Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
A land on the brink of war -- and a new millenium -- suddenly finds itself faced with a terrifying prophecy.
Герои 3 - карта Millenium
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСлухи
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Pink earns the most respect.
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They say there is a prison in the north that holds the Queen of the Dead.
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I have seen arch-angels pat each other on the bum in the heat of combat.
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They say the Gates of Hell are in the south.
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Purple has the cutest heroes.
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Charon guards the passage to the Land O'Death.
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So he said Shake that money maker, baby, and she said Blah, Blah, Blah....
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My brother told me about a Devil who has found immunity to the powers of Death.
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I hear there's a dwarf in the south who sails on the water. What a freak!
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A titan can take out a gog any day of the week.
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There is no retaliation possible against the sweeping weed-wacker of the Devil.
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The people of the Rampart castles will build a little amusement park and go-kart track for the hero who brings them the Grail.
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Medea is some sweet poontang.
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I hear that the lands before the gates of Death are littered with demon-folk.
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Atilla goes in for leather boys.
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The Dead are coming back to flay us and sautee us, I hear.
События
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tower 0Elektra is woken from her slumber deep within her lamp by a gremlin. M'lady, it squeaks, A thousand pardons, but there is a visitor at the outer gate. Well, thinks Elektra, it's a nice day. May as well see who it is.
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castle 0Medea was deep in meditation when a footman starting rapping on the door. Beg your pardon, Madam, but there is a strange visitor asking after you at the outer gate. he says. Medea yawns and decides to go forth and investigate.
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stronghold welcomeAtilla is woken from his drunken sleep by the pounding of a club on his thick head. He groans and starts bashing the waker, a particularily stupid orc, around. With his last gasp, the orc mentions that there is a visitor at the front gate.
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fortress welcomeShrark is awaken by a loud buzzing sound near his ear. Thinking it a mosquito, he jumps up and starts flailing about wildly with a rolled-up newspaper. A few gruesome minutes later, he realizes that he has just bludgeoned to death his messenger Serpent Fly. He wonders what it wanted.
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tower 1Sire... our astrologers have predicted that the end of the millenium - now just four months away - will harken the arrival of the Century of the Dead. They will inform us of more just as soon as they get a new shipment of tea leaves to read.
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fortress warningOh great one.. begins your scaley advisor, the Witch Doctor sends this message: OO-EE-OO-AH-AH. DING DANG WALLA WALLA BING BANG. I have sent word back to him asking for the message in lay-lizardmen terms. I shall keep you informed.
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castle 1Excuse me my leige says an advisor, but one of the monks claims to have had a vision that the new millenium - just four months away - will be the Century of the Dead. Of course, it was pizza night at the Monastary last eve. We'll look into it, however.
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stronghold 1You are approached by an advisor.. he is fiddling nervously with the skulls on his necklace as he speaks: Hail Great Chief. The shamans have smoked their strange pipes and said that soon - come four moons - the Dead shall stalk us. Grog just wanted to let you know.
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fortress warning 2Great one... the Witch Doctor advises that he has eaten many strange mushrooms lately and that the spirits warn him of impending doom. That, apparently, was the 'walla wall bing bang' part. He will say more as the spirits impart their wisdom to him.
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tower 2Sire... grim news.... the astrologers finally got their tea leaves. After spending a day looking through them, they all packed up and left in a great hurry. I shall keep you informed.
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castle 2Sire... not to worry you or anything, but a number of other monks have now also claimed to have seen visions of an army of the dead returning to the world of the living at the turn of the millenium. If this is so, we should perhaps start to .. um... worry.
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stronghold big warningGrog come to tell Great Chief that shamans make bigger pipe. Smoke lots. They say the dead are coming back to pull our flesh off and make us dance around in our bones. Grog scared.
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fortress warning 3Excuse me, Great Lord of the Swamp... the Witch Doctor says that he has found and ate the largest mushroom he could find. He says that in four moons the Dead shall rise to slay the living. He also says that a large caterpiller with funky glasses is eating his cheese.
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tower 3The good news, Oh Great Blue One, is that we have found the astrologers' journal. The bad news is that it bodes ill. They warn of an invasion of the dead at the turn of the millenium. They also apparently forsee a Shriners convention. It is unknown which of these caused them to flee.
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castle 2Sire.. the High Priest suggests that in order to protect ourselves from the rampaging hoardes of dead, we look for a mighty artifact. She suggests that one may be found nearby, underground. She has also asked if she can take her vacation at the end of the year.
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tower - artifact msgMore news, Sire. The magi have taken over the job of predictions. They advise that we should seek a great weapon that will protect us from the dead, and suggest that one such can be found nearby, buried under the ground.
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stronghold artifactHail Great Chief. Faithful Grog come tell that shamans don't smoke again. Ogre Magi say we should look for big club and bonk dead on their skulls and put their bones through our noses. Ogre Magi say big club underground.
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fortress artifactGreat Swamp Thing... it is I, your meek servant. The witches tell me that they have danced widdershins around many a tree and that the spirits inform them of a powerful artifact which would shield us from the rampaging dead. They say we should seek it underground.
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fortress ambassadorExcuse me, oh Lord of All Things Slimey. A knight has come to tell us that despite the approaching Army of Death, the humans still want to trample us into the swamp and build amusement parts over our bogs. Needless to say, we ate him.
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stronghold ambassadorGrog back Big Chief. Gremlin from over big rock come tell us that wizards still don't like us and want to make lightening come to hurt us. We ate little gremlin. He good!
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tower-ambassadorGreat One... a hairy, stinking emissary from the orc kings has arrived. He wishes to inform you that, and I quote, 'despite the oncoming wholesale slaughter of the living, we still wish to crush you beneath our big black boots.' We have removed his pineal gland and donated it to the Alchemists.
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castle-ambassadorSire... something slimy just came to deliver this message: 'We of the swamp lands despise you do-gooders more than death itself. Know that we shall see you trampled into the mud yet. I did manage to squash it with my boot ere it scuttled away.
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tower 5 - spellSire... the magi have informed me that there is a spell which can turn the dead to dust. It can be found only on a remote island in the great lake. I suggest that we make haste to find it!
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castle 4 - spellSire... one of the monks has found information which may help. Apparently there exists a spell which can destroy the undead. However, this spell can only be found on a remote island in the Great Lake.
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stronghold spellHail Great Chief. Grog come say that Ogre Magi tell us about big magic make dead fall down go boom. They say big magic across water. We go get, make dead fall down go boom, say Ogre Magi.
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fortress spellGreat Scaley Thing... the witches have twirled around thrice under the full moon and wish you to know that the spirits informed them of a great spell which may verily cause the Dead great suffering. They say to seek it in the Great Lake.
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castle suggestMy liege! The monks have seen visions of a Great Hero storming the castle of the Death Lord and averting the onslaught. They think it was more of a knight type of hero rather than a cleric hero. And they don't recall seeing any monks in the army.
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tower suggestSire... the Magi have determined that we may avert being overrun by the Legions of the Damned by seeking out the land of Death and storming the Castle of the Death Lord. None of the magi, however, have volunteered for the mission.
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fortress suggestMost Honourable Slimey One... the Witches tell me that the Home of the Death God can be reached by mortals and that we may be able to stop the invasion of the dead by destroying his castle.
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stronghold suggestBig Chief! Ogre Magi say we go find hut belongum Bone King. Say we find Bone King hit him on the head with big club. Say we hit him many time, then laugh, then drink lots ale.
Объекты
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Крепость
- 131, 76 подземелье
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Название: Dark Heart
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Посещение Зверолов: Название
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Башня
- 43, 20 подземелье
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Название: Snow Vale
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Замок
- 18, 55 подземелье
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Название: Strong Gate
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Посещение Клерик: Название
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Крепость
- 98, 64 подземелье
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Название: Depthart
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Башня
- 8, 6 подземелье
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Название: CrystalSpire
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Посещение Чародей: Название
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Лич
- 9, 13 подземелье
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Сообщение: Mortal! I bring this message from my master
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Скелет воин
- 33, 10 подземелье
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Сообщение: Free the bones from the flesh!
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Скелет
- 27, 33 подземелье
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Сообщение: Our Day Is Here!
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Архимаг
- 43, 21 подземелье
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Сообщение: Greetings Sire. The stars portend evil stirrings in the land of the dead. In these dark times, we must stand united. We pledge our loyalty to you.
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Событие
- 8, 7 подземелье
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Сообщение: 'Ah, a beautiful September day. thinks Elektra. Another winter wonterland.
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Джинн
- 53, 11 подземелье
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Сообщение: Hail! Just a word of advice to you... beyond the northern wastes lie your old enemies.. the Barbarians. If you go to destroy them, go quickly before the Dead return. You must not be weak when they come.
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Лич
- 20, 60 подземелье
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Сообщение: Listen up, Mortal! My master sends this message to you
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Крестоносец
- 7, 74 подземелье
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Сообщение: My leige... we stand with you.
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Скелет
- 6, 60 подземелье
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Сообщение: Death to the Living!
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Скелет воин
- 25, 78 подземелье
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Сообщение: Kill the Living!
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Фанатик
- 32, 92 подземелье
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Сообщение: Sire, says the lone monk, beyond these mountains lie your ancient enemy, the Beastmasters. If you go to destroy them, do so before the dead return to this world. You will need all your strength then.
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Тюрьма
- 71, 2 подземелье
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Название: Malificent
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Указатель
- 70, 5 подземелье
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Сообщение: Here is imprisoned the Queen of the Damned. No trespassing!
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Привидение
- 75, 16 подземелье
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Сообщение: Must .. kill
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Цитадель
- 106, 37 подземелье
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Название: Castle Claw
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Цитадель
- 131, 20 подземелье
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Название: Castle Fang
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Посещение Варвар: Название
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Лич
- 132, 26 подземелье
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Сообщение: Hear me, thing of flesh! You shall perish ere long. Thus speak the dead!
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Огр-маг
- 106, 38 подземелье
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Сообщение: Great One! Our shamans tell us to fight for you!
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Циклоп
- 89, 12 подземелье
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Сообщение: Great Chief! Over big rock is wizard folk. You crush them before bone-people come!
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Скелет воин
- 128, 42 подземелье
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Сообщение: Free the bones!
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Скелет
- 106, 16 подземелье
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Сообщение: Death to the Living!
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Летучий змий
- 99, 65 подземелье
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Сообщение: sssssss.... masssster...
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Лич
- 132, 82 подземелье
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Сообщение: A lone lich stands before your gate. Shrark! it screams, My lord sends this greeting
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Виверна
- 95, 79 подземелье
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Сообщение: sssss.... masster... the vvvile humanssss make their nessstssss over the mountainssss.... let ussss gnaw their bonesssss before the ssssskeletonsss come....
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Скелет воин
- 127, 52 подземелье
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Сообщение: Kill the living!
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Скелет
- 98, 75 подземелье
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Сообщение: Kill! Kill! Kill!
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Зловещий рыцарь
- 69, 48 подземелье
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Сообщение: Begone Creature of the Light! This land belongs to King Death.
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Гном
- 64, 84 подземелье
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Сообщение: Hey! Go Away! These are MY boats! I built them myself. You can't have them!
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Вампир
- 77, 92 подземелье
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Сообщение: You'd look much better if you had no skin!
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Маг
- 54, 2 подземелье
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Сообщение: An old man sits before you, throwing bits of bread at a wooden duck decoy floating in a small pond. When he sees you, he cackles and says Aha! Know ye that this tent shall give ye the key to the UNDERWORLD! The entrance you will find in the burning sands far to the south!
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Королевский грифон
- 14, 42 подземелье
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Сообщение: Ahead you see a majestic Royal Griffin. As you approach, it speaks to you
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Рух
- 142, 12 подземелье
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Сообщение: In front of the tent is perched a giant Roc eating what looks like a dwarf. It begins to squack at you
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Ящер воин
- 92, 50 подземелье
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Сообщение: You see here a great lizard warrior, practicing his archery by shooting arrows through the eyes of a skull of what was once a monk. He says to you
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Указатель
- 66, 98 подземелье
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Сообщение: If Death is What You Seek...Enter. If You Want a Goode Tyme, Call Melodia 555-9076.
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Могучий лич
- 31, 125 подземелье
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Сообщение: Welcome Mortals to Your Death
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Лорд вампиров
- 31, 138 подземелье
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Сообщение: Bluh! I have come to suck your blood! Bluh!
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Некрополь
- 126, 130 подземелье
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Название: Scaradur
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Название: build estate
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Сообщение: vamp!
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Название: build mausoleum
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Сообщение: lich!
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Название: build hall
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Сообщение: knights!
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Название: vault
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Сообщение: dragons!
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Название: tavern!
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Сообщение: boo!
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Название: get stuff
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Сообщение: go bye bye
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Тюрьма
- 124, 117 подземелье
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Название: Lord Death
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Тюрьма
- 135, 132 подземелье
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Название: Lady Pain
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Тюрьма
- 120, 132 подземелье
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Название: Ghast
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Событие
- 124, 118 подземелье
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Сообщение: The guardians attack!
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Событие
- 136, 132 подземелье
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Сообщение: The guards attack!
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Событие
- 120, 133 подземелье
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Сообщение: The guards attack!
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Архидьявол
- 14, 110 подземелье
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Сообщение: You see a huge demon in front of you carrying a bouquet. As he sees you he bellows What? Someone dares disturb me as I pick some flowers for my sweetie?! Die!
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Указатель
- 32, 136 подземелье
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Сообщение: Abandon All Hope Ye Who Enter Here.
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Указатель
- 32, 139 подземелье
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Сообщение: Be sure to check out our gift shop. Now 50% off My Parents Died And All I Got Was This Lousy T-Shirt t-shirts.
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Ящик Пандоры
- 59, 120 подземелье
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Сообщение: The box is guarded by a fierce looking gerbil. Do you wish to engage the rodent?
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Событие
- 126, 131 подземелье
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Сообщение: As you approach the castle, the ground opens up and, whilst you hear the refrain from Thriller faintly in the distance, a legion of drooling zombies rises up and advances towards you.
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Боевой меч титана
- 31, 13 суша
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Сообщение: Behind the crypt you see a pack of Scorpicores and one Red Dragon chowing down on the remains of what appears to have once been a knight. In the mutilated carcasses' hand is a gleaming sword. Do you want to try to shoo the beasts off?
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Событие
- 41, 9 суша
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Сообщение: One of your lieutenants approaches you and says
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Ожерелье небесного блаженства
- 6, 75 суша
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Сообщение: Behind a large stalagmite, you see a pack of medusas gnawing on the remains of a monk. Do you wish to drive off the beasts so that you may give the poor monk a proper burial?
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Оковы войны
- 118, 11 суша
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Сообщение: Behind the crypt you see a fallen hero being devoured by minotaurs. It appears that he was trying to run away from them but his legs were shackled together by a shiny chain. Do you want to try to scare the minotaurs away?
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Накидка отречения
- 129, 40 суша
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Сообщение: You notice a group of harpies slowly roasting a goblin corpse over a pool of lava. One of the harpies has a bit of fabric caught in its teeth. Do you want to fight the harpies for the fabric?
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Рыцарь Смерти
- 37, 132 суша
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Название: Charon
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