Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
For three hundred years, war has wracked the land. Now peace has settled on the land but the peoples who remain are little more than starving refugees. The last of your people's prophets speaks one last time before he dies Find the Grail. It is the only hope of healing the lands.
Герои 3 - карта Heal the Weeping Lands
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Heal the Weeping Lands | 0.04МБ | h3m |
События
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A CouncilThe speaker of the council stands You are the last hero known to be still living. Will you undertake the quest for the grail ? You stand for a moment, unsure that you still have the will. Slowly, you nod your head. You are too tired to appreciate the ragged cheers as you ride along the streets.
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A bookA scholar from the castle rides up and hands you a book. This was found in the library. The council believe you will find it useful You look at the old book and see that it tells of a quest that will be made. You begin to study it.
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The two circlesIn the book that fell into your hands, there is a scroll which speaks of two journeys - a circle within a circle. To complete the second, you must complete the first. It also says - Find the white key and a portal. Then open the way to the inner circle.
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A rumourYou hear of an elven town that has held out against the forces of darkness. It lies somewhat to the north of your home. You should be assured of a safe welcome there.
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Becmar DiscoveredA scout comes riding back My lord! I have discovered the ancient road to the city of Becmar. Once that was a great place of learning, culture and strength, the capital of the country around and ruled by a wise Goblin King. Surely we should search the ruins.
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Purple KeymasterRumour reaches your ears that the Purple Keymaster is kept hostage by Naga. You know from legend that only with his keys, can any hero hope to find their way to the Grail.
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TarrandanonYou look at an old map. The city of the mages, Tarrandanon lies north in snowy, mountainous country. You know that here you will find a library and maybe wise counsel.
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Dungeon of the Dragon LordsYou recall the stories of the dungeons of Darg-Kan-Tel. They have a dark name but , according to the maps and writing, may be the only way through the mountains to the far north
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Northern FortsYou hear a rumour of a northern outpost that is holding out against the demon lord. You know that you will find help there.
Объекты
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Замок
- 67, 68 подземелье
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Название: Castle Hope
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Посещение Клерик: Название
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Событие
- 67, 69 подземелье
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Сообщение: As you ride out the people line the roads, faces full of hope. Cardinal Hand, Cardinal Hand...Save us. Women hold up babies to see you and men wave. The army marches proudly by, spirits lifted by the tribute. This is the first time since the last battles of the war that they look motivated.
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Указатель
- 62, 68 подземелье
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Сообщение: Malinar Water
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Событие
- 59, 68 подземелье
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Сообщение: At the ford, you meet an old man. He looks up through rheumy eyes. Visit the old circle of the druids. You may learn something there to your advantage
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Событие
- 54, 67 подземелье
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Сообщение: You are hesitant about riding into this place of ancient , pagan power but you urge your steed onwards. As you enter the circle, there is a sparkling in the air and the vision of a druid appears If you are seeing me, we have passed from this time. Take the knowledge we offer and use it wisely
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Событие
- 56, 67 подземелье
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Сообщение: As you ride on, you strike the north stone by accident. At once a great voice booms Who dares defile this place and guardians appear to confront you.
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Летучий змей
- 51, 64 подземелье
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Сообщение: Serpent Flies buzz over the water and turn upon you as potential prey in these starved lands. Although you pity them, you have no choice but to fight them.
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Башня
- 3, 26 подземелье
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Название: Tarrandanon
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Событие
- 6, 39 подземелье
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Сообщение: Sitting on a rock here, you meet a mage. He stands and watches you approach. Greetings Cardinal Hand. My evil cousin has seized my tower. Help me recapture it, I beseech you and I will give you something you seek. He calls and his iron golems join you also.
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Событие
- 14, 32 подземелье
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Сообщение: Arabis stops and leans on his staff. I must stay here and see to my lands. I thank you for what you have done. Ride on and you will find my gift of thanks. Go in peace my friend and may the powers watch over you
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Гном
- 0, 35 подземелье
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Сообщение: Trouble not the dwarves! we serve none but ourselves. They draw weapons and advance agressively. The leader wears a gleaming helm.
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Событие
- 1, 36 подземелье
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Сообщение: Have a care says the mage. The dwarves are unfriendly to all and will attack any who trouble them.
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Событие
- 8, 29 подземелье
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Сообщение: Beside a great old tree, the mage stops and seeks upon the ground. He lifts a piece of white stone, many shards of which lie about here. As he speaks words of power, it glows softly and you feel greatly comforted. This will help you recover from the battle he says , with a smile.
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Указатель
- 63, 62 подземелье
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Сообщение: Sunset Pass
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Событие
- 62, 64 подземелье
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Сообщение: You meet a man sitting on a stone here. He appears to be dressed as a mage If you havent yet been to Tarandanon, I advise you to try that way first Saying this , he waves a hand and vanishes. There is something familiar about him.
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Событие
- 66, 60 подземелье
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Сообщение: As you ride north east, you recall a ranger who teold you tales of how, if you rode far enough north-east, you would eventually reach the sea.
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Монах
- 65, 56 подземелье
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Сообщение: The monks bow low We have been awaiting your coming Lord Cardinal
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Ящер
- 69, 46 подземелье
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Сообщение: The Saurians bar your way , hissing and spitting. They seem to have been driven quite insane. Let us pass. We mean you no harm calls one of your heralds. Suddenly, he is struck from his horse by a saurian arrow. The army yell and charge in response. With a sigh, you prepare for combat.
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Событие
- 67, 44 подземелье
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Сообщение: A group of lizard warriors emerge from makeshift huts and lean tos. We are sorry that our brethren chose to fight. Our Shaman told us of your quest. Please take some of us with you. We will fight at your side. Old wounds must be healed
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Событие
- 71, 44 подземелье
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Сообщение: Before the shrine a face appears, shimmering. It is the mage Arabis. Greetings my friend. I had to expend quite a lot of power to find you. I wanted to warn you. Beware of the gates of Verdena. There are no safe ways but it may be that the way of chance is the safer. I... The contact breaks.
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Событие
- 63, 42 подземелье
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Сообщение: Unbeliever. You are not welcome here Booms the idol. The waters of the swamp boil as creatures emerge to attack you.
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Летучий змий
- 69, 48 подземелье
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Сообщение: Dragon flies hunt here for any creature that should pass by
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Некрополь
- 39, 43 подземелье
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Название: Akavir
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Событие
- 39, 44 подземелье
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Сообщение: At the city gates, you suddenly realise Skavis has left you. Then from all sides, the undead hordes come, closing in swiftly. Above you from the walls of the city you see Skavis, grinning evilly down at you. Trapped and now...you will die He is revealed now as the Vampyr Lord himself.
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Событие
- 46, 48 подземелье
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Сообщение: Skavis turns to you. Here is the border of my lands. Welcome. Please, join me and stay as guests for a while in my citadel. He waves a hand.
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Событие
- 54, 49 подземелье
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Сообщение: Unexpectedly, you come across a pale faced man in rich robes, sitting glumly on a log. He jumps up with a smile At last, company. I have been wandering my lands and the borders for five years. Please come with me and I shall feast you and tell you of these places. My name is Skavis
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Событие
- 51, 48 подземелье
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Сообщение: Beware of the Red Keymaster's tent. I have heard there is an ambush awaiting any who lift the flap. I would avoid it Says Skavis
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Событие
- 52, 52 подземелье
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Сообщение: Personally, Id avoid these woods. I hear evil rumours of them Says Skavis with a shudder Id turn and ride north west from here
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Событие
- 54, 53 подземелье
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Сообщение: There are sounds of howling wolves fom the woods. The sound is eerie and threatening. I told you. Id turn back now Skavis advises.
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Лесной эльф
- 57, 53 подземелье
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Сообщение: A group of elves emerge from the woods Cardinal Hand. Our lord told us you would ride by. We would join you for the good of all races of the world. We can fight well and know many hidden trails
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Указатель
- 56, 62 подземелье
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Сообщение: The Norbad - Ancient Burial Ground of Warriors
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Событие
- 43, 47 подземелье
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Сообщение: Now - ride north and we shall soon feast in the comfort of my home. Skavis seems pleased and smiles broadly.
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Событие
- 41, 46 подземелье
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Сообщение: A great, black coach approaches driven by a man in black whose face you cannot see under his broad brimmed hat with its bright feather. Skavis climbs into the coach Ride on. I will be with you. This is my driver come to fetch me home. You notice Skavis pull up the hood of his robe.
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Скелет воин
- 41, 49 подземелье
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Сообщение: The skeletal warriors move into a fighting crouch. Shields are lifted and weapons set at ready as they prepare to stop your progress.
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Огр-маг
- 45, 53 подземелье
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Сообщение: The Ogre Magi step forward. Thanks be that someone has rescued us from this place. We have been trapped here by the Red Guard on the orders of The Vampyr Lord for three years. There are only the 4 of us left out of 30 ogres who were imprisoned here.
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Скелет
- 35, 35 подземелье
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Сообщение: The skeletons that lie scattered about the entrance to the ancient arena suddenly rise, picking up scattered weapons and shields. They move in unison to attack you, as ordered long ago by their master, the Vampyr Lord.
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Дендроид страж
- 36, 67 подземелье
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Сообщение: The tree folk deny you from entering the hallowed glade.
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Событие
- 33, 70 подземелье
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Сообщение: Beside the river you hear singing and out of the trees come a group of centaurs. Welcome Cardinal Hand. We have come to join you. But now, eat, drink and be merry So saying, they spread a feast of cakes, sweetbread, elven wine and other foods for you and your army.
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Событие
- 39, 68 подземелье
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Сообщение: As you approach the pool, an elven boy runs away. He turns and shouts Beware of the tree men. They are in a bad mood today
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Событие
- 43, 64 подземелье
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Сообщение: As you enter the Brathic Downs, you recall strange tales of mists, voices and those who have disappeared here. Even as you hear men whispering these tales, a mist begins to swirl and the downs begin to fade into grey shapes as a freezing curtain of fog falls slowly upon the world.
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Событие
- 42, 61 подземелье
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Сообщение: The fog clears slightly here and you can see a mysterious stone some way off that seems to glitter. As you stand watching, a face appears in the air. It is an old man dressed in white. Help me..my evil cousin... The image breaks up and vanishes before he can deliver his message.
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Событие
- 37, 63 подземелье
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Сообщение: Only a fool wanders deeper into the downs, you recall someone saying. As dark shapes appear out of the mist with cold swords and voices that whisper of death and undeath, you have only moments to deploy what is left of your forces.
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Указатель
- 37, 57 подземелье
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Сообщение: To Tarrandanon and the North West Pass
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Каменный голем
- 22, 63 подземелье
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Сообщение: Defeat the guardians or you may not pass ! Booms a voice. Beyond, you can see that there are men chained together.
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Крестоносец
- 21, 65 подземелье
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Сообщение: The crusaders are glad to be freed We were caught and trapped by an evil mage. We would be glad to join you my lord
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Бастион
- 24, 49 подземелье
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Название: Pallenthus
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Лесной эльф
- 24, 50 подземелье
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Сообщение: A group of elves wait outside and lead you to the gates Come in and rest in our peaceful home.
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Наездник на волке
- 18, 67 подземелье
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Сообщение: Without hesitation, the wolf riders attack. The wolves howl and the goblins yabber and clash ugly scimitars on shields as they ride you down!
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Указатель
- 23, 70 подземелье
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Сообщение: Slattery's Timber Yard - Closed because of goblin raids!
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Указатель
- 16, 60 подземелье
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Сообщение: Becmar Road
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Событие
- 1, 61 подземелье
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Сообщение: At the foot of the pass, you hear stones skitter and fall. Looking up, you see wild cyclops emerge and begin to hurl rocks at you and your forces.
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Событие
- 11, 70 подземелье
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Сообщение: At the great gates of the old amphitheatre, you meet an old goblin in what were once rich robes but are now ragged and torn. You should attempt the challenge he says in a rheumy voice. Then visit the obelisk.
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Событие
- 6, 68 подземелье
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Сообщение: The once powerful city of Becmar lies, apparently deserted, surrounded still by reminders of the civilisation that once blossomed...before the dark times...before the great wars.
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Цитадель
- 6, 67 подземелье
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Название: Becmar
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Событие
- 4, 63 подземелье
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Сообщение: Before the obelisk, you meet a small group of Ogre Mages praying. When you ride up, they rise and bow We have awaited your coming. Take us with you and we will serve
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Чудище
- 5, 56 подземелье
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Сообщение: The behemoth's move to encounter you So..you wish to undertake the challenge
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Событие
- 15, 60 подземелье
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Сообщение: As you ride down the old and ruined road towards the ancient city of Becmar, you recall that once it was known for its riches and power. You also recall that once there was reputed to be an immortal librarian who knew many of the secrets of the old world.
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Событие
- 2, 59 подземелье
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Сообщение: Outside the library, you meet a goblin shaman, or so he appears. He has a long beard and his eyes are full of wisdom and age. Greetings. I am the son of the librarian. I am to tell you that you will find an ally imprisoned by the demon lord who was responsible more than any other for the war.
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Инферно
- 33, 5 подземелье
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Название: Shakarat
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Событие
- 6, 52 подземелье
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Сообщение: Riding away from the fields where the pride of the goblin army fell defending their homeland against a force of demons ten times their strength in numbers, you recall the goblin hero Carvados who wore magical armour was reputed to have been cut off to the West of here and fell beside a lake.
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Событие
- 2, 53 подземелье
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Сообщение: Just south of the remains of the battle, you find the standard of Carvados and then you see a small mound. Approaching it you find a broken skeleton wearing the magical armour. Close by lies his broken sword. However, as you go to remove it, the skeletons rise up , picking up old weapons....
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Нага
- 4, 45 подземелье
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Сообщение: The Broken Lands are inhabited by evil and cunning creatures, chief among whom are the Naga.
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Королева наг
- 3, 44 подземелье
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Сообщение: As you approach the keymaster's tent, you see many poles upon which are mounted heads and skulls of those slain by the Nagas. The keymasters are hostages to the Naga Queen! Hiss the Nagas that guard the tent. Now your heads will adorn the poles outside this tent as well
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Тюрьма
- 3, 4 подземелье
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Название: Wulf
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Капитан кентавров
- 1, 50 подземелье
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Сообщение: Centaur captains await one who they feel is worthy...
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Событие
- 4, 50 подземелье
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Сообщение: At the door of the Mages Guild Tower, a robed figure awaits you. He looks young yet there is something in his bearing and manner that suggest otherwise. There must be balance in the land once again. Enter and remember this...Sometimes one must let another sacrifice themselves in your place.
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Указатель
- 5, 34 подземелье
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Сообщение: Riftline Pass - Sealed by order of the Crystal Mage
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Алмазный голем
- 7, 35 подземелье
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Сообщение: When you try to enter the pass, golems of crystal appear through the falling snow No one may pass without the word of the crystal mage
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Виверна
- 31, 21 подземелье
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Сообщение: Wyverns launch themselves from shelves on the mountains above you and with harsh cries, come swooping in to attack.
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Крестоносец
- 27, 28 подземелье
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Сообщение: Cardinal Hand!! (They cheer and clash swords on shields) We have fought a hard battle and there are few of us left but we are ready to follow your banner.
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Черный дракон
- 21, 29 подземелье
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Сообщение: Why would anyone enter the broken lands and disturb the dragons of old? Like a storm, the beating of their wings as the black dragons approach, their poisonous breath withering tree and shrub around you.
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Событие
- 30, 25 подземелье
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Сообщение: Riding on through the marshland you recall that ahead of you lie the feared gates of the dungeons of the Dragon King who once ruled this area. Although he is long gone, you know that tales of fear and darkness are told still about that place. It is, however, the only way through the mountains ahead
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Событие
- 29, 20 подземелье
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Сообщение: Before the gates of Darg-Kan-Tel , you pause, uncertain whether to lead your army through this place. Then, steeling your heart, you wave a hand and march forward, passing beneath the shadow of the great skull gate, with its twin dragon skulls that stare down through lifeless eyes at your passing.
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Событие
- 12, 16 подземелье
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Сообщение: As you approach the outpost, you see how little remains of what was once a large fortress. From the walls, a cheer is raised by the men who defend the place.
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Событие
- 13, 21 подземелье
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Сообщение: The leader of the knights, Sir Caledan mounts up as you approach. My lord Cardinal. At last, we have awaited this day. Now it is time to break the hold of the evil one on this land. He points. We have even had to protect refugees.
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Событие
- 10, 18 подземелье
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Сообщение: A captain comes out of the barracks. M'lord, did you know that our leader, Wulf Goldmar is being held in a prison near here ? He has been the demon lord's hardest opponent and would serve you well if you were to lead an assault on his citadel. Wulf would lead such an attack if he could.
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Событие
- 12, 18 подземелье
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Сообщение: The inhabitants of the Northrock Garrison cheer you through the gates. We have lost most of our forces but the demon lord hasnt managed to breach these gates in five years sir. We are ready if you say the word. We'll win a great victory or at least be magnificent in defeat
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Указатель
- 21, 22 подземелье
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Сообщение: Northmar Mill
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Цербер
- 29, 6 подземелье
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Сообщение: Beneath the cover of darkness lurk guardian hounds of the demon lord. The first you know of them is their dreadful baying....
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Ифрит
- 37, 12 подземелье
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Сообщение: Efreeti never give up what is their's by choice!!!
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Событие
- 13, 8 подземелье
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Сообщение: On the ash road you ride warily. Suddenly there is a howling and from the holes and caves at the foot of the volcanic mountains, a force of devilkind rush out at you.
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Событие
- 23, 6 подземелье
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Сообщение: On the approach to the demon lord's fortress, there is a sparkling in the air and you see Arabis with three faeries. I consulted some friends and they thought you may need help in the battle to come. He waves a hand and....
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Событие
- 10, 4 подземелье
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Сообщение: At the foot of a cluster of volcanoes, you pause amongst the ash and ruins. From the rocks a few skinny creatures appear. They look like half starved Gogs. Overthrow the master. He treats his people worse than slaves and only those who will fight for him are allowed anything. Everyone hates him.
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Событие
- 19, 11 подземелье
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Сообщение: As you proceed into the dark valley with its hot ash and stinking fumes, you are surrounded by dark forms Who troubles us in our abode. Foolish mortals..now you will die. You do not belong here!
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Событие
- 33, 6 подземелье
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Сообщение: Before the gates, your army stops to pray for victory. Whoever goes in, the other must ride on and not look back - that is the agreement that you and Wulf came to.
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Событие
- 29, 2 подземелье
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Сообщение: You ride on, not looking back at the evil citadel and all its bad memories. Now you know that the end of the quest beckons. Your heart is lifted at this thought. It has been a hard road and full of perils.
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Событие
- 6, 7 подземелье
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Сообщение: You are on the road when a vision flickers in front of you. Its your old friend, the mage Arabis. Wulf would be best to lead the attack on the citadel. You should ride around the Demon Lord's town. And dont stray after treasures that belong to others here....that will only end badly
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Указатель
- 71, 70 подземелье
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Сообщение: Legends say that a saviour will ride through this gateway one day...
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Событие
- 61, 5 подземелье
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Сообщение: On the island in your dreams, you realise that you are close to a great truth.
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Событие
- 63, 15 подземелье
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Сообщение: Seeing the shipyard reminds you of a vision from earlier in your quest.
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Событие
- 68, 12 подземелье
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Сообщение: Beside an ancient pyramid you pause in thought. There is something you were told but you cannot recall it. Then it comes back to you and you mutter some words of an old incantation to yourself. You are not sure whether it will be useful.
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Событие
- 69, 12 подземелье
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Сообщение: Your men point to the waters of the lagoon nearby and urge you to stop here and make camp. As you look round, you hear a great cry from the skies and , looking up see great birds swooping down to attack.
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Бутылка
- 44, 13 подземелье
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Сообщение: The grail is hidden upon the island. It is too late for me. Find it and save the world....
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Бутылка
- 64, 34 подземелье
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Сообщение: When you have the grail then land and use the portal (reads a message in magical text)
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Бутылка
- 47, 18 подземелье
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Сообщение: Beware the whirpool!
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Бутылка
- 67, 20 подземелье
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Сообщение: The whirlpool leads to hell....
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Событие
- 38, 62 подземелье
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Сообщение: You wander too close to the foot of the downs and out of the fog, loom dark shapes of terror, crying in cold voices as they descend the slopes, the pale light in their eyes terrifying your horses and men alike.
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Событие
- 41, 63 подземелье
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Сообщение: The mist swirls, thick and cold about you. You begin to wonder if this whole quest is going to be in vain.
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Призрак
- 40, 60 подземелье
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Сообщение: A freezing fog is all around you. For a moment, it is torn by the wind and you see dark shapes approaching with a fell light in their eyes. They cry to you in voices that are cold and full of hatred.
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Призрачный дракон
- 18, 32 подземелье
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Сообщение: This strange hollow is haunted by the spirits of the black dragons slain by the mighty barbarian hero, Bladelin. None but a fool would attempt to walk into this place.... As you ride into the still hollow, the temperature drops and around you materialise shapes that drive the men and horses mad....
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Событие
- 15, 33 подземелье
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Сообщение: Take the portal my friend, comes the voice of Arabis And may luck go with you
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Событие
- 2, 29 подземелье
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Сообщение: I believe you will need the white keys , my friend (Says Arabis) I have foreseen it
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Событие
- 3, 35 подземелье
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Сообщение: Arabis pauses again Touch the sphere on the stone yonder. It has properties which you will benefit from He lifts his staff and calls to the peaks And accept also this power which I pass to you for the coming battle
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Событие
- 36, 60 подземелье
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Сообщение: At last the mist lifts and you realise you have reached the north gate of the downs. The army raise a ragged cheer. You can see sunlight glinting off distant peaks and the nearby roof of a water mill. With a shout of defiance, you urge your horse forward into the light beyond....
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Событие
- 25, 57 подземелье
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Сообщение: Riding on, you consult the book and realise you are not far from the legendary city of Becmar.
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Событие
- 17, 58 подземелье
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Сообщение: As you ride onto the old road that leads to the ancient city, there is a flash and a pall of smoke drfits down the road towards you. As it clears, you see a force of demonkind approaching Our Lord says you shall never see the walls of Becmar announces the Pit Lord that leads them.
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Событие
- 3, 27 подземелье
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Сообщение: Before the gates of Tarrandanon, the evil mage who has seized the town releases a force of creatures upon you, intent on preventing you from reaching the walls.
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Орк
- 26, 42 подземелье
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Сообщение: A group of orcs wave from outside their trading post. Business has been bad since Skavis took over this land. There is nothing left for us. Take us with you and we will fight as best we can for your cause
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Событие
- 24, 32 подземелье
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Сообщение: Several houses stand here on wooden supports above the flooded plains. Rope ladders and planks join the houses together. You recall that a marsh witch lives here who is said to be wise. Wait here you tell the army I must consult the wise woman of this place
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Событие
- 58, 67 подземелье
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Сообщение: Visit the stone circle of the ancient druids...the advice from one of the elders of the council reminds you. You look at the book and it speaks of their wisdom and powers. You know the ruins of the circle lie nearby.
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Черный рыцарь
- 21, 35 подземелье
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Сообщение: Dark knights ride with a banner proclaiming allegiance to the demon lord.
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Событие
- 23, 35 подземелье
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Сообщение: Skirting the patrol of death knights, you are suddenly confronted by a cloud of evil smelling smoke and in a flash of fire, demonkind appear Our lord says you have gone as far as you will. Now prepare to die!
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Событие
- 5, 58 подземелье
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Сообщение: You may accept the challenge of the Behemoths if you wish to recover the artefact known as the ladybird of luck. The choice is yours traveller.
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Событие
- 26, 52 подземелье
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Сообщение: On the approach to the elven town, you are suddenly faced by a force that spreads from the woods You will never reach the haven of Pallenthus. shouts the leader We have been paid well to make certain of that...
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Случайный монстр 4
- 66, 15 подземелье
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Сообщение: The creatures that appeared here through an ancient summoning, seem to blame you for pulling them from their homeland to this island.
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Случайный монстр 3
- 8, 15 подземелье
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Сообщение: A wandering group of creatures, starved and hungry attack out of desperation.
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Ходячий мертвец
- 52, 60 подземелье
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Сообщение: Guarding the obelisk are a troop of pale skinned creatures, whose dead eyes stare blankly out at you as you approach. At the last moment, they raise a ragged snarling cry and advance, waving an assortment of weapons!
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Событие
- 51, 65 подземелье
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Сообщение: Beside the pool, you rest in the afternoon sun and soon fall asleep. You dream that the Bird of Perception is held by a Mage who lives in a tower in snow covered, mountainous country. When you wake, you know it is North West of your home town.
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Скелет
- 42, 63 подземелье
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Сообщение: In the fog, you see dark shapes moving and hear the clank of ancient armour and weapons. Only a fool would confront a long dead army!
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Событие
- 54, 70 подземелье
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Сообщение: A water spirit rises upon a soft mist Cardinal Hand, save this land and heal it for us all She points to an old tree Do what the Old Owl who is a seer says and you will be glad
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Демон
- 3, 5 подземелье
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Сообщение: A guard of demons stand watching the prison.
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Пегас
- 64, 9 подземелье
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Сообщение: We have waited long for a hero to lead us (says the leader) Now you are come. (they draw swords and pledge their support)
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Событие
- 67, 8 подземелье
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Сообщение: Your men are tired and beseech you to lead them home soon.
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Случайный монстр 4
- 65, 12 подземелье
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Сообщение: The anger of beings plucked from their natural surroundings to guard this place is obvious
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Бутылка
- 51, 17 подземелье
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Сообщение: The quick way home when you have what you came for is to sail south-east and seek the portal on the beach (reads a message in magical text.
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Указатель
- 58, 7 подземелье
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Сообщение: The Islet of Harahod.
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Еретик
- 64, 14 суша
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Название: Stargon
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Событие
- 19, 9 суша
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Сообщение: You have entered the legendary fungi forest of Borl. You remember strange tales of men being turned into molds and of creatures that lurk upon the ceilings of the caverns, waiting for prey to pass beneath so that they can snatch them up. You steel yourself and order the army to march onwards.
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Событие
- 22, 9 суша
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Сообщение: Between stacks of high standing rock upon which fungus proliferates, you pause as you hear a sound ahead. Then with a shout, you raise your shield and draw a blade. The onrush of your foes is sudden...and deadly.
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Событие
- 23, 12 суша
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Сообщение: The army marches on, wary and at readiness to defend themselves against other denizens of the fungus forest. As they move forward, you notice two skeletal remains of warriors and stop to give them a proper burial under a cairn of stones. You find they are carrying gold in pouches.
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Событие
- 19, 13 суша
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Сообщение: As you move through high hedges of musty smelling fungus, the air is suddenly filled with spores as creatures brush through them out of the darkness to seize some of your men as prey.
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Событие
- 21, 17 суша
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Сообщение: As you reach the end of the forest, you see a strange little deep gnome sitting atop a large toadstool. He hops down and comes up to you The name's Fergus O'Shea he says, pumping your hand up and down Tis a while since I see'd anyone. I dont suppose youve a drop o' whisky about you ? No ? Ah well
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Событие
- 19, 19 суша
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Сообщение: The deep gnome continues with you. Id have moved along meself only I didnt much like the look of them Gorgons up ahead see. But if you'd clear the way, like...I might be able to see me way to lending you a hand.
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Горгон
- 25, 22 суша
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Сообщение: The Gorgons bellow as you approach and stamp their hooves, snorting and waving horns from side to side. You realise they intend to charge.
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Событие
- 23, 22 суша
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Сообщение: Now me..Id cast me spell and fly over d'em Gorgons if I had me wand and spellbook but wouldnt you know it..Ive left it at home. But Ill sit here and cheer you on for sure. The deep gnome smiles broadly and finds a rock from where he can watch.
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Событие
- 23, 25 суша
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Сообщение: As you go to touch the axis, there is a sparkle in the air and a shimmering angel appears Save the land and end our banishment He says. When the light dies down, three unicorns stand waiting for your orders.
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Мантикора
- 38, 26 суша
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Сообщение: The mantichora lair in a cavern scattered with the bones of dead adventurers and those who wandered into this place and became lost. Many stones and coins lie scattered and glittering in the light of your torches. The growling and roaring of the mantichoras warns you of their intent.
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Событие
- 38, 21 суша
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Сообщение: Passing between two pillars of rock carved like teeth, you sense heat and smell the gaseous odours of lava flows ahead. Somewhere in the distance you think you hear chanting and drums but the sound dies away quickly.
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Событие
- 33, 16 суша
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Сообщение: Moving on, you again hear the sound of drums and far off voices rising and falling in some chant. Your army glance this way and that, uneasy at the sounds they perceive await them.
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Событие
- 28, 14 суша
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Сообщение: Approaching the treasure and the hole beyond it carefully, you are suprised as the creatures that lie in wait uncurl from the ceiling , where they have lain hidden amongst the stalactites and shelves above you.
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Событие
- 33, 14 суша
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Сообщение: A dilemma strikes you. To pass through the portal might avoid whatever lies ahead....but where might it take you and could it be a worse fate ?
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Событие
- 30, 10 суша
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Сообщение: You draw your blade and shout encouragement to your men Not much farther to march if the old maps were correct. We've come this far...Are we going to let anything prevent us from our goal now ? You yell Never!! comes the reply. Weapons are drawn and banners lifted as they await your orders
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Событие
- 30, 8 суша
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Сообщение: Beside a pile of rocks and rubble, you are suprised by an ambush. Take positions you shout, swiftly organising your defences as the creatures before you form up to attack.
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Событие
- 26, 3 суша
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Сообщение: There is a shout Prisoners escaping - kill them!! and a force of demonkin charge around the corner. They stop when they see you What's the matter maggots ? screams the Pit Lord who leads them They are only humans...kill them, kill them all!
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Событие
- 12, 2 суша
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Сообщение: Now in the entrance to the cavern, you pause a last time. Before you lies the awful sight of demonkind milling about. Some are feasting on the remains of victims they have slain. They turn to face this new threat that you pose, snarling and spitting with hatred.
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Событие
- 17, 2 суша
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Сообщение: As you approach the caverns ahead, you feel the heat and smell the fumes of sulphur. You can hear cries and chants in rough tongues ahead of you. As you gather your forces, there is a sparkling in the air and an angel appears. You face dire foes Cardinal Hand. My sword is at your disposal
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Стрелок
- 30, 2 суша
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Сообщение: The archers and their sergeant cheer Cardinal Hand!! Three cheers for the good Cardinal They throng round and tell you how they were imprisoned by a demon lord and how many of their number have been taken away by demons and not come back...
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Копейщик
- 31, 3 суша
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Сообщение: My lord..at last, says one man We were taken a few days ago and already eight of the survivors have been taken away down that corridor to the place of chants. We heard their screams and guessed they were slain horribly by the demonkin. Lead us to revenge
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Крепость
- 64, 12 суша
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Название: Kethru
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Подземелье
- 57, 4 суша
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Название: Gethru
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Событие
- 23, 2 суша
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Сообщение: Bolstered by this victory, you move on. You suddenly notice a small chain on which is a golden four leafed clover. You pick it up and feel a tingling sensation>You put it in a pouch for safe keeping.
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Стрелок
- 1, 6 суша
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Сообщение: A group of battered archers are chained here. They raise a ragged cheer as you approach. Take us with you m'lord. We will fight to the death!
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Копейщик
- 1, 8 суша
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Сообщение: A group of battered pikemen are chained beside the archers. They step forward Let us fight at your side m'lord. We will not let you down
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Бес
- 11, 4 суша
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Сообщение: Imps rush at you, hurling insults and gnashing teeth. They raise claws dripping with blood as they move to face you.
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Демон бездны
- 9, 5 суша
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Сообщение: The Pit Fiends are directing the efforts of the other demons, slashing at them with their whips as they drive them into a frenzy.
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Демон
- 5, 7 суша
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Сообщение: A group of demons wait for you with claws outstretched.
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Гончая ада
- 12, 8 суша
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Сообщение: Hellhounds released by the Pit Fiends rush towards you, snarling as they come. Their red eyes glow with evil.
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Гончая ада
- 6, 11 суша
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Сообщение: The hellhounds howl and show sharp fangs as you approach.
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Гог
- 3, 7 суша
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Сообщение: The gogs, with their backs to the wall, fight savagely.
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Бес
- 6, 4 суша
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Сообщение: A small group of imps gather here to fight , cornered yet still savage.
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Бес
- 4, 9 суша
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Сообщение: A group of imps set to guard the prisoners stand their ground as you approach.
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Черт
- 5, 12 суша
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Сообщение: Turning from their work in the sulphur pit, the familiars rush at you , yowling with hatred.
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Событие
- 42, 39 суша
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Сообщение: Before an ancient temple, you pause. The book spoke of such a place but warned there were guardians.
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Событие
- 42, 41 суша
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Сообщение: The light you saw come from a small shrine. You approach in wonder, suprised to find such a place here.
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Событие
- 36, 44 суша
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Сообщение: You turn into a dark corridor. Something ahead moves and you hear the clink of metal , maybe coins.
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Событие
- 44, 44 суша
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Сообщение: As you descend between some rocks, you find signs of a battle. The torn tabards and battered shields certainly bear the marks of the Moonshadow Clan.
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Событие
- 44, 48 суша
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Сообщение: You look at the gold mine and the many chains that obviously once chained together worthy men. You wonder when they abandoned it and who ran this cursed place.
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Событие
- 31, 46 суша
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Сообщение: You pass through a gateway of rock and behold an obelisk. There is a cawing and flapping above and you look up to see harpies swooping down from ledges above.
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Событие
- 33, 44 суша
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Сообщение: Between the rocks you hear a noise and draw weapons just in time as dark shapes bound from the darkness to attack.
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Событие
- 42, 47 суша
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Сообщение: As you enter a large cavernous area, there is a clamour and you see gargoyles launch themselves from ledges all round you. They are not alone for emerging from warrens about you are many Troglodytes.
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Событие
- 45, 43 суша
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Сообщение: Before the shrine, you notice an inscription and reading it see the words Wulf - I go to seek the demon lord in his lair. If you find this, follow me to victory. It is signed Lord Hemic Moonshadow. You remember him. He was a great and bold warrior.
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Событие
- 35, 39 суша
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Сообщение: The army rejoice as they sense they are about to climb the long stairs back towards daylight.
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Событие
- 37, 37 суша
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Сообщение: As you come through a gap in the rocks you see the gates out of this dark place. South lies the Labyrinth of Zendmar...You pause , considering what you have read about the secrets of that maze of rock.
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Событие
- 39, 38 суша
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Сообщение: Dark are the waters of Khered Mere. Drink and gain wisdom and insight, you recall the book saying but beware what may await you there
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Событие
- 39, 36 суша
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Сообщение: The waters are cold as you drink of them. For a moment the coldness freezes you and in that moment you have a vision of a dark citadel rising out of ash lands and of a demon lord laughing at you from his throne. Then the water rises up and you leap back just in time to avoid being dragged in....
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Событие
- 40, 41 суша
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Сообщение: As you walk carefully through a gap you are suprised by the minotaurs that lurk behind it. They come swiftly with axes upraised.
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Событие
- 38, 44 суша
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Сообщение: As you walk swiftly towards the treasures, dark shapes rise up about you.
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Событие
- 40, 48 суша
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Сообщение: The cartographer appears to be at home. Lamps shine from high windows. You recall he was always a reclusive mage but believe he is approachable.
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Демон
- 10, 6 суша
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Сообщение: The demons move forward with claws ready to rend at you. They howl and cry with savage fury.
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