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Герои 3 - карта Out of the Realm

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Out of the Realm
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
To get rid of a horrible disease spreading in your realm, you must leave it to find the only cure..the grail. Town Portal, Fly and Dimension Door have been excluded from the game.

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НазваниеВесРасширение
Out of the Realm0.03МБh3m

Out of the Realm

События

  • conflux1
    Not long ago your conflux realm used to be a nice and peaceful kingdom, no war for centuries...but now you find yourself in the middle of a catastrophy...a strange disease spreads in your land, the first victims are the magma elementals, who were always good and loyal workers...now they have gone totally crazy and extremely hostile. They spread and conquered almost any place of value. And as if this was not enough...the disease spreads like a curse from your southern town. Now you must start retaking what is yours and then find a cure for the disease.
  • Inferno1
    Not long ago your inferno realm used to be a nice and peaceful kingdom, no war for centuries (which was not so bad after all the losses in Eeofol)...but now you find yourself in the middle of a catastrophy...a strange disease spreads in your land, the first victims are the horned demons, who were always good and loyal workers...now they have gone totally crazy and extremely hostile. They spread and conquered almost any place of value. And as if this was not enough...the disease spreads like a curse from your northern town. Now you must start retaking what is yours and then find a cure for the disease.
  • Rampart1
    Not long ago your rampart realm used to be a nice and peaceful kingdom, no war for centuries...but now you find yourself in the middle of a catastrophy...a strange disease spreads in your land, the first victims are the dendroid soldiers, who were always good and loyal workers...now they have gone totally crazy and extremely hostile. They spread and conquered almost any place of value. And as if this was not enough...the disease spreads like a curse from your northern town. Now you must start retaking what is yours and then find a cure for the disease.
  • stronghold1
    Not long ago your stronhold realm used to be a nice and peaceful kingdom, no war for centuries (which was not so bad after all the losses in Restoration Wars)...but now you find yourself in the middle of a catastrophy...a strange disease spreads in your land, the first victims are the Ogre Magi, who were always good and loyal workers...now they have gone totally crazy and extremely hostile. They spread and conquered almost any place of value. And as if this was not enough...the disease spreads like a curse from your southern town. Now you must start retaking what is yours and then find a cure for the disease.
  • cure
    There is an ancient legend about a horrible disease coming up with the rise of a mighty necromancer, whose cursed aura causes all the land to perish and suffer...you never ever met a necromancer, but from what you have heard of these horrible creatures, they are something like an earthbound death...a being that cannot die, not being immortal but undead...a negation of death itself. The legend says that there is only one solution...you must lock the spirit of the undead in a soul prison, which is the only place to imprison a necromancer and ban his cursing aura from the world. To build a sould prison you will need the holiest artifact ever given to earth by the gods...the grail. The legend says that the grail is buried on sacred ground, somehwere in the outer realms, guarded by spiritual creatures...holy and unholy, and it is locked up behind 4 magic seals. The legend also tells you about several others, who will suffer from the curse and long to find the grail. The legend says that the one who is able to lock the necromancer's spirit up in the soul prison will be the leader of all other kingdoms, the mightiest king that ever existed. Somehow it would be nice if this king was you.
  • visits
    Your realm is kind of safe...no one can enter, if he does not have the key and the key is locked in your kingdom...but what, if that was not true and there was another one to have the key...what if there was a traitor?
  • Lord Haart
    A strange hero offers his services to you...Lord Haart is his name. He is a fallen one and behaves kind of strange...it would be best not to take this guy under your command.

Объекты

  • Страж задания
    • 3, 28 подземелье
    • Сообщение: 7 Titans are needed to open this gate.
  • Страж задания
    • 68, 42 подземелье
    • Сообщение: 7 Chaos Hydras are needed to open this gate.
  • Страж задания
    • 29, 70 подземелье
    • Сообщение: 7 Archangels are needed to open this gate.
  • Страж задания
    • 49, 1 подземелье
    • Сообщение: You need 7 Black Dragons to pass through this gate.
  • Событие
    • 37, 52 подземелье
    • Сообщение: These are the 4 magic seals. Only the one with all the keys may enter.
  • Событие
    • 36, 23 подземелье
    • Сообщение: The 4 magic seals are right ahead...the grail is close. Only the one with all the keys may enter.
  • Указатель
    • 10, 68 суша
    • Сообщение: Out of Rampart's realm.
  • Указатель
    • 66, 3 суша
    • Сообщение: Out of Confluxe's realm.
  • Указатель
    • 61, 66 суша
    • Сообщение: Out of the Stronghold's realm.
  • Событие
    • 70, 4 суша
    • Сообщение: This keymaster will give you the key to leave your realm. Only those who have the key can pass the gate at your frontier.
  • Указатель
    • 5, 3 суша
    • Сообщение: Out of Inferno's realm.
  • Событие
    • 4, 3 суша
    • Сообщение: This keymaster will give you the key to leave your realm. Only those who have the key can pass the gate at your frontier.
  • Событие
    • 3, 70 суша
    • Сообщение: This keymaster will give you the key to leave your realm. Only those who have the key can pass the gate at your frontier.
  • Событие
    • 66, 71 суша
    • Сообщение: This keymaster will give you the key to leave your realm. Only those who have the key can pass the gate at your frontier.
  • Событие
    • 46, 12 суша
    • Сообщение: This stack south is obviously much bigger than the other ones and they seem to guard some treasure.
  • Событие
    • 2, 66 суша
    • Сообщение: This stack south is obviously much bigger than the other ones and they seem to guard some treasure.
  • Событие
    • 45, 60 суша
    • Сообщение: This stack south is obviously much bigger than the other ones and they seem to guard some treasure.
  • Событие
    • 16, 25 суша
    • Сообщение: This stack south is obviously much bigger than the other ones and they seem to guard some treasure.
  • Событие
    • 33, 32 суша
    • Сообщение: Xsi power
  • Событие
    • 69, 36 суша
    • Сообщение: A strange warmth flows through this magic gate and you are absolutely sure of two things
  • Событие
    • 24, 3 суша
    • Сообщение: A strange warmth flows through this magic gate and you are absolutely sure of two things
  • Событие
    • 1, 42 суша
    • Сообщение: A strange warmth flows through this magic gate and you are absolutely sure of two things
  • Событие
    • 69, 56 суша
    • Сообщение: A strange warmth flows through this magic gate and you are absolutely sure of two things
  • Некрополь
    • 35, 29 суша
    • Название: Xsi power
  • Событие
    • 29, 31 суша
    • Сообщение: Although you might defeat the necromancer, the curse will only be gone, when his spirit is locked up in the soul prison.
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