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Герои 3 - карта Raiders of the Lost Alicorn

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Raiders of the Lost Alicorn
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
For generations the royal family protected a sacred unicorn's horn, but during the wars the Fey Folk who inhabit the nearby Dark Wood were able to slip inside and steal it. Now you, Sir Wolfhart, have been charged with regaining the Alicorn before human civilisation is utterly destroyed.

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Raiders of the Lost Alicorn

Слухи

  • Mandrake
    An old witch told me: find the grove where the deadly Mandrake grows
  • Swamp
    Explore the swamp--there you will find what you need to complete your quest.
  • Alicorn
    The Alicorn gave extraordinary powers to the Monks who guarded it. Now that power belongs to the Fey Folk.
  • Artifact
    You may find a treasure of great value in the snowy heights.
  • Orb
    To get across the mountains, you will need an object with power over Earth.
  • Guard
    I have heard that the god is guarded by his own elite troops trained from his most fanatical worshippers.
  • Gossip
    Heard any good gossip lately?
  • Yet
    What, you haven't defeated him yet? Well don't come whining to me!

События

  • Day1
    Once, long ago, when the Fey Folk still built the impossible spires of their cities in the Dark Wood, these rolling hills of Cornia were ruled by the Unicorn King. Proud and fierce, the wild war-god of the Fey Folk resented the straggling bands of Erathian colonists seeking to carve a home out of His forests. He demanded a sacrifice of their blood on his mossy stone altars. The swamps and forests soon ran red with blood, and the people begged their king, Wolfram Gryphonheart, to stop the slaughter. Taking only his legendary sword, Goramjong, and the boar spears he had tempered in the fires of hell itself, he went alone by the dark of the moon to hunt down the bloodthirsty god. While the moon grew full he trailed the war-god through the Dark Wood and, finallt, when the moon had withered again into the Hunter's Moon, the sharp sliver of silver the Fey Folk call the 'Alicorn', Wolfram cornered the Unicorn King and slew it by striking off its golden horn. This magical trophy he presented to the Duke, who built the great fortress of Alicorn Keep to protect it. For generations its magic safeguarded the citisens of Cornia from the Fey Folk, now scattered but still vengeful for the death of their god. However, in the confusion of the terrible Restoration Wars, Faery agents were able to slip into the great temple at Alicorn Keep and steal back the Alicorn. With it, they resurrected the Unicorn King and began to rebuild their cities. The slaughter began anew. Now you, Sir Wolfhart, namesake and descendant of King Wolfram and the most valiant of Duke Ingerhold's knights, are charged with hunting down the Unicorn King before the Fey Folk can destroy the human settlements entirely. They know you are coming. And they will stop at nothing to destroy you.
  • Dispatch1
    One of your scouts stumbles into your tent, arrows projecting from his back and sides. With bloodied lips, he tells you that new garrisons--three where there were none before--are springing up almost overnight and the Dark Forest is more dense than in living memory. The Fey Folk are everywhere! he gasps with his last breath. As the guards remove his body for burial, you sit back and ponder the implications. Apparently, this won't be like a boyhood wyvren hunt--you will have to proceed more cautiously, watching for booby traps and ambushes.
  • Rival
    The minister of a rival religious faction contributes to what he calls the Holy War.

Объекты

  • Ящик Пандоры
    • 5, 16 подземелье
    • Сообщение: Hmm...a Faery love letter?
  • Событие
    • 5, 24 подземелье
    • Сообщение: The swamp seems unusually still here--what could be waiting up ahead?
  • Событие
    • 2, 16 подземелье
    • Сообщение: Like monstrous mosquitoes, Fey Folk swarm from the trees!
  • Событие
    • 3, 19 подземелье
    • Сообщение: You can see the gems on the shore, but when you try to get closer, they seem to hover just out of reach. Faery illusions--you should have known.
  • Событие
    • 12, 22 подземелье
    • Сообщение: There is something unsettling about those muddy clawprints...
  • Страж задания
    • 25, 4 подземелье
    • Сообщение: The dwarves who own this tower refuse to let you pass until you bring them the Orb of Vulnerability.
  • Бастион
    • 12, 5 подземелье
    • Название: Temple of Rain
  • Бастион
    • 26, 16 подземелье
    • Название: Glacier Peak
  • Бастион
    • 24, 30 подземелье
    • Название: Kiefersumpf
  • Дендроид воин
    • 0, 28 подземелье
    • Сообщение: Dendroid soldiers! What are they doing so far from the Dark Wood?
  • Хижина предсказателя
    • 0, 24 подземелье
    • Сообщение: We are trying to recruit troops for our king's campaign. Bring us the Arms of the Legion and we will reward you.
  • Событие
    • 17, 19 подземелье
    • Сообщение: Through a sudden clearing in the trees, you see one of the Unicorn King's foul altars, still caked with drying blood.
  • Событие
    • 8, 16 подземелье
    • Сообщение: That wasn't as easy as you would have liked. Still, it seems to have been worth it--the Celestial Necklace of Bliss is nearly in your grasp...
  • Событие
    • 21, 1 подземелье
    • Сообщение: Bandits leap from the trees!
  • Событие
    • 24, 1 подземелье
    • Сообщение: Bandits guard this pass!
  • Событие
    • 29, 18 подземелье
    • Сообщение: This road goes nowhere--Faery tricks!
  • Событие
    • 11, 10 подземелье
    • Сообщение: More Faery games.
  • Событие
    • 13, 10 подземелье
    • Сообщение: You come upon a misshapen face in the trees, the horrid troglodyte-hewn visage of an underground gate.
  • Ящик Пандоры
    • 10, 9 подземелье
    • Сообщение: Looks like a Faery stash.
  • Страж задания
    • 35, 35 подземелье
    • Сообщение: A student wizard lives in the invulnerable tower. I've been reading a lot about this Orb of Silt, he says, but I'm afraid adventuring isn't really my thing. Be a good sport and fetch it for me and I'll let you use my Master's teleporter.
  • Пикси
    • 16, 26 подземелье
    • Сообщение: Your time, Sir Wolfhart, Is almost through-- Just wait 'til our Lord Gets DONE with you!!
  • Событие
    • 9, 21 подземелье
    • Сообщение: Ah, so Wolfhart the great wyvren-slayer has arrived at last!
  • Событие
    • 17, 23 подземелье
    • Сообщение: The water turns murky black, slime-coated weeds clinging to the oars like begging peasants. It reeks here...like bodies rotting on a battlefield.
  • Пикси
    • 1, 34 подземелье
    • Сообщение: We were sent to tell you that you will never succeed in your quest--surrender now!
  • Виверна
    • 13, 27 подземелье
    • Сообщение: Finally--something easy!
  • Указатель
    • 10, 13 подземелье
    • Сообщение: welcom to the Deep Wud--no humins aloud
  • Клинок Армагеддона
    • 35, 23 подземелье
    • Сообщение: We hate cheaters!!!
  • Ящик Пандоры
    • 0, 9 подземелье
    • Сообщение: Okay, let's try it again...
  • Страж задания
    • 33, 11 подземелье
    • Сообщение: The spirits of dead soldiers inhabit the ruined tower. They will only let your army by if you bring them something to restore some of their living powers.
  • Событие
    • 34, 11 подземелье
    • Сообщение: We are the elite Honour Guard of our Lord--you shall not pass
  • Чешуя большого василиска
    • 3, 22 подземелье
    • Сообщение: The armour of a great hero lies in the murky waters of the swamp, still guarded by his dead legions
  • Ожерелье небесного блаженства
    • 8, 17 подземелье
    • Сообщение: All right, so this will be a little more difficult than you first thought...
  • Событие
    • 35, 25 подземелье
    • Сообщение: You wend your way up a wooded trail. Suddenly, the trees open up into a sunlit glade, and you see a streamer of gold descending from the sky, illuminating the curious eagle-shaped hild of a magnificent sword. You catch your breath, recognising it as the fabled Armageddon's Blade. What is it doing here? That doesn't seem to matter as you reach out to draw it from the grassy knoll. But your fingers pass right through the jewelled hilt. NOOOOOO!! you scream in dispair as you realise that this is just another Faery trick. Clenching your fists, you wish for Faeries to slaughter.
  • Событие
    • 29, 26 подземелье
    • Сообщение: Toadstools! Foul things--Faery things. Like a bunch of wrinkled little old men waiting to pounce.
  • Событие
    • 23, 24 подземелье
    • Сообщение: Anybody game for Faery soup?
  • Руда
    • 3, 28 подземелье
    • Сообщение: Booby trap!
  • Событие
    • 2, 29 подземелье
    • Сообщение: An old witch totters out of the swamp, standing boldly in your path, as though there to greet you. Seek out the Mandrake, she says huskily. And then in a sudden flurry of leaves, she disappears.
  • Замок
    • 4, 32 подземелье
    • Название: Alicorn Keep
  • Тролль
    • 9, 15 подземелье
    • Сообщение: Lunch!!!
  • Событие
    • 16, 17 подземелье
    • Сообщение: Ambush!
  • Рыцарь
    • 4, 33 подземелье
    • Название: Wolfhart
    • Биография: Sir Wolfhart is the son of a noblewoman who allegedly had ties to the Gryphonheart family, particularly King Wolfram, after whom Wolfhart was named. Wolfhart spent his youth wandering the forests and swamps of Cornia, hunting wyvrens and dreaming of dwarven treasure. Now it is time to treturn to the forest to hunt the greatest quarry of all--a living god.
  • Событие
    • 7, 34 подземелье
    • Сообщение: Right outside your home, a group of pixies appear out of nowhere. Before you can even draw your sword, they're gone again with a lingering echo of mocking laughter, leaving behind a mess of religious pamphlets.
  • Событие
    • 7, 19 подземелье
    • Сообщение: This must be what the old witch meant by the Mandrake Grove. This is the only place in the swamp where it seems to grow...on a site where, in ancient times, the Unicorn King's victims were butchered to feed the greedy swamp. You search out the largest, most ancient of the poisonous plants which are reputed to give the wyvrens their deadly venom. Warning your army back and stuffing wax in your ears, you uproot the ancient weed from its muddy bed. With a shriek that makes every hearing thing nearby die with fright, it comes up. Something dangles from its roots.
  • Бутылка
    • 13, 20 подземелье
    • Сообщение: Look behind you
  • Событие
    • 31, 33 подземелье
    • Сообщение: As you gallop through the elven forest, a vision of a magnificent unicorn suddenly appears before you. Tossing its snow-white mane it snorts, Just screw the virgins and golden bridles, you won't catch me so easily, mortal! But I can be a benevolent deity--turn back now, and ride as hard and as fast as you can out of my country, and though you be a son of Wolfram I will let you live. Once the apparition has faded, you force yourself to laugh. It doesn't fool your army though.
  • Событие
    • 2, 8 подземелье
    • Сообщение: Your army spends a night camped in a fissured clearing near the edge of the swamp. Though beyond the borders of the swamp itself, your sentries stand nervously at their posts, noticeably closer to the fire than on previous nights. You too hear sounds in the night, whispers like voices outside your tent, and fleeting shadows that make you clutch at your sword. Somewhere, not too far away, someone seems to be having a really good laugh. Your army doesn't sleep well.
  • Боевой единорог
    • 35, 11 подземелье
    • Сообщение: Fall at my hooves in worship or under them in death!
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