Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Pick one of two legends of the world to dominate it once again.
Герои 3 - карта Quest of Two Legends
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Quest of Two Legends | 0.08МБ | h3m |
События
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Einstein1Oow! Your head hurts like you've been hit by a cannonball. Where am I?, you think, as you look at the woods and the strange big-nosed creatures you've never seen before. The last thing you remember is that you were working on a great invention, when suddenly a great flash made you lose consciousness... You carefully stand up, and notice the red, drabby substance you've been sitting on. Yugh! It looks like I mashed some poor fellow's dog. Perhaps even two. Hmmm, this gives you an idea. You search your pockets and take out your knife and a big tube of super glue. After a few hours work, you've constructed 2 skeletons to take home with you (if you ever get out of here) for study. What could that monk-type of person over there be?, you think to yourself, and surprisingly the 2 skeletons get up and start walking in that direction to investigate. They're.... under my control? Hmmm, this could be usefull.
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Sint1Not knowing that later on you'll become a peaceful old man, bringing gifts to children throughout the world; you have this strange urge to kill things. From the local townspeople of Madrid you've assembled a party of men who feel the same. Among these are 5 Magogs who attack with exploding 'pakjes'. In ancient Plevkrupties the word 'Magog' means 'Red Peet'. These are actually the precursors of the 'Black Peet's' you will use in later life to deliver pakjes.
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res greenНазвание:
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res teal
Объекты
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Друид
- 138, 140 подземелье
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Название: Einstein
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Биография: Nobody knows where Einstein came from; even he doesn't know. One day he was working on a new invention, when suddenly a bright flash blurred his vision. He lost consciousness and when he woke up he found himself in a strange place, with weird big-nosed creatures making fun of him.
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Бес
- 138, 137 подземелье
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Сообщение: E=mc+8, shout the big-nosed creatures as you near them. No, no, you've got it all wrong, you try to explain them, but the nasty creatures just laugh at you, and stick up their middle finger, Realizing this must be the native's way to say 'hello', you gently approach them, raising your own middle finger. Suddenly, the creatures attack...
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Событие
- 133, 133 подземелье
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Сообщение: On the road ahead you see what looks to be a great lump of ore, too large to carry. Quickly, you order those brainless, bony creatures you have under your control to chop some bricks of it. As they start hacking with their swords, a deep growl alarms you...
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Крестьянин
- 127, 126 подземелье
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Сообщение: Up ahead you encounter a peacefull bunch of peasants. Hello my friends!, you say as you walk towards them. Suddenly you trip over a hole in the ground and accidently cast a spell on the poor, defenseless peasants...
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Некрополь
- 94, 125 подземелье
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Название: Einstein's Lab
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Дендроид страж
- 103, 134 подземелье
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Сообщение: Ah! Yes!, you exclaim as you notice the large pile of wood. And... it's coming towards you! Incredible! ......
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Гном
- 110, 138 подземелье
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Сообщение: Are you Snowwhite?, the seven dwarfs ask you as you approach them. Realizing the dwarfs obviously are in need of new glasses and may be of some help to you, you reply in your highest voice
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Тюрьма
- 96, 121 подземелье
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Название: Sidekick
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Биография: Sidekick only has one purpose in life; to serve his master at the best of his abillities. He's exeptionally good in picking up resources and spending all of his life savings for the cause of his master.
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Башмаки мертвеца
- 92, 119 подземелье
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Сообщение: A pack of bare-footed swordsmen is standing around a dead body. Each of the swordsmen tries to put on the Dead Man's Boots but they don't seem to fit anyone. Hey! Let me try!, you ask. The swordsmen take a good look at you. No. Not without a fight! Will you fight them?
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Волшебный свиток
- 20, 13 подземелье
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Сообщение: The artefact is guarded by lots of archers. Do you wish to fight them?
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Волшебный свиток
- 53, 119 подземелье
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Сообщение: The artefact is guarded by lots of orcs. Do you wish to fight them?
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Волшебный свиток
- 31, 123 подземелье
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Сообщение: The artefact is guarded by a pack of ancient behemoths. Do you wish to fight them?
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Волшебный свиток
- 5, 34 подземелье
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Сообщение: The artefact is guarded by a pack of ancient behemoths. Do you wish to fight them?
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Ожерелье скорости
- 34, 139 подземелье
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Сообщение: The artefact is guarded by a horde of royal griffins. Do you wish to fight them?
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Событие
- 99, 130 подземелье
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Сообщение: Hey! What's that over there? Is it... could it be........ As you take a better look at the grim structure ahead, you start to smile. It's a laboratory!!!
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Единорог
- 18, 19 подземелье
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Сообщение: Somehow, you have this strange affection with white horses. You rush towards these and jump on the back of one of them. Huuuu! huuuu! you shout as you kick your heels in it's flanks. The unicorn rears and before you know what's happened, you find yourself lying on the grass with three golden horns pointing towards you...
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Кольцо странника
- 30, 104 подземелье
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Сообщение: The artefact is guarded by a throng of crusaders. Do you wish to fight them?
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Книга магии Огня
- 130, 25 подземелье
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Сообщение: Just to make sure you don't need leadership to get the artefact, it is guarded by one pikeman. Do you wish to fight him?
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Книга магии Огня
- 140, 25 подземелье
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Сообщение: Just to make sure you don't need leadership to get the artefact, it is guarded by one pikeman. Do you wish to fight him?
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Книга магии Земли
- 132, 25 подземелье
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Сообщение: Just to make sure you don't need leadership to get the artefact, it is guarded by one pikeman. Do you wish to fight him?
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Книга магии Земли
- 138, 25 подземелье
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Сообщение: Just to make sure you don't need leadership to get the artefact, it is guarded by one pikeman. Do you wish to fight him?
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Указатель
- 24, 93 подземелье
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Сообщение: Be prepared!!
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Указатель
- 23, 65 подземелье
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Сообщение: Be prepared!!
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Указатель
- 12, 8 подземелье
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Сообщение: The Circle of Champions
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Указатель
- 56, 110 подземелье
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Сообщение: The Circle of Champions
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Ящик Пандоры
- 54, 121 подземелье
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Сообщение: The box feels hot. The creature that resides within must be of the fiery kind...
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Ящик Пандоры
- 22, 14 подземелье
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Сообщение: Wow! It's a pakje! Curious, you start shaking the box to hear what's inside. Shrieks of pain are followed by a sudden heating of the box. The creature within must be of the fiery kind...
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Указатель
- 90, 116 подземелье
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Сообщение: only resources beyond this monolith!
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Ожерелье скорости
- 38, 33 подземелье
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Сообщение: The artefact is guarded by a throng of crusaders. Do you wish to fight them?
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Кольцо странника
- 26, 47 подземелье
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Сообщение: The artefact is guarded by a horde of royal griffins. Do you wish to fight them?
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Событие
- 20, 29 подземелье
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Сообщение: As you see the wraiths up ahead, you realize that a little power-up could be useful... By the powers of Greyskull! you shout as new energy flows through your body.
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Событие
- 70, 128 подземелье
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Сообщение: Aaah. There are horses up ahead. Realizing this, you feel a lot wiser...
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Инферно
- 14, 16 суша
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Название: Madrid
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Еретик
- 14, 17 суша
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Название: Santa Jr
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Биография: In his early years, Santa was a unknown terror on the battlefield. He wirled his so-called 'gifts' in the ranks of his enemy. They would then have no other option then to open them and see what was inside, while Santa sent out his troops to slaughter every single one of them. The few who would survive such a battle, always claimed to have seen Santa, standing on the bodies of his crushed enemies; laughing like a maniac.
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Копейщик
- 4, 15 суша
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Сообщение: Make way for the famous Santaclaus!, you tell the pikemen as you approach the sawmill, but they don't seem impressed. Is that you grandma?, one of them asks; staring at a large rock. C'mon Bert, this way, another one tells him, let's dispose of this wannabe-hero...
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Перчатки всадника
- 19, 6 суша
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Сообщение: Several griffins are circling around a pair of gloves. Let me have them, you shout. You've got no use for them, not having hands!. He's joking, right?, one of the griffins asks another. No no, he's right! We only have these stupid wings!! Oh no..., now I can never eat pouridge! Disillusioned, the griffins decide that if they can't use them, nobody will. Will you fight them?
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Птица проницательности
- 19, 7 суша
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Сообщение: The artefact is guarded by lots of pikemen. Do you wish to fight them?
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Тюрьма
- 2, 11 суша
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Название: The Bullet
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Биография: Having traded his brains for a solid cardboard headpiece; the Bullet is often seen charging headfirst into dangerous resources. He is also renowned for ransacking windmills and flagging unguarded mines. The Bullet is a force not to be considered!
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Указатель
- 84, 92 суша
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Сообщение: Three roads. Which one has your priority?
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Указатель
- 100, 65 суша
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Сообщение: Three roads. Which one has your priority?
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Архангел
- 84, 111 суша
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Сообщение: Stop, meager human!, the sparkling, yet deep voice of one of the archangels sounds. Bow to our king! You have absolutely no intention to do so, and rally your troops.....
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Архангел
- 123, 67 суша
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Сообщение: Stop, meager human!, the sparkling, yet deep voice of one of the archangels sounds. Bow to our king! You have absolutely no intention to do so, and rally your troops.....
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Архангел
- 123, 66 суша
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Сообщение: Hmm...don't mess with the king!
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Архангел
- 85, 111 суша
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Сообщение: Hmm...don't mess with the king!
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Волшебная сфера маны
- 141, 82 суша
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Сообщение: The artefact is guarded by lots of chaos hydras. Do you wish to fight them?
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Волшебная сфера маны
- 80, 128 суша
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Сообщение: The artefact is guarded by lots of chaos hydras. Do you wish to fight them?
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Бездонный сосуд ртути
- 67, 126 суша
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Сообщение: The artefact is guarded by lots of black dragons. Do you wish to fight them?
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Бездонный сосуд ртути
- 124, 82 суша
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Сообщение: The artefact is guarded by lots of black dragons. Do you wish to fight them?
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Сосуд с кровью жизни
- 127, 78 суша
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Сообщение: The artefact is guarded by lots of titans. Do you wish to fight them?
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Сфера уязвимости
- 128, 80 суша
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Сообщение: The artefact is guarded by a throng of thunderbirds. Do you wish to fight them?
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Сосуд с кровью жизни
- 63, 130 суша
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Сообщение: The artefact is guarded by lots of titans. Do you wish to fight them?
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Сфера уязвимости
- 66, 127 суша
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Сообщение: The artefact is guarded by a throng of thunderbirds. Do you wish to fight them?
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Ящик Пандоры
- 66, 119 суша
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Сообщение: Two forms of energy. Both cause agony.
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Ящик Пандоры
- 134, 84 суша
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Сообщение: Two forms of energy. Both cause agony.
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Ящик Пандоры
- 71, 131 суша
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Сообщение: Warning! Do not open!!
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Ящик Пандоры
- 72, 133 суша
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Сообщение: This one is more heavily guarded...
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Ящик Пандоры
- 74, 132 суша
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Сообщение: Warning! Do not open!!
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Ящик Пандоры
- 142, 71 суша
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Сообщение: Warning! Do not open!!
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Ящик Пандоры
- 140, 69 суша
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Сообщение: Warning! Do not open!!
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Ящик Пандоры
- 143, 68 суша
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Сообщение: This one is more heavily guarded...
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Дух угнетения
- 132, 83 суша
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Сообщение: The artefact is guarded by lots of archangels. Do you wish to fight them?
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Часы недоброго часа
- 68, 118 суша
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Сообщение: The artefact is guarded by lots of archangels. Do you wish to fight them?
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Золото
- 73, 130 суша
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Сообщение: This pile of gold is big!
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Золото
- 115, 135 суша
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Сообщение: This pile of gold is big!
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Золото
- 121, 97 суша
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Сообщение: This pile of gold is big!
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Золото
- 140, 71 суша
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Сообщение: This pile of gold is big!
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Золото
- 138, 31 суша
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Сообщение: This pile of gold is big!
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Золото
- 118, 35 суша
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Сообщение: This pile of gold is big!
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Событие
- 8, 14 суша
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Сообщение: As you walk along the scorched countryside, a scream for help reaches your ears. It seems like some dangerous hero is imprisoned nearby. That could be useful...
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Указатель
- 14, 1 суша
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Сообщение: only resources beyond this monolith!
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Событие
- 67, 65 суша
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Сообщение: As you approach the magic plains, a sudden feeling of hidden danger alarms you. You decide it's better not to camp for night there...
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Событие
- 61, 72 суша
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Сообщение: As you approach the magic plains, a sudden feeling of hidden danger alarms you. You decide it's better not to camp for night there...
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Черт
- 7, 16 суша
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Сообщение: Sorry we late master. Please take along! We kill things too. Please?! The crude grin of them convinces you. Come on then! Besides, you can always use them as monster-bait...
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Событие
- 51, 39 суша
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Сообщение: As you make your way through the soggy swamp, you notice something peculiar lying on the ground. You kneel down to see what it is. It's a cookie! you cheerfully exclaim. Realizing this must be a good omen, you feel like you can take on everything!
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Событие
- 35, 98 суша
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Сообщение: Aaahh. A swamp. This will greatly decrease my movement, you think to yourself. This must be my lucky day!
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