Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The king of Skara is dying. A Circle of Witches have put him under a powerful enchantment allowing him to live longer, but for only four months. Only the Ring of Vitality can save him now. It has fallen upon you to find it and transport it to his capital, Vara, before time runs out. {WoGify}
Герои 3 - карта Rescue the King
26/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Rescue the King | 0.06МБ | h3m |
Объекты
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Ящер-воин
- 11, 19 подземелье
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Сообщение: The lizard warriors are tired of watching their stupid village. They want to discover the world and gladly join you.
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Событие
- 4, 47 подземелье
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Сообщение: So this is what the World Outside is like?? You should never had left your peaceful, calm home if you had known that it was like this. When you hear a volcanic eruption, your spirit falls, but you reminds yourself of your mission. It is time to leave and search after the Tome of Fire! Then, you see the disaster
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Событие
- 1, 50 подземелье
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Сообщение: Suddenly, a giant stone, rise and you see that it is living. And there is another one, and there, and there is a group of living fire!! As they comes closer, you see that they has captured a group of gorgons and basilisks. You tell your creatures and humanoides to get ready for battle.
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Событие
- 2, 52 подземелье
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Сообщение: As you and your men approaches a clearing, you see some kind of altar dedicated to fire with a group of preachers , the same kind of fire-made beings you fought before and some kind of little red thing with small wings.
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Событие
- 3, 53 подземелье
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Сообщение: When you come closer, you see that it stands something on the altar. Maybe you have found the tome already??
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Событие
- 4, 54 подземелье
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Сообщение: Going through the monks possessions, you find a small orb. Thinking it would be nice for something, you bring it with you. When you approach the altar, you see that it just was some kind of strange crystal formed as a ball. When you look closer, you see that it seems to burn wildly on the inside. You think it might be good for something, and takes it with you.
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Событие
- 5, 54 подземелье
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Сообщение: Later, when you light a campfire with your magic skills, the fire begin to burn more wildly than ever before. You realize that the crystal ball must be the legendary Orb of Tempestuous Fire. When you concentrate, you discover a way to increase the effect of the Fireball.
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Хижина провидца
- 18, 63 подземелье
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Сообщение: Son, if you get me the Ambassador's Sash, I will give you the Cards of Prophecy. To continue your search, you need to go to the elves in the north. They are rumored to have a Circle of Knowledge, where anyone can learn many things.
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Знак
- 21, 61 подземелье
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Сообщение: Elven forest. Trespasser beware!
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Событие
- 67, 42 подземелье
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Сообщение: Just when you began to feel happy getting away from the cursed land, you take a look at this. You see a land slowly being hammered to death by the sun, and it doesn't make you feel much happier. And a canyon as narrow as this is the perfect place for a hideout.
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Событие
- 62, 41 подземелье
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Сообщение: Suddenly, a group of goblins and wolf raiders comes out from a cave and attack you.
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Событие
- 65, 24 подземелье
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Сообщение: The seer comes out of his house, with all his belongings packed on a small wagon. I must leave now. But why? The rules says so. When someone has fulfilled our quest, and we have given him his reward, we must leave our house. Must be some darn Alchemist to make such a stupid rule up. I will give you a advise though. To the west of here, a gateway to the underworld lies. Thanks As you has not yet found the tome, you decides to give the underworld a try.
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Событие
- 31, 29 подземелье
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Сообщение: As you come closer, you see that the tower has been deserted for decades. Inside, you find an parchment. On the parchment, the wizard has written how to summon a boat.
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Событие
- 70, 4 подземелье
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Сообщение: As you walks down the beautiful avenue, an scholar comes to meet you. He welcomes you to the University area of Arentorp.
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Событие
- 13, 1 подземелье
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Сообщение: When you come out of the portal, you are happy to see that you are finally at home. Now, you just need to go to that seer and give him his tome and go back to the capitol and give the ring to the witches. They know what to do with it.
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Знак
- 23, 62 подземелье
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Сообщение: Marketplace of Kvдnum
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Событие
- 37, 2 подземелье
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Сообщение: As you moves towards the boat, the air seems to thicken in front of you, forming a forcefield, so you moves towards the beach to walk around it. When you get to the water, it moves upward, and forms a water elemental. It starts to speak with a soft, melodious voice
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Событие
- 36, 2 подземелье
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Сообщение: Why don't you listen? You won't be getting anywhere with the boat, anyway. And now you're dead. Reload, and try to read and follow events from now on.
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Событие
- 36, 3 подземелье
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Сообщение: As you leave the small island, you see another, which you would like to investigate further
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Событие
- 37, 5 подземелье
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Сообщение: Suddenly, the water elemental you spoke to before comes out of the water. How you recognize him, you don't now, they all look the same, but you know it's the same. I must warn you. The rocky island in the south are the home of a Azure dragon, so you should not enter it. He may have some good artifacts, but are they worth the risk?
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Событие
- 41, 6 подземелье
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Сообщение: The Water Elemental once again comes out of the water. We cannot continue for much longer. If you would land on the island over there, we can continue tomorrow.
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Событие
- 40, 13 подземелье
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Сообщение: As you passes through the narrow passage, great rocks starts falling from the high mountains, only to stop in middleair and go up again. Then lightning strikes on the mountains, and you hear shouts as if something were hurt to death. Strange..
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Событие
- 37, 17 подземелье
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Сообщение: On the small island, you find the reinforcements you sent for. They are terribly small, but will be a help.
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Событие
- 35, 16 подземелье
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Сообщение: Oh! Another swampy island. This one appears to be inhabited by Serpent Flies. You send some Dragon Flies to negotiate, so you sure can land on the island. When they return, the leader begins the strange dance they use when communicating with their humanoid leaders. You understand that you can land, and even spend the night there, if you keeps on the spot of the beach that is market with a hollow. Else, they will attack you instantly.
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Событие
- 34, 17 подземелье
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Сообщение: This would be a good place to spend the night. You send out the Dragon flies to give your tanks to the Serpent Flies.
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Событие
- 36, 19 подземелье
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Сообщение: In the distance, you see the Orb. You notice that your spell power already seems to be smaller. Then, the Water Elemental again comes out of the water. We found a strange box on the bottom of the ocean. We felt that it somehow could negate the effect of the orb, so we placed it on the beach so you can pick it up and store the orb in it
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Ящик Пандоры
- 39, 23 подземелье
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Сообщение: Here is that box...
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Сфера Запрещения
- 39, 24 подземелье
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Сообщение: And here is the Orb. This is a bit to easy, don't you think? And where did that portal come from? You should try and step through it.
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Событие
- 39, 7 подземелье
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Сообщение: The Water elemental were wrong. It is not one Azure Dragon, it is FIVE, and the only thing azure dragons hates as much as a Dragon Slayer is another Azure Dragon. Maybe it is some kind of clan or something..
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Событие
- 64, 40 подземелье
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Сообщение: Rocks begin to fall from the sky.
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Знак
- 56, 22 подземелье
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Сообщение: Warning! No one has went to the underworld and returned! Entrance guarded.
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Событие
- 60, 40 подземелье
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Сообщение: When you comes out of the canyon, you see a watering hole. You decides to take some rest, but when you drink of the water, you feel so full of energy that you and your men decides to continue.
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Событие
- 47, 43 подземелье
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Сообщение: When you come closer to the magic spring, you notices a group of Minor Mages, fighting each other about the right to use the magic spring. You are able to sneak by them.
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Щит Львиной Храбрости
- 51, 44 подземелье
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Сообщение: Good work on finding this one. I hope you didn't cheat?
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Шлем Божественного Просвещения
- 41, 25 подземелье
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Сообщение: Finally! The last piece of the Angelic Alliance! You HAVE found the other parts?
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Событие
- 40, 22 подземелье
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Сообщение: Here so no critters turn up
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Событие
- 30, 29 подземелье
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Сообщение: What is this?? No way to get of this island?? a lizardman ask you. But then you all see a wizards tower. Maybe the wizard know a way out of this place!
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Событие
- 43, 6 подземелье
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Сообщение: As you land on the island, you see the water once again form the water elemental. Here our lord has let some of the water that could have become water elemental spring fourth. Taste it. It will fill your body with magical energy.
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Рогатый демон
- 0, 58 подземелье
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Сообщение: You have encountered a group of demons. Maybe they are the ones who guards the Axe?
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Событие
- 0, 59 подземелье
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Сообщение: After defeating the demons, you spend hours searching for the Axe, but only find some money. This lowers your morale.
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Демон
- 0, 63 подземелье
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Сообщение: You have encountered a group of demons. Maybe they are the ones who guards the Axe?
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Событие
- 0, 62 подземелье
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Сообщение: After defeating the demons, you spend hours searching for the Axe, but only find some money. This lowers your morale.
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Демон
- 1, 65 подземелье
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Сообщение: You have encountered a group of demons. Maybe they are the ones who guards the Axe?
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Событие
- 1, 66 подземелье
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Сообщение: After defeating the demons, you spend hours searching for the Axe, but only find some money. This lowers your morale.
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Событие
- 15, 64 подземелье
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Сообщение: Finally, you have got away from the land of fire. Your spirit raise as you are traveling deeper into this land
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Демон
- 4, 69 подземелье
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Сообщение: You have encountered a group of demons. Maybe they are the ones who guards the Axe?
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Событие
- 5, 68 подземелье
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Сообщение: Finally, you have defeated the right demons, and finds the legacy. This raises your morale.
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Ящик Пандоры
- 13, 69 подземелье
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Сообщение: Power
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Хижина провидца
- 30, 63 подземелье
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Сообщение: Hi there, son. If you get me the Boots of Levitation, I will give you a sash that will help you on your search. But be warned! West of here is the former great kingdom Gцtaland, that is now on the retreat because of an attack of the undead kingdom of Svitjod.
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Башня
- 15, 31 подземелье
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Имя: Levene
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Посещение Алхимик: Имя
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Имя: Monsters
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Сообщение: monsters
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Башня
- 2, 35 подземелье
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Имя: Arentorp
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Имя: Monsters
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Сообщение: monsters
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Событие
- 50, 34 подземелье
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Сообщение: Where the walls in this room is not filled with books, there is two lanterns, a fireplace and a giant clock. In the room is also a bed, a board with two chairs, and a Pointy Hat-hanger. The wizard sits on one chair. Ohh, he has a little budgie in a cage. Nice little budgie, nice little budgie- AOOOO!!! Damned budgie bit me... The budgie looks pleased. The wizard stops laughing
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Лазурный дракон
- 45, 36 подземелье
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Сообщение: I said Do not disturb me! Have you trouble hearing?
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Страж прохода
- 50, 39 подземелье
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Сообщение: To enter the Wizards House, you must bring something that proves you to be a mage, like the Tome of Water.
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Птица-рух
- 50, 29 подземелье
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Сообщение: This is Gwaihir, Noble Budgie.
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Ящик Пандоры
- 48, 32 подземелье
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Сообщение: A Table
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Чародей
- 47, 32 подземелье
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Сообщение: I can not join you. I have not my Pointy Hat.
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Знак
- 47, 41 подземелье
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Сообщение: You will soon be at the magic spring.
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Событие
- 41, 11 подземелье
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Сообщение: Once again the water elemental appears. The island in front of us has been cursed, so you would be well advised not to land there.
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Крепость
- 12, 11 подземелье
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Имя: Vara
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Магические Доспехи
- 21, 13 подземелье
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Сообщение: This is the first part of the Angelic Alliance. The others are hidden as well, some very well, some less. Can you find them all?
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Событие
- 47, 35 подземелье
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Сообщение: Suddenly, the dragon starts speaking
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Событие
- 50, 37 подземелье
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Сообщение: The events are here so no creatures will turn up;)
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Кольцо Странника
- 2, 71 подземелье
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Сообщение: You find a ring on a pedestal.
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Событие
- 48, 41 подземелье
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Сообщение: Suddenly, an image of one of the High Witches appears in front of you. She starts moving her lips, but no sound comes. When she see your confused face, she realizes this, and starts doing pointing at stuff, first the Sword you got from the Seer in the Demon Forest , and then on the water. Then she points at the sword again, and then to the south, were you know a magical spring is supposed to be. You have no idea what it could mean, and with a frustrated look on her face, she does it again. You realize she is trying to tell you something, something having to do with the artifact you should assemble. But what could it be?
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Хижина провидца
- 7, 60 подземелье
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Сообщение: Hello there, son. I used to have an excellent axe for wood chopping, but a group of Demons stole it and some other things. I don't care of those things, but I would really like to get my axe back, and would give the sword of judgment to anybody who gives it to me. The demons are hiding somewhere in this forest.
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Некрополис
- 51, 47 подземелье
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Имя: Trеvad
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Событие
- 54, 32 подземелье
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Сообщение: You can hear wolves howling in the woods. You shake of the uneasy feeling you get and orders your army to continue, with some extra dragonflies out scouting. Of course, they don't do much good in the dense forest, but you feel better.
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Событие
- 56, 33 подземелье
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Сообщение: Your fears come true- the wolves attack you
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Событие
- 63, 7 подземелье
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Сообщение: You meet two wizards. With them are two alchemists. You can't ever understand why they would share castles with them, but there must be some good reason... They walk up to you and introduces themselves
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Тюрьма
- 5, 35 подземелье
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Имя: Fafnir
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Событие
- 25, 39 подземелье
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Сообщение: When you land on the small space of land, you notice that the small camp is filled with Mages, Genies, Nagas and Titans. You turns to the closest Mage to inquire what is going on. Hey, could you pleas help me and tell what's going on? Don't you know? The Alchemists finally went mad and attacked us. They're led by two named themselves Corribus and Fafnir. You vaguely remembers them from the University Island. Who's leading you now? The Wizards Holst and Fnord along with the leader of the Titans, Lord Titan of course. I've heard of this Lord Titan before, isn't he an al... Sssh! Don't say it! He haven't enough wits in him to understand that, but it is never good going about talking of it. I think I know the two wizards. Can you show me to them? Maybe I can be of some help? Well, we would gladly accept any help we get. Let me show you to them. He starts walking towards a large white tent. Inside it sits the two Wizards you met some time ago, and a Titan in his traditional, but oh so ridiculous, pink tutu. We meet again, Beastmaster Fnord starts We are glad to meet you again, although we wish it could have been under merrier circumstances. The Alchemists has always been strange, mainly because of their fondness for hanging their noses in mercury fumes. Not a full week after we had returned from the University, they obviously went mad and started a revolution, using the low level troops to throw us out from the cities, and then they started to change our land- erecting Golem Factories and new labs. We fled to this corner of our land, and erected magical barriers to protect us on one side, and a normal one at the other. Somehow the Alchemists made it cursed so we couldn't cast any spells while near it, granting them the advantage. We still don't know how they accomplished this, since every Alchemist has a recanter's cloak on them, impossible to take off, to stop them from damaging anyone to seriously if they go berserk. Somehow they've also discovered a way to increase creature growth, so their armies are now more than ten times our own. Yet they've not had the guts to attack us, and that gives us some hope now that you're here- they is only used to attack us, and with your different kind of army, you might have a chance. By the way, you are forced to help us- your only way home goes through our cities. Will you accept our offer? If it's the only way home, of course. Now Holst starts speaking
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Благородный эльф
- 20, 55 подземелье
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Сообщение: Gnolls and elves have never been friends, and when they see you trespasssing, they're quick to draw their bows.
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Благородный эльф
- 24, 53 подземелье
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Сообщение: Stand and deliver!
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Пегас
- 22, 51 подземелье
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Сообщение: Stop!
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Эльфийский Лук из Вишневого Дерева
- 23, 50 подземелье
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Сообщение: The elves were guarding a bow of some kind. Looking at it, you see that it looks unnaturally strong. You decide to bring it along.
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Замок
- 34, 69 подземелье
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Имя: Цnum
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Рыцарь
- 35, 61 подземелье
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Имя: Brightblade
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Рыцарь
- 38, 67 подземелье
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Имя: Darksword
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Кавалерист
- 38, 70 подземелье
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Сообщение: Why do all the riffraff come to bother us?
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Крестоносец
- 40, 69 подземелье
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Сообщение: You are NOT coming any further into this forest, scum!
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Хижина провидца
- 43, 68 подземелье
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Сообщение: The seer living here seems awfully bored. But you would probably be so to if you lived in a land full of Kaniggits? If I only had a good deck of cards so I could play some solitaire instead of looking at this stupid flaming sword. I would give it away to anyone who could give me a deck!
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Фанатик
- 41, 63 подземелье
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Сообщение: In the name of God, stop right there!
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Тяжёлый арбалетчик
- 41, 56 подземелье
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Сообщение: Stand and deliver!
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Событие
- 42, 53 подземелье
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Сообщение: As you are moving up to conquer the fortress ahead of you, something prevents you from getting any closer. Curios, you try to find out what, but you can't seem to find out exactly what it is. Therefore, you turn around, and leave.
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Событие
- 35, 70 подземелье
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Сообщение: Looking at the impressive fortress, you know that there is no way that you could succeed in conquering it. Having seen that, you turn your horse to leave, your pride, but not your hide, hurt.
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Событие
- 34, 65 подземелье
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Сообщение: You know that the humans won't be glad to see you. Had there not been a war, you might have been able to pass through peacefully, but now there is, and everyone is to suspicious to trust you.
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Клирик
- 45, 60 подземелье
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Имя: AngelA
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Ящик Пандоры
- 36, 61 подземелье
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Сообщение: spells and stuff for Brightblade
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Некрополис
- 58, 65 подземелье
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Имя: Mossbrott
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Имя: fgf
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Сообщение: fgdzs
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Имя: day 1
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Сообщение: haha
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Королевский грифон
- 38, 58 подземелье
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Сообщение: SQUAARK!
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Событие
- 37, 59 подземелье
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Сообщение: Kaniggits generally despises mercenaries. It is surely a sign of how difficult this war is for them if they use them.
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Некромант
- 71, 49 подземелье
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Имя: Jaxe
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Некромант
- 51, 63 подземелье
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Имя: TheMausoleum
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Некромант
- 61, 71 подземелье
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Имя: Shadowmaker
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Ожерелье Божественной Благодати
- 57, 49 подземелье
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Сообщение: This should be the third part of the Angelic Alliance you find (including the Sword of Judgment). Good work!
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Некрополис
- 57, 52 подземелье
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Имя: Skarstad
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Сообщение: ghf
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Имя: day5-BK
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Сообщение: good for you
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Рыцарь смерти
- 55, 68 подземелье
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Сообщение: Thou shall die!
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Лорд вампиров
- 54, 70 подземелье
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Сообщение: Dinner time!
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Зомби
- 53, 67 подземелье
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Сообщение: The groaning fleshsacks slowly approach your army.
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Могущественный лич
- 52, 65 подземелье
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Сообщение: there is no point in fighting you will be ours give up
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Лорд вампиров
- 49, 64 подземелье
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Сообщение: How nice of you to join us, fleshlings. We were beginning to get... hungry.
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Призрак
- 49, 60 подземелье
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Сообщение: The shades attack you.
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Некромант
- 49, 55 подземелье
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Имя: Covenant
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Рыцарь смерти
- 53, 54 подземелье
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Сообщение: None shall pass.
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Дракон-Привидение
- 53, 50 подземелье
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Сообщение: The giant ghosts silently comes flying, almost catching you off guard.
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Призрак
- 49, 51 подземелье
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Сообщение: The spirits moan as they approaches.
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Хижина провидца
- 71, 60 подземелье
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Сообщение: This seer is a Lich with half of his head gone, so you can, but you certainly don't want to, see his rotting brain. When I was a fresh Lich, I loved looking in this shield, as blank as a mirror, to see my lovely face, but as years and battles went by, I changed into the horrid creature you now see before you. On top of that, I've lost my flaming sword in a bet with the seer in Kaniggitland. If you would get it back to me, I would be delighted to give you my shield.
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Лорд вампиров
- 60, 60 подземелье
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Сообщение: Time to feed!
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Дракон-Привидение
- 69, 62 подземелье
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Сообщение: The ghosts descend on under a silence so total that you feel sick.
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Могущественный лич
- 69, 65 подземелье
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Сообщение: another fool this will be over in no time
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Лорд вампиров
- 64, 56 подземелье
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Сообщение: This wont take long. Hold still and let us bite.
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Зомби
- 58, 55 подземелье
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Сообщение: You actually like the Zombies. They are the only undead that aren't very lethal, and they don't speak. Only crawls around and moan,
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Скелет-воин
- 56, 66 подземелье
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Сообщение: The skeletons attack you, and you are very disturbed by the crackling sound they make when bone joints with bone.
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Корона из Зубов Дракона
- 55, 48 подземелье
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Сообщение: You find a crown made with the teeth of dragons. It seems to be very powerful.
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Случайный большой артефакт
- 58, 62 подземелье
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Сообщение: Hidden behind the Necropolis, you find an artifact. It makes you wonder what else might be found behind a Necropolis.
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Событие
- 48, 44 подземелье
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Сообщение: Just when you thought that the mages had missed you, one of them turns his head and sees you. They attack immediately. Then you see that one of them has some kind of book in his hand. Maybe it is the Tome of Fire?
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Ящик Пандоры
- 37, 66 подземелье
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Сообщение: spells and stuff for Dullsord
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Событие
- 47, 60 подземелье
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Сообщение: As you leave Gцtaland and enter Svitjod, you feel sad. It's true that the Kaniggits didn't trust you, but that you can understand. The Necromancers will kill you and your troops for your skeletons, or worse, for the fun of it.
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Тяжёлый арбалетчик
- 61, 27 подземелье
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Сообщение: Get out of our camp!
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Алебардщик
- 59, 28 подземелье
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Сообщение: Why does everybody pick on us?
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Мечник
- 62, 30 подземелье
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Сообщение: Your quest ends here, gnoll.
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Ящик Пандоры
- 48, 56 подземелье
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Сообщение: Power for Cov'
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Ящик Пандоры
- 50, 63 подземелье
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Сообщение: Power for Das Maus
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Ящик Пандоры
- 60, 71 подземелье
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Сообщение: Power for shady
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Ящик Пандоры
- 44, 61 подземелье
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Сообщение: spells and stuff for AngelA
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Стрелы из Ангельских Перьев
- 27, 59 подземелье
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Сообщение: The elves have tried to hide a set of arrows. They look to straight to be natural, and the feathers seems whiter than anything else you've seen.
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Благородный эльф
- 26, 57 подземелье
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Сообщение: Halt!
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Еретик
- 13, 68 подземелье
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Имя: MADali
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Ящик Пандоры
- 58, 58 подземелье
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Сообщение: Power for DarkKitten
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Рыцарь
- 38, 55 подземелье
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Имя: Dark AAngel
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Ящик Пандоры
- 39, 56 подземелье
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Сообщение: spells and stuff for Dark Archangel
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Значок Смелости
- 42, 69 подземелье
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Сообщение: You find a small badge.
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Шар Постоянства
- 39, 51 подземелье
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Сообщение: You find an odd orb. You don't know what to use it for, but you'll think of something.
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Брелок Жизни
- 65, 64 подземелье
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Сообщение: The undeads must have taken this as a trophy from one of the Kaniggits they've slain.
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Священный Брелок
- 60, 52 подземелье
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Сообщение: This looks like the sort of pedant that Kaniggits would use.
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Склянка Жизненной Силы
- 55, 53 подземелье
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Сообщение: How nice. A tube that's always filled with blood. The Vampires must love this. And now it's all yours.
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Черный Клинок Мертвого Рыцаря
- 48, 65 подземелье
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Сообщение: This sword seems very aptly named, as it most likely has been the property of a now undead Kaniggit.
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Золотой Лук
- 71, 67 подземелье
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Сообщение: This bow, made of the purest gold, seems to be perfectly balanced and stringed, making it possible to shoot incredibly distances.
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Ожерелье из Зубов Дракона
- 59, 46 подземелье
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Сообщение: A Necklace made totally out of teeth? This must be and object that Necromancers love.
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Случайный малый артефакт
- 63, 70 подземелье
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Сообщение: Will this trinket aid you?
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Талисман Маны
- 66, 46 подземелье
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Сообщение: You find a odd Talisman. Perhaps it will turn in handy.
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Хижина провидца
- 55, 39 подземелье
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Сообщение: I'm researching for a way to increase the power of the spell Destroy Undead, but I've found that I need more material. As I can't handle a bunch of undeads by myself, I need things that can simulate them. Here is a list of artifacts. Bring them to me, and I'll teach you the spell ressurection.
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Хижина провидца
- 66, 23 подземелье
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Сообщение: Hi there. I'm in need of a new mirror, and that shield you've got there would fit perfect.
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Хижина провидца
- 66, 34 подземелье
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Сообщение: I'm looking for a wedding ring for my son. His fiancee wants a ring with a dove in it. I know that the foolish seer north of here has one, but he won't trade it.
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Хижина провидца
- 57, 4 подземелье
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Сообщение: Our library is large, but there are one subject it is very lacking on
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Случайный малый артефакт
- 66, 50 подземелье
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Сообщение: Could this be of use?
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Событие
- 54, 60 подземелье
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Сообщение: Walking in the middle of a land filled with death, you remember your King. You promise yourself that you will find the Tome, even if it means slaughtering every single undead. With this newfound resolve, you carry on.
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Брелок Смерти
- 65, 56 подземелье
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Сообщение: You find a pedant that radiates an evilness so strong that you can't take it in your bare paws without pain. You wrap it up in a piece of cloth and toss it into your backpack.
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Корона Верховного Волхва
- 42, 64 подземелье
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Сообщение: You find a golden crown. You wonder why the humans doesn't use it, but it's probably some myth or something.
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Мантия Вампира
- 39, 71 подземелье
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Сообщение: This is probably some war trophy of the Kaniggits. Perhaps some Necromancer will want it?
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Событие
- 42, 13 подземелье
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Сообщение: You should not have landed here!! The curse drains you of your power!
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Оплот
- 28, 53 подземелье
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Имя: Emtunga
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Посещение Друид: Имя
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Имя: Money for Pink
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Сообщение: Money
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Магическая Медаль Маны
- 57, 67 подземелье
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Сообщение: Another one of these Orbs? Well, you could start collecting them!
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Событие
- 42, 44 подземелье
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Сообщение: Nice.
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Сандалии Святых
- 41, 44 подземелье
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Сообщение: Here is another part... Have you found the shield yet??
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Случайный артефакт сокровищницы
- 62, 47 подземелье
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Сообщение: You stumble upon a rather useless artifact.
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Некромант
- 59, 58 подземелье
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Имя: Dark Kittin
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Океанская бутыль
- 49, 14 подземелье
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Сообщение: Having a preview in the editor, eh? That wont help much.
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Алебардщик
- 43, 59 подземелье
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Сообщение: Crawl back to the hole you crept out of, scum!
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Рогатый демон
- 0, 69 подземелье
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Сообщение: You have encountered a group of demons. Maybe they are the ones who guards the Axe?
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Событие
- 0, 68 подземелье
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Сообщение: After defeating the demons, you spend hours searching for the Axe, but only find some money. This lowers your morale.
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Дух Уныния
- 41, 55 подземелье
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Сообщение: The Kaniggits must have felt good when they wrestled this out of the hands of the necromancers as it removes one of their greatest virtues
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Ящик Пандоры
- 70, 50 подземелье
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Сообщение: Power for Jaxe
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Друид
- 30, 50 подземелье
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Имя: Yvette
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Кавалерист
- 62, 33 подземелье
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Сообщение: Stand back or regret it!
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Событие
- 59, 61 подземелье
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Сообщение: For a moment, you saw somwthing behind the Necropolis. Is it worth checking?
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Серебряный пегас
- 34, 50 подземелье
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Сообщение: You ain't going anywhere!
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Горгона
- 8, 14 подземелье
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Сообщение: One of the cows seems very strange
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Хижина провидца
- 20, 50 подземелье
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Сообщение: You've never heard of an elf getting drunk, but one time has to be the first. Tha... that lout of a druid! Took my breastplate. MY breastplate! Said that I was unworthy of it, heh. I'll show him. If I only had my breastplate. Hey! Hey!. You could get it for me, right? I'll reward you. I promise.
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Событие
- 26, 38 подземелье
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Сообщение: Insurance against random stacks.
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Хижина провидца
- 2, 6 подземелье
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Сообщение: In this old tree, the witches are preparing the spell that will save the king. Disturbing them without the tome would be utterly foolish.
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Гнолл-мародер
- 4, 10 подземелье
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Сообщение: When the gnoll marauders hear about your quest to save their king, they decides to join you.
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Событие
- 8, 3 подземелье
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Сообщение: You find the portal that leads to the World Outside. After checking your troops, you draw a deep breath and enter.
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Змий-дракон
- 14, 4 подземелье
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Сообщение: The dragonflies home area are to small and they want to expand their area, so they decides to join you on your quest.
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Событие
- 9, 47 подземелье
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Сообщение: You are back were you started your journey so many months ago, but this time on the other side of the lava lake. Before entering the portal that will take you home, you wonder how your life will be now?
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Огненная птица
- 11, 49 подземелье
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Сообщение: The Fire Lady, wanting her revenge, must have sent these to destroy you.
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Событие
- 13, 48 подземелье
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Сообщение: Insurance against random stacks.
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Замок
- 42, 51 подземелье
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Имя: Hдllum
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Событие
- 27, 54 подземелье
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Сообщение: This is the home of Tellarium the Druid. You don't like druids. Firstly, they are treehuggers. Secondly, they're vegetarians, but you're not even sure that they manage to eat plants.
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Василиск
- 16, 14 подземелье
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Сообщение: Tired of this boring area, the basilisks want to leave with you.
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Событие
- 68, 27 подземелье
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Сообщение: When you've left the small pass, a group of stones begin to move and you think
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Океанская бутыль
- 52, 6 подземелье
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Сообщение: Having a preview in the editor, eh? That wont help much.
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Океанская бутыль
- 37, 32 подземелье
-
Сообщение: Having a preview in the editor, eh? That wont help much.
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Океанская бутыль
- 14, 26 подземелье
-
Сообщение: Having a preview in the editor, eh? That wont help much.
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Хижина провидца
- 39, 60 подземелье
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Сообщение: The Undead have managed to capture two very important artifacts from us. If you could bring them here, a worthy award awaits. The artifacts are the Pedants of Life and Holiness
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Тетива из Волоса Гривы Единорога
- 35, 51 подземелье
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Сообщение: You find a bowstring made out of a Unicorn's mane. Strange. You haven't seen any Unicorns here.
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Событие
- 61, 56 суша
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Сообщение: A small group of the old kings army has sneaked by the garrison and gladly join you.
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Знак
- 71, 56 суша
-
Сообщение: Tomb of king Gageteer
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Событие
- 50, 63 суша
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Сообщение: What is this for kind of place? Monsters everywhere, rocks and stalagmites of the most impossible shapes blocking your path, and the only light comes from huge structures with a fire lit on their top. Your troops doesn't like this at all, and neither do they like the smell of the gorgons.
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Шляпа Оратора
- 39, 67 суша
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Сообщение: Pointy Hat
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Событие
- 59, 37 суша
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Сообщение: You encounter a small band of Dragons, who holds some Chaos Hydras prisoners. You decides to free the hydras.
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Событие
- 42, 53 суша
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Сообщение: That figure blocking your way over there are Malta, a servant of the Elemental Lords. When he catches sight of you, he wheels his horse around, and shouts
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Хижина провидца
- 31, 54 суша
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Сообщение: Hi there. I'm a soon ex-wizard. I have grown tired of all this spellcasting, and wants to become an barbarian. But I'm so weak, so I need something that can stop spellcasting- such as the Recanters Cloak. If you could give it to me, you can have this spellbook. You might need it later. Oh, and mind the creatures that lives here. They were once the servants of the Elemental Lords, but since a year or so, they have roamed free. They kills anybody who ventures down here. I wonder how they got loose.
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Королева медуз
- 50, 56 суша
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Сообщение: Sssooo. You have come to meet your dessstiny...
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Король минотавров
- 47, 54 суша
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Сообщение: RAAARGH!
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Чёрный дракон
- 47, 63 суша
-
Сообщение: Greetings, mortals.
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Гарпия-ведьма
- 37, 64 суша
-
Сообщение: SCREEECH!
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Королева медуз
- 37, 55 суша
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Сообщение: Breakfasssst time.
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Событие
- 58, 48 суша
-
Сообщение: The scholar also says that the Elemental lords, who once created this world and once will destroy it, has opened a portal to their realm right here in the underground.
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Событие
- 56, 46 суша
-
Сообщение: The scholar tells you that for many years ago, the old king got driven away from his home by his son, and took his guards with him. They walked down the tunnels until they found a large cavern, where he sacrificed to the Lord of Water to make it inhabitable. And the Lord of Water let a large spring come, and now they could live there. Now all of the guards must have died, but there might be some descendants left that is willing to join you. Only problem is that some of the Elemental Lords former servants has trapped them, but it shouldn't be a very tough fight.
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Король минотавров
- 34, 63 суша
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Сообщение: ROOOOAAR!
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Королева медуз
- 53, 32 суша
-
Сообщение: Sssstop!
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Событие
- 43, 64 суша
-
Сообщение: In the distance, you see a Pointy Hat guarded by some vile creatures. It must be Astral's Hat. You rub the small crystal he gave you, and the next thing you know, he appears in front of you. At the second glance, after you have crawled away from the rock you hid behind, you see that he is blurred out. It must be some kind of image or something. You point at the hat, not sure if he can hear you if you say anything. The image nods and disappears. You start looking for your troops, as you wish to get away from the area as quick as possible- Mostly because of all the sweat the gorgons produced.
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Сапоги Противодействия
- 43, 56 суша
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Сообщение: You find a pair of nice boots that increases your resistance to magic.
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Неподвижный Глаз Дракона
- 51, 59 суша
-
Сообщение: The glare of the eye inset in this ring greatly disturbs you, but it does increase your power.
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Застывший Глаз Дракона
- 35, 54 суша
-
Сообщение: Wearing this ring, you notice that your troops somehow seems refreshened, and there seems to be less accidents like some gnoll falling and dragging the whole line with him.
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Щит Тоскующих Мертвецов
- 36, 65 суша
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Сообщение: This shield seems a bit out of place.
-
Секира Кентавра
- 46, 47 суша
-
Сообщение: You remember the old seer in the demon forest when you see this axe, as it seems identical to the one you gave him.
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Брелок Ясновидения
- 51, 57 суша
-
Сообщение: An eyeshaped pedant? You've heard that these are useful, but you doubt it.
-
Брелок Отрицательности
- 43, 40 суша
-
Сообщение: You find a strange lightningshaped pedant.
-
Могучая горгона
- 61, 71 суша
-
Сообщение: The cows stops their favorite timekiller -eating- and join your ranks.
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Магическая Медаль Маны
- 45, 60 суша
-
Сообщение: Wohoo! Now you have three! Unless you've sacrificed the others, of course.
-
Страж прохода
- 32, 31 суша
-
Сообщение: This tower of magic is blocking your way. On it is a sign that reads
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Событие
- 37, 25 суша
-
Сообщение: All of the elementals that guards the way to the Elemental Lords moves to give way to you, except for those made of Fire. Those comes out to attack you.
-
Знак
- 36, 27 суша
-
Сообщение: Warning! Entering elemental area.
-
Сопряжение
- 23, 10 суша
-
Имя: Aquaria
-
Событие
- 25, 17 суша
-
Сообщение: You take a deep breath before entering the portal, knowing from your own experiences that these things might go very wrong.
-
Событие
- 18, 13 суша
-
Сообщение: You enter the realm of Water, were Kift, your deity, resides. You find him waiting for you at the gates. He seems oddly bleak, but he gains color when you come closer. he begins to speak with a voice like a small spring stream that is comforting to hear. Know that the Orb you seek is near. It is that that has caused us to become like this, because we didn't notice it at first, and when we did, it were to late, we could no longer command our minions and make them remove it. Now they have fled to the labyrinth. You must surely have encountered some of them. Some of them are now under the control of the warlocks and Overlords. As you have noticed, we have locked up their quarters using a spell that we always has prepared, which allowed us to cast it when the Orb's influence on us still was small. The spell were weakened because of the long time it hadn't been used, so some Warlock has been able to get in and out with some of the servants, while another is still trapped in there. You must hurry, for every week new servants come to join his ranks. If you would remove the orb from our neighborhood, we would be most grateful, and maybe be able to help you later on... While we still had some of our power left, we managed to open a portal to the outskirts of it's reach, but it took so much power that we didn't dare to go there and get it. If you would, we would be most grateful. The portal is in my territory. Before you goes, you should check in the other realms, where you can be taught some very good spells. To enter the other realms, you need a key. Check in the white tent, were I have one stored. The Fire Lady has sealed herself in, so you can't go there or spells.. {Note- You are not able to reach Aquaria for now. This is intentional.}
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Сопряжение
- 4, 11 суша
-
Имя: Fireheim
-
Посещение Странник: Имя
-
Имя: Money money money
-
Сообщение: mmmm...
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Событие
- 3, 12 суша
-
Сообщение: You decides to send some Dragonflies in and spy, and soon they return, carrying some papers. They read
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Страж прохода
- 8, 13 суша
-
Сообщение: This Tower can only be opened if you have a special key that Initria, the Fire Lady, has on her person at all times, the guard exclaims. You have to go and get it from her, if you wish to pass.
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Событие
- 3, 15 суша
-
Сообщение: You once again emerge out of a portal into a land filled with lava and sulphurus odors. Though, this one seems different- where the land you traveled trough so long time ago were created by nature, this one seems sustained by magical means. You recognize this from the lands of the Elemental Lords of Water, Air and Earth, and this seems as a very likely dwelling for the Lady of Fire. In the distance, you can see a huge palace that seems remarkable unscathed by the fieriness of the lava. Using water mixed with air, you create a path for you and your army to travel on.
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Сопряжение
- 13, 4 суша
-
Имя: Earthmark
-
Сопряжение
- 16, 23 суша
-
Имя: Aeroiria
-
Событие
- 26, 36 суша
-
Сообщение: Someone has ordered an ambush set up here. You're lucky though, and your scouts finds it before you runs into it unknowing, and get the element of surprise on YOUR side.
-
Событие
- 25, 37 суша
-
Сообщение: You attack the creatures in the ambush, and manages to divide them into two parts, one with the faster units, and one with the slower.
-
Событие
- 24, 37 суша
-
Сообщение: You barely have time to pause after finishing the faster creatures, before the slower ones arrive.
-
Темница
- 17, 37 суша
-
Имя: Servants Hall
-
Посещение Чернокнижник: Имя
-
Имя: day 1-boost
-
Сообщение: boost
-
Имя: creatures, sulfur and gold boost- repeating
-
Сообщение: boost
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Ящик Пандоры
- 16, 38 суша
-
Сообщение: Experience
-
Событие
- 18, 38 суша
-
Сообщение: The Warlock who didn't make it to the outside is apparently Marcus the Red, the second strongest Warlock on Jorden. That can only mean that the one who escaped is Jeddite. That is not good. But now it is time to confront Marcus, and he is not to be underestimated, but you have a secret weapon
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Страж прохода
- 20, 40 суша
-
Сообщение: If you would leave now, it would let the Warlock who has taken control over the servants to escape with them. You can not let such a terrible force out into the world, so you have to defeat him before you could leave.
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Событие
- 21, 38 суша
-
Сообщение: You hear your men scream Ambush!. The next moment, your army faces another troop of former Servants of the Elemental Lords.
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Событие
- 14, 7 суша
-
Сообщение: The realm of Earth is filled with rocks and stones of all sizes. A huge palace, made of stones of all shapes that somehow has been made to fit into eachother and create a sense of standfast beauty resides in the middle of it, up on a mountain. You begin the climb and find that there always seems to be good places to place your feet and hands.
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Событие
- 13, 22 суша
-
Сообщение: The realm of Air is filled with a thick mist. Yet, every way you look, the mist seems to flow away, making you able to easily pick a good path. Eventually, you come to a palace that seems to be made out of clouds. When you comes closer, you see that it's really marble so perfectly worked that the illusion is impossible to see unless you come very close.
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Событие
- 16, 45 суша
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Сообщение: This must be the (in)famous Warlock Jeddite. He is powerful as few other's, and you should really not be getting into a fight with him, but he is blocking your way.
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Золото
- 43, 52 суша
-
Сообщение: Turn around, Malta. Good Hero.
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Элементалист
- 43, 51 суша
-
Имя: Malta
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Знак
- 59, 29 суша
-
Сообщение: This way to University
-
Скорпикора
- 38, 29 суша
-
Сообщение: TSSSK!
-
Элементалист
- 19, 12 суша
-
Имя: {Kift}
-
Биография: Kift is one of the ancient Elemental Lords, the creators of the world as we know it.
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Гарпия-ведьма
- 46, 30 суша
-
Сообщение: SCREECH!
-
Событие
- 47, 30 суша
-
Сообщение: After defeating the filthy harpy hags, you realize that this is the first time you have been able to reach one of the tall structures that provides the light. Climbing to the to of it, you find a strange telescope. Looking through it, you can see through the rocks and see the path ahead of you. You decide to bring it along, knowing that it will be less an aid on ground level, but an aid nevertheless.
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Инферно
- 60, 0 суша
-
Имя: Home of MADali
-
Темница
- 64, 0 суша
-
Имя: Dungeon
-
Имя: money
-
Сообщение: money
-
Некрополис
- 70, 20 суша
-
Имя: Abandoned
-
Событие
- 63, 64 суша
-
Сообщение: Here the path splits into two. From the northern one, you can barely make out the silhouettes of Dragon Fly hives. To the south, you hear a huge buzz as if a lot of creatures have gathered.
-
Кристальный дракон
- 33, 56 суша
-
Сообщение: You encounter a group of two crystal dragons led by Qrystal. When she sees your gnolls, she gets a wild look in her eyes and attacks.
-
Щит из Чешуи Дракона
- 37, 43 суша
-
Сообщение: Though you prefer the scales of Basilisks, dragon scales are also quite nice.
-
Знак
- 60, 2 суша
-
Сообщение: Testers(continuned) Tellarium- [email protected] Fizban- [email protected]
-
Знак
- 59, 2 суша
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Сообщение: Playtesters
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Знак
- 59, 1 суша
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Сообщение: This map was made by Anders Jonsson aka Gaidal Cain Please send comments to
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Кольчуга Великого Василиска
- 35, 48 суша
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Сообщение: You like this armor!
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Лорд
- 64, 3 суша
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Имя: Grailrelease
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Биография: Designed to free the holder of the Grail build the grail. Will selfdestruct.
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Событие
- 67, 3 суша
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Сообщение: DDDDDDDDeeeeeeeeaaaaaaaaaaaaaatttttttthhhhhhhhhhhhh....................
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Тюрьма
- 64, 1 суша
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Имя: GrailHolder
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Биография: Will be released and build the Grail. Will stay indoors.
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