Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Gather as many quest rewards as possible before you eliminate your enemy
Герои 3 - карта Quest land
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Quest land | 0.03МБ | h3m |
Объекты
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Хижина предсказателя
- 36, 19 подземелье
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Сообщение: Water Elementals are blocking our waterway out yo the world. If ypu could be so bold to defeat them, I will reward you richly.
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Хижина предсказателя
- 70, 12 подземелье
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Сообщение: Some monsters are blocking the way to the clover field, so I can't pick clovers anymore. If you cold defeat them, I will revard you richly.
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Страж задания
- 51, 55 подземелье
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Сообщение: Mot everyone can enter the heaven. The guards only let you pass when you have achieved the experience level 12.
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Хижина предсказателя
- 65, 47 подземелье
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Сообщение: Our enemies, the Devils, have attacked us too much in the past. If you could be so bold as to defeat their leader, the Arch Devil in their fortress, I would reward you richly.
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Черный дракон
- 40, 35 подземелье
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Сообщение: No one can rescue our prisoner!
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Страж задания
- 7, 61 подземелье
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Сообщение: Only heroes of fire can enter the fireland, so the fire king wouldn't let you pass unless you bring him 5 Phoenixes.
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Хижина предсказателя
- 17, 47 подземелье
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Сообщение: I am the fire king, and I rule this fireland. Recently, I got 5 phoenixes, but now I need energy elementals. If you could bring me 25 energy elementals, I would reward you with the most powerful fire artifact.
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Хижина предсказателя
- 37, 46 подземелье
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Сообщение: I am an old ranger from a rampart. I was an old Defense master, and I'd really like to meet a hero who has mastered Defense Skill 15.
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Хижина предсказателя
- 30, 61 подземелье
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Сообщение: The undead minions are terrorizing us here on the surface, and if someone could defeat their master, the mummy, we would be very glad.
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Хижина предсказателя
- 24, 38 подземелье
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Сообщение: I am an old wizard from the magic plains. I have the key to the magic plains gate, and I would like to give it away to a powerful wizard. When you have mastered knowledge and spell power 10, I will give it to you
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Событие
- 49, 40 подземелье
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Сообщение: As you step into the forest, you see an old man with an big helmet. He tells you that he is the only one who survived the attacks from the basilisks, and he offer to join you and gives you the helmet.
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Бутылка
- 11, 39 подземелье
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Сообщение: Help, I'm stranded on this small swamp island, and there are basilisks everywhere!
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Событие
- 42, 24 подземелье
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Сообщение: While you walk over the wet land, some water elementals rise up and offers to join you.
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Событие
- 41, 1 суша
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Сообщение: Suddenly, some earth elementals suddenly rise up in front of you and offers to join you.
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Хижина предсказателя
- 42, 14 суша
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Сообщение: Long ago, powerful wizards were able to create magical artifacts. I would like to learn these techniques myself, but an efreet sultan stole my Talisman of Mana yesterday. If you could bring me, the Talisman of Mana, you would be well rewarded. But remember
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Событие
- 65, 40 суша
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Сообщение: By seeing your approach, the mummy summons an army of undead creatures.
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Мумия
- 69, 40 суша
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Сообщение: The mummy seems to hide something under a rock nearby.
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Событие
- 48, 48 суша
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Сообщение: You feel a cold wind blowing towards you. A voice wishpers
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Зловещий рыцарь
- 47, 49 суша
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Сообщение: No one enters our dead grounds to rule us!
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Страж задания
- 46, 55 суша
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Сообщение: This is the enterance to the magic plains. The guard refuses to let you pass unless you bring him the Necklace of Dragonteeth.
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Хижина предсказателя
- 71, 68 суша
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Сообщение: Dracon has been away a long time. If the comes back, I'll give him my new invention. I shall give it to none other.
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Хижина предсказателя
- 46, 70 суша
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Сообщение: I have heard that monks are magic warriors. If you could bring me 25 monks so I can learn their magic, I will give you a powerful artifact.
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Событие
- 35, 52 суша
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Сообщение: The wind blows cold down here, and your troops fear death is coming. They are sure this is the way to death.
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Событие
- 20, 28 суша
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Сообщение: An old man stands before you, and tells you that these caverns are not safe unless you can protect yourself from magic. He teches you a simple way of protection.
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Событие
- 48, 59 суша
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Сообщение: As you enter the magic plains, your magic energy begins to rise.
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