Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The God of fire and decay has allowed his hammer to fall on the core of the good alliance, thus isolating it from the rest of the world. This grants the widely scattered evil side a chance to search for the grail, an artifact so powerful that the owner will rule the world till the end of time.
Герои 3 - карта Hammer of the Gods v.1.0
28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Hammer of the Gods v.1.0 | 0.09МБ | h3m |
Слухи
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A drunken ogre is ofte more dangerous than a formation of pikemen, and a commander that doesn't think about his own safety, can inflict more damage than his more civilized counterparts.
События
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The dawning of timeFinally, after spending many decades building this modest outpost from the ruins of a great city, the time has come for exploration and conquest. Your ultimate goal is to spread the state of undead immortalness to the realm, thus destroying the ancient curse of aging the gods bestoved upon the world
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An unexpected challengeDeciding you'll need intelligence before setting out on your quest, your ravens Hugin and Munin are sent out to scout the area. The words they bring are disturbing indeed.
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Opposing forces.Outside your castle stands a small force of tower creatures. They are not reinforced, and can't hope to hold the blockade for more than a week. Even so, they could delay you and hamper the progress of the undead considerabely. In addition, you must statuate an example. They MUST be removed.
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igYour name is Oystein, an ancient Warlock striving for the cause of evil, and......yourself. Even if you currently are located at a necromancer city, your spell of ressurection would serve you better when commanding living creaures. Who knows, maybe you will sometime
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rIn fact, the command of this necromancer city was held by your friend Sandro, until the day he left the command to you and ventured south. Nothing has been heard from him ever since, so when you get the oppurtunity, search for him. That's all, now eliminate the wizard creatures!!
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Money for the computer!Use the gold wisely I say!
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Worst fears.The presence of these forces confirms your worst fears. The wizards, mortal enemies of the necromancers, knows of the location of this outpost. How they've gotten this information is another matter, but perhaps the annoying elves in this area has served them as scouts.
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Alliance between tower and rampart.In fact, perhaps the wizards and their cooperation with elves suggets an alliance between the two factions. These are disturbing news indeed. With a grim determination to succeed in your quest for the undead, you send out your two spies, the ravens Hugin and Munin once again. Knowledge is power!
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Return of the scouts.When the ravens return, they have great news to report. To the south lies three rampart towns, all heavily guarded by powerful druids. Their populations will prove useful in filling your ranks, but for now they are more likely to wipe you out.
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Fortune in misfortuneBy learning what the ravens tell, you are greatly disturbed. This means that you might be invaded by a superior force in just a matter of time. Somehow, a way to escape must be found. Fortunately, a garrison of neutral creatures are blocking entrance to your realm. They will buy you some time.
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Go North to start over again!But where will you go! The vampires speak of a ship builder north of the city. Perhaps other towns can be found across the ocean, thus allowing you to change the center of power. It is hard to leave this place, but it seems that you've got no choice. And first the gremlins must be defeated.
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well......You send out your ravens once again, but this time you split them. Hugin (thought) flies north to find suiting places to start over again, while Munin (memory) flies beyond the rampart towns to the south.
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OriginOystein, your origin is from the underground, and that's were you belong. There are supposed to be great riches there, but greater dangers still. Be aware that the one surviving the darkness, and the one who conquers it, will emerge as the strongest. Do not let the good side do that..........
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7The raven Hugin has returned, and can report about a barbaric town on an island not far from you. This must be your new temporarial center of power, once you have occupied it. Munin has not yet returned, and this worries you more than anything else.....
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10Munin has returned from his quest, granting you additional knowledge. To the south, west from the realm of the druids, lies a swampland with mighty beasts and their masters. If that land could be conquered, much would have been accomplished. Zeskuk is the hero guarding the land.
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hBeyond that land lies also an unreachable isle with two rampart and three castle towns. What worries you is that your raven scout report of a teleporter that might bring their armies to the realm of the druids, thus reinforcing them. You must conquer new evil towns soon, or else all will be lost.
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An interesting proposal.You thought that the gods were banned from this world by the all mighty, but were still contacted by a divine force in your dreams. The Lord of Fire has noticed you, and need you to go northwest, were the inferno town is. After 86 days have passed from now, it will be greatly reinforced.
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hummmThe devilish god of fire has once again contacted you in a dream, urging you to conquer the Gate of Hell. It's lying to the upper north of the map, west from the snowy isle of wizards. In just 46 days the gate will open, allowing the arrival of hell to earth. Hurry!
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uh ohAn earthquake shatters the silent night, confirming that the many omens were correct. The god of fire has struck at the core of the alliance, bringing chaos to the world. Even your leadership can't prevent your empire from escaping the effects of the cataclysm, as it's source of resourcess crumbles.
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ohAfter recovering from the shock the destructive god brought to the planet, you realize that this is your chance to strike a final blow to the good alliance. Seperated as it is from it's 6 most important cities, even a small force can challenge the other areas. That is, if lead by the right person.
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6But in the rush for blood and honor, you must not forget your main objective of finding the Grail. If the powerful artifact created by the all mighty falls into your hands, it will create a capitol so strong that evil will rule for an eternity. You clensh your fist as you set out for your quest.
Объекты
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Некрополь
- 88, 47 подземелье
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Посещение Чернокнижник: Название
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Указатель
- 103, 58 подземелье
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Сообщение: Welcome to Marryland Cottage. Please enjoy your visit.
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Событие
- 88, 48 подземелье
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Сообщение: An Arch mage stand proudly outside your castle gates. You will not pass me, foul creatures. The circle of high magics have decided that your animation of corpses is inproper, and must be punished. An armed force lead by Astral will arrive here to fulfill the judgement, and meanwhile I guard.
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Гремлин
- 85, 47 подземелье
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Сообщение: What a destiny, born to the world to do menial work for the arrogan wizards, then left in the savage wilderness to prevent an evil warlock from getting control over the world. Later experiencing a horrible death, and raised to serve as mindless skeletons so that their souls may never find peace. HA!
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Гремлин
- 91, 46 подземелье
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Сообщение: These gremlins seems to have been assigned the mission of guarding the path to both your shipyard, and the graveyards providing you with walking deads. You must laugh as you think of the irony
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Друид
- 62, 97 подземелье
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Название: Elendil
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Щит часового
- 53, 69 подземелье
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Сообщение: We are the dark in the night we are the shadows you cannot fight We fade the light In eternal fight We kill the living For us there are no forgiving
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Событие
- 103, 56 подземелье
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Сообщение: Two master genies and their henchmen, makes you wish you had taken another path. Perhaps, you say to yourself as swords are drawn and magics prepared, they will fulfill that wish. One of your personal servants, Tharontin the bleak, reminds you that genies are powerful, but physically weak.
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Событие
- 65, 47 подземелье
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Сообщение: Your presence is not wanted here , a mage shouts after you have interupted them in their cermonies. Before anything more can be said, he sets of a great magic blast in the midst of your undead horde. No words are needed as you charge forward, lusting for warm blood. Your army follows.......
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Указатель
- 32, 75 подземелье
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Сообщение: Here creatures are trained to perform even greater deeds. If you are not worthy, then begone. Signed Christian, the master of arms.
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Указатель
- 24, 85 подземелье
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Сообщение: Welcome to Tralala, the valley untouched by war for over 5000 years. You are always welcome to come here and trade with us.
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Указатель
- 33, 88 подземелье
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Сообщение: Behold the Dragon city, were creatures superior to man dwell in perfect harmony with each other. If you value your life, leave now.
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Указатель
- 102, 38 подземелье
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Сообщение: Welcome to the virgin island, where there are great riches still untouched. Please enjoy your visit. Signed by Gorath, the Goblin enslaver.
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Указатель
- 42, 79 подземелье
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Сообщение: Be sure to have visited the black keymaster before you go through this teleporter. If not, you are stuck on a swampy isle forever. Signed by the Magos
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Указатель
- 54, 115 подземелье
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Сообщение: Welcome to the Steaming hills.The land was created by magic two thousand years ago, by a failed attempt to transform the earth to hell.
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Указатель
- 115, 2 подземелье
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Сообщение: Behind the border guard lies great treasures. It is said that ancient wizards crafted some of the greater items.
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Чародей
- 116, 25 подземелье
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Название: Gandalf Grey
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Черный дракон
- 134, 35 подземелье
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Сообщение: We are here to fight intruders on the behalf of the Dungeon overlords. Die, pittyful, inferior creature.
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Указатель
- 140, 13 подземелье
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Сообщение: Here Astral the wizard was defeated by Oystein the mighty 500 years ago.
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Ангел
- 137, 41 подземелье
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Сообщение: Astral the wizard has commited a deadly sin by loosing the battle, the leader of the angels says. He will be imprisoned to judgement day. Now to the pit with you. DIE!
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Скелет воин
- 134, 13 подземелье
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Сообщение: Master! Is that you......no, the leader of the skeletons says. You are not our great leader Alamar, and until his return we will guard these holy grounds. Now die, heden! The skeletons charge forward, closing for the kill.
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Событие
- 136, 41 подземелье
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Сообщение: Here the great wizard Astral is prisoned. Free him, and he'll join your ranks, no matter what cause you fight for. Remember, you get bored after 500 years of staring into a wall.
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Указатель
- 142, 59 подземелье
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Сообщение: This dwelling has provided Gargoyles for the Wizards ever since the dawning of time.
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Указатель
- 114, 18 подземелье
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Сообщение: Where the wind always blows, there shall be unlimited resourcess for the wizards.
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Указатель
- 33, 104 подземелье
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Сообщение: Welcome to the grounds of Death magic, the purest place on earth, liberated from the curse of age.
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Указатель
- 116, 72 подземелье
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Сообщение: This river flows from the Lake Wannawaka, thus turning this once prosperius land into a swamp, where mighty beasts and their masters rules.
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Чемпион
- 42, 107 подземелье
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Сообщение: The artifact we guard is the key to get 30 chaos hydras. Just go to the land of the beatmasters and find the seeker there. I tell you this, because we are certain to win, and wan't you to have some motivation. In that way, you'll fight better. Well...enough of this talking, CHARGE!!
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Указатель
- 109, 80 подземелье
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Сообщение: The only way to get out of here is by teleporting to another inferno town. If you are worthy, then defeat the devils, and they will serve.
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Указатель
- 80, 105 подземелье
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Сообщение: This gate leads to the land of the elves. Go through it, and this island is lost to you forever. Even so, all volunteers are needed for defence.
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Указатель
- 78, 105 подземелье
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Сообщение: This gate leads to the land of the elves. Go through it, and this island is lost to you forever. Even so, all volunteers are needed for defence.
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Указатель
- 70, 55 подземелье
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Сообщение: Achtung! Achtung! Go through this teleporter at your own risk. The Wizards won't be held responsible for missing and misplaced limbs.
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Указатель
- 68, 55 подземелье
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Сообщение: Achtung! Achtung! Go through this teleporter at your own risk. The Wizards won't be held responsibe for missing and misplaced limbs.
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Указатель
- 73, 116 подземелье
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Сообщение: This gate leads to the underground. Beware of dragons, but the cruel spears of Trygolytes are more likely to kill you.
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Указатель
- 119, 60 подземелье
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Сообщение: This teleporter brings you to the core of the alliance, where the hammer almost sundered the world. Beware, there's no way back.
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Волшебный свиток
- 18, 33 подземелье
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Сообщение: This scroll will allow you to get back with the ultimate artifact. However, you should be familiar with earth magic to do this, and you must fight strong guardians to get it. Do you wan't to do that?
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Указатель
- 42, 33 подземелье
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Сообщение: Welcome to the land of the alliance. Please enjoy your stay, as the hammer of the gods has destroyed all exits. With other words, it's permanent.
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Указатель
- 40, 33 подземелье
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Сообщение: Welcome to the land of the alliance. Please enjoy your stay, as the Hammer of the Gods has destroyed all exits. With other words, it's permanent.
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Указатель
- 13, 53 подземелье
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Сообщение: The gold mines of grief contains a variety of creatures, all from goblins to subdued giants. Several dies every day, but frankly, we don't care.
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Указатель
- 84, 98 подземелье
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Сообщение: Magic plains. Get a spellbook,and any magic you cast will have maximum effect.
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Событие
- 111, 81 подземелье
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Сообщение: What the hey happened. According to the sign, you should be at the headquarters of the alliance by now. Instead you've ended up with a portion of hell, where there seems to be no way out. If you only could find a clue somewhere......
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Гидра
- 57, 59 подземелье
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Сообщение: SSSoo, you want tsssoo attack ussss. Thseeen Dsie, mamal.
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Событие
- 27, 16 подземелье
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Сообщение: The hammer that almost sundered the world, was made by the god of fire, and even though divine influence has left the planet, their magics still works. Therefore, from the spells in the axe, a host of fire elementals comes to serve the last bidding of their master, to defend the weapon at all costs
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Указатель
- 41, 49 подземелье
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Сообщение: We, the dragons, seek recreation here in the wastelands. Unfortunately we are greatly disturbed by hordes of goblin thieves, that want our artifacts.
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Инферно
- 29, 3 подземелье
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Название: Gate of Hell
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Название: Hellfire
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Сообщение: The lord of fire wants you to fulfill what he didn't make. Take control over the world instead of destroying it, and exterminate all good forces on the globe. Go now! The devils are impatently awaiting orders.
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Варвар
- 36, 51 подземелье
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Название: Atilla
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Зверолов
- 91, 77 подземелье
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Название: Zeskuk
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Рыцарь
- 102, 108 подземелье
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Название: Lord Lothar
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Указатель
- 69, 7 подземелье
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Сообщение: is never certain.......
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Указатель
- 88, 19 подземелье
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Сообщение: yet......
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Указатель
- 77, 28 подземелье
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Сообщение: death comes.
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Указатель
- 58, 7 подземелье
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Сообщение: For whom the Bell tolls......
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Указатель
- 91, 18 подземелье
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Сообщение: Welcome to the Tavern of Tagbert
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Указатель
- 135, 85 подземелье
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Сообщение: Are your army to slow? Unable to endure much? Unskilled? Then you have come to the right place. The hill fort is open every day in the week.
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Указатель
- 119, 33 подземелье
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Сообщение: Welcome to Kosovo. Here many individuals are gathering, just waiting for a chance to avenge themselves upon those exiling them.
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Указатель
- 4, 87 подземелье
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Сообщение: Welcome to the continent of Ansalon. It is not yet inhabited by civilized peoples, and it's adviced that you turn back.
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Указатель
- 17, 100 подземелье
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Сообщение: This garrison guards the civilized area against the savages, and must not be passed. Unauthorized visitors will be executed.
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Указатель
- 138, 75 подземелье
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Сообщение: Welcome to the Norwegian wood. Watch out for ambushes from the savages, but please enjoy your visit at the local tavern.
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Указатель
- 2, 105 подземелье
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Сообщение: Here is the location of the great battle between evil and good, where Astral the wizard imprisoned Sandro. A greater evil is hard to find, so leave.
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Событие
- 136, 84 подземелье
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Сообщение: Someone is not looking kindly at your presence on this island, and aims to have you dead. It is adviced that you defend yourself, and please remember that attack is the best kind of defence.
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Событие
- 135, 89 подземелье
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Сообщение: Even the soft knights hiding behind their armour, have ventured to remove your presence on this island. How foolish of them, after all, they won't stand a sporting chance.
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Событие
- 135, 74 подземелье
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Сообщение: You should have learned by now that cowardly elves always attack from the woods, espeecially wood elves. This tribe is so barbaric that you feel compelled to remove them from their ignorance. Good Luck!
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Событие
- 125, 54 подземелье
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Сообщение: Albanian weapon smuglers would hate if you were able to buy war machines here, and would rather like to sell you drugs. That would have been cool, perhaps, but the drugs are only poison after all. Destroy the suckers once and for all!
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Событие
- 118, 49 подземелье
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Сообщение: The gruesome serbs are attacking eneryone and everything in this area, in a rabid attemt to discourage the nato bombing. Don't you worry, however, they are so weak that they aren' worth the kill. Almost.....eh eh eh.
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Событие
- 119, 36 подземелье
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Сообщение: The mindless beasts of this realm have decided to get rid of you once and for all, lest you'll recruit so many creatures that they are overwhelmed. You barely have time enough to draw your mighty blade as you face them.
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Событие
- 92, 21 подземелье
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Сообщение: You end up drinking to much after a visit to the local tavern, and manage to insult a brute while you leave. He follows you and challenge you for an honorable combat, and I am quite sure it will be honorable, as you send your entire army after him.
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Сфера подавления
- 112, 87 подземелье
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Сообщение: This powerful artifact creates a pocket between the dimensions, thus preventing all kinds of magic activity. If used against powerful warlocks or wizards, this item might be most useful indeed. But, it is also a double edged sword, as it prevents your magic. Take it?
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Указатель
- 21, 141 подземелье
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Сообщение: Beware of the numerous gremlins within these mountains. I recommend great caution to every wanderer, as they do not look kindly at intruders.
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Указатель
- 12, 141 подземелье
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Сообщение: Welcome to the snovy tavern, where wanderers mayt have a hot cup of tea before freezing to death in the mountains.
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Указатель
- 11, 128 подземелье
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Сообщение: How can grass grow in the winter? How can creatures regain their life here. There must be magic involved, so beware! Turn back now!!
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Событие
- 12, 129 подземелье
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Сообщение: An Arch Angel appears before your army, ready to guard this holy garden from the likes of you. Actually you feel like a snake when you draw your sword, and that is hardly a coincidence. After you have killed the pathetic creature, you feal a tingle of magic nearby. How strange.....
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Событие
- 18, 141 подземелье
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Сообщение: You catch a throng gremlins off guard, while they're plundering the dead bodies of some gnolls, who were returning from these mountains with plundered treasures. Smiling you clutch your sword, ready to finish the poor suckers off once and for all.
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Событие
- 8, 139 подземелье
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Сообщение: Some pittyful gnolls are fleeing with their tails between their legs, similar to the dogs they resemble. It's appearant that they're terrified, and become even more so when they see your massive army. However, instead of turning and running away in the other direction, they charge on. Why is that..?
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Событие
- 6, 138 подземелье
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Сообщение: It comes to you quite easily now, for in a sudden rush of movement, you see the source of the gnoll's terror. Gremlins dressed in red and blue swarm over the snow, catching both you and your men of guard. There are more gremlins here than you have seen in your entire life, so kill 'em now!!!!!!!!!!!
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Ожерелье навигатора
- 97, 63 подземелье
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Сообщение: Do you dare fight the dreadful force of 35 fishes for this artifact?
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Событие
- 10, 108 подземелье
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Сообщение: The gargoyles of this land have gathered here to exterminate you and your army. Fight well, or face a horrible death!
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Событие
- 1, 123 подземелье
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Сообщение: As always, the serbs don't like that you recruit albanians to your army. Kill the rats, i tell ya, it will be easy! Such easy opposition grants your army extremely good moral.
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Событие
- 12, 125 подземелье
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Сообщение: The dwarves working in this war factory, have been fired because of the lack of warlords in this area. When they see you, a mighty cheer sounds from several different throaths. Knowing that your arrival here will give them the work back, they grant you an ancient shield. You reward them with death.
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Событие
- 13, 118 подземелье
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Сообщение: Barbarians hiding beneath the snow suddenly appears, ready to cut your throth whenever they get the chance. This will teach you not to underestimate wolf raiders ever again!
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Событие
- 16, 121 подземелье
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Сообщение: You meet a mighty conjurer named Oberon Ancora, whose magiical abilities vasty surpasses your own. Heed his words
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Событие
- 0, 92 подземелье
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Сообщение: These are the forces the loathful wizards have employed to keep your friend imprisoned for an eternity. You simply have to laugh when their ignorance is shown so clearly, because the main creature in their army are master genies, on CURSED ground! But this force is still formidable, so fight well!
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Событие
- 6, 96 подземелье
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Сообщение: Zombies rises from their graveyards, to destroy the intruder that has disturbed their dreamless sleep. The stench filling the air is overwhelming, and as the twisted creatures approach you, step by step, you simply have to vomit.
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Событие
- 0, 103 подземелье
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Сообщение: As a dark omen, thousands of wraiths have gathered here to deny you access to this cursed land. Knowing that by fleeing, you'll only encourage more of them to materalize in the prime material plane. So instead you charge with your army towards them, hoping that they won't drain to many spellpoints
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Указатель
- 127, 88 подземелье
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Сообщение: The mighty river flows into the sea. As we do when we die. Perhaps our souls return to this land, as the rain do?
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Гоблин
- 99, 28 подземелье
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Сообщение: Here the famous mercenary captain Crag Hack is prisoned, after he was foolish enough to be captured by the wizards. Fearing that his abilities might be dangerous if employed against them, they put him on this remote island, hoping that no cunning warlord would be able to set him free. Wrong, right?!
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Бутылка
- 98, 30 подземелье
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Сообщение: HELP ME! I am imprisoned on this accursed island, after being captured by a clever..too clever wizard. They hired some treacherous goblins to guard.
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Указатель
- 45, 142 подземелье
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Сообщение: Go away! We don't want any dragons here, you hear?! Did you know that the gorgon I trained, killed a black with it's stare. Signed by Srotz
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Черный рыцарь
- 7, 118 подземелье
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Сообщение: Thou has entered sacred ground, and must thus die as our master commanded.
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Событие
- 4, 115 подземелье
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Сообщение: The fire of purification is going to burn away your sins. Kneel, and be tornmented by the hollow ones. You feel a fire of hatred surge through your veins as you see the creatures that will ultimately be the ones devouring your soul in hell.
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Указатель
- 9, 120 подземелье
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Сообщение: Flee while you can, or else you may be dragged down to one of the 999 pits of hell. Please! It simply isn't worth the prize! Turn now!
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Событие
- 43, 143 подземелье
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Сообщение: As the great city of dragons fade in the horizon, you notice a foul stench. The grim swamplands that now welcomes you, have stood here for thousands of years, and will stand for a thousand more. You notice that someone is glaring at you, and realize that some mighty gorgons are closing for the kill.
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Событие
- 41, 134 подземелье
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Сообщение: The beastmasters obviously don't like the way you steal their secrets about how to defend oneself. Therefore they've employed their mightiest creatures in an attempt to destroy you. Smiling, you draw your sword, for now there are more suffering to be seen, and more creatures to kill. HAHA!
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Событие
- 23, 141 подземелье
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Сообщение: Did you really think it would be that easy, you fool? To plunder this land from it's riches without proper punishment? No, we will provide with just that you see. With those words, the horrible witches approach.
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Событие
- 36, 127 подземелье
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Сообщение: Lurking dangerously around in this remore, desolate wasteland, several beasts of great strenght wander in search for blood. Unfortunately, this day it's your blood they happen to stumble across. Hell, you better fight if you want to keep it!
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Событие
- 28, 124 подземелье
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Сообщение: Howling like a mad dog, a gnoll warrior unleashes himself upon you while wielding his weapon with great strength. Unfortunately for the warrior, his strength can't conceal his appearant lack of skill, and effortlessly you kill him with your sword. A smile fades from your lips as more of them attack.
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Клерик
- 45, 32 подземелье
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Название: Mitra
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Случайный город
- 133, 110 подземелье
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Название: Oysteiniania
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Указатель
- 133, 114 подземелье
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Сообщение: The religious organization Ngashiel, that serves the nameless one, known as the hand, have taken control of the city. They dare Oystein to reake it!
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Красный дракон
- 52, 132 подземелье
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Сообщение: How dare you enter our realm unanounced?! Startling our nestlings, and disturbing the deep slumber of the elders. Well, you won't live long enough to regret it. Now die, you wothless creature, and as for your minions.....it would suit them well to serve as food.
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Указатель
- 65, 134 подземелье
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Сообщение: You are hearby warned, this hostile land is not for soft bodied or weak minded creatures. Beware!
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Событие
- 86, 143 подземелье
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Сообщение: One of your worst fears has come through,as horde upon hore of berzerker ogres approach you and your army, They've obviously been drinking to much Mjцd, and have decided to kick your ass like it never been kicked before. It would be interesting to study such an action, if you weren't the subject
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Событие
- 73, 137 подземелье
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Сообщение: So you think you could plunder this dessert land from all of it riches, and still get away with it. Aren't you mistaken, you think. Yes, you realize, you are. Especially when you see the great army the barbarians have gathered, for the purpose of slaying one creature. Now who might that creature be?
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Событие
- 82, 140 подземелье
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Сообщение: And there will be a time of great strife.....the words of the prophets seems wasted....hasn't there been a great strife ever since life was born by divine powers. Well, here's another struggle to contemplate....the presence of orcs and goblins, massing aroung you and your men.
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Событие
- 63, 143 подземелье
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Сообщение: It is a quiet evening, at least as quiet as the night goblins are, while they're creeping through the camp like the festering insects they are, occasionaly sliting the throat of one of your men. You quickly slay these bothersome creatures, but it's to late. Your man have already lost their spirit!
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Указатель
- 86, 136 подземелье
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Сообщение: If you're looking for an easy way to die.....just enter the land of barbarians.
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Указатель
- 116, 131 подземелье
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Сообщение: Welcome to the land of contemplation. To the west there is a library, feel free to visit. But mind the wind of this realm!
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Указатель
- 99, 127 подземелье
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Сообщение: This camp is devoted for the training of homeless mercenaries. Continue eastwards, and you'll find their lairs.
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Событие
- 133, 111 подземелье
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Сообщение: So this is it, your homeland and place of birth. Tears stream from you eyes as you think of the religous fantatics that now control it, and have fortified themselves inside the city, daring you to retake it. As you charge with your men forwards, you feel a fire of justice giving you strenght!
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Указатель
- 117, 17 суша
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Сообщение: Welcome to the isle of fungus. Signed by the Toedemaster.
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Минотавр
- 118, 17 суша
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Сообщение: We guard the tent of the green keymaster, so you aint gonna steal his secrets. Now, taste our powerful battleaxes before you leave on the great journey to the afterlife. DIE!
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Указатель
- 138, 49 суша
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Сообщение: Welcome to the isle of breeding. Here most of the creatures in the north-eastern flank of the dungeon overlords' army are bred.
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Событие
- 138, 45 суша
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Сообщение: How in the name of Sargonnas did this inferno town get here? The only thing obvious is that it must have sprung out from the ground, perhaps from the dephts of hell. Now it can be useful to teleport creatures from the surface world. This fact boosts the morale of your army.
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Бутылка
- 131, 8 суша
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Сообщение: The green keymaster is located on the island, but watch out, his tent is guarded by powerful minotaurs.
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Бутылка
- 139, 15 суша
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Сообщение: Watch out for sirens! They are able to ruin a large army with their infernal singing. For your own sake, avoid them!
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Водный элементал
- 122, 52 суша
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Сообщение: It is late on the evening as you head for land. But before you come that far, water elementals attack! Your men quickly scramble to beat 'em back to where they came from.
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Указатель
- 141, 83 суша
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Сообщение: Creatures are upgraded, for a small price of course.
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Событие
- 128, 125 суша
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Сообщение: A monk approaches you. I am the guardian of this sacred garden, and even though I'm bound to loose, I'll fight you. You can feel the way this holy place affects your luck, and open the spellbook to animate the now dead monk. But somehow you still sense the presence of the guardian. how strange....
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Указатель
- 112, 137 суша
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Сообщение: Pass this border guard, and you have in reality alredy conquered the earth.
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Указатель
- 67, 137 суша
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Сообщение: To the west are the mines. Currently 1247 slaves working there. To the north the three cities.
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Волшебный свиток
- 56, 50 суша
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Сообщение: A strong army of inferno creatures guards this spell scroll. Do you wish to challenge them?
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Чернокнижник
- 92, 132 суша
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Название: Kaz
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Демон
- 59, 138 суша
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Сообщение: By the nameless ones, an INTRUDER! Our master left us here to defend his properties from thieves just like you, and we'll do as he demands. Neither the good alliance nor the various forces of evil will be granted entrance unless we're otherwise instructed. But, enough talk.....Attack!!
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Указатель
- 105, 71 суша
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Сообщение: Welcome to the Dwarven mines. Even the numerous dungeon creatures can't prevent the stubborn dwarves from exploiting the resourcess here.
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Событие
- 120, 77 суша
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Сообщение: Whaaagh! Attack! What...you aint one of those slimy blind cave salamanders, wielding crude spears and blocking our way to the surface. You killed em, you say? Ah, that's good. But still, you are a thief coming to steal or mines, so I'm afraid I'll have to teach you a lesson in dwarven war strategies
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Указатель
- 118, 56 суша
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Сообщение: This site has been searched. No signs of the grail.
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Указатель
- 116, 52 суша
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Сообщение: This site has been searched. No signs of the grail.
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Указатель
- 110, 61 суша
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Сообщение: This site has been searched. No signs of the grail.
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Указатель
- 106, 53 суша
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Сообщение: This site has been searched. No signs of the grail
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Указатель
- 103, 50 суша
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Сообщение: This site has been searched. No signs of the grail.
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Указатель
- 107, 47 суша
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Сообщение: This site has been searched. No signs of the grail.
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Указатель
- 111, 45 суша
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Сообщение: This site has been searched. No signs of the grail.
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Указатель
- 105, 42 суша
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Сообщение: This site has been searched. No signs of the grail.
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