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Герои 3 - карта Long Way Home

28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Long Way Home
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
You always found the life in your hometown boring and away from the events of the rest of the world. That's one of the reasons, why you decided to enter the mysterious gate the adults always warned you of. Nobody entering it ever came back. Now, will you find the way home?

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Long Way Home

Слухи

  • Peasant
    In the underground a quest guard requires a peasant to let you pass. Professedly, only this way you can get to the Dragon Utopia...
  • Underground Waters
    In the underground, there is a little lake, in which you can get only through a whirlpool. There's a Dragon Utopia, and also the spell Town Gate.
  • Tent
    To the brown Keymaster's Tent you can get the following way: defeat the Crystal Dragons, trolls and all heroes you meet, obtain the Coat Of Resistance and also 4 angels and 780 crystals.

События

  • Dream
    You had a dream. You were in the dark wood lying behind the town of Clavyoth, your hometown. In the middle of the wood, hidden between two mysterious oaks (which seemed to talk to each other), stood a magic gate. In its middle rotated a red-and-white spiral. As you approached, you felt the gate pulling you closer and closer. In a while, you found yourself just one step ahead of it and in a second, you were in it. You encountered a ghastly sight: dead bodies (without skeletons) everywhere around, houses in flames, the soil red from blood, and anywhere you looked, armies of undead. Skeletons rising from the dead bodies, vampires sucking the blood of innocent people, ghost dragons flying towards the sky. And all this was commanded by a powerful necromancer, whose name couldn't be misheard as the whole army of skeletons shouted it: Whrina! And then you awoke. For a dream it was too much realistic...
  • The adventure begins
    When you were a child, the adults always warned you: that gate in the wood is very dangerous, it teleports people to an unknown land and no one who entered it, has ever come back. However, you've been always attracted by it: when it was possible, especially at night, you went to the wood, sneaked to it and watched the bewitching red-and-white spiral in the middle of the gate. You have found the life in the town of Clavyoth boring, far away from the events in the rest of the world, only sometimes arrived reports about battles in far countries, but you wanted to experience it on your own. Also, everyone in Clavyoth thought, that the reports of travellers from other countries about the spreading power of the evil didn't refer to them. But after your dream, you're in doubt about it. You can't wait in the comfort of your hometown for the doom that wouldn't miss you anyway. So in secret you've prepared for the long way, together with your friend Avernas, whom you couldn't persuade to stay home, because even he didn't want to die passively. You hadn't very optimistic visions about his destiny by your side, but you had a feeling, that you will need him yet (!!!). As you entered the gate, you felt a pleasant feeling, as though you wallowed in a heap of feather. But in ten seconds you fetched up on a little hot desert island...
  • Whrina
    Tonight, your messengers brought an old woman into your tent. She barely stood on her feet, but she wanted to tell you something for all she was worth. You asked the messengers to seat her and then leave. You offered the woman a cup of tea from the leaves you've picked during your journey. You've never been completely sure what effect would they have on you, but you couldn't hold on without tea. After a while you asked: Who are you? The woman faltered for a while and then said: I'm Hortensia's mother. The answer caught you unawares. Before you could respond, the woman continued: I just want you to let her alive. She's not responsible for her undead form. When she was a child, she was taken captive by a vampire, who was feeding on her, until she became a vampire herself. Why hadn't you done anything about it? you asked. You know... he... the vampire... he paid me for it... Boiling with anger, you grabbed at the dagger lying on the table and thrust it into the woman's heart. In fact, she's the one responsible for all what has happened.

Объекты

  • Волшебный свиток
    • 29, 5 подземелье
    • Сообщение: You found a paper lying in the sand. There was something written on it in an unknown language and a drawing that showed a ship approaching the coast. In a presentiment that it would come in handy you tucked it into your pocket.
  • Указатель
    • 25, 4 подземелье
    • Сообщение: Nerbhor nat thriviel dies cryptos alybres.
  • Событие
    • 36, 4 подземелье
    • Сообщение: When you finally found a good place to disembark and got out on the shore, you noticed a figure in a bright blue cloak with a strange wand in his hand approaching. No doubt he was an enchanter. He was followed by five cavaliers. When he came to you, he asked
  • Замок
    • 51, 3 подземелье
    • Название: Bernox
    • Название: quiron
    • Сообщение: Quyron supports you with gold.
  • Указатель
    • 6, 0 подземелье
    • Сообщение: Caution!!! Do not enter!!! Ancient monolith leading into the HELL!
  • Событие
    • 43, 4 подземелье
    • Сообщение: You pass some guardhouses like you've never seen before. The enchanter, that in the meantime introduced himself as Quyron, explains that Bernox doesn't have an adequate army and can recruit only champions. There are yet some guardhouses beside the castle, where pikemen are trained, but their number isn't sufficient. He said he's glad that there's someone in this desperate world willing to fight against the evil. Only a few hold out against the necromancers these days and nobody dares to fight against them at all. But he warned you, that your chances are really scant and there's a very little possibility for you to return alive from your journey. If you aren't going to come up with a good plan, you'll be but a flea on the back of the necromancers. You will have to gain experience, improve your battle strategies and obtain a better armour. The army that castle Bernox can provide you is insufficient, so you'll have to set it up mainly in foreign lands. On your question, where are you exactly and where is Clavyoth, Quyron answered
  • Страж задания
    • 53, 6 подземелье
    • Сообщение: When you came to a tower standing between two high rocks, Quyron said
  • Указатель
    • 51, 7 подземелье
    • Сообщение: RESOURCE EXTRACTION TERRITORY Dominion of Oxfort (brown flag) and Ramin@l (blue flag) according to the Charotian Peace Treaty from the year 3685.
  • Событие
    • 74, 1 подземелье
    • Сообщение: Quyron told you once about the huts of the magi, in which you can see different parts of distant lands. Maybe you could learn something about Clavyoth there...
  • Указатель
    • 55, 8 подземелье
    • Сообщение: The Qwer Pass. Beware of the falling stones!!!
  • Указатель
    • 59, 10 подземелье
    • Сообщение: Caution! Swampy region! Danger threatens!
  • Событие
    • 66, 2 подземелье
    • Сообщение: You see tents of nomads around here. It would be good if you could persuade them to join you.
  • Событие
    • 80, 4 подземелье
    • Сообщение: You've never seen a castle like this. This region probably belongs to creatures that like swampy areas. Their help will surely come in handy.
  • Указатель
    • 75, 6 подземелье
    • Сообщение: Entrance to the underground realm of Tyghan.
  • Событие
    • 77, 6 подземелье
    • Сообщение: During your journey you have discovered a lot of odd buildings, but for the present this is the weirdest. You hear an eerie singing. It seems you have no option but to enter, because after examining the region you found out there's no other way leading out of this marshy vale.
  • Башня
    • 118, 3 подземелье
    • Название: Ramin@l
  • Страж задания
    • 39, 10 подземелье
    • Сообщение: Barnus is our lord and as long as he lives, this mine will serve only and solely to him!
  • Страж задания
    • 44, 8 подземелье
    • Сообщение: Barnus is our lord and as long as he lives, this mine will serve only and solely to him!
  • Страж задания
    • 46, 15 подземелье
    • Сообщение: Barnus is our lord and as long as he lives, this mine will serve only him!
  • Страж задания
    • 48, 18 подземелье
    • Сообщение: We guard this mine for our lord Ox. We don't let anyone pass as long as he lives.
  • Страж задания
    • 51, 14 подземелье
    • Сообщение: We guard this mine for Ox until his death!!! Do you take it literally?
  • Страж задания
    • 44, 15 подземелье
    • Сообщение: This mine belongs to sorcerer Ox. As long as he lives we will serve him.
  • Алхимик
    • 118, 4 подземелье
    • Название: Barnus
    • Биография: Barnus je obycajny hovnival.Ha
  • Событие
    • 117, 5 подземелье
    • Сообщение: As you already learnt from the locals, this castle's called Ramin@l, and after it was named this country
  • Событие
    • 23, 1 подземелье
    • Сообщение: You looked around
  • Друид
    • 6, 1 подземелье
    • Название: Ychon
    • Биография: Ychon was born in a craftsman's family. He studied at the Clavyoth Folk School, but for his adventure he aborted the study. His biggest hobby is growing of carnivorous plants.
  • Событие
    • 46, 4 подземелье
    • Сообщение: Tonight, while you were sitting by the fire, Quyron, the enchanter, asked you to tell him about your dream. After you had described the terrifying scenery, he said that all that is really happening and the sorceress Whrina lives indeed. She's one of the most powerful necromancers. Her original name is Hortensia, she was a knight and she was really a fair maiden. After the mysterious death of her parents she disappeared for some years. No one knows if her current undead form was her own decision or she was transformed by someone else - against her will. But one thing is for sure - defeating her won't be that easy...
  • Указатель
    • 116, 6 подземелье
    • Сообщение: Ramin@l
  • Хижина предсказателя
    • 107, 1 подземелье
    • Сообщение: Barnus makes the biggest mess in our Snowy land, confided to you the seer sitting in a rickety chair inside a mouldering oak. He's a prig and egotist. Such a careerist came the necromancers in handy. He's just a pawn under their control. And we can just wait for the moment they come and transform us into skeletons... Well, there's a reward for you... If you crush him I'll allow you to use my teleport. Its only disadvantage is that you don't know where does it chuck you out. But you'll see it will come in handy... Thanks in advance. I would kill Barnus anyway. It's my duty, you said.
  • Событие
    • 140, 16 подземелье
    • Сообщение: You don't feel very safe in this region. You can smell a slight stench of death already. Though you increased the number of the night watch, a pack of undead succeeded to attack you...
  • Событие
    • 127, 14 подземелье
    • Сообщение: Come! I'll teach you something! you heard a gentle voice behind your back one night, while you were roving alone in the wood. Who...? Doesn't matter. I know who you are and that's enough to say. You had barely turned around and the little fairy was already dragging you somewhere in the bush. The people can't be happy nowadays. That's horrible! Your sight was slowly going, you saw but dim lights of a bonfire and heard laughter everywhere around. In the morning, after you had woken, you realised that you can share mirthfulness with others. And you also found a slip of paper, on which were written with a childish handwriting
  • Указатель
    • 126, 13 подземелье
    • Сообщение: The Mirthful Sprites Tavern
  • Указатель
    • 100, 16 подземелье
    • Сообщение: The Cavarnash Sea - harbour of Eghmillion. Purchase of a ship
  • Событие
    • 134, 24 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Цитадель
    • 118, 52 подземелье
    • Название: Geross
  • Ящик Пандоры
    • 122, 46 подземелье
    • Сообщение: There are two young lads helplessly standing by the road. As you approach them, one of them accosts you
  • Событие
    • 118, 53 подземелье
    • Сообщение: Seems that you're not that far from the territory occupied by Necropolis. You can see undead creatures everywhere and also this castle is occupied by skeletons and haunted by wraiths. Fortunately, there is no flag of Whrina's realm on it. Who knows how long would it have been so if you hadn't attacked it first...?
  • Событие
    • 118, 40 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Хижина предсказателя
    • 88, 26 подземелье
    • Сообщение: An elderly but still vitally looking man greets you in the little straw-thatched hut. Welcome to Achbizaar, the best tradesman on the island of Goych. How can I be of service? he asks smiling, but on his face you notice a slight sign of sorrow. You hesitate how to answer, but he interrupts you
  • Боров
    • 96, 30 подземелье
    • Сообщение: You watch three boars desperately struggling not to drown. You sail closer to them, cast a rope and they hardly get up on the deck of your ship.
  • Событие
    • 84, 58 подземелье
    • Сообщение: This 'Market of Time' looks like any other market. The racks teem with all sorts of things, from luscious fruit to used socks. You are told by the shop assistants, that the owner of the market is called Oktiana. You take down the prices of some goods and other information, so you can report to Achbizaar.
  • Указатель
    • 82, 55 подземелье
    • Сообщение: The Isle of Leuf
  • Хижина предсказателя
    • 131, 15 подземелье
    • Сообщение: Boar! Little boar! Big boar! Wild boar! Boar droppings! mumbles the odd-looking seer quietly. What do you want boar droppings for? you ask him. Boar droppings very good on garden. The plants growing nicely, I use them on my oracle purposes. You get rich reward, if you bring boar for Odd.
  • Указатель
    • 84, 28 подземелье
    • Сообщение: Achbizaar's Market {UNBELIEVABLY LOW PRICES!!!}
  • Событие
    • 96, 4 подземелье
    • Сообщение: You come to a garrison with blue flags. An unusually tall gremlin appears in front of you. Who're you and what do you want? Though relieved that the garrison doesn't belong to the necromancers, you shuddered by the look at the palm of the goblin
  • Хижина предсказателя
    • 85, 26 подземелье
    • Сообщение: So, what's this about? It's simple. Oktiana has a residence on the island of Pons, south-west from here. Kill her!
  • Страж задания
    • 86, 26 подземелье
    • Сообщение: There will be a time you may pass here. But not yet.
  • Указатель
    • 80, 31 подземелье
    • Сообщение: Goych Isle
  • Событие
    • 58, 62 подземелье
    • Сообщение: You feel a bit dubiously that you're going to kill someone whom you don't know at all. You hesitate for a while whether to attack. It's up to you
  • Башня
    • 58, 61 подземелье
    • Название: Oktiania
    • Посещение Чародей: Название
  • Указатель
    • 68, 54 подземелье
    • Сообщение: Pons Isle
  • Указатель
    • 74, 105 подземелье
    • Сообщение: The island of sharpshooters, enchanters and rogues
  • Событие
    • 57, 9 подземелье
    • Сообщение: As you entered the Qwer Pass, you were attacked by a group of...
  • Указатель
    • 70, 77 подземелье
    • Сообщение: An isle without a name
  • Событие
    • 134, 53 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 140, 53 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 137, 62 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 132, 78 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 131, 88 подземелье
    • Сообщение: When you entered the tavern, you noticed the suspicious looks of the barflies. It was very quiet there. The people whispered to each other. When you ordered a beer and sat down, an elderly moustachioed man came up to you - unmistakably the publican. He sat next to you and accosted you in a hushed voice
  • Событие
    • 127, 93 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Клерик
    • 82, 80 подземелье
    • Название: Jane Unfree
  • Инферно
    • 130, 120 подземелье
    • Название: Demonia
    • Название: jdjghg
    • Название: ggdf
  • Событие
    • 130, 121 подземелье
    • Сообщение: You didn't suppose that the necromancers would ally themselves with the demons, but know you consider it more than logical.
  • Некрополь
    • 83, 129 подземелье
    • Название: rewrwrewr
    • Название: gdfg
  • Событие
    • 117, 113 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 136, 121 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 97, 137 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Хижина предсказателя
    • 106, 117 подземелье
    • Сообщение: A middle-aged man sits in the hut
  • Указатель
    • 87, 109 подземелье
    • Сообщение: Why nobody wants to tidy away the snow?
  • Указатель
    • 58, 125 подземелье
    • Сообщение: The Park of Mental Purgation
  • Указатель
    • 42, 126 подземелье
    • Сообщение: Mqwyn Pass. Danger of falling stones!
  • Указатель
    • 41, 122 подземелье
    • Сообщение: Mqwyn Pass. Danger of falling stones!
  • Событие
    • 39, 136 подземелье
    • Сообщение: After strenuous digging, you find the treasure the old woman told you about. How could she scrape together so much crystal?
  • Хижина предсказателя
    • 24, 84 подземелье
    • Сообщение: Somebody who could get through all of my obstacles, deserves a reward, says the old seer beaming.
  • Хижина предсказателя
    • 38, 136 подземелье
    • Сообщение: An old woman lies in the bed and it is evident she's living the last days of her life. When she spots you, she says
  • Некрополь
    • 15, 65 подземелье
    • Название: hhd
    • Название: dfbdb
    • Название: iiiiiiiii
  • Событие
    • 14, 127 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 7, 21 подземелье
    • Сообщение: With nostalgia you rove around in the park, where you played as a child. The water in the fountains is murky, the trees slowly dry out, the statues are battered, and only the flowers are still vivid and pied.
  • Бастион
    • 2, 4 подземелье
    • Название: Clavyoth
    • Название: grge
    • Название: qqq
  • Событие
    • 3, 5 подземелье
    • Сообщение: Clavyoth looks totally otherwise like when you left. Trees drying out in the parks, houses in ruins, dead bodies lying around in puddles. You can find living humans only in the torture chambers or pressed into service as beasts of draught. You feel like your entire mission was vain, and that Clavyoth and the whole region occupied by necromancers can be no more cleansed of the blight and decay. But then you get a wonderful idea
  • Указатель
    • 88, 31 подземелье
    • Сообщение: Goych Isle
  • Указатель
    • 4, 5 подземелье
    • Сообщение: CLAVYOTH Visitors Welcome!
  • Событие
    • 5, 7 подземелье
    • Сообщение: You decided, that if you defeat Whrina, you won't kill her, but try to bring her back to normal life, by means of uniting two spells you were taught recently by an old shaman. After all, it's not her fault.
  • Событие
    • 16, 23 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 23, 61 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 32, 101 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 4, 99 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Событие
    • 53, 84 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Страж задания
    • 104, 7 подземелье
    • Сообщение: The gate seems to be locked and you can't open it. The lock is too complex.
  • Некромант
    • 4, 10 подземелье
    • Название: Whrina
    • Биография: Whrina je Whrina
  • Событие
    • 80, 81 подземелье
    • Сообщение: So here they are holding Jane Unfree, the renowned crusader against the necromancers, who has so far got out of every prison alone, but who would probably stay here forever without your help. To your surprise she welcomes you and knows almost everything about you
  • Указатель
    • 113, 43 подземелье
    • Сообщение: For permission to the observatory, go to the ranger, Gracchus. {Scribble}
  • Событие
    • 41, 127 подземелье
    • Сообщение: You were attacked by a pack of savage undead.
  • Страж задания
    • 104, 4 суша
    • Сообщение: The Pendant of Total Recall is to the west of here, hidden under the stones. You can't pass without it.
  • Страж задания
    • 103, 6 суша
    • Сообщение: This pendant is covered in the darkness...
  • Страж задания
    • 100, 8 суша
    • Сообщение: This artifact's buried in the sand of a lonesome island...
  • Страж задания
    • 101, 2 суша
    • Сообщение: A cheerful elf in green dances around this artifact.
  • Полурослик
    • 97, 4 суша
    • Сообщение: As you were heading for the end of the underground corridor, suddenly you ran into a bunch of little funny creatures. As you came to them, they began to whine
  • Подземелье
    • 72, 24 суша
    • Название: Oxfort
  • Верховный лорд
    • 72, 25 суша
    • Биография: Ox je zakladatelom Oxfortskej univerzity. ...a mб problйmy s potenciou, ale o tom radљej nikomu nehovor... Ox is the founder of the Oxfort University. ...and has problems with his potency, but don't tell anyone...
  • Событие
    • 76, 22 суша
    • Сообщение: You come to a castle surrounded by evil fog. His services would come in handy as well, but the overlord Ox is standing before it. He doesn't care about you, he seems to be bothered with more serious things...
  • Указатель
    • 82, 27 суша
    • Сообщение: Oxfort University
  • Чернокнижник
    • 56, 5 суша
    • Название: Xhainae
  • Событие
    • 57, 5 суша
    • Сообщение: When you approached Xhainae, she challenged you to a combat. You noticed that she hasn't any army, only one crystal dragon. What does she want to fight with? Is she that good in magic? Doesn't matter - you'll strike at her so quickly, she won't have time to cast spells. Especially, for the sublime sword she's holding in her hand...
  • Событие
    • 76, 7 суша
    • Сообщение: Quyron told you once that the underground is ruled by an overlord called Ox. He's an outstanding warrior, sorcerer and strategist, but in his private life he's a weakling. In the old times, under the rule of king Werg lived out the underground nation of Tyghan the greatest florescence of the realm. Since Ox has married the sorceress Xhainae, who thanks to her scheming character and Ox's weakness has ruined everything possible to ruin, the realm is in decline. Xhainae spends the most of her time in her seat, to the east, while Ox is concerned with the castle in the south and the worries about it. However Ox has still got quite an influence and power, and respect among the other realms of the land, what's attested also by the utterance of a local resident
  • Указатель
    • 135, 143 суша
    • Сообщение: The orange castle is here because Jane Unfree would be eliminated without one The pink castle ensures the game cannot be won by defeating all enemies
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