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Герои 3 - карта Restoration 3: Flame of Hope

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Restoration 3: Flame of Hope
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Capturing the Fortress heroine, Adrienne, after a long siege, Lord Haart set his intentions on the newly discovered kingdoms of the humans to the East. Meanwhile, both the Fortress Alliance and the humans stumble upon a new player that may change the tide for everybody: the enigmatic Confluxes.

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Restoration 3: Flame of Hope0.12МБh3m

Restoration 3: Flame of Hope

Слухи

  • Human Comeback
    The humans are coming back to conquer their lost lands. Watch out for any teal colored banners; the're always trouble.
  • Dragon Artefacts
    Powerful artefacts, made from defeated dragons in ages past, lay about the region. But each is said to be garded by the very creatures that they are made from.
  • Dead Battlefield
    They say there's a place you can go, if your in to the black arts, where the dead walk an ancient battlefield. It's only accessable by a portal created, long ago, by a mad necromancer.
  • Kh'ra Rumor
    Cirrus is good for parlor tricks, but rumor has it that the troglodytes of Kh'ra mine more ressouces in a single week than most dwarves do in two!
  • Tower Rumor
    They say that there's a magical island somewhere between the Heretic and Beastmasters territories covered in snow and ice.
  • Cirrus Rumor
    Kh'ra may have the gold, but the hidden Arch Magi city of Cirrus has all the power...
  • Angelic Alliance
    The Angelic Alliance is no myth. It lays about the land in it's broken-up components.
  • Demon Artefacts
    Demonic artifacts are said to be hidden far beneath the ground, encased in molten lava.
  • Ice Plane Gate
    Their exists a gate somewhere near Semonix that leads to an ancient wizard's pocket dimension, filled with her old powerful artifacts.
  • Gate of Ice
    Somewhere there exists a gate, covered with ice it is, that leads to the elemental plane of Ice. Everybody who went in their never returned. Go prepared with a portal spell to go back home.
  • Caraman Rumor
    Beware those of Caraman. They have a vicious temper towards those who take what is theirs.

События

  • War taxes 1 (Stronhold / Fortress / Castle)
    The war against the Necromancers costs more than expected. Your leaders decide to take a portion of what you've earned up to now.
  • War taxes 1 (Conflux)
    Your leaders have voted in favor of taking additional ressources from the kingdoms stores to end the conflict beyond our borders.
  • War taxes 1 (Necropolis)
    The war against the living takes more time than expected. You decide to take a portion of what you've earned up to now for the war efforts.
  • Raid 1
    Invading an enemy camp, you recover stolen ressources plundered from nearby settlements.
  • War taxes 2 (Stronhold / Fortress / Castle)
    0
  • War taxes 2 (Conflux)
    1
  • War taxes 2 (Necropolis)
    2
  • Raid 2
    3
  • War taxes 3 (Stronhold / Fortress / Castle)
    0
  • War taxes 3 (Conflux)
    1
  • War taxes 3 (Necropolis)
    2
  • Raid 3
    3
  • War taxes 4 (Stronhold / Fortress / Castle)
    0
  • War taxes 4 (Conflux)
    1
  • War taxes 4 (Necropolis)
    2
  • Raid 4
    3
  • War taxes 5 (Stronhold / Fortress / Castle)
    0
  • War taxes 5 (Conflux)
    1
  • War taxes 5 (Necropolis)
    2
  • Raid 5
    3
  • War taxes 6 (Stronhold / Fortress / Castle)
    0
  • War taxes 6 (Conflux)
    1
  • War taxes 6 (Necropolis)
    2
  • Raid 6
    3
  • War taxes 7 (Stronhold / Fortress / Castle)
    0
  • War taxes 7 (Conflux)
    1
  • War taxes 7 (Necropolis)
    2
  • Raid 7
    3
  • War taxes 8 (Stronhold / Fortress / Castle)
    0
  • War taxes 8 (Conflux)
    1
  • War taxes 8 (Necropolis)
    2
  • Raid 8
    3
  • War taxes 9 (Stronhold / Fortress / Castle)
    0
  • War taxes 9 (Conflux)
    1
  • War taxes 9 (Necropolis)
    2

Объекты

  • Указатель
    • 33, 7 подземелье
    • Сообщение: Darktempest ahead
  • Крестьянин
    • 3, 22 подземелье
    • Сообщение: Please do not kill us. We will pledge ourselves to you in return for are lives.
  • Некрополь
    • 2, 35 подземелье
    • Название: Nightfall
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 10, 31 подземелье
    • Сообщение: Follow the road noth to Teh'Nabra.
  • Некрополь
    • 16, 12 подземелье
    • Название: Darktempest
    • Название: start message
    • Сообщение: The war goes well for the undead armies under Lord Haart. Already, the cities of Campher Bay and Marwarf have been transformed to thriving Necropolises. The 'fire witch' hero, Adrienne, has been captured after a long siege on the Fortress capital city of Marsh Cove. Although it appears she cannot learn the Necromancy so useful to the other undead heroes, her mastery over all that is fire will be used to cleanse all live from the surface of the world! Already, she has returned to Campher Bay after capturing Marwarf, burning her way through the gates. Even below ground we make progress
  • Указатель
    • 25, 11 подземелье
    • Сообщение: Darktempest ahead
  • Некрополь
    • 39, 16 подземелье
    • Название: Teh'Nabra
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 59, 9 подземелье
    • Сообщение: Roadrunner Canyon
  • Некрополь
    • 68, 16 подземелье
    • Название: Campher Bay
  • Событие
    • 69, 2 подземелье
    • Сообщение: It seems that the old Eye of The Magi that was here some time ago has mutated into a Evil Eye... and it's multiplied, a lot. I wouldn't go after them unless I was really sure of winning.
  • Событие
    • 63, 1 подземелье
    • Сообщение: There used to be a Hut of the Magi around here, but it seems that the Magi has gone.
  • Сосуд с кровью жизни
    • 70, 33 подземелье
    • Сообщение: From afar, a gleam near a volcanic island catches your attention. A you sail closer, you see a vial adrift in the tides. You decide to fish it out of the sea.
  • Крепость
    • 2, 82 подземелье
    • Название: Marsh Cove
    • Название: start message
    • Сообщение: The Fortress Alliance has suffered a horrendous blow
  • Колония
    • 42, 42 подземелье
    • Название: Vantage Point
    • Название: creatures
    • Сообщение: Your ranks increase...
    • Название: ressources
    • Сообщение: A gift from the Gods themselves!
    • Название: garden of life
    • Сообщение: Beautiful winged sprites and pixies come to ask you if they could come and build their home within the confinds of Vantage Point. You quickly agree as they will bring life to the city.
    • Название: air conflux
    • Сообщение: A great storm has raged on for the last three days and nights. When you finally come out to see the rising sun, you see that the violent storm has created a breach to the elemental planes of air and lightning.
    • Название: water conflux
    • Сообщение: A small fountain of cool water springs up on a hot afternoon. As the days go by, it grows and grows until, finally, a small lake has formed. You wonder if this is a gate to the planes of ice and water.
    • Название: fire conflux
    • Сообщение: A large party is organized to boost morale for your troops stationed here. Food, music and firecrackers go well into the night. The following morning, one of the larger fires has grown to reveal a doorway to the planes of elemental fire and energy.
    • Название: earth conflux
    • Сообщение: You awaken one morning to find a crack in the floor of your bedroom leaking ash and magma. It grows and grows and eventually destroys half of your castle.
    • Название: psychic conflux
    • Сообщение: On a cloudless evening, you take a break from your duties and lay down on the ground to watch the stars. One of them keeps getting bigger and brighter as the evening streatches into the night. You eventually fall asleep and wake the next morning to find a strange looking pearl-like structure besides you.
  • Бутылка
    • 58, 25 подземелье
    • Сообщение: Beware those of Camaran, for they are powerful foes indeed.
  • Замок
    • 45, 74 подземелье
    • Название: Fort Covenance
    • Название: cash
    • Сообщение: The traiding routes bring their rewards!
    • Название: ressources
    • Сообщение: Local trade brings many ressources
  • Некрополь
    • 66, 85 подземелье
    • Название: Marwarf
  • Крепость
    • 23, 90 подземелье
    • Название: Undergroath
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Злобоглаз
    • 41, 45 подземелье
    • Сообщение: It seems that the old Eye of The Magi that was here some time ago has mutated into a Evil Eye... and it's multiplied... a whole lot.
  • Событие
    • 49, 73 подземелье
    • Сообщение: It seems that the monks from Marwarf have moved their monastery near Fort Covenance. A pity they did not build it within the walls of the town.
  • Событие
    • 45, 75 подземелье
    • Сообщение: The people of Fort Covenance welcome you to their small city. They offer you a treaty
  • Крепость
    • 5, 102 подземелье
    • Название: Cha'nah Peak
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Цитадель
    • 101, 4 подземелье
    • Название: Thrulok
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Некрополь
    • 88, 63 подземелье
    • Название: Paradise Port
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Событие
    • 80, 52 подземелье
    • Сообщение: As you set foot on the isle, the ground itself shake and tall mountains rise for the sand. Only, they are not mountains, and they seem very hungry...
  • Цитадель
    • 131, 33 подземелье
    • Название: Brutalix
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Колония
    • 117, 110 подземелье
    • Название: Tegucigalpa
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Колония
    • 140, 123 подземелье
    • Название: Cetaxolt
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Страж задания
    • 120, 46 подземелье
    • Сообщение: Renegade Human fighters, serving Queen Catherine under the teal banner, will only let past those who serve her cause.
  • Замок
    • 115, 75 подземелье
    • Название: Youngstown
    • Название: creatures
    • Сообщение: Your ranks increase...
    • Название: cash
    • Сообщение: The traiding routes bring their rewards!
  • Крепость
    • 25, 114 подземелье
    • Название: Hadris Lair
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Некрополь
    • 112, 49 подземелье
    • Название: Grimwall
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Колония
    • 93, 117 подземелье
    • Название: Tema'xal
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Цитадель
    • 139, 54 подземелье
    • Название: Nightbridge
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Страж задания
    • 39, 139 подземелье
    • Сообщение: Long ago, our Order came here to protect what lies past this gate. We took a vow to not let past only those who have deemed skilled enough to tame the great Rust Dragons of the desert plains. Bring us 3 of these dragons, and we will let you pass.
  • Указатель
    • 82, 51 подземелье
    • Сообщение: Warning! Sacred Bridge Out!!
  • Указатель
    • 85, 50 подземелье
    • Сообщение: Warning! Sacred Bridge Out!!
  • Колония
    • 67, 141 подземелье
    • Название: Aotakpeza
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Ящик Пандоры
    • 142, 137 подземелье
    • Сообщение: As you near THE box, you notice ancient writing all over it. The box also seems to be locked. Do you wish to have one from your ranks open it in your stead?
  • Колония
    • 140, 93 подземелье
    • Название: Qualteclot
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 111, 127 подземелье
    • Сообщение: Deadman's Pass
  • Указатель
    • 101, 120 подземелье
    • Сообщение: Deadman's Pass
  • Указатель
    • 100, 127 подземелье
    • Сообщение: Deadman's Pass
  • Страж задания
    • 128, 78 подземелье
    • Сообщение: The treasures hidden beyond are very powerful, and are not for children to play with. The guards eye you dubiously, taking about a second to size you up, and agree to let you pass when you have achieved at least 15 levels of experience.
  • Рух
    • 65, 6 подземелье
    • Сообщение: Meep! Meep!
  • Колония
    • 107, 137 подземелье
    • Название: Quetulz
    • Название: start message
    • Сообщение: Long ago, the ancestors of the current inhabitants of this great land, the Shifting Desert, saw that this region was one not so touched by the Gods as they battled for supremacy. They established a great civilization through time and used magic to shape it so to amplify their magical powers. But some where jealous of this, and raided the Desert until magical Blue Garrisons where constructed to prevent these destructive incursions. Eventually, the Gods stopped fighting, the Humans who controlled the land where annihilated and a relative peace settled on the land. But now unrest can be felt in the lands pass the Garrisons. A few Humans refugees , long thought extinct, have come to the gates begging asylum from the rampaging hordes of the Barbarians and the swarm of undead soldiers laying waste to the world. You now see it as your duty to bring back peace to this runaway madness that lies past your borders. Go now, destroy all those who oppose life, peace and order.
  • Событие
    • 139, 141 подземелье
    • Сообщение: Ah! The fresh, dry, air is welcomed, but the sunburns are not! You've been in that stinky, stuffy and moist cavern complex for to long. But how is it that to go to this second underground human kingdom, you must pass thru mountains on the surface?
  • Событие
    • 140, 142 подземелье
    • Сообщение: As you pass near a dragon's remains, it rises and attacks you!
  • Событие
    • 136, 141 подземелье
    • Сообщение: As you pass near a dragon's remains, it rises and attacks you!
  • Событие
    • 138, 143 подземелье
    • Сообщение: As you pass near a dragon's remains, it rises and attacks you!
  • Цитадель
    • 139, 5 подземелье
    • Название: K'bu
    • Название: start message
    • Сообщение: A new day rises, and another city falls to your forces. The war goes well in the North, as Crag Hack has reported to you, the Ramparts losing more and more ground to you. A great deal of troops join your campaign against your enemies. But as always, you just want more, and the warriors from the Northern campaign will help you do just that! An uneasy truce with the Necropolis Alliance was shattered when an army flying the orange banner tried to overrun Mahghar in your protectorate. Of course, they where annihilated but still, many good warriors lost their lives in that skirmish. So, you, Kilgor, have decided to take matters into your own hands. Especially with the rumors going around about a powerful new faction, the Confluxes, with their magic relying on the very power of the elements. They would make excellent allies against your foes. Ah!, but what to do to persuade them to join you? Perhaps, bringing them a powerful artifact, like delivering the mythical Angelic Alliance to the doorsteps of their capital city, would bring them to see things your way. But that artifact is said to be in pieces about the world. Good, more random destruction and pillaging! Isn't life wonderful?
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 109, 17 подземелье
    • Сообщение: - Cemetary - Only the dead way walk here.
  • Рух
    • 66, 1 подземелье
    • Сообщение: Meep! Meep!
  • Крепость
    • 3, 129 подземелье
    • Название: Talossa
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 123, 68 подземелье
    • Сообщение: Caraman trade route. North to Grimwall South to Youngstown
  • Указатель
    • 117, 56 подземелье
    • Сообщение: Caraman trade route. North to Grimwall South to Youngstown
  • Указатель
    • 99, 50 подземелье
    • Сообщение: Caraman coastal route. East to Grimwall West to Fornost
  • Некрополь
    • 89, 45 подземелье
    • Название: Fornost
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 82, 46 подземелье
    • Сообщение: Caraman coastal route. East to Fornost North to Campher Bay
  • Указатель
    • 96, 59 подземелье
    • Сообщение: Caraman coastal route. Tear of the Gods island extension. North to main coastal route South to Paradise Port
  • Указатель
    • 118, 87 подземелье
    • Сообщение: Caraman trade route. North to Youngstown West to Fairview Hold
  • Указатель
    • 73, 107 подземелье
    • Сообщение: Caraman trade route. North to Fairview Hold South to Semonix
  • Указатель
    • 102, 31 подземелье
    • Сообщение: Caraman trade route. North to Havenmist South to Grimwall
  • Указатель
    • 62, 118 подземелье
    • Сообщение: Caraman trade route. North to Semonix South to Praetall
  • Событие
    • 63, 118 подземелье
    • Сообщение: Ambush!
  • Событие
    • 55, 126 подземелье
    • Сообщение: Ambush!
  • Событие
    • 78, 99 подземелье
    • Сообщение: Ambush!
  • Событие
    • 116, 87 подземелье
    • Сообщение: Ambush!
  • Событие
    • 125, 71 подземелье
    • Сообщение: Ambush!
  • Событие
    • 126, 57 подземелье
    • Сообщение: Ambush!
  • Событие
    • 102, 51 подземелье
    • Сообщение: Ambush!
  • Событие
    • 81, 20 подземелье
    • Сообщение: Ambush!
  • Событие
    • 75, 17 подземелье
    • Сообщение: Ambush!
  • Событие
    • 81, 41 подземелье
    • Сообщение: Ambush!
  • Событие
    • 115, 56 подземелье
    • Сообщение: Ambush!
  • Событие
    • 37, 138 подземелье
    • Сообщение: Ambush!
  • Замок
    • 67, 110 подземелье
    • Название: Semonix
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Событие
    • 67, 111 подземелье
    • Сообщение: Welcome to Semonix stranger. Please come in and feel free to walk thru are shops and markets. The local Gremlins will be more than happy to repair your equipment. Let us take care of your horses, we'll only charge you minimal fees.
  • Событие
    • 45, 135 подземелье
    • Сообщение: Welcome to Praetall good visitors. Please come in and feel free to take in the local ales in our legendary taverns. Let us take care of your horses, we'll only charge you minimal fees.
  • Указатель
    • 49, 123 подземелье
    • Сообщение: Beware! Haunted territories past this point.
  • Указатель
    • 43, 117 подземелье
    • Сообщение: Beware! Haunted territories past this point.
  • Указатель
    • 36, 137 подземелье
    • Сообщение: Caraman trade route. West to Praetall South to Etchings
  • Призрак
    • 8, 126 подземелье
    • Сообщение: As you near these old ruins, you see the wights that haunt this ancient arena; protecting the area like some ghostly legends of old...
  • Руда
    • 1, 139 подземелье
    • Сообщение: You find a small pile of scrap metal.
  • Древесина
    • 0, 142 подземелье
    • Сообщение: You find the remains of a first aid tent.
  • Указатель
    • 84, 94 подземелье
    • Сообщение: Caraman trade route. East to Fairview Hold South to Semonix West to Marwarf (sea port)
  • Событие
    • 43, 118 подземелье
    • Сообщение: Always read the signs!!!!!
  • Указатель
    • 46, 120 подземелье
    • Сообщение: Beware! Haunted territories past this point.
  • Событие
    • 45, 121 подземелье
    • Сообщение: Always read the signs!!!!!
  • Указатель
    • 40, 128 подземелье
    • Сообщение: Beware! Haunted territories past this point.
  • Событие
    • 40, 127 подземелье
    • Сообщение: Always read the signs!!!!!
  • Указатель
    • 31, 129 подземелье
    • Сообщение: Beware! Haunted territories past this point.
  • Событие
    • 33, 128 подземелье
    • Сообщение: Always read the signs!!!!!
  • Указатель
    • 50, 129 подземелье
    • Сообщение: Caraman trade route. East to Semonix South to Praetall
  • Указатель
    • 109, 46 подземелье
    • Сообщение: Caraman trade route. North to Havenmist South to Grimwall
  • Хижина предсказателя
    • 123, 50 подземелье
    • Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me the Inexhaustible Cart of Ore, you would be well rewarded.
  • Событие
    • 115, 76 подземелье
    • Сообщение: Welcome to Youngstown stranger. Please come in and feel free to walk thru are shops and markets. Let us take care of your horses, we'll only charge you minimal fees.
  • Некрополь
    • 98, 90 подземелье
    • Название: Fairview Hold
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Событие
    • 88, 96 подземелье
    • Сообщение: As you close on the gate, you see what appears to be Medusas, but made of ice. They shout at you this simple message
  • Событие
    • 89, 96 подземелье
    • Сообщение: The remains of a huge number of Ice Elementals, now littering this battlefield, melt off in the hot tropical sun, leaving behind small blobs of Mercury. You hastingly gather up the precious metal.
  • Замок
    • 45, 134 подземелье
    • Название: Praetall
    • Название: creatures
    • Сообщение: Your ranks increase...
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Древесина
    • 6, 139 подземелье
    • Сообщение: The forest comes alive and attacks you!
  • Указатель
    • 92, 53 подземелье
    • Сообщение: Caraman coastal route. East to Grimwall South to Paradise Port (sea port) West to Fornost
  • Некрополь
    • 103, 21 подземелье
    • Название: Havenmist
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 91, 26 подземелье
    • Сообщение: Camaran trade route. East to Grimwall North to Havenmist South to Fornost
  • Указатель
    • 21, 143 подземелье
    • Сообщение: Caraman trade route. West to Praetall South to Etchings
  • Указатель
    • 110, 96 подземелье
    • Сообщение: The Shifting Desert.
  • Указатель
    • 94, 110 подземелье
    • Сообщение: The Shifting Desert.
  • Указатель
    • 61, 129 подземелье
    • Сообщение: The Shifting Desert.
  • Указатель
    • 142, 77 подземелье
    • Сообщение: The Shifting Desert.
  • Руда
    • 119, 46 подземелье
    • Сообщение: The warning from the Guards Tower was indeed true!
  • Цитадель
    • 126, 18 подземелье
    • Название: Stonewall
    • Название: ressources
    • Сообщение: Mines near Stonewall yield many ressources...
  • Инферно
    • 63, 39 подземелье
    • Название: Dur'konos Gate
    • Название: ressources-3/5
    • Сообщение: Your slaves working nearby mines bring their findings to you.
    • Название: ressources-4/7/8
    • Сообщение: Loyal subjects working the local mines bring their findings to you.
    • Название: ressources-1
  • Хижина предсказателя
    • 17, 78 суша
    • Сообщение: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me the Orb of Silt, you would be well rewarded.
  • Крепость
    • 11, 75 суша
    • Название: Gnoll Glade
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 14, 45 суша
    • Сообщение: Proceed at your own risk.
  • Ходячий мертвец
    • 2, 37 суша
    • Сообщение: Braaiinnzz...
  • Ходячий мертвец
    • 7, 43 суша
    • Сообщение: Braaiinnzz...
  • Ходячий мертвец
    • 0, 45 суша
    • Сообщение: Braaiinnzz...
  • Древесина
    • 21, 42 суша
    • Сообщение: You find an ancient ballista and salvage what wood is not rotted.
  • Руда
    • 20, 38 суша
    • Сообщение: You find a small pile of scrap armor and rusted swords.
  • Руда
    • 25, 35 суша
    • Сообщение: You find a small pile of scrap armor and rusted swords.
  • Древесина
    • 21, 33 суша
    • Сообщение: You find an ancient camp and salvage the wood from the site.
  • Древесина
    • 25, 28 суша
    • Сообщение: You find an ancient camp and salvage the wood from the site.
  • Руда
    • 30, 29 суша
    • Сообщение: You find a small pile of scrap armor and rusted swords.
  • Указатель
    • 31, 18 суша
    • Сообщение: Proceed at your own risk.
  • Некрополь
    • 19, 21 суша
    • Название: Darktimes
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 30, 10 суша
    • Сообщение: Proceed at your own risk.
  • Замок
    • 61, 81 суша
    • Название: Lackeshore
    • Название: start message
    • Сообщение: King Roland is dead. Humanity is nearer to extinction than ever. The undead armies of Lord Haart have conquered most of the small outpost we had finally constructed on the surface. Refugees from Marwarf and Campher Bay brought news with them that the cities themselves where being corrupted, turning these once beautiful towns into Necropolises. Against the ruling of the assembled council, Queen Catherine set out to search out new allies almost a year ago to the very day. Yesterday, a runner came back to Lackeshore, bloodied and near death with this message
    • Название: The Far Realm
    • Сообщение: As the day begins, a lone rider arrives at the gates of Lackeshore. The rider states that she is for another human colony, sent out by her ruling council, along with others, to find other humans to help humanity's full return to the surface world. After much debate, the decision is made to send out a hero to be an ambassador of sorts to the other realm. But the rider also tells of xenophobic people living in the cities located there. She then instructs you in the path to follow. You must go East of the volcanic mountains to the North of Lackeshore, pass a large, shallow sea and finally, through a narrow mountain pass covered with the remains of fallen dragons. All along the trail, she has put markers and hidden a few of her troops to aid in your journey if ever the need is felt. The survival of humanity now rides on your shoulders!
  • Ракшас
    • 48, 78 суша
    • Сообщение: Grrrrrr......
  • Замок
    • 35, 59 суша
    • Название: Tuscon's Stand
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Замок
    • 61, 46 суша
    • Название: Baker Hill
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Событие
    • 3, 34 суша
    • Сообщение: It seems that the old Eye of The Magi that was here some time ago has mutated into a Evil Eye... and it's multiplied, a lot. I wouldn't go after them unless I was really sure of winning.
  • Событие
    • 69, 65 суша
    • Сообщение: Creatures from the lava rivers along jump out at you and attack!
  • Указатель
    • 63, 21 суша
    • Сообщение: Welcome to (WHat'S leFt OFf) Parker Point.
  • Указатель
    • 50, 32 суша
    • Сообщение: Welcome to (whAT's LEfT ofF) Saphire Glow.
  • Монах
    • 49, 30 суша
    • Сообщение: As you enter the ruins of Sapphire Glow, you see a small band of Monks mourning over their lost comrades. After a lengthy discussion, they decide to join you're cause to avenge their deaths.
  • Крепость
    • 19, 127 суша
    • Название: Brahquill
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Замок
    • 139, 139 суша
    • Название: Farsea
    • Название: gems/crystals
    • Сообщение: Miners return to Farsea with their monthly bounty!
  • Событие
    • 122, 87 суша
    • Сообщение: As you prepare to enter the next cavern, a wind smelling of brine and decay comes forth to meet you. What could possibly smell of salt and rotting vegetation.
  • Событие
    • 115, 86 суша
    • Сообщение: As you prepare to enter the next cavern, a wind smelling of brine and decay comes forth to meet you. What could possibly smell of salt and rotting vegetation.
  • Указатель
    • 127, 95 суша
    • Сообщение: The Shallow Sea. Beware of Water Elementals!
  • Указатель
    • 115, 96 суша
    • Сообщение: The Shallow Sea. Beware of Water Elementals!
  • Инферно
    • 102, 43 суша
    • Название: Enfernys
    • Название: creatures
    • Название: ressources-red
  • Замок
    • 70, 118 суша
    • Название: Heaven's Gate
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Замок
    • 61, 133 суша
    • Название: Vallendale
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Событие
    • 134, 11 суша
    • Сообщение: As you enter the underground cavern, you notice that it is uncommonly hot. Very hot. You decide to send out scouts, to patrol the four corners of the cavern. What information they bring back is fascinating as well as troubling
  • Цитадель
    • 126, 11 суша
    • Название: Relicta
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Указатель
    • 137, 3 суша
    • Сообщение: Warning! Troglodyte mines ahead. (No, they don't mine Troglodytes!)
  • Инферно
    • 103, 4 суша
    • Название: Cavernex
    • Название: creatures
    • Название: ressources-red
  • Инферно
    • 85, 72 суша
    • Название: Reingnus
    • Название: creatures
    • Название: ressources-red
  • Событие
    • 45, 17 суша
    • Сообщение: There used to be a cavern behind this Garrison, but after undead came flowing from it and destroyed Saphire Glow, King Roland ordered the cavern collapsed. The Garrison remains as a testimony to those lost in the massacre.
  • Событие
    • 68, 16 суша
    • Сообщение: There used to be a cavern behind this Garrison, but after undead came flowing from it and destroyed Parker Point, King Roland ordered the cavern collapsed. The Garrison remains as a testimony to those lost in the massacre.
  • Замок
    • 55, 107 суша
    • Название: Fessenden Park
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Крепость
    • 3, 107 суша
    • Название: Morgan Hill
    • Название: creatures
    • Сообщение: Your ranks increase...
  • Событие
    • 82, 99 суша
    • Сообщение: Oussrr beefffforre yorsss!
  • Событие
    • 76, 101 суша
    • Сообщение: Oussrr beefffforre yorsss!
  • Событие
    • 92, 92 суша
    • Сообщение: Oussrr beefffforre yorsss!
  • Событие
    • 89, 96 суша
    • Сообщение: Oussrr beefffforre yorsss!
  • Ящик Пандоры
    • 33, 97 суша
    • Сообщение: This is a dud!!!
  • Ящик Пандоры
    • 29, 102 суша
    • Сообщение: This is a dud!!!
  • Ящик Пандоры
    • 38, 101 суша
    • Сообщение: This is a... Wow!!!
  • Ящик Пандоры
    • 34, 106 суша
    • Сообщение: This is a dud!!!
  • Событие
    • 73, 66 суша
    • Сообщение: This is it! the gateway that leads to hope.
  • Событие
    • 109, 71 суша
    • Сообщение: What a trip! The gate will remain open for all to cross. For now, you must find the tunnel that leads to the Shallow Sea. To help you, a number of guards left here by the messanger join your troops.
  • Событие
    • 109, 72 суша
    • Сообщение: Your passage will not be permitted!
  • Событие
    • 113, 116 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 116, 103 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 131, 102 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 136, 113 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 130, 124 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 121, 129 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 112, 124 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 103, 116 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 125, 114 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 114, 135 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 105, 133 суша
    • Сообщение: A lone soldier comes out of hiding to speak to you. After listening to you're story, and telling you his, he welcomes you to the far side of the Shallow Sea. As was his commander's instructions, he reveales this gateway to you, which will make travel between each coast far quicker. You have only to visit the Keymaster's tent near the tunnels opening to gain permission to cross the Garisson. He then transfers a few soldiers to you from his command and wishes you luck.
  • Событие
    • 106, 133 суша
    • Сообщение: Your passage will not be permitted!
  • Событие
    • 109, 135 суша
    • Сообщение: Your passage will not be permitted!
  • Событие
    • 106, 127 суша
    • Сообщение: The water around you starts to bubble as strange creatures leap out of the sea and attack you.
  • Событие
    • 122, 72 суша
    • Сообщение: From what a recent transfer tells you, this long tunnel system leads to the surface. Long ago, a Garisson was established to prevent incursions of the surface dwellers in the underground realms Humans claimed. The Garisson lets through only those with a pass from the Red Keymaster.
  • Указатель
    • 132, 133 суша
    • Сообщение: Herein this cavern is the small town of Farsea. Please leave us be.
  • Событие
    • 77, 109 суша
    • Сообщение: Finally, the Far Realm! you shout after your long journey. A soldier from the messangers army tells you that not all inhabitants of this realm will welcome you here. Ever since their departure, the people of this land have been building up a militia to prevent you from spreading the lies about another Human kingdom.
  • Событие
    • 76, 110 суша
    • Сообщение: Abominations! Prepare to die!
  • Событие
    • 3, 6 суша
    • Сообщение: The snow shifts, and you are attacked!
  • Событие
    • 1, 3 суша
    • Сообщение: The snow shifts, and you are attacked!
  • Событие
    • 2, 1 суша
    • Сообщение: Welcome to the Elemental Plane Of Ice!
  • Событие
    • 4, 2 суша
    • Сообщение: The snow shifts, and you are attacked!
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