    • Сообщение: The dwarves {The Wanderer} met earlier build themselves a home. The good feeling their trust gives him, is somewhat diminished by the costs.
    • Имя: 32-dendroids
    • Сообщение: A group of Dendroids feel like making their permanent home here in {Solitaire}. The Dwarves greet them as old friends. The other troops stand in awe as the treelike figures make their way through the camp. {The Wanderer} can't help but notice their friendship is very dear.
    • Имя: 35-pegasi & unicorn
    • Сообщение: All of a sudden a group of horse-like creatures accompanied by some gracious women knock at the gate of {Solitaire}. They want to establish themselves in this castle, and in return they are willing to fight by {The Wanderer}'s side... As he sees little to no harm in harboring these magical creatures, he orders to open the gates wide, although friends don't seem to come cheap.
    • Имя: no build up for ai
  • Король минотавров
    • 19, 32 подземелье
    • Сообщение: ********************************************************************* A squad of Minotaur Kings that did some reconnaissance returns and joins {The Wanderer}.
  • Событие
    • 17, 32 подземелье
    • Сообщение: splash!
  • Событие
    • 20, 34 подземелье
    • Сообщение: bye bye
  • Событие
    • 27, 10 подземелье
    • Сообщение: ********************************************************************* The troops mutter as {The Wanderer} sends them through the muddy swamps.
  • Событие
    • 28, 3 подземелье
    • Сообщение: ********************************************************************* The town seems completely empty... It has the same indistinct feeling as {Desolation}...
  • Событие
    • 31, 9 подземелье
    • Сообщение: ********************************************************************* A mill... Finally there is something alive!!!
  • Крестьянин
    • 29, 6 подземелье
    • Сообщение: ********************************************************************* The miller is a silent man and has little to tell {The Wanderer} about the reasons why this country is abandoned.. He offers to join the army and lead it to a town north of here, its name is {Solitaire}....
  • Хижина провидца
    • 32, 4 подземелье
    • Сообщение: ********************************************************************* Wait a moment I have to pick up some things, the miller says.
  • Хижина провидца
    • 13, 2 подземелье
    • Сообщение: ********************************************************************* Let's stop for a drink here, one of the nomads suggest.
  • Магог
    • 26, 30 подземелье
    • Сообщение: ********************************************************************* A legion of weird creatures are in the way. {The Wanderer} has never seen them before and none of the troops have any information about them... This must be the road to {Erathia}, but it makes him wonder what lies ahead.
  • Событие
    • 8, 9 подземелье
    • Сообщение: ********************************************************************* {The Wanderer} thinks about some of the things {MADali} has told him while he was having a drink. Imp, Gogs, Hounds.... He has no idea what the {MADone} was ranting about, although he did show some pictures...
  • Событие
    • 2, 17 подземелье
    • Сообщение: ********************************************************************* A prison!!!! Some one is actual alive in these surroundings!! At least, that's what the troops hope for!! {The Wanderer} bribes the foreign guards to look another way!
  • Событие
    • 32, 13 подземелье
    • Сообщение: ********************************************************************* Another abandoned mine.... at least....
  • Событие
    • 27, 30 подземелье
    • Сообщение: ********************************************************************* The Minotaur King and the nomads from the guard tower come to {The Wanderer}'s aid after the battle against these new, weird creatures. {The Wanderer} questions them. They must be new to this region... We have no idea where they came from... but we'd better come along to aid you.
  • Событие
    • 29, 34 подземелье
    • Сообщение: ********************************************************************* As the army scouts the area, the trees seem to come alive. An old tree bows down to them and the leaves seem to whisper. Be courageous... We will help you!
  • Событие
    • 15, 10 подземелье
    • Сообщение: ********************************************************************* A few of {MADali}'s vanguard have erected some tents as a temporary base camp. He explains
  • Событие
    • 1, 1 подземелье
    • Сообщение: ********************************************************************* A magic lithe.... where will it lead????
  • Событие
    • 3, 7 подземелье
    • Сообщение: ********************************************************************* Some of the advanced scouts have erected a border gate. We haven't been scouting too far beyond this point, Sire. {The Wanderer} questions them on what they have seen, but other than evil and death he can't make heads or tails of what the nomads tell him.
  • Событие
    • 5, 31 подземелье
    • Сообщение: ********************************************************************* The Minotaur Kings that will stay with {MADali} call out they will send out a detail of Minotaurs to accompany {The Wanderer} later.
  • Страж прохода
    • 31, 18 подземелье
    • Сообщение: ---
  • Событие
    • 31, 29 подземелье
    • Сообщение: ********************************************************************* As {The Wanderer} makes his way through the woods, he notices that it is silent, almost deserted. No birds can be heard, not a sign of animals can be seen... As he observes his surroundings he notices for the first time his colors flying in some nearby trees.
  • Скелет
    • 23, 22 подземелье
    • Сообщение: A pack of skeletons seem to be guarding a warriors tomb..... {The Wanderer} concludes that {The Nefarious Four} and {Pulsar StarGrave} have visited these lands. But there are no signs of {The Dark Tide}. The country side is void of human or animal life, but at least the trees and flowers are still alive.
  • Адская гончая
    • 31, 23 подземелье
    • Сообщение: ********************************************************************* An animal vaguely resembling a dog wants to join the troops. The men feed the mongrel.
  • Событие
    • 29, 20 подземелье
    • Сообщение: ********************************************************************* A horde of weird hop scotching creatures comes up close... At first {The Wanderer} and his men are hilarious with laughter.... Then the creatures start being less friendly then they appear to be.
  • Чёрт
    • 30, 20 подземелье
    • Сообщение: ********************************************************************* The small creature tries to run, probably to warn its masters.
  • Событие
    • 21, 14 подземелье
    • Сообщение: ********************************************************************* As {The Wanderer} approaches the tavern, he doesn't hear the usual sounds of merriment and laughter. An old friend opens the door and welcomes him. I'll poor the drinks, {MADali} laughs! The mystery about the guard tower and gates is solved! As {The Wanderer} steps inside he notices his comrade in arms has a new friend.
  • Событие
    • 20, 14 подземелье
    • Сообщение: This is {Dark Avenger}, {Madali} explains. Him and another Necro were chasing me, until I found refuge in this place. {MADali} draws a large mug of ale, before he continues. Right now {DA} is more interested in our side of the story, but that caused most of his troops to join {Jaxe}. The two men grin at each other... Now please be so kind, to kill that rotten corpse out there and pay for our lodgins and we will join you!
  • Событие
    • 26, 24 подземелье
    • Сообщение: ********************************************************************* The troops have noticed the absence of life too... Their morale is waning.
  • Минотавр
    • 14, 29 подземелье
    • Сообщение: ********************************************************************* A platoon of minotaurs joins your ranks!
  • Событие
    • 11, 28 подземелье
    • Сообщение: ********************************************************************* One of the nomads has left his warrior-ways behind and studied magic... He is willing to learn {The Wanderer} a trick or two.,
  • Гном
    • 9, 13 подземелье
    • Сообщение: A bunch of dwarves roll over each other to come out and greet The troops. Sire... Where did you come from?? As the sad story of {The Dark Tide} is been told, even hardened as they are, the dwarves cannot suppress a tear. If you will restore {Solitaire} to its old grandeur, we will be most happy to help you. The battle commander questions them on the fate of its rulers, but they are reluctant to tell anything!
  • Событие
    • 22, 3 подземелье
    • Сообщение: (The Wanderer} shudders as he gets the report. The black fumes of {The} {Dark Tide} have been sighted inside this new country.
  • Событие
    • 5, 20 подземелье
    • Сообщение: ********************************************************************* As {The Wanderer} questions the prisoner {DevilA}, he learns that there is a lithe in the north-west. It leads to a barren country where fire and death seem synonymous.
  • Событие
    • 32, 7 суша
    • Сообщение: ********************************************************************* {The Wanderer} summons his captains. Carefully search every nook and cranny of this secluded area... Be aware of ambushes, but take some risks too.... This looks like too good a hiding place for artifacts to ignore.
  • Событие
    • 24, 6 суша
    • Сообщение: ********************************************************************* As {The Wanderer} crosses the lake and stands in awe before the statue, he fails to notice the monsters that creep up behind him.
  • Событие
    • 33, 34 суша
    • Сообщение: ********************************************************************* As {The Wanderer} steps out of the lithe he observes the surroundings.... It looks all somewhat unfriendly, but he can't put his finger on what makes him feel uncomfortable about it. At least it seems inhabited, but he is not sure if that is a good sign.
  • Событие
    • 34, 8 суша
    • Сообщение: ********************************************************************* Suddenly the clouds around seem to swerve violently.... Ambush!!!!
  • Событие
    • 34, 4 суша
    • Сообщение: ********************************************************************* Suddenly the clouds around seem to swerve violently.... Ambush!!!!
  • Событие
    • 23, 13 суша
    • Сообщение: ********************************************************************* Beyond the lake {The Wanderer} observes a statue vaguely resembling a titan... {The Wanderer} wonders If there is a way to fly to it, to give it a closer look.
  • Событие
    • 29, 34 суша
    • Сообщение: ********************************************************************* The scouts report back. Three castles, sire... We have no clue what kind they are... it's nothing like we have seen in {Enroth}. {The Wanderer} thanks the scouts. They are probably the ones where all these weird creatures come from, but we know they are commanded by {Pulsar StarGrave}! Let's be careful, very careful!
  • Событие
    • 25, 31 суша
    • Сообщение: ********************************************************************* {The Wanderer} calls his friends together. The scouts say there are three castles. If we go by the strength of our adversaries, we'd better get {The Cloak of the Undead King} into safety in one of them... {DevilA} and {MADali} nod in agreement. And {DevilA}, I don't want you to raise skeletons.... period! He fails to notice the smirk on the face of {The Dark Avenger}. {MADali} snickers... {MADone}... you seem to be some sort of befriended to some of these creatures... Stop laughing like a mad hyena and secure me a castle.
  • Инферно
    • 35, 14 суша
    • Имя: Fight Club
  • Событие
    • 17, 10 суша
    • Сообщение: ********************************************************************* Where does the water go???
  • Знак
    • 21, 21 суша
    • Сообщение: Manavgat
  • Событие
    • 28, 3 суша
    • Сообщение: ********************************************************************* One of the men picks up a small bag of gold.
  • Событие
    • 32, 30 суша
    • Сообщение: ********************************************************************* In a secluded corner of the new lands {The Wanderer} finds a tent that is hosting friends of the knight that joined the ranks a while ago.
  • Страж прохода
    • 30, 30 суша
    • Сообщение: ********************************************************************* The guards tell you only a reformed necromancer may pass.
  • Событие
    • 20, 2 суша
    • Сообщение: ********************************************************************* Once more you stumble on the remains of a what seems to be a bovine... But it seems larger than any bovine you remember from {Enroth}?!
  • Страж прохода
    • 33, 15 суша
    • Сообщение: ********************************************************************* The guards tell you only one of {The True Mad Ones} may pass.
  • Событие
    • 34, 15 суша
    • Сообщение: ********************************************************************* {FIGHT CLUB} What a weird name for a castle. Certainly it won't be a safe place to keep {The Cloak of the Undead King}.
  • Событие
    • 15, 23 суша
    • Сообщение: ********************************************************************* Your troops gaze at the purplr garrison... Is it possible that {MADali}'s scouts have ventured out so far??? Then one of them finds a scroll hidden in one of the cracks in the walls. >Hi >In case you would make it this way, I build this garrison out here. >The key masters tent is close to the lithe, guarded by some kaniggits. >Secure {The Cloak} in one of the castles. >I will ask {AW} to teleport there once I have reached him. > >PH >p.s. I learned Dimension Door... It might be useful
  • Страж прохода
    • 3, 6 суша
    • Сообщение: ********************************************************************* Only those who have proven to be able to wield {The Sword of Hellfire} can pass!
  • Событие
    • 8, 6 суша
    • Сообщение: The hill fort is guarded!!! Who had the silly idea that upgrading the creatures woul;d be a free ride.
  • Событие
    • 24, 1 суша
    • Сообщение: ********************************************************************* As {The Wanderer} steps up to the border gate, he marvels at the sight beyond it.
  • Инферно
    • 3, 5 суша
    • Имя: Chill
    • Имя: start
    • Имя: 21a
    • Имя: 21aa
  • Событие
    • 29, 30 суша
    • Сообщение: ********************************************************************* DevilA speaks up. Ser... May I remind you that we have visited the green keymasters tent!! {The Wanderer} ponders over her unspoken advise!
  • Дьявол
    • 22, 10 суша
    • Сообщение: A group of the unsavorily creatures {The Wanderer} has met at {Solitaire} are guarding the grail.
  • Событие
    • 32, 11 суша
    • Сообщение: ********************************************************************* As {The Wanderer} steps up to the border gate, he marvels at the sight beyond it. He holds his friends back.... I think it would be WISE to have me search these cloudy plains!
  • Событие
    • 32, 9 суша
    • Сообщение: troops for either Sandro or Pulsar
  • Инферно
    • 2, 33 суша
    • Имя: Freeze
    • Имя: start
    • Имя: 21a
    • Имя: 21aa
  • Адский Меч
    • 4, 28 суша
    • Сообщение: {The Sword Of Hellfire} is guarded by some fierce fire-creatures
  • Страж прохода
    • 4, 29 суша
    • Сообщение: Rumor has it you are running with liches... We will not allow those undead to even get near {The Sword Of Hellfire}.
  • Событие
    • 2, 30 суша
    • Сообщение: harrasing
  • Страж прохода
    • 4, 31 суша
    • Сообщение: The guards here say they have orders to only let Dark Avenger pass.
  • Событие
    • 3, 34 суша
    • Сообщение: ********************************************************************* It looks like {CHILL} is the best place to save-guard {The Cloak of the Undead King}!! {The Wanderer} sighs
  • Событие
    • 4, 34 суша
    • Сообщение: ********************************************************************* {FREEZE} This castle seems like a perfect place for {MADali} to build his own realm, but not safe enough to keep {The Cloak of the Undead King} under save guard.
  • Колдун
    • 5, 34 суша
    • Имя: Side
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