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Герои 3 - карта Race for Ardintinny 2

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Race for Ardintinny 2
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
The 3 lords at the middle rule the land, but you can rule the sea. Try to invade the land before the others do.

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Race for Ardintinny 20.07МБh3m

Race for Ardintinny 2

Слухи

  • Gates
    There are two Gates to the Underworld.
  • Island
    An island only reachable by monolith is the way to Ardintinny.

События

  • Revolt!
    The populace controlling Ardintinny has revolted, hanging Lord Thormis. Now in control of the wealth that flows from Medallion Bay they have set themselves up as an independent state. King Magdor has decreed that the lord who can retake the town can have control of Medallion Bay.
  • The Quest
    You and four other lords are fighting to reach Ardintinny first. According to your spies there are large mountain ranges filled with thick forests surrounding Ardintinny.
  • Exploration
    Your advisor suggests that you quickly explore your lands. Recent uprisings and troubles have caused mine production to slow. You should send someone out to get the peasants working hard again. Also, there may be places to recruit more armies for your excursion to Ardintinny.
  • Infestations
    Reports have come back of infestations of nasty critters in the area! While you were off at the palace these creatures became bold and moved into your area. How rude!
  • Scouts
    Quickly, you send out scouts to find out more about these monoliths. It is always good to know if you need a virginal maiden, a calf, or something else in order to gain access to their powers. You must spend some of your resources to fund this little operation.
  • To the Sea
    Discovering there is possibility of treasure on the high seas you send out your fleet of ships to explore around your shores. Visions of heavily laden gold ships swim in your head. You immediately order six new ships built.
  • Wreckage
    One ship straggles into port, heavily damaged. They faced heavy winds and horrid weather, both of which dashed the fleet onto the reefs. They did report of a strange whirlpool that brought them to Medallion Bay. Unfortunately there is absolutely no place to land.
  • Where are they?
    Your scouts have yet to return, and it shouldn't have taken them this long to return from the monoliths. All they had to do was to discover what the monoliths needed to transport troops. Where could they be?
  • Any day now...
    Those scouts should show up any day now...
  • Good news from the Sea
    One more of your ill-fated ships has returned to port. This one is laden with precious crystal. It was able to navigate the reefs (barely) and return home. It found a small island to the northwest that had an abundance of crystal. They did not stick around to chat with the locals though.
  • Still no word
    The resounding silence from your scouts keeps you from resting peacefully at night.
  • Homecoming
    One scout has finally made it home. Unfortunately he lost most of his troops, and all of the money you gave him. We traveled to the other realms, but never once made it to Ardintinny. It was sheer luck that we were able to come home as well. This is not the good news you were hoping for.
  • Good News
    Another scout, and you assume the last, has returned from his long time away from home. He made it to Ardintinny! With luck, and that alone, one can get to a center island that leads to Ardintinny. However, you had better be committed to the task for the way is treacherous and hard.

Объекты

  • Указатель
    • 33, 42 подземелье
    • Сообщение: End of the Road
  • Событие
    • 50, 28 подземелье
    • Сообщение: Warming a freezing old woman she blesses you with good luck for your next battle.
  • Башня
    • 52, 23 подземелье
    • Название: Masseron
  • Указатель
    • 100, 61 подземелье
    • Сообщение: Beware surrounding events.
  • Событие
    • 100, 60 подземелье
    • Сообщение: Being so far from home causes your troops to miss their families.
  • Событие
    • 100, 62 подземелье
    • Сообщение: A group of bandits rush out from no where and steal gold and gems from you!
  • Событие
    • 101, 61 подземелье
    • Сообщение: You lost your lucky rabbit's foot!
  • Событие
    • 99, 62 подземелье
    • Сообщение: Traipsing over an ancient burial ground, the horses do their duty. Your troops lose moral as the horses desecrate this hallowed place.
  • Замок
    • 24, 63 подземелье
    • Название: Aberworth
  • Бастион
    • 84, 41 подземелье
    • Название: Ardintinny
  • Бутылка
    • 13, 34 подземелье
    • Сообщение: Beware the rocks ahead!
  • Тюрьма
    • 83, 110 подземелье
    • Название: Hansworst
  • Волшебная сфера маны
    • 72, 110 подземелье
    • Сообщение: You see a wondrous orb just up ahead. It's power radiates far enough for you to feel it. Unfortunately it's guarded by five Archangels who are using it as a ball in some game. Do you want to try and fight them for it?
  • Событие
    • 87, 22 подземелье
    • Сообщение: Your master always said, Before traversing into unknown areas it is wise to be well prepared for the possibility of long arduous battles. You have learned through experience that he was right. Maybe it is best to double check your troops, just in case.
  • Событие
    • 104, 49 подземелье
    • Сообщение: Your master always said, It is best to travel into unknown lands fully prepared. He had that bad habit of being right. It just may be wise to double check the readiness of your troops.
  • Событие
    • 60, 97 подземелье
    • Сообщение: Your master always said, Before traversing into unknown areas it is wise to be well prepared for the possibility of long arduous battles. You have learned through experience that he was right. Maybe it is best to double check your troops, just in case.
  • Событие
    • 93, 128 суша
    • Сообщение: Your troops miss the sunlight and outdoors. They are losing hope that they will ever go above ground again.
  • Событие
    • 92, 128 суша
    • Сообщение: Your troops have begun to miss the daylight and are losing hope.
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