Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Perch Lake lay in ruins, and the king is dead. The people still alive are haunted by vampires and black knights. It's time to free the country and drive the necromancers away once and for all.
Герои 3 - карта Perch Lake
25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Perch Lake | 0.06МБ | h3m |
Объекты
-
Замок
- 67, 72 подземелье
-
Имя: Marshala
-
Хижина провидца
- 56, 3 подземелье
-
Сообщение: I've always wanted to meet someone as famous as you. Will you let me write down your life story? I pay you well.
-
Знак
- 34, 6 подземелье
-
Сообщение: Dragon Glade
-
Замок
- 56, 84 подземелье
-
Имя: griffin bastion
-
Знак
- 41, 1 подземелье
-
Сообщение: West road to the Whispering Woods
-
Знак
- 136, 1 подземелье
-
Сообщение: East road to the Whispering Woods.
-
Следопыт
- 21, 7 подземелье
-
Имя: Alvoriam
-
Знак
- 143, 102 подземелье
-
Сообщение: To Tatama
-
Знак
- 130, 142 подземелье
-
Сообщение: To Opelia Shaar
-
Знак
- 73, 77 подземелье
-
Сообщение: The Capital of Perch Lake, Marshala.
-
Знак
- 13, 143 подземелье
-
Сообщение: To the Haunted Woods
-
Океанская бутыль
- 88, 102 подземелье
-
Сообщение: I wonder if someone will find this.
-
Хижина провидца
- 39, 29 подземелье
-
Сообщение: Hey soldier! Perhaps you can help me. I'm a fisherman you see, and damn good at it. Yesterday my lad and me had just been out dragging up the biggest haul in a long time. There were perches, pikes, roaches and more… And tons of them all! Yeah well, I don't want to brag. But that was a catch that only a pair of grand fishermen, with a lot of experience and a certain sense could have hauled. But just when we had come home and begun to unload the boat a group of walking dead showed up. You know, these days. Evil lurks wherever you look. Anyway, they stole our haul! They didn't left even one little pike. Argh… If I knew what they were going to do I would have hunted them away with my knife! Those slow and stupid walking dead don't frighten me! Take a fisherman's haul?! That's just not allowed! I wish I would have time to go after them. But I got other things to do, and I don't want to meet any of those necromancers. Please, can't you hunt them done? Then I would be very grateful. They fled south along the main road. I won't be satisfied until they are dead.
-
Живой мертвец
- 38, 50 подземелье
-
Сообщение: It seems as these walking dead have been fishing recently, and that's a lot! They carry a whole lot of fish. And they munch persistent. It almost seems as they rather eat their fish then fights us. Hmm… I didn't think dead people needed to eat?
-
Хижина провидца
- 57, 42 подземелье
-
Сообщение: I am old and wise, and I don't admit any snotty-nosed kid into my home. You may enter when you have a few exciting stories to tell.
-
Хижина провидца
- 32, 55 подземелье
-
Сообщение: Argh! Those walking dead eat from my garden! Stupid creatures, lucky me they are so slow. An old man as I are in no shape to hunt them away.. You need a dragon, at least. Hmmm... You don't happen to have a dragon somewhere? I got an ancient artefact here that you could have if you get me a dragon. A tamed dragon. I don't know what this artefact does. I've actually found it in my garden. But it looks powerful. In some way.
-
Хижина провидца
- 136, 43 подземелье
-
Сообщение: When you approach the hut an old stooping, one-eyed witch step out of the front door. A sneak eye, a dragonfly, a rattail, a feather from a griffin male. The blood from an innocent, the saliva from an adolescent. I got it all, but I need something more. Find me seven mercury, and I'll give you something from my treasury.
-
Копейщик
- 7, 57 подземелье
-
Сообщение: Stay away! There is no kind of illegal market in these woods! Ehhh... And even if it is... That doesn't matter because the king is dead and living dead are storming in form the south! So get lost!
-
Событие
- 6, 58 подземелье
-
Сообщение: Suddenly when you ride through a little valley you begin to hear something sounding like an owl. You find it a little weird because owls usually sleep on the days. You hear other owls answering farther away. Just a little while later you find a glade with a little camp consisting of a few tents and tables. It looks like there were pretty much activity here very recently. Two fires still smoulder. You dismount your horse and look around in the camp. Under one of the tables you find a very beautiful ring. You decid to keep it. Except a little gold you find nothing else that is of any valuable. You guess this was the market the stupid pikemen talked about.
-
Событие
- 95, 61 подземелье
-
Сообщение: As you ride forward you catch up on an odd person shambling about in the same direction as you. When you ask where he is going, he ignores you, mumbling something about meeting evil face to face. You leave him. He has probably gone mad and it's nothing you can do about it.
-
Событие
- 48, 31 подземелье
-
Сообщение: Something shiny catches your eye. It's a ring burried in the sand!
-
Событие
- 121, 7 подземелье
-
Сообщение: Buried half in the ground is a small statue. Touching it brings you a funny feeling. Suddenly your mind is clearer.
-
Событие
- 126, 44 подземелье
-
Сообщение: An old man lies huddled amongst the trees, obviously broken and shattered. You help him up and offer water. He thanks you for your kindness and give you a talisman, then he stumble away muttering and grumbling.
-
Событие
- 81, 11 подземелье
-
Сообщение: You encounter a pedlar who is being attacked by skelletons. Your men drive off the undead and he rewards you for your assistance.
-
Событие
- 20, 9 подземелье
-
Сообщение: Hidden amongst the trees is an old cache of bandit treasure.
-
Событие
- 133, 54 подземелье
-
Сообщение: You find a small quantity of gold lying on the ground. When you pick it up you notice something in a bush nearby. Suddenly a gorgon storms you.
-
Событие
- 100, 32 подземелье
-
Сообщение: The abott meet you outside the Temple. Greeting stranger. You are very welcome here. Especial these days.
-
Событие
- 80, 4 подземелье
-
Сообщение: An old man hobbles up to you saying that he's hungry. After you give him some food he tells you that there are dwarves in this canyon that you may wish to seek for assistance.
-
Событие
- 71, 30 подземелье
-
Сообщение: Up the road you meet a young man in awfully dirty rags. It looks like he has crawled around in mud not long ago. In his hand he hold a silver bottle. Hihi, hoho, haha! I see you there! Why are you here!?! He collapses on the ground where he lay still. When you dismount your horse to see how he doing he suddenly jump up. He stare on you for a while with a terrified look. Then he begin to laugh. He come closer and say
-
Событие
- 78, 132 подземелье
-
Сообщение: Stashed on the shore are several small pebbles that look like old jewels. Dusting them off, they appear to be valuable.
-
Хижина провидца
- 140, 10 подземелье
-
Сообщение: This hut is long abandoned. You find nothing of value. But you don't leave immediately. The old oak, which once was carved out to a home seem to be still alive. You wonder how that is possible. Maybe this tree is magical. You remember a tree you once meet, he wanted you to bury gems around his roots. Maybe it should be a good idea to do the same with this tree.
-
Некромант
- 69, 76 подземелье
-
Имя: Zalittro
Внимание! Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок. |