Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The wizards and the undead have formed an alliance against the rest of the land. Your only hope is to unite the upper and lower kingdoms. Since the two factions have been warring for the last few centuries, this wont be easy.
Герои 3 - карта Relentless Assault
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Слухи
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Unicorns are a strong noble breed. The unicorns of Unicorn Glade will most likely join you if they deem you worthy. Some also say there's a touch of heaven in that sacred place.
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Some say the Tunnel of Ash is inhabited by hellish creatures who are willing to serve the right master.
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It is rumored that there are 6 ambushes set up within the undead infested town limits of South Palm River.
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It is rumored that there are 6 ambushes set up within the undead infested town limits of Quirth.
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It is rumored that there are 2 ambushes set up within the baracades of Sardon, Zirinthia, and Everoth to dissuade any (suicidal) attempts at acheiving glory through defeating the wizards.
События
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blue1You were just sitting down to a relaxing meal when your advisor appears at you left hand. You've always found that habit of appearing annoying and start to say something about it when you see the look on his face. His normally sun tanned features are pale and his eyes have a hollow look
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blue2Instead of an easy going grin, his mouth is turned in an unnatural worried expression. Spit it out man ! You say, trying to lighten up the mood a bit. What's put that torture chamber expression on your face ?
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blue3Sir , he begins in a quaking voice. He clears his throat and tries again, Sir, its the wizards...
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blue4The wizards are safely behind their barriers, you interrupt. We don't have to worry about them. Except the run-off from their blasted snow. All that water is causing the forest to turn into a swamp. I think it's making the forest inhabitants a little cranky too.
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blue5Theodore. At the mention of your given name, you quickly turn your attention back to your advisor. You have been trying to get him to call you Theodore ever since you were crowned, but he keeps reminding you that your childhood ended when you ascended the throne and that your
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blue6relationship changed at the same time. You are no longer best friends from childhood. You are the king and he is your royal advisor. You realize what he was going to tell you must be important for him to use your given name.
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blue7Theodore, the wizards have enlisted the aid of the undead. The wizards are behind barriers, true, but the undead are not. They are already rallying their troops and will be here in no time. And Theodore, they're strong ! I think we are going to have to ask the underground for assistance.
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blue8They will never give it to us...willingly, you predict. I think I will have to pay them a visit. Maybe if you sent a letter explaining the situation ?
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blue9I will send a letter, but I don't expect it to be taken seriously. They will probably think it's a trick of some sort. You know how suspicious those dungeon dwellers can be. Increase training, we will need as many troops as we can get. You sit down and begin drafting the letter.
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red1A very nervous gnoll is brought before you. He seems about to bolt at any second. To add to his unease, you glare down at him from your throne. What do YOU want ? You sneer at him.
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red2P-please, Sir, I b-bring a message from K-king Theodore. He said to tell you it is very im-important, stutters the wretched creature. Really ! You exclaim, King Teddy Bear himself ? Sent ME a message ? Give it to me NOW!
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red3The little gnoll, visibly shaking, stumbles forward and hands you a letter on official looking stationery. King Sha'dar, the letter reads, It has recently come to my attention that the wizards have employed the aid of the undead. This alliance will have devastating effects on both kingdoms.
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red4I propose a truce until this threat has been eliminated. Signed, King Theodore. The wizards and the undead ? You laugh. You cannot believe the lengths Teddy Bear will go to sometimes.
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red5The little gnoll, thinking he has been forgotten, makes a mad dash for the door. He is easily intercepted by the guards and dragged back in front of you. Don't go anywhere just yet. I have a message to send to King Teddy Bear myself!
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red6Guards, relieve this creature of his head and send it back to Teddy Bear. We will feast on fresh gnoll tonight. The last statement was just too much for the poor gnoll,he slumps over in a dead faint.
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blue10Your sleep is broken by the sound of a maid screaming like a banshee. You quickly dress and head toward the sounds of muffled cries. As you enter the kitchen, you see several of the staff huddled around a basket murmuring and a pretty young gnoll crying pitifully.
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blue11You do your best to comfort the poor lassie and try to find out what's going on at the same time. A cook brings you a blood stained letter and you shiver when you see who it's signed by.
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blue12My dearest King Teddy Bear, you read. You can almost hear Sha'dar's sarcastic voice as you read on: I have recieved your letter and would like to thank you for sending it by way of such a delicacy. We feasted on fresh roasted gnoll last night, and I thought of you everytime I took a bite.
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blue13My appologies for not sharing in your concern about the present situation with the wizards and undead. If you are having a problem with them, you just have to deal with it yourself. My army does not have the time nor the resources to aid you. If you cannot come to a reasonable solution,
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blue14I will be happy to relieve you of your kingdom and deal with the problem myself. Thanks again for the satisfying meal. Signed, King Sha'dar
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blue15After reading the letter and seeing the head of the gnoll who delivered your letter, you understand why the poor girl is such a wreck: They ate her husband. You vow revenge and decide to take the underground kingdom once and for all!
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red7You call to your advisor and he verifies the threat of the wizards and undead alliance. He also tells you to be prepared for a war with the upper kingdom for the nasty way you responded to the call for a truce. You chuckle at the thought of how they must be reacting to your message in the upper
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red8kingdom, then tell your advisor to step up the training of troops. You can feel a long bloody battle coming on, and you welcome it. As your advisor departs, you can't help but wonder how King Teddy Bear himself reacted to your message. Knowing fuzzy critter's lack of a sense of humor, you can
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red9imagine it wasn't pretty. You wonder who found the basket and conjure up some young pretty cook's helper who thought it was the morning delivery of fresh bread from the bakery. Your only regret was that you couldn't be there to see the commotion for yourself.
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red10You decide not to dwell on the subject since there are more important matters at hand. You have been hearing an alarming number of reports of undead sightings in the area. In response to Theodore's letter, you are sure, but just to be safe you decide to look around.
Объекты
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Крепость
- 4, 4 подземелье
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Название: Calithia
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Посещение Зверолов: Название
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Сообщение: You are having a discussion with your general. He is old and has been through many wars. You feel lucky to have him on your side. When you look at him it is nearly impossible to tell the difference between the wrinkles and the various battle scars etched into his features.
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Сообщение: He describes in great detail about how the undead are moving from place to place and like a plague are wiping out entire cities only to have the dead rise and strengthen their ranks even more.
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Сообщение: You realize that the resources you have now are nowhere near enough for a war of the scale you imagine this one will be. You call to your advisor and discuss the tax rate and conclude that a small raise in taxes would help the war effort dramatically.
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Сообщение: You decide you are definately going to need more towns to recruit more troops and collect taxes from. You send your scouts out to determine which towns would be the easiest to take.
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Сообщение: Your scouts return today with news of the towns in the nearby areas. They tell you that North Palm River, which is directly east of Calithia, has a few troops guarding it but no where near enough to defend themselves from the undead. Deciding this town would benefit from your rule you
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Сообщение: think you should take it as soon as possible. The next town your scouts tell you about is South Palm River, which is south from North Palm River. This town has already fallen to the undead and is in desperate need of liberation.
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Сообщение: They tell you there is a small assortment troops standing guard in South Palm River's town limits garrison barely holding the undead at bay. When the scouts describe the conditions the troops are attempting to fight in, you decide the must be relieved of their duty as soon as possible.
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Сообщение: Your spies in the underground kingdom report to you today. They tell you Sha'dar has increased training and is mounting a sizeable force. You determine from this information that Sha'dar must be planning to attack you since he doesn't believe in the wizard/undead alliance.
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Сообщение: You shake your head and wish (for probably the hundredth time this week!!) that the underground kingdom had a less pig-headed ruler.
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Название: troops
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Сообщение: Preparation for war is costly and the increase of troops being trained costs a little more too. Still, you ARE able to recruite more troops.
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Сообщение: Your advisor does another one of his annoying appearances at your side, but this time you are glad to see him. It's been tough training your troops and running around from town to town trying to find supporters. You've not always been greeted in the friendliest of manners either.
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Сообщение: That's why you are happy to see your friend and advisor. A friendly face is just what you needed right now, even if it doesn't always carry with it the best of news--And you can tell this isn't just a friendly visit. Your friend looks worried.
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Сообщение: M'lord, I have some disturbing news to tell you. Ahhh, yes. You knew it wasn't GOOD news...
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Сообщение: The wizards' forces are growing stronger by the day. I've been to the Theives' Guild and I know they have hordes of gold stashed away. They are creating their infernal stone and metal creatures on assembly lines! And if all of this wasn't enough...
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Сообщение: King Sha'dar has also been mass producing troops. I hear the dungeons are overflowing with troglodytes and those ugly eye-thingies. There have even been reports of these creatures being found above ground!! You must hurry! Then he disappears...just as annoying as his appearances!
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Сообщение: You are discussing tactical strategies with your generals when a soldier bursts into your tent. Sir! He gasps breathlessly, We've spotted a black dragon heading our way! It could be one of Sha'dar's.
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Сообщение: At the mention of Sha'dar's name, the tent becomes silent. You haven't heard much out of him since beginning this campaign. It would be perfect timing to run into one of his armies now. Still you know you can't avoid him forever. Each day that passes he becomes stronger.
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Сообщение: Curious why a lone dragon would be heading (suicidally) toward an army, you venture out to meet the creature. Oi! Dragon! You call out sociably, I wouldn't get too close, I've got an army itching for some practice this morning!
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Сообщение: Oh ho? Growls back the dragon, equally as sociable. I bring a message from King Sha'dar. Do you wish me to yell it across the kingdom? Very well, then. He says he's coming for you. That's you as in personally. He wanted me to make that clear to you. He said, 'Make sure he knows I'm coming after
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Сообщение: HIM. I want to see the little rodent shaking in his boots when I arrive to claim his kingdom.' With that said, the dragon makes a mid-air U-turn (amazingly graceful for such a large beast!) and flies off, leaving you to consider his words.
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Сообщение: You feel you have been pushing your troops just a little too much lately. You are now three months into the war and your troops are beginning to show signs of battle fatigue. Their morale is low and their faces look lower. You decide a good holiday with a feast and plenty of alcohol ought to perk
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Сообщение: them up! Of course these festivities will cost you but it will be worth it in the long run. You call your cooks and have them start preparing the feast.
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Сообщение: Wow! That was some party last night! Your head is still spinning from all that mead. The last thing you remember is standing around with some of your officers trying to see who could toss back a pitcher the quickest. You were defending your title as reigning champion for the fifth pitcher, but
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Сообщение: everything becomes really fuzzy after that. (Speaking of fuzzy, you decide your tongue might benefit from a shave this morning...) On the plus side, there are always new soldiers who find themselves enlisted when they regain consciousness on the morning after!
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Название: taxes
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Сообщение: Taxes have been collected from the town of Calithia!
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Название: 7.1
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Сообщение: They go on to tell you about an undead army camped just inside the garrison. They're not sure why the army doesn't attack. It just appears to be watching...Waiting.
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Сообщение: You have been noticing an increasing number of the wizards minions lately and decide it is due to the fact that they know you are coming for them, Feeling a little more confidence you think that they might be just a little scared. If not scared, concerned at least.
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Сообщение: Why else would they keep sending their minions after you?
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Сообщение: Today you were informed of an unfortunate incident where a few gnoll pups were captured by a mage. After about an hour of being missing, the parents went out to look for them. They discovered the mage using the poor pups as target practice.
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Сообщение: You decide you should keep a better eye on the wizards. You are not sure how their minions are able to get past the boarder guards, but at least the wizards themselves seem to still be bound by them. You send a small platoon of scouts to watch the wizards and report anything out of the ordinary.
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Сообщение: One of the scouts that you had sent to watch the wizards comes running up to you. Sir! You wanted a report of anything unusual? He barely chokes out around his gasps for air. You nod and he goes on, They teleport them, Sire! I beg your pardon? You question.
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Сообщение: The troops, My Leige. The wizards are teleporting them across. That's how they are getting them out, he says a little less breathlessly. But the boarder guards are anti-magic ! You exclaim, grasping at straws.
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Сообщение: Yes, Sire, he says, almost patronizingly, But the natural blocks are not ! You nod your head as the information sinks in. If they are strong enough to teleport across mountains, why don't they teleport themselves across?
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Сообщение: The only thing we can figure is
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Крепость
- 26, 35 подземелье
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Название: Portsdale
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Название: taxes
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Сообщение: Taxes have been collected in the town of Portsdale!
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Название: tavern
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Сообщение: You receive word from the town of Portsdale that a new tavern by the name of The Revered Gorgon has opened its doors.
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Название: Hydra
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Сообщение: Pleased with the extra attention you have been spending on building up Portsdale, the town council surprises you with a hydra pond!
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Горгон
- 11, 34 подземелье
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Сообщение: You chance upon a herd of gorgons. These creatures, mostly bovine in nature, aren't naturally very intelligent. You attempt to persuade them to join you but they misunderstand and are insulted. As the result, they attack.
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Злобоглаз
- 31, 9 подземелье
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Сообщение: Yuck...Dungeon creatures. You have a severe disliking for anything that prefers to live in the dark musty underground...Especially when they are as ugly as these things are!
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Цербер
- 71, 44 подземелье
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Сообщение: One look at these dogs tells you to have this area checked for possible uranium mining. Dogs with more than one head just aren't natural.
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Магог
- 65, 55 подземелье
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Сообщение: Ugh ! More bored magogs. These crittters have been teasing the volcano. In it's fury, it has erupted and burned down most of the forest in this region. Time to teach them a lesson.
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Гарпия ведьма
- 61, 57 подземелье
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Сообщение: You meet a flock of harpy hags who smell a little worse than normal because of their hasty departure from the blazing forest. Left homeless by the fire, they ask to join you.
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Боевой цеп гнолла
- 48, 49 подземелье
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Сообщение: You meet an old gnoll marauder standing guard over a pretty mean looking weapon. The old gnoll nods a greeting to you and says, I've been guarding this flail for most of my life. I suppose if you want it, you have to kill me.
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Вождь орков
- 8, 57 подземелье
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Сообщение: You see a band of orc cheiftains wobbling around like they're drunk. One stumbles up to you and points at the waterfall and giggles before he falls over snoring. The others don't appear to be as friendly, but you never know...looks can be decieving.
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Дендроид воин
- 46, 16 подземелье
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Сообщение: You notice these creatures have a malicious look in their eyes. Without bothering to ask them to join you, you attack.
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Крепость
- 28, 4 подземелье
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Название: N Palm River
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Название: taxes
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Сообщение: Taxes have been collected in the town of North Palm River!
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Виверна
- 17, 31 подземелье
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Сообщение: A small group of lonely wyverns ask if they can join you.
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Книга магии Земли
- 66, 62 подземелье
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Сообщение: Hello, Tree ! You call out, Mind if I take a look at what you're reading ? Not at all ! Replies the tree. Without batting an eye, you reach down and pick up the book. Tome of Earth Magic is written on the cover. Keep it, says the tree, I skipped to the ending !
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Ящер
- 18, 14 подземелье
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Сообщение: You meet another group of lizardmen who recognize you immediately. King Theodore ! We have heard about the wizards and undead alliance. May we be of any service to you ?
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Лесной эльф
- 42, 19 подземелье
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Сообщение: Wood elves ! You exclaim. Would elves do what ? Asks your general. Never mind, you say, shaking your head.
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Каменная горгулья
- 9, 14 подземелье
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Сообщение: You see some gargoyles terrorizing some poor scholar. One grabs his book and tosses it to another that is just out of reach . They repeat this several times and it becomes some sort of game. KEEP AWAY ! Screams a gravelly voice. You decide enough is enough...
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Летучий змей
- 11, 17 подземелье
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Сообщение: The serpent flies recognize some of their kin in your army. When you ask them to join you they buzz, We muzzzzzt guard zizzz dwellingzzzz. You explain that you are expanding the guard from the town to include this region and they agree.
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Грифон
- 42, 0 подземелье
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Сообщение: Think again...
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Магог
- 14, 2 подземелье
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Сообщение: You follow a thin stream of melted gold and discover some magogs entertaining themselves by tossing fireballs into an abandoned mine. Furious at the waste of resouces, you attack first and ask questions later...Too bad there's no one left to answer them when you're finished.
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Ящер
- 4, 10 подземелье
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Сообщение: You meet up with a group of lizardmen watching guard over a few buildings. They look bored and restless. You offer to add a little excitement in their lives if they will join you . Since you are expanding the boarders of the town to include the area they are guarding they eagerly agree.
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Указатель
- 48, 17 подземелье
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Сообщение: Northeast- shipyard South- Unicorn Glade
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Фанатик
- 0, 27 подземелье
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Сообщение: These zealots appear to be guarding something...
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Событие
- 18, 22 подземелье
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Сообщение: As you get closer to the garrison you realize it's occupied, so you call out, Hey you ! Are you there to keep unsavory characters out of the kingdom ? No, replies a gravelly voice, We're here to keep YOU IN !
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Дендроид страж
- 27, 20 подземелье
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Сообщение: A band of dendroid guards have taken over this saw mill. After seeing many of their friends and family accidentally cut down for wood, they decided to do something about it. They dare you to try to take it back.
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Указатель
- 47, 52 подземелье
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Сообщение: Ft. Stewart -- Home of the 3rd Infantry ROCK OF THE MARNE !!
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Событие
- 67, 62 подземелье
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Сообщение: Now THIS is an interesting sight !! A tree reading a book !! You start laughing so hard you almost fall off of your horse.
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Событие
- 4, 69 подземелье
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Сообщение: You see a book floating in the water, but when you pick it up it feels dry. Realizing it must have some magical properties to examine it closer. The title, a little flowing river on the cover of the book, spells out Tome of Water Magic .
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Событие
- 41, 5 подземелье
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Сообщение: Faintly, you hear the sounds of someone screaming.
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Летучий змий
- 47, 14 подземелье
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Сообщение: The dragon flies buzz around you. They are greatful for you defeating the dendroids. One tells you, They were going to zzzzztart pulling our wingzzzzz off. They ask if they can join you.
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Щит неупокоенных
- 46, 13 подземелье
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Сообщение: The dragon flies show you what the dendriods were really guarding. A masterfully crafted sheild. You pick it up and it feels perfect in your hand. You decide to keep it.
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Наездник на волке
- 60, 53 подземелье
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Сообщение: Stand back, a wolf rider tells you. We're scouting this area to build a stronghold. Not in MY forest, you reply as you draw your sword.
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Вождь орков
- 55, 52 подземелье
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Сообщение: You killed Goruph !! You must die !! Scream these little critters. You chuckle as you wipe the blood off of your sword.
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Мантикора
- 8, 42 подземелье
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Сообщение: You carefully approach a group of manticores playfully chasing their tails.
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Событие
- 44, 1 подземелье
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Сообщение: You are surprised by what appears to be the limits of the wizards' magic. The ice and snow seem to have taken a permanent hold here. Then you see a flock of griffins. You know griffins can't stand cold weather. You think that if you offer to take them somewhere warm, they might decide to join you.
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Событие
- 52, 38 подземелье
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Сообщение: THE UNDEAD WILL NEVER FALL, WE ARE TOO POWERFUL !! Is the cry you hear right before you are completely surrounded...
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Событие
- 46, 54 подземелье
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Сообщение: On the posters that I read it says the army builds men. So, they're tearing me down to build me over again! I'm just a dog-faced soldier with a rifle on my shoulder, and I eat raw meat for breakfast every day! So feed me ammunition! Keep me in the 3rd Division ! Your dog-faced soldier boy's okay !
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Событие
- 46, 55 подземелье
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Сообщение: You faintly hear some singing coming from behind some bushes. Curious, you sneak forward and listen, I wouldn't give a bean to be a fancy pants marine, I'd rather be the dog-faced soldier that I am...I wouldn't trade my old O.D.'s for the navy's dungarees, for I'm the walking pride of Uncle Sam...
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Королева наг
- 41, 53 подземелье
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Сообщение: These ladies appear to be in a bad mood. You need to pass by them so you try to charm them. From the moment you say, Hello you wish you had never opened your mouth. You've never seen so many swords and women all in one place. Just the thought makes you cringe.
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Башня
- 68, 6 подземелье
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Название: Kaz'ra
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Посещение Чародей: Название
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Название: resources
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Башня
- 68, 68 подземелье
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Название: Zurithia
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Посещение Алхимик: Название
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Событие
- 39, 4 подземелье
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Сообщение: The screams are getting louder. It sounds like a brutal battle going on somewhere. You decide to pick up the pace and see if you can join in.
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Скорпикора
- 35, 3 подземелье
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Сообщение: Horrified by what you just witnessed, you attack the scorpicores.
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Ящик Пандоры
- 19, 3 подземелье
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Могучий горгон
- 68, 23 подземелье
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Сообщение: WE ARE NOT UNICORNS !!!!
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Ящик Пандоры
- 71, 63 подземелье
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Ящик Пандоры
- 16, 51 подземелье
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Пегас
- 71, 59 подземелье
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Сообщение: Shame on you !! These poor pegasi were trying to hold back the lava from destroying their home and you attack them ???
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Событие
- 4, 58 подземелье
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Сообщение: As you near the prison you hear a bunch of voices screaming HELP !! Let us out !! and the like. One voice in particular catches your attention saying, I am a powerful wizard. I've been locked in this prison too long. If you let me out, I promise to serve you.
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Событие
- 4, 57 подземелье
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Сообщение: You wonder if you should trust him. .After all, it was wizards who started this whole mess.
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Меч адского пламени
- 34, 2 подземелье
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Сообщение: After a meal of roasted scorpicore, a scout brings you a sword he found on the battle field. He tells you he had to pry it out of the dead man's dismembered grasp. Noting the fine craftsmanship of the sword you decide to keep it.
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Событие
- 44, 3 подземелье
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Сообщение: One of your men finds a dragon scale just the right size for a shield. You work with it a little and are pleased with the results.
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Событие
- 45, 3 подземелье
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Сообщение: It's a well known fact that dragons like gold...these don't seem to be any different.
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Событие
- 52, 41 подземелье
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Сообщение: INFEDELS !!
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Событие
- 53, 46 подземелье
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Сообщение: When you see what some bone dragons are doing you are sick. These ragged creatures are eating the baby hydrae as they are born. You vow vengence for the poor creatures and swear you will rid the world of all undead creatures.
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Событие
- 58, 44 подземелье
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Сообщение: You find a delapidated old school of magic. It's filled from top to bottom with skeletons and zombies. Disgusted by the stench of rotting books and rotting flesh, you hold your nose and attack.
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Событие
- 61, 39 подземелье
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Сообщение: Our forces outnumber your forces, a power lich says logically. Lay down your arms and join us, The dead creatures start to drool at the thought of all the living flesh. Over my dead body ! You exclaim. That's the general idea, the power lich says sarcastically.
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Событие
- 48, 20 подземелье
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Сообщение: Unicorn Valley !! Rumor has it that if the unicorns of Unicorn Valley think you are worthy, they will join you ! You hope this rumor is true and that you are worthy !
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Событие
- 47, 21 подземелье
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Сообщение: This is the crypt of the Unicorn Queen. The Unicorn Queen was the ruler of both the upper and lower kingdoms. She was the most benevolent ruler the kingdoms ever had, but was killed in a revolution when the lower kingdom wanted independance. Her death brought the split of the kingdoms.
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Событие
- 68, 69 подземелье
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Сообщение: AMBUSH!!
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Событие
- 66, 8 подземелье
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Сообщение: You are suddenly attacked by an army of gremlins and genies! You look again at the suspicous blue guys in red coats--Magi? But why are they blue? You wonder, then you happen to look at your own pale skin, numb from the cold.
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Событие
- 14, 48 подземелье
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Сообщение: As you approach the crack you see hordes of imps fighting their way to the surface. You stare in horror as imps crawl over the bodies of their crushed comrades...not even noticing when their claws pierce the eyeballs of their littermates.
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Событие
- 16, 48 подземелье
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Сообщение: You dare to blink and when you open your eyes all of the imps are gone. You realize it was just a hallucination from the high concentration of magic.
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Событие
- 19, 48 подземелье
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Сообщение: As you approach the crack you see hordes of imps fighting their way to the surface. You stare in horror as imps crawl over the bodies of their crushed comrades...not even noticing when their claws pierce the eyeballs of their littermates.
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Событие
- 17, 48 подземелье
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Сообщение: You dare to blink and when you open your eyes all of the imps are gone. You realize it was just a hallucination from the high concentration of magic.
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Событие
- 15, 52 подземелье
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Сообщение: You find yourself standing before 1000 arch magi. You are surprised that so many could be packed into such a tiny space...still, they do have powerful magic...They point over towards the underground passageway, where you re-notice the skeletons littering the entrance. The threat is clear.
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Событие
- 13, 52 подземелье
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Сообщение: The madness seems a little muted inside the circle of mountains. You think about the mountains a moment and wonder at the magic it must have taken to mold the earth in such a way.
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Событие
- 14, 45 подземелье
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Сообщение: A few dragons congregating outside their cave are playing bones. In this game, a dragon tosses a skeleton and however many pieces the skeleton breaks into is the number of points the dragon scores. You watch with morbid interest and then offer the dragons the chance to play with unlimited undead.
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Событие
- 3, 12 подземелье
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Сообщение: Relatives of yours ? You ask one of the lizardmen in your army. He chuckles and replies, Not immediate family, but I figure we're related somehow, since we both derive from lizards. Think you can convince them to join us ? You ask hopefully. I can try, he says.
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Василиск
- 1, 12 подземелье
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Сообщение: But our language isn't exactly the same. He casually strolls toward the basilisks. A few minutes later he runs back to you. Nope, he states, our language isn't the same at all. They wont be joining us... You see the basilisks come charging up the road like someone lit a fire under their tails
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Владыка джиннов
- 54, 18 подземелье
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Сообщение: If you will not serve our master, you must die!! Funny, you don't remember being given a choice. Still, you would rather die than serve the evil wizards. You draw your sword and charge into battle screaming.
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Событие
- 37, 4 подземелье
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Сообщение: You reach the battle just as the scorpicores shred their victim. You stare as the evil creatures gleefully rip the man's arms from his body, then his legs...and finally his still screaming head.
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Событие
- 18, 67 подземелье
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Сообщение: You meet a group of hydrae with their necks all tangled up. Apparently, they were fighting but made such a mess of it with all the madness floating around. You spend a few hours trying to untangle the living knot and the hydrae are so greatful they offer to join you.
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Событие
- 8, 34 подземелье
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Сообщение: The flies of your army buzz around with this group of dragon flies. All the buzzing is starting to give you a headache. You relax a moment while the flies attempt to reach a bargain.
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Событие
- 46, 53 подземелье
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Сообщение: You see a troop of gnoll marauders marching toward you calling cadence. So that's what that singing was all about ! You see that the gnolls are pretty good at marching so u ask them to join your army and try some real soldiering. Morale is high and the troops agree.
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Событие
- 68, 14 подземелье
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Сообщение: Jolias said to tell you thanks for letting him out after all these centuries! A thunderous voice booms from somewhere above you. You look up and see a titan crouched down looking at you. You shiver as you are reminded of the way you used to crouch over to look at an army of ants when you were a child. You don't like the feeling it is giving you....
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Наездник на волке
- 19, 2 подземелье
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Сообщение: You surprise a small band of wolf riders in the act stealing your gold. During peace time your justice might not have been so harsh, but this is war!
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Событие
- 3, 35 подземелье
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Сообщение: You attempt to persuade these wyvern monarchs to join you but they recognize some of the wyverns that are in your army as being from a flock that they are currently at war with. Since you aren't very good at peace talks, the only thing you persuade them to do is fight.
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Событие
- 10, 8 подземелье
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Сообщение: Ahhh, finally! King Teddy Bear's home. You know you will especially enjoy plundering this old heap!
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Событие
- 68, 7 подземелье
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Сообщение: This map was created by chole. If you have any comments, suggestions, or just wanna say hi! email me at [email protected] or visit the Undernet on IRC and join channel #homm3
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Событие
- 0, 71 подземелье
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Сообщение: This map was created by chole email
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Событие
- 52, 58 подземелье
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Сообщение: You take your troops through the Confidence Course, a challenging obstical course which gives them extra skills and boosts their morale.
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Событие
- 17, 52 подземелье
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Сообщение: You find yourself standing before 1000 arch magi. You are surprised that so many could be packed into such a tiny space...still, they do have powerful magic...They point over towards the underground passageway, where you notice the skeletons littering the entrance. The threat is clear.
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Гном
- 16, 15 подземелье
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Сообщение: Ladies and gentlemen, it's time for the World Championship Dwarf Tossing Competition to begin. On your mark, get set, START TOSSING!!
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Чемпион
- 30, 13 подземелье
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Сообщение: As luck would have it, you chance upon a band of pretty nasty champions guarding a suspiciously large cache of gold. You know this gold can only have been obtained by insidious means and decide to relieve them of it.
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Событие
- 41, 13 подземелье
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Сообщение: Upon entering the mine you are amazed by the amount of gold just lying around. But the thing that really strikes you as odd is this
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Событие
- 17, 9 подземелье
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Сообщение: As you approach the stables, the groom recognizes you right away. He says, Ah, t'is you, my Lord. Come on in! I've the finest steed in the house already saddled and ready for you. I also have a pair of gloves for sale that might improve your riding skills. A real steal at only 500 gold !
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Событие
- 19, 24 подземелье
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Сообщение: After you break free from your prison you are instantly surrounded by what was left of the original garrison guards that were trapped outside when the garrison was taken.
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Событие
- 46, 47 подземелье
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Сообщение: You are surprised to see several chests of gold placed around the temple as some sort of offering. Waste not, want. You think as you order your troops to gather the gold.
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Крепость
- 52, 37 подземелье
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Название: S Palm River
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Посещение Рыцарь Смерти: Название
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Название: SG1
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Сообщение: Since the halls of South Palm River are no longer beset by the foul stinking corpses, more troops arrive seeking to be of service to you.
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Название: taxes
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Сообщение: Taxes have been collected in the town of South Palm River!
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Водный элементал
- 14, 7 подземелье
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Сообщение: You see some water elementals trying to build a nest on top of a gem pond. Since water elementals eat gems like candy, you decide it would be a good idea to oust them from their roost and restore the productivity of this gem pond.
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Древнее чудище
- 69, 1 подземелье
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Сообщение: These horrible beasts with razors for teeth are joyfully shredding this poor keymaster's tent. You can tell from the screams that the keymaster still lives.
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Каменный голем
- 4, 19 подземелье
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Сообщение: You see a single solitary golem standing in front of the alchemists lab. Golems...You HATE golems, so you scream out, Hey metal head !! Your mama was a washing machine !! As several more golems pour out of the woods, you think maybe you should keep your prejudices to yourself.
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Событие
- 20, 0 подземелье
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Сообщение: Up ahead you see a magical box. Remembering the stories about the guardians you heard as a child, you think it might be wise to leave it until you are more experienced.
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Указатель
- 38, 20 подземелье
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Сообщение: North
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Архангел
- 71, 30 подземелье
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Сообщение: You come across a band of rogue archangels terrorizing some poor forest creatures. You call out to them, Hey! Why don't you pick on someone your own size ? They turn and one replies, Like you ? You *gulp* and reach for your sword.
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Боевой меч титана
- 71, 29 подземелье
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Сообщение: After finishing off the archangels, you are surprised when a sword drops from the sky. A booming voice resembling thunder says, Thank you for your assistance. Please accept this gift as a token of my thanks. You pick up the sword and realize it's the same one that the old seer is looking for.
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Адский троглодит
- 58, 57 подземелье
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Сообщение: These ugly, normally underground creatures, seem to have made themselves quite at home in the forest. Known for their rapid breeding, if left alone, will soon overrun the forest. Keeping this in mind, you do your civic duty and exterminate them. (And collect the bounty!)
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Владыка джиннов
- 29, 31 подземелье
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Сообщение: Master genies!! But what's that they're guarding? GOLD!! With a twinkle in your eyes --Or is that just the reflection from the gold?-- you dive into the melee with your sword swinging!
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Орк
- 53, 50 подземелье
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Сообщение: We will fight you until there is none of us left to fight !! They scream. Just what I was hoping for, you reply.
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Разбойник на волке
- 55, 51 подземелье
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Сообщение: Death to the murderer of Goruph !!
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Событие
- 36, 68 подземелье
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Сообщение: As you pass the boarder guard, you are amazed by the change in the temperature. You shiver as you are greeted by a blast of fridgid air. You know the wizards must be powerful to maintain this winter wonderland in such a normally tropical climate.
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Рыцарь Смерти
- 57, 37 подземелье
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Название: La'rah
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Фанатик
- 63, 30 подземелье
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Сообщение: A zealot greets you, Hello, my son. In these times of trial, it's always a good idea to have the power of the Almighty on your side.
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Событие
- 54, 32 подземелье
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Сообщение: As you approach the garrison, a lizard warrior rushes out to greet you. Sir! He yells breathlessly, The undead... Before he can finish his sentence a huge puff of noxious fumes envelopes his body. You stare in horror as he tears at his throat and plunges to the ground, twitching.
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Событие
- 55, 33 подземелье
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Сообщение: Quickly, you gather your wits and rush to the garrison to reinforce the defence. The tired troops cheer at your arrival and seem to get a second wind as they step up the guard with renewed vigor.
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Событие
- 57, 35 подземелье
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Сообщение: Just in time, you think when you see the army of undead just a short distance away from garrison. Then you realise it's the army your scouts warned you about. The watchers... You consider your own army and decide it might be a wise idea to go back for reinforcements.
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Событие
- 57, 38 подземелье
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Сообщение: You meet an old man hiding in the shrubs. He warns you to watch out for ambushes. In exchange for safe passage, he gives you the only thing of value he owns
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Событие
- 38, 1 подземелье
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Сообщение: As you approach the serpent fly dwelling you notice the sky getting dark. Uh oh, you think, I don't remember rain in the forcast. A large thunder bird lands before you. Aha, he screeches. So you would be the king I've been hearing about? You don't look like much to me, but what do I know?
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Событие
- 37, 1 подземелье
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Сообщение: The bird stretches his wings out and flaps them mightily causing small eddies in the pools of swamp water. Tell you what, he squawks. If you can defeat us in a fair fight, he looks around at the other birds surrounding your army, I will teach you a spell that will help.
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Летучий змий
- 36, 31 подземелье
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Сообщение: The dragonflies buzz with compliance and an eagerness to serve you.
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Ящер воин
- 39, 29 подземелье
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Сообщение: Thank you for saving us! May we be of service to you?
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Гидра хаоса
- 37, 27 подземелье
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Сообщение: We wish to serve you!
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Событие
- 25, 5 подземелье
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Сообщение: A small group of young gorgons are enraptured by your Be All You Can Be speech and decide to enlist in your army.
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Событие
- 27, 36 подземелье
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Сообщение: You meet an old war veteran who gives you a crash course in field battle to prepare you for the upcoming fight with the nagas.
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Монах
- 45, 35 подземелье
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Сообщение: You interrupt these monks who were in their daily ritual of praying before the Idol of Fortune. They are angered by your impudence and attack...
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Событие
- 46, 36 подземелье
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Сообщение: You find an old pair of boots outside the temple. After cleaning them up you try them on. Amazingly, they are a perfect fit and feel better than any other pair of boots you have owned in your life! You feel like you could travel forever in these boots!
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Событие
- 55, 39 подземелье
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Сообщение: DEATH TO THE LIVING !!
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Событие
- 67, 16 подземелье
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Сообщение: As you stand before the white boarder guard you consider what you are about to do. You know that once you open the gate there will be no turning back Remembering the words of the keymaster, you steal your nerves and press forward.
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Событие
- 67, 53 подземелье
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Сообщение: It's terrible !! All of these poor forest creatures burnt beyond recognition (the ones you CAN recognize make a tasty snack !!) Still...the Dragon Utopia seems to be unharmed.
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Событие
- 70, 1 подземелье
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Сообщение: The keymaster thanks you for saving his humble hide and warns you to beware of ambushes. Then he leans over and whispers, There's one right after the white boarder guard, and another by the first Altar of Wishes. Good luck, Warrior King!
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Ящик Пандоры
- 68, 22 подземелье
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Ящик Пандоры
- 38, 0 подземелье
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Золото
- 27, 8 подземелье
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Сообщение: More gold!!
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Событие
- 68, 8 подземелье
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Сообщение: As you approach the tower you are greeted by none other than Jolias himself! Warrior King, he chuckles, Somehow, I expected a little more than... He waves his hand toward you and your army, ...this. Let's just dispense with the formalities and get this over with, you set your jaw grimly and start to reach for your sword. The second you draw your blade, the hilt becomes to hot for you to hold. You drop it and it sinks into the snow sizzling. Don't think it will be that easy...Warrior King. He almost spits out the last like a bad taste in his mouth. I could offer you riches and power beyond your wildest dreams, but if it's a fight you want, it's a fight you're going to get!
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Подземелье
- 41, 47 суша
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Название: Quirth
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Сообщение: With the foul stench of death obliterated, denizens of the dark passageways are flocking to your training camps, eager to assist you.
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Название: taxes
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Сообщение: Taxes have been collected in the town of Quirth!
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Подземелье
- 68, 64 суша
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Название: Ashton
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Название: taxes
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Сообщение: Taxes have been collected in the town of Ashton!
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Черный дракон
- 53, 62 суша
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Сообщение: These dragons seem to be guarding something. You try to see around them but 50 black dragons make a pretty effective wall. If you want to see what's behind them, you will have to kill them.
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Привидение
- 0, 52 суша
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Сообщение: These wraiths seem to be perfectly at home in the narrow and winding passageways of the lower kingdom.
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Призрачный дракон
- 52, 20 суша
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Сообщение: You see a library beseiged by ghost dragons. You've never been much of a reader yourself, but right about now you're feeling like kicking some undead butt !!
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Подземелье
- 69, 12 суша
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Название: Mal'lek
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Название: taxes
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Сообщение: Taxes have been collected in the town of Mal'lek!
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Название: tavern
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Сообщение: You receive word from the town of Mal'lek that a new tavern by the name of The Slaughtered Gorgon has opened its doors.
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Название: Dragon
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Сообщение: The groveling peasants of Mal'lek pay you tribute by building a dragon cave!
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Лорд вампиров
- 27, 27 суша
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Сообщение: While mucking about in the swamp you happen upon a bunch of vampire lords feasitng on the remains of a baby dragon. Your hatred for undead has doubled and you descend upon them like a madman.
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Самоцветы
- 64, 14 суша
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Сообщение: When you reach down to pick up the quantity of gems, you notice something moving among them. Shaking off the gems, an imp wanders away grumbling about not being able to find a decent place to take a nap.
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Фанатик
- 42, 6 суша
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Сообщение: NO WARLOCKS ALLOWED IN OUR SCHOOL !! GO AWAY !! A fireball whizzes by your head as if to emphasize the zealot's point.
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Бехолдер
- 6, 12 суша
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Сообщение: When you ride up to the beholders, they immediately attempt to bow. Being a little top-heavy, a couple of them fall over. They offer you their assistance and their sulfer mine.
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Лорд вампиров
- 16, 3 суша
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Сообщение: Undead ! So close to the castle ? Hmmm, you think,maybe there is something to Theodore's claim. You know the only reason vampires would want mercury is to perform the ritual that transfers bone dragons into ghost dragons. It wouldn't be a good idea to let them have it.
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Событие
- 39, 27 суша
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Сообщение: You meet an old man soaking his feet in the water. As you ride up, he turns a weary eye in your direction. Seeing the ragged condition of the old man, you feel pity and offer him some food. For this act of kindness, he shares a few of the things he's learned in his life.
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Событие
- 45, 68 суша
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Сообщение: The passage ahead appears to be emitting an ominous orange glow. Not to be one left out of a mystery you plunge ahead to find out what it is. Too bad you didn't look before you leapt...
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Событие
- 69, 71 суша
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Сообщение: After defeating the elementals you take their orb as your trophy. When you pick it up you feel a hot power coursing though your veins and an orange glint sparkles in your eyes.
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Событие
- 14, 11 суша
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Сообщение: As you enter the crystal mine, you hear what sounds like a bunch of hens clucking. You curiously enter the mine thinking, Extra crispy sounds good ! and are disappointed when you discover a community of harpies living there. They recognize you and offer their services.
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Злобоглаз
- 17, 5 суша
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Сообщение: You disturb a nest of evil eyes. The protective adults attack.
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Башня
- 71, 1 суша
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Название: Everoth
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Посещение Алхимик: Название
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Название: gold
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Башня
- 20, 31 суша
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Название: Sordon
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Посещение Чародей: Название
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Боевой меч титана
- 0, 42 суша
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Сообщение: Silly mortal ! Did you really think we'd let you gain access toa sword as powerful as this without a fight ? The thought of arch angels laughing at you infuriates you. Do you wish to teach them a lesson ?
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Ящик Пандоры
- 25, 22 суша
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Владыка джиннов
- 41, 14 суша
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Сообщение: This gold is for our master !! We will fight you to the death !
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Королева наг
- 6, 35 суша
-
Сообщение: This area has been claimed by our master ! We will not allow you to take it !!
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Вампир
- 31, 69 суша
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Сообщение: DEAD RULES, LIVING DROOLS !!
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Событие
- 34, 70 суша
-
Сообщение: Suddenly, the sound of laughter fills the air. You ride a little farther and meet an old scholar and a tree conversing about life and adventure. Interested in the topic, you decide to sit and listen in for a little while.
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Могучий горгон
- 6, 65 суша
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Сообщение: You easily bully these not-so-intelligent creatures to join your army. Strong arm tactics has always been one of your better qualities.
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Событие
- 30, 8 суша
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Сообщение: As you approach the stables, the groom recognizes you right away. He says, Ah, t'is you, my Lord. Come on in! I've the finest steed in the house already saddled and ready for you. I also have a pair of gloves for sale that might improve your riding skills. A real steal at only 500 gold !
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Сфера тверди земной
- 41, 40 суша
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Сообщение: We are the guardians of the Orb of Silt !! A thunderous voice booms. Do you wish to fight a legion of us ? You will surely die !! A malicious, soul shattering laugh fills the air.
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Событие
- 41, 20 суша
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Сообщение: You meet a scholar reading a book by the marsh. After a little arm twisting, you get him to teach you something useful.
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Событие
- 67, 71 суша
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Сообщение: Finally you can see what's causing the glow. A group of fire elementals are gathered around an orb...They appear to be conducting some sort of ritual. You try to sneak closer for a better look and step on mole. The mole squeals as the weight of your body crushes it. The elementals attack.
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Лорд вампиров
- 27, 63 суша
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Сообщение: FRESH MEAT!!
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Событие
- 37, 50 суша
-
Сообщение: You ride toward the stables hoping to acquire a new steed. As you get closer, you see some black knights exercising their nightmares. Unfortunately, they see you as well !
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Событие
- 44, 54 суша
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Сообщение: Skeletons begin to appear from behind every tree and rock until you find your army completely surrounded.
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Событие
- 50, 70 суша
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Сообщение: The glow appears to be getting brighter...
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Событие
- 67, 65 суша
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Сообщение: For some reason, the inhabitants of the dungeon don't appear friendly. You decide it must be the heat and continue forward.
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Событие
- 22, 70 суша
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Сообщение: After you defeat the wyvern monarchs an old man appears out of no where. He tells you to take the shield and sword laying on the ground. You glance at the objects and when you turn back to say thank you, there's nothing but a puff of smoke where the old man was standing.
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Событие
- 64, 6 суша
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Сообщение: AMBUSH!!!
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Событие
- 15, 29 суша
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Сообщение: AMBUSH!!
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Скорпикора
- 52, 4 суша
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Сообщение: Master !! The scorpicores recognize you and tell you that they have been guarding the mines for you. The leader bows and humbly offers the services of the guard to your army.
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Дендроид воин
- 41, 4 суша
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Сообщение: The dendriods are tired of mistakenly being cut down for wood. One is weilding a nastly looking axe that he must have taken from some poor woodcutter.
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Указатель
- 55, 21 суша
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Сообщение: Tunnel of Ash--south Ashton--farther south Mal'lek--northeast Evroth--north northeast
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Зловещий рыцарь
- 51, 15 суша
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Сообщение: You see a group of dread knights blocking a narrow passageway. Their moldy armor and rusty blades lend a false air of inexperience. You know that dread knights are really cavaliers that have been killed in battle and reanimated by a powerful necromancer.
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Событие
- 24, 14 суша
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Сообщение: As you get closer to the garrison you realize it's occupied, so you call out, Hey you ! Are you there to keep unsavory characters out of the kingdom ? No, replies a gravelly voice, We're here to keep YOU IN !
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Мечник
- 23, 16 суша
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Сообщение: You meet a group of adventurers coming out of the marletto tower. Still wound up from the training exercises they just went through, they decide to attack you.
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Подземелье
- 8, 3 суша
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Название: Shankton
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Посещение Чернокнижник: Название
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Сообщение: You are curious about what's going on in the upper kingdom so you perform a ritual to see though the eyes of your worst enemy. To your surprise, your worst enemy turns out to not be Theodore. It's someone who's name you do not know. You do notice a few things that make you come to a conclusion.
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Сообщение: The blue skin and blanket of fluffy white snow covering the landscape tells you your worst enemy is a wizard !
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Сообщение: This revelation makes you think again about Theodore's letter. The undead and the wizards have formed an alliance and you ruined all chances of forming an alliance with Theodore when you played your prank .
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Сообщение: Oh well, you shrug, I can still take Theodore's kingdom and then go after the wizards.
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Сообщение: You decide with all these extra costs for war preparations you had better raise the taxes. This new tax is met with a little complaining but you know how to take care of complainers.
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Сообщение: You decide you are definately going to need more towns to recruit more troops and collect taxes from. You send your scouts out to determine which towns would be the easiest to take.
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Сообщение: The scouts you sent out to check out the conditions of the other towns in the area have returned. They tell you Ashton, which is south southeast from Shankton, is guarded by very few troops and would not be able to hold up against an attack from the undead army. You decide that Ashton would be
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Сообщение: a good town to add to your kingdom. Next your scouts tell you that the town of Quirth, which is west of Ashton, has already fallen to the seige of the undead.
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Сообщение: The scouts go on to report that a small assortment of troops are currently holding the undead at bay in the Quirth town limits garrison. They tell you that they don't know how much longer they will be able to hold them since every troop that falls is immediately rises in the undead army.
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Сообщение: Your spies on the surface tell you that Theodore's army is growing in strength and ability. You gather your generals and give them a good flogging. While the whip is singing, you decide you have spent enough time messing around. It's time to get serious and do some real damage!
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Название: troops
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Сообщение: Preparation for war is costly and the increase of troops being trained costs a little more too. Still, you ARE able to recruite more troops.
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Название: taxes
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Сообщение: Taxes have been collected from the town of Shankton!
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Сообщение: You meet with the first person who has the guts to file a formal complaint. He says that the new tax has added a heavy weight to his shoulders that he feels he cannot cope with.
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Сообщение: Always one to help, you relieve his burdon by removing his head. You place it on a spike outside the town as an example and recieve no more complaints.
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Сообщение: A lizard warrior is brought before you today...his hands tied together and a gag shoved rudely in his mouth. The minotaur guards roughly throw him to the ground before you and one even kicks him. The lizard coughs violently and a small stream of blood trickles out of the corner of his mouth.
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Сообщение: Wait! You command, How can I question him if you kill him? You reach down and grab the lizards head between your hands, you slide your thumbs into position on the bridge of his nose and gently apply pressure. How big is Theodore's army?
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Сообщение: The lizard howls in pain as you increase the pressure slightly. How big?!
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Сообщение: Through the immense pain and the gag in his mouth, the poor lizard is barely able to squeak Legion. before he passes out. Roast 'em and feed 'em to the scorpicores for dinner tonight, you command the guards. They nod and quickly remove the lizard from your presence.
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Сообщение: You decide to perform the ritual again and check on the wizards. This time a new enemy is revealed to you. From the fleshless frame you deduce this time you are peeking in on a necromancer.
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Сообщение: Necromancer!! So the undead do have leadership among them! This means you must hurry before they get organized.If you wait too much longer they will use their dark art to increase their numbers. Fighting legions of skeletons doesn't really sound like much fun.
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Сообщение: Ahhh! Ten weeks into the war and you're feeling great! You get a thrill every time you hear your blade slice into flesh. Even the rotting flesh of the undead has its sickening appeal. Then an idea hatches in your twisted mind. You haven't tortured poor ol' Teddy Bear in a long time!
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Сообщение: Looking around, you immediately spot a large black dragon. Perfect! You think, and wave the dragon over. He lumbers over and leans his large head over to you while you whisper to him. Ok? You ask, You got that? The dragon nods and flies away chuckling.
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Сообщение: It's been a week since you sent your message to Teddy Bear. You know he wouldn't have killed your messanger like you did his. Dragons are smarter than gnolls--And alot bigger! Besides, they don't call him Teddy Bear just for his looks! He's a known softy and won't kill unless he has to.
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Сообщение: Just as you are pondering what could be taking that dragon so long to get back to you, a minotaur tells you your messanger has been spotted close by and will be here any minute. Bring him directly to me when he gets here, you command.
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Сообщение: The minotaur nods mutely and marches away returning just moments later with your messanger lumbering behind. The dragon recounts to you his meeting with King Theodore. Sire, you should have seen him! His arrogance was annoying, especially that greeting! 'Oi, dragon!'
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Сообщение: Can you imagine the nerve of some gnolls? Anyway, like I said, he was arrogant. Wouldn't let me get too close or I would have torched him for you on the spot! But when I gave him your message, 'I'm coming for YOU!' Hehe! Well that kind of threw him off balance a little.
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Сообщение: Was he scared? You ask. Well, confused or maybe in shock would be a better description, the dragon admits, but I'm sure the fear set in after I left.
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Сообщение: You pay the dragon in gold for his trouble. You're not sure exactly what dragons DO with gold, but since they seem happy with it you don't really care.
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Сообщение: Once again your dragon returns to you. This time he comes bearing a gift. Just trying to help out the war effort, he grumbles to your thanks. I found them trying to kill some of those flying serpents and gave them a claw. Got a nice lunch out of the deal.
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Сообщение: Anyway, they were so greatful they volunteered to help you. I just brought them here. The dragons are a couple of friends of mine. They always did want to serve in the military.
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Название: 9.1
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Сообщение: They go on to tell you about an undead army camped just inside the garrison. They're not sure why the army doesn't attack. It just appears to be watching...Waiting.
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Сообщение: You receive word about an unfortunate raid on a small clutch of harpies by a merciless pack of nagas. By the time help arrived, there was nothing left but bloody feathers littering the ground.
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Сообщение: Now that you think about it, there have been an awful lot of attacks by the wizards' minions lately. You turn this over in your brain carefully and decide it might be wise to keep a closer eye on the goings on of your enemies. You send a small contingent of spies to watch for anything unusual.
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Сообщение: You receive a message from one of your spies claiming to have important information. He asks that you meet tomorrow at The Slaughtered Gorgon.
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Сообщение: You arrive at the appointed place and are quickly ushered to a corner table in the back by what appears to be nothing more than a shadow. He's goooood, you think with a hint of a smile.
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Сообщение: Upon sitting down, your spy gets right down to business. They're teleporting the troops across the natural boundaries of their confinement. You feel like someone has just punched you in the stomach. They must be pretty strong to be able to teleport distances that great, you gasp.
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Сообщение: Then you reconsider, If they're that strong
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Сообщение: Silently, he slips away from the table and is gone, leaving you to dwell over the information.
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Название: 28.1
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Сообщение: More and more of the wizards minions are wreaking havoc all over the land. The number of positive sightings--and even attacks!!--have doubled in just the last month.
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Название: 28.2
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Сообщение: You realise you must hurry since the wizards obviously know of your plan to destroy them and are trying to remove the threat before it becomes a problem.
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Архимаг
- 6, 50 суша
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Сообщение: We will guard this area for our master! You are not our master, so you must die ! You are beginning to think these poor creatures have been brainwashed.
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Событие
- 0, 30 суша
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Сообщение: As you approach your back door you notice that it really has been blocked off. A short distance past the boarder guard you see a pack of wraiths. So the undead are responsible for this, you grumble. It will be my pleasure to exterminate their rotting corpses!!
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Королева медуз
- 2, 27 суша
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Сообщение: You ride toward your secret back door and meet only a few of the normal horde of medusa queens that usually guard it. They tell you how they were ambushed and nearly wiped out one night but unseen assailants. By morning there were only a few left and the path was blocked.
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Привидение
- 0, 33 суша
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Сообщение: When the wraiths see you they fill the tunnel with a shrill piercing laughter that bounces off the walls in never-ending echoes. You put your hands to your ears and grit your teeth. When you've finally had enough you draw your sword and start hacking.
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Событие
- 8, 4 суша
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Сообщение: When you step out of the dungeon the first thing you do is start cussing about all the grass and bushes growing everywhere. This isn't supposed to be a FOREST, for crying out loud! And where is all this water coming from?!?!?! Well, on the bright side, at least there isn't a wood shortage.
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Событие
- 20, 3 суша
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Сообщение: After defeating the gargoyles, the old man tells you that the wizards are getting more powerful. All the water everywhere is from them trying to push the boundaries of their magic past the magic boarder guards. The snow starts to melt as soon as it touches the border guard's boundaries.
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Событие
- 22, 3 суша
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Сообщение: Since there is more water, the wizards must be trying more. As you absorb this information, the old man reaches into his dirty rags and pulls out an old scroll. This should help you with the undead. but you're on your own with the wizards.
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Событие
- 5, 33 суша
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Сообщение: When you see the naga queens guarding the entrance to (what used to be) your mines, you understand why your secret passageway was sealed off. (You're a little slow, but you USUALLY catch on eventually.)
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Событие
- 11, 5 суша
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Сообщение: Now this isn't a bad sort of vegetation!
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Событие
- 25, 12 суша
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Сообщение: After you break free from your prison you are instantly surrounded by what was left of the original garrison guards that were trapped outside when the garrison was taken.
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Ящик Пандоры
- 58, 66 суша
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Ящик Пандоры
- 32, 37 суша
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Ящик Пандоры
- 37, 70 суша
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Сообщение: Ancient tales describe Pandora as an ordinary girl who outsmart an evil yet extremely powerful wizard by tricking him into climbing in a magic box. The box then divided into several boxes and were scattered to the four winds. It is said that if all of the boxes are opened the wizard will be free.
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Событие
- 51, 59 суша
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Сообщение: You want to steal our gold ?!? We shall feast upon your flesh, vile living creatures !!
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Событие
- 45, 58 суша
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Сообщение: DEATH TO THE FLESHIES!!!
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Событие
- 42, 48 суша
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Сообщение: THE UNDEAD WILL NEVER FALL, WE ARE TOO POWERFUL !! Is the cry you hear right before you are completely surrounded...
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Владыка джиннов
- 54, 11 суша
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Сообщение: You pitiful weaklings !! You will never defeat our master !! You must die !!
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Событие
- 55, 43 суша
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Сообщение: You are surprised to see several chests of gold placed around the ralley flag as if in tribute. Waste not, want. You think as you order your troops to gather the gold.
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Рыцарь Смерти
- 38, 53 суша
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Название: Morantis
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Каменная горгулья
- 19, 3 суша
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Сообщение: You see an old man being attacked by some gargoyles. Help me ! He screams. I bought these gargoyles to decorate my hut . The sorcerer I bought them from didn't tell me they were alive !! You realize it's the old magi from the hut just up the road and run to help him.
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Великий василиск
- 27, 19 суша
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Сообщение: You watch as several greater basilisks stream out of the hole in the ground. They have an odd look about them. Maybe it's their glowing red eyes that will petrify any living creature, or maybe it's their razor sharp teeth and claws that will shred flesh like a knife slicing through butter.
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Событие
- 25, 21 суша
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Сообщение: Up ahead you see a magical box. Remembering the stories about the guardians you heard as a child, you think it might be wise to leave it until you are more experienced.
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Событие
- 47, 33 суша
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Сообщение: You meet an old man soaking his feet in the water. As you ride up, he turns a weary eye in your direction. Seeing the ragged condition of the old man, you feel pity and offer him some food. For this act of kindness, he shares a few of the things he's learned in his life.
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Событие
- 8, 30 суша
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Сообщение: AMBUSH!!!
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Событие
- 57, 8 суша
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Сообщение: AMBUSH!!!
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Событие
- 47, 43 суша
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Сообщение: Ahhh, finally!! The brown tent!! Now you can use your back door again!!
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Рыцарь Смерти
- 55, 52 суша
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Название: Carnage
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Событие
- 9, 9 суша
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Сообщение: YES! Finally! Your efforts are beginning to pay off. In the distance you can see the dungeon Shankton, Sha'dar's home!
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Событие
- 58, 47 суша
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Сообщение: As you approach the garrison, a minotaur rushes out to greet you. Sir! He yells breathlessly, The undead... Before he can finish his sentence a huge puff of noxious fumes envelopes his body. You stare in horror as he tears at his throat and plunges to the ground, twitching.
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Событие
- 58, 48 суша
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Сообщение: Quickly, you gather your wits and rush to the garrison to reinforce the defence. The tired troops cheer at your arrival and seem to get a second wind as they step up the guard with renewed vigor.
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Событие
- 61, 47 суша
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Сообщение: You meet an old man running from a band of skeleton warriors. He warns you to watch out for ambushes. In exchange for safe passage, he gives you the only thing of value he owns.
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Гарпия ведьма
- 64, 47 суша
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Сообщение: You meet a group of stinky harpy hags. Noticing the burnt feathers, you ask them what happened. STU-pid DRA-gons! Screech the harpies. EAT-ing LA-va ! LA-va gives DRA-gons GAS ! You realize that must be some pretty explosive flatulance ! Left homelees, the harpy hags offer to join you.
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Событие
- 67, 49 суша
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Сообщение: You find a small group of minotaurs trying to light the torch. Snickering, you walk up to the torch, turn the gas up a little, and light it. It's the 10% rule, you say with an air of supremacy. 10% rule ? Question the minotaurs. Yeah, you reply. You have to be 10% smarter than the torch!
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Событие
- 69, 13 суша
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Сообщение: You meet an old war veteran who gives you a crash course in field battle to prepare you for the upcoming fight with the nagas.
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Событие
- 71, 22 суша
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Сообщение: You find an old pair of boots outside the stables. After cleaning them up you try them on. Amazingly, they are a perfect fit and feel better than any other pair of boots you have owned in your life! You feel like you could travel forever in these boots!
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Событие
- 57, 50 суша
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Сообщение: Just in time, you think when you see the army of undead just a short distance away from garrison. Then you realise it's the army your spies warned you about. The watchers... You consider your own army and decide it might be a wise idea to go back for reinforcements.
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Черный дракон
- 70, 36 суша
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Сообщение: Your courage is commendable. We humbly offer our services.
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Событие
- 53, 64 суша
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Сообщение: While checking out the area you see a small fire. You are curious if it is a campfire so you take a closer look and realize a book is what is feeding the fire. You attempt to put the fire out but discover it is impossible. Then you recognize the book
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Меч адского пламени
- 61, 32 суша
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Сообщение: You find an interesting sword lying behind the volcano. I think you should leave that sword where it lies, a cocky voice says as you reach down to pick it up. Unless you want a fight on your hands, it adds. Do you pick it up anyway ?
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Событие
- 47, 42 суша
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Сообщение: As you approach the boarder, you feel the hairs on the back of your neck start to stand up. You glance around but see nothing. Then, in the sky, you see a strange shimmering. You blink to try to refocus your eyes and can barely make out the shapes of several ghost dragons descending on your army.
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Событие
- 32, 0 суша
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Сообщение: After mastering the art of fire walking you learn a few new tricks.
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