Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
For the first time ever, Josef Barnum and Gabriel Archangel will join forces when they collide against the ironically and mortal Undead Army. Their king has not been seen as of yet. But, who knows what he has in mind for these two heroes. Josef must not perish or your quest will be over.
Герои 3 - карта Josef and Gabriel
25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Josef and Gabriel | 0.03МБ | h3m |
Объекты
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Оплот
- 34, 28 подземелье
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Имя: Light of Good
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Крепость
- 36, 54 подземелье
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Имя: Garghanta
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Мечник
- 25, 4 подземелье
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Сообщение: Halt, who's there? screamed the guard. You said your name while the other guards are surrounding your party. One of your soldiers was ready to attack when he sheathed his sword. You ordered him to put it back when it was already late. The guards attacked and you suffer losses. But you recovered from the first blow and here is when you see with your own eyes the rest of the story.
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Страж прохода
- 35, 4 подземелье
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Сообщение: The King wants to see 10 Archangels. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.
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Страж прохода
- 27, 19 подземелье
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Сообщение: The King wants to see some 250 Halberdiers. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through. If not, well just hire them from our castle.
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Плащ из Драконьих Крыльев
- 29, 9 подземелье
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Сообщение: This is your easiest task. You only have to face two enemies. And they will stop you at all chances of retrieving the Dragon Wing Tabard. Let me introduce you to your foes. And do not let your morale down.
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Наколенники из Драконьей Кости
- 28, 9 подземелье
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Сообщение: In order to obtain the Dragonbone Greaves you must encounter a battle with the hated Efreetis. Good luck, milord and once you win, go to our next station.
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Замок
- 11, 28 подземелье
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Имя: No Help
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Сообщение: Milord, I'm afraid that no one could help your cause on this area. Everyone won't dare to cross the Shimuna/Kazahusten Border because they fear for their lives. Use your resources wisely for this is the last time I can provide you until you cross back the border. Signed, Lord Thorbus Merchant of Avkuar
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Имя: Loss
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Сообщение: Unfortunately, the war is taking its toll on the supplies and while more is being used, your people is increasingly growing weary of this conflict.
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Имя: From digging and scrapping
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Сообщение: Some soldiers you ordered to pathfind and recon the area came back after a week. They found some valuavbles the Undead army left behind. This is a good treasure. But maybe the treasure they had was greater and they couldn't take everything. Now, that's a scary thought
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Чародей
- 29, 6 подземелье
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Сообщение: Lead Enchanter
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Знак
- 29, 7 подземелье
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Сообщение: The Fortress Tribal Tournament Only a few meters away from here.
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Событие
- 29, 8 подземелье
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Сообщение: Milord. Welcome to our humble tournament. I've heard that the Knights didn't have all the desired artifacts for the competition. (Sacrastically smiling) Too bad for them. At least we won't defraud your instincts as we have prepared a great tournament just for you. You see, if you win all these items you will be very powerful and eventually, eliminate the Necromancers that live in this area. So, without further adue, I let you in. The funny part is that I won't tell who your enemies are...but a little thing like this won't stop you. Good luck and good venture
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Событие
- 30, 11 подземелье
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Сообщение: Once again, you proved to be tough against all comers. The price was a very high one, but you overcame every obstacle put in your path of victory. Your quest for knowledge and power is completed. But please remember that many people are dying and the chances of being raised as undead are too great. Go in peace, milord. We will pray for your efforts.
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Золотой дракон
- 70, 48 подземелье
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Сообщение: You found a mother Gold Dragon crying because of the deaths of other Dragons and the Rampart army taken out by you. She said she never expected a hero of your position anihilate their forces. But, she was thankful for the release of the Elves from the power of the Necromancer. In a way, she hated seen the destruction of her comrades but it was neccesary. She understood the purpose of survival since she has done it all her life. The Dragons knew the location of the Necromancer who did this to them. She also gave you the name of the Necromancer who did this
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Боевой единорог
- 68, 47 подземелье
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Сообщение: The strangest thiung of all. The war unicorns were blind. One of your soldiers tried to attend an apparently wonded one, but their instincts was to attack anything close to them, killing the soldier. You sword in hand, ordered to attack these unfortunate creatures. But, why are they blind? Who made them blind or how did it happen?
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Благородный эльф
- 69, 46 подземелье
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Сообщение: Milord, don't kill us. We cannot talk too much or these devices will turn on and we will go berserk one of the Wood Elf cried. Apparently the Necromancer had installed some device in their bodies that senses their adrenaline rush, igniting the device to control their mind. You told them to calm down whil your wizards worked a way to get these devices deactivated. 5 hours after, the wizards successfully deactivated all the devices and even took one out of a dead Wood Elf's brain. The little box had many tiny lights perhaps meaning something more than lights. You ordered your wizards to investigate more profoundly while you continue with your quest. This Necromancer must be stopped at all cost. The Wood Elves were so grateful of your cause they asked you if they can join your forcea, but at the same time, they were hungry and thirsty. You fed them and that night more question were answered by them.
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Дендроид-солдат
- 68, 48 подземелье
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Сообщение: While you were closing by the Rampart army, a Dendroid Guard approached you and while grabbing you by the arm he was actually holding you to the ground. You ask him in a violent way what is the purpose of this action. There was no reply as the others started to attack.
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Серебряный пегас
- 68, 46 подземелье
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Сообщение: These Silver Pegasi were smart enough to talk to you. One of them informed you that a Necromancer came to this area months ago and while they were searching for some gold, the Necromancer killed their leader and destroyed their boat therefore, taking any chances away for them to escape. You asked them to join you when suddenly their faceschanged and their eyes looked vague. Like being hypnotized, the Pegasi stopped answering your questions and commenced attacking your forces.
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Капитан кентавров
- 70, 47 подземелье
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Сообщение: No sense on asking them. Their devices are activated are they are attacking you now.
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Событие
- 66, 48 подземелье
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Сообщение: Hmm. I cannot believe my eyes. A rampart army is right in fromt of me. But where is the hero? I can see some Gold Dragons, some War Unicorns , the entire rampart army here. They look tired and confused. It could be a bad idea to interact with them but someone has to. I'll ask them about their hero and how did they get here. Maybe they can share some light on their situation.
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Знак
- 22, 64 подземелье
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Сообщение: Beware of the whirpool ahead.
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Событие
- 13, 31 подземелье
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Сообщение: News from your spies. Aisslin has a new second in command. It is a Death Knight by the name of Luana Kumput. No one knows who was her in the past, but they said to see her in action and yes, she is unorthodox when fighting, but very brutal and merciless. Be careful when meeting this warrior. Another thing on her advantage is that she has several bone dragons ready to kill before lose their cause against you and your forces. You must inform Gabriel of this as soon as possible.
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Событие
- 37, 55 подземелье
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Сообщение: Garghanta, City of the Beastmaster. Only that no one has seen a beastmaster in months. They were living in this city for a long time and suddenly they were gone. Perhaps someone can shed light of their whereabouts. Perhaps this person is living in this city. A border guaard protects the city from visitors. Make sure that you saw the tent before entering the city.
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Событие
- 36, 56 подземелье
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Сообщение: Garghanta, City of the Beastmaster. Only that no one has seen a beastmaster in months. They were living in this city for a long time and suddenly they were gone. Perhaps someone can shed light of their whereabouts. Perhaps this person is living in this city. A border guaard protects the city from visitors. Make sure that you saw the tent before entering the city.
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Событие
- 54, 69 подземелье
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Сообщение: Careful, milord. These clouds are covering some danger. Look up and forward. There are many dangerous situations that could lead to tragedy. Sail wisely, for your own good and for your troops safety.
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Событие
- 27, 37 подземелье
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Сообщение: The bay of Golota, located in the southern part of the Mazhia country. This bay was the host of many battles, including the Battle of Sumara three hundred years ago. It was the controversy point between Mazhia and Sumutra for centuries. Now, a judge and parliaments of both countries controll it. Therefore, there are no clear owner of this bay.
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Знак
- 36, 57 подземелье
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Сообщение: Welcome to Sumutra Capital
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Знак
- 50, 14 подземелье
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Сообщение: Boloria, Territory of Sumutra Population
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Знак
- 64, 48 подземелье
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Сообщение: Kuhala, Territory of Mazhia Population
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Знак
- 23, 5 подземелье
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Сообщение: Land of the Lusty Monkey This land is property of the Sumutra government. If you do not have a permit, please contact the Garghanta Tourism Agency.
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Знак
- 22, 5 подземелье
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Сообщение: All tresspassers will be prosecuted in accordance of Chapter 13.7 of the Sumutra Constitution for violating government property without a license.
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Событие
- 18, 16 подземелье
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Сообщение: This land belongs to the Sumutran government. Make sure no one knows where you came from or another war will start. If you continue going northeast of here you will find the Fortress Tribal tournament. Hope you have the troops to back this one up. I must this tourney is very tough. Good luck and good journey.
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Знак
- 59, 5 подземелье
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Сообщение: Monkey Cove
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Событие
- 23, 9 подземелье
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Сообщение: Wow. This palce may not look that pretty but it is rich in artifacts. Several groups of Sumutra government personnel are patrolling the area. Be careful and show your fake tourism license and they will not bother you.
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Лич
- 20, 4 подземелье
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Сообщение: Halt!!! Do you have a license to be here? said the guard. You showed your fake pass and he studied it. This form of license was canceled three years ago. When was the last time you came here? You said three years ago and the guard smiled evily at you. You, liar, this is the current pass. Now you'll pay for your audacity, tresspasser.
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Событие
- 34, 29 подземелье
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Сообщение: How ironic that this evil creatures captured and now owned the Light of Good city. It is our duty to take away from them so they will stop killing weekly dwellings and converting them to undead entities. But first, a welcome party comes towards you. Greet them with a friendly whisper of your swords
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Сопряжение
- 11, 29 суша
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Имя: Confluxious
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Золото
- 16, 18 суша
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Сообщение: Could this be true? So much gold coming from a little nugget? This must be a spell. Your ally wizard came and inspected it but he did not find any magic related spell. This is a rarity and it is yours to keep.
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Некрополис
- 39, 22 суша
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Имя: Lithe Mancer
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Событие
- 2, 10 суша
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Сообщение: How odd that in this subterranean area there are in fact clouds and wind blowing while you cannot see any sunlight nor anything that directly relates you with the atmosphere. But, it is actually blowing wind and the water seems to be warm enough. Facinating!!!
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Следопыт
- 11, 32 суша
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Имя: Gabriel Arch
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