Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
For years the defenders of Garathor have held out against the Lizardmen forces. Now you have been assigned to the defence and you have plans to turn the tide.
Stirge was an important river, linking as it does the Bowl Sea and Green Lake. It was well travelled by ships from the Northern Kingdom seeking to trade with Haford, the capital city of the Southern Kingdom which is found on the banks of Green Lake. The river was a lifeline for the Southern Kingdom
Start2
The only other way traders could reach Haford was over the mountains, which was not a favoured way of travelling. So merchants used the Stirge. Half way along the river was the city of Garathor. Here the boats could moor and be repaired and the crews could refresh and sleep.
Start3
However Garthor lies at the south of, and the Stirge runs through, the Lizard Swamps, which are ruled by evil lizardmen tribes. Six years ago they began attacking the ships that passed. Trade dwindles as only the most well armoured boats could get to Haford. The Southern Kingdom was devestated.
Start4
With little trade the Southern Kingdom fell into poverty. Then four years ago the city of Garathor was itself attacked by the Lizardmen. It survived the initial onslaught and troops were rushed in but the Lizardmen did not stop. For four years the city has held out, but there are so many attackers.
Start5
Now the poor Southern Kingdoms has sent their most promising new tactician, you, to aid the defenders of Garathor. With you are all the remaining troops that can be spared. However you have plans for more than aiding the defenders. You plan to turn the tide.
Start6
Garathor's situation may seem hopless but you pray that you will have the courage and skill to not only defend the city, but destory the Lizardmen entirely. You ride to Garathor as quickly as you can, and take all the available resources with you.
Объекты
Крепость
29, 15 подземелье
Название:
Quel-anar
Посещение Ведьма:
Название
Крепость
5, 16 подземелье
Название:
Stil-anar
Посещение Зверолов:
Название
Крепость
16, 7 подземелье
Название:
Gry-anar
Посещение Зверолов:
Название
Рыцарь
22, 35 подземелье
Название:
Stu
Замок
19, 29 подземелье
Название:
Garathor
Указатель
19, 18 подземелье
Сообщение:
Come in traveller and be devoured by the Lizard bretheren
Указатель
18, 22 подземелье
Сообщение:
Entrance to the Lizard Swamps Warning - Do not enter
Событие
21, 33 подземелье
Сообщение:
You can see Garthor ahead - and it looks like you're just in time, another Lizardman invasion force is on its way.
Зверолов
23, 27 подземелье
Название:
Cabrok
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