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Герои 3 - карта Lord of the Dead

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Lord of the Dead
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Defeat all enemy heroes and towns without losing Ardgarn. Do not allow quest artifacts or rewards given by seer's huts to fall in wrong hands, or you may be trapped in an unwinnable situation.

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Lord of the Dead

Объекты

  • Некрополис
    • 65, 56 подземелье
    • Имя: Larderan
    • Имя: Wight
    • Сообщение: The wight is ready to join your ranks.
    • Имя: Returning troops
    • Сообщение: Tonight, troops arrive from the east. According to their leader, they were attacked by a much larger rebel army and had no chance to win, but some managed to escape.
    • Имя: Resources
    • Сообщение: A new shipment of resources arrives from Nalemshar.
  • Некромант
    • 65, 57 подземелье
    • Имя: Ardgarn
    • Биография: As the heir to the throne of Larderan, you had a brilliant future. But at the age of 15, a spell switched your body with that of a monster. You spent your youth in slavery, but escaped to recover your life. However, it was forever changed by the paths taken by the impostor, whose legacy for you was a falling kingdom and the evil power of necromancy.
  • Башня
    • 52, 6 подземелье
    • Имя: Dovanlosh
    • Посещение Колдун: Имя
    • Биография: With his great wisdom and excellence in every elemental school of magic, it is no surprise that Sartusa quickly became the leader of the wizards. After your conquest of Dovanlosh, he was eventually convinced that the Order of the Awakening Light is not what it appeared to be and could represent a threat not only to Larderan, but also to his hometown.
  • Замок
    • 26, 54 подземелье
    • Имя: Raylunce
  • Замок
    • 41, 50 подземелье
    • Имя: Ganalad
    • Имя: Tavern
  • Замок
    • 22, 22 подземелье
    • Имя: Bramwel
  • Замок
    • 9, 32 подземелье
    • Имя: Voriaden
    • Имя: Tavern
  • Событие
    • 11, 19 подземелье
    • Сообщение: You see a group of about 30 angels flying in the distance, beyond the shore, seemly guarding a magical gate. But most of these look stronger and more powerful than any others you have seen so far. They must be archangels, you think with a bad sensation, knowing that you will have to face them, sooner or later.
  • Цитадель
    • 59, 28 подземелье
    • Имя: Zogara
  • Ящик Пандоры
    • 39, 63 подземелье
    • Сообщение: A five-meter cube floats undisturbed not far above the surface of lava, which occasionally strike it with fiery tongues. Eight crystal statues of dragons are attached to the cube, looking like they hold it in the air, although they don't have wings. A human diamond figure stands in a niche in front of you, holding a box covered by intricate carvings and runes. As your hand cautiously reaches to it, the eyes of all nine statues shine in magical light...
  • Событие
    • 47, 13 подземелье
    • Сообщение: Magi come out of their hut and desperately attack your troops. They are not willing to give away their secrets. You have a feeling they are the ones who have been magically spying on you.
  • Событие
    • 69, 5 подземелье
    • Сообщение: The tower has fallen upon itself into a million pieces and buried the Sword of Hellfire. You desperately try to uncover it, while the dreadful roaring becomes louder. Suddenly, piles of rubble are thrown away by powerful wings which rise with unconquerable rage. You watch silently as magnificent beasts leap to the skies. For an instant, you think they will leave without a fight, but they spot you from above and dive at great speed, longing for blood.
  • Страж прохода
    • 68, 6 подземелье
    • Сообщение: A monolithic structure towers to the dark skies of this cursed area, blocking the narrow path among the mountains. There is no indication of its nature or purpose. You concentrate on the structure, trying to use your magical power to reveal more. In response, the image of a flaming blade comes to your mind and an unbearable heat makes you stop.
  • Событие
    • 40, 64 подземелье
    • Сообщение: One after the other, the water elementals have dived toward the lava and become vapor. Their magic surrounds your army, but you need to spend mana to keep the protective aura, while you walk on narrow unstable paths of smoldering rocks.
  • Страж прохода
    • 41, 65 подземелье
    • Сообщение: You climb onto a small rocky platform, from where you can take a good look at the volcanic crater, in whose center an odd cubic construction is sustained just above the lava by some magical force. You try to go further, but the unbearable heat makes you retreat. You think of all spells you know from the water magic school and find one, amidst old memories, that can protect you from being burned. But it requires the sacrifice of water elementals.
  • Страж прохода
    • 3, 9 подземелье
    • Сообщение: You reach a heavy gate set into a large stone arch which rises from underwater between two tall towers, where magical fires burn. There seems to be no way in. Believing the mermaids beyond the gate may know how to open it, you shout for help. After a few minutes, one of them emerges beside your boat. You tell her you would like to explore the waters past the gate and ask her for help. We guard the spirits of the titans who once lived here, says the mermaid. They shall not be disturbed. You try to argue, but she pays you no attention and disappears under the water.
  • Событие
    • 39, 23 подземелье
    • Сообщение: Seeing the banner of Larderan, an old man at the entrance of the hut falls on his knees and begs for his life. Asked about what he is doing here, Ulnar responds
  • Хижина провидца
    • 14, 65 подземелье
    • Сообщение: You stop by the shadow of a huge dead tree. The tomb of Sylnaja lies before you and you know what must be done. Someone must take her place if you want to free her soul.
  • Событие
    • 9, 35 подземелье
    • Сообщение: You halt at the sight of garrisoned angels, who stand side-by-side with unlikely companions. You suddenly realize the terrible truth
  • Событие
    • 57, 54 подземелье
    • Сообщение: What is that weird eye over there?, you ask to yourself. Someone seems to be spying on your activities.
  • Событие
    • 9, 25 подземелье
    • Сообщение: As you get closer to the fortifications of Voriaden, you can see three strange structures beyond the walls. They are identical and connected to each other by flows of mystical energy, which twirls around them in weird clouds. That must be the portal where the angels come from!
  • Хижина провидца
    • 40, 24 подземелье
    • Сообщение: Ulnar explains, while he prepares the tea
  • Событие
    • 55, 55 подземелье
    • Сообщение: In the distance, you see the ancient monolith whose powers the Other One had mastered. Through his memories, you know he used it to travel instantly to the eastern lands, to visit his mother. But now it seems to be deactivated. Your head hurts as you struggle in vain to find the knowledge of the workings of the portal.
  • Событие
    • 4, 7 подземелье
    • Сообщение: A singular fountain seems to have been built on the top of a now submerged mountain. It is all that remains of a great city. You spot several creatures swimming in its waters and around the structure. At first, you think they are just more mermaids, but when you see the inhuman faces, there is no doubt
  • Событие
    • 4, 8 подземелье
    • Сообщение: You navigate through the gate, pouring the ashes over the waves. You look up, as if expecting to see Sylnaja again. The sky is clear and a sensation of quietness fills your spirit. You think of the deceased titans and their ruined civilization, of what this place once was. You wonder if you should try to talk to the mermaids or if that would be to push your luck too far. Nobody knows what may lie beneath these waters, and navigating toward a mermaid may be dangerous...
  • Событие
    • 8, 7 подземелье
    • Сообщение: You proceed toward the mermaid, ready to fight, yet willing to talk. Her magical song makes it difficult to concentrate, but you manage to. You halt at a dangerously short distance from the reefs. The mermaid finally stops singing and starts to talk. The wind seems to carry her words through the distance and they reach your ears clearly and softly. You are brave and determined, I see. A noble spirit, I sense. Maybe the time has come... The time when a man shall wield the weapon of a titan! The Great Sword awaits you, my friend. Not here, but not far... Buried deep in the ground, among the roots of an ancient tree of knowledge... She takes off a golden necklace and it floats to your hands, as she concludes
  • Хижина провидца
    • 15, 5 подземелье
    • Сообщение: As you look around, you walk among large mushrooms which grow near the roots of the ancient tree. Its hoarse voice breaks the silence
  • Дендроид-солдат
    • 16, 5 подземелье
    • Сообщение: When you try to get close to the great tree, the other trees around start moving. Their branches stretch forward and their roots come out of the ground, pushing them toward your troops, slowly but steadily.
  • Событие
    • 7, 8 подземелье
    • Сообщение: You try to get to the only mermaid your boat can reach. She starts singing a different song, which seems to caress your soul. Suddenly, the boat is shaken under the heavy weight of a pack of monsters which try to climb aboard. Water and ice elementals come along. You shout your orders to your troops, awakening them from a strange torpor, while the mermaid's song becomes somewhat happier.
  • Клирик
    • 8, 29 подземелье
    • Имя: Daclatos
    • Биография: Daclatos is the founder of the Order of the Awakening Light and his greed for power led him to open the door to Hell and make an alliance with demons. Seeing the ruin of his plans, he betrayed his own followers and decided to help you, in the hope of earning your clemency.
  • Событие
    • 4, 22 подземелье
    • Сообщение: The flapping of mighty wings reminds you of the creatures guarding the monolith, seen before from a boat. You look up and understand that the time to face the archangels has come. You ignore their orders to leave in peace and prepare for combat. They draw their fiery swords, which leave a peculiar smell of sulfur in their trails.
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