Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Choose to be either the attacker (Castle) or the defender (Rampart) of these wonderous swamps. Note that each side has distinct unique advantages and disadvantages.
Герои 3 - карта Guscle Swamps
28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Guscle Swamps | 0.03МБ | h3m |
Слухи
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Did you know that Greenrich, having its City Hall and Treasury built, provides more gold than any other Rampart town!
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Word is that Elfwind is a great town for building up an army's creature supply!
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Gladeroot has limited spells in its Mage Guild, but the spells provided are great for protection.
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A few yours ago, lived a hero who was a master of damage spells. The local people were scared of her and demanded her imprisonment. She was given a small town deep in the Black Mountains and that's where she lives now.
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A while ago, a hero lost one of his artifacts somewhere on the western shore.
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Local dwarfs are not to be trusted. They'll say anything to get gold or to protect their own holdings. A dwarf will often think of wild stories just to get you off of his back.
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Try to complete seer's hut quests. You can't lose!
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I heard that Elfwind is the only town with access to the River.
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I heard rumors that Gladeroot has the most creature dwellings out of all Rampart towns.
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Someone told me that because Greenrich is close to the eastern shore, it benefits from maritime trade and is able to bring in extra resources.
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Rumor goes that Whistledale does not build a town hall because people don't feel secure there. There is simply no need for it since people don't want to live there anyway.
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I hear that Rampartians are primitive people and generally cannot build advanced structures in their towns.
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Rumor is that Luma knows a lot about damage spells, and that she is able to teach them to any wise, Rampartian hero.
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I heard that even though there are four Rampart towns, they have significant limitations as to what structures they can build.
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Did you know that Whistledale is the only town in which the highest-level creatures are buildable?
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Someone mentioned that Whistledale has more spells in its Mage Guild than any other town on Guscle Swamps.
События
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briefing 1 (blue)By orders of King Brimloth II, you've established a base on the shore of the Guscle Swamps. Your orders are to build up your forces, take control of this region and eventually colonize it. The king trusts that you can do it, since these swamps are rich in resources vital to your empire's survival.
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briefing 1 (green)You, the ruler of Gladeroot (one of the superior Rampart towns in this region), hear one day of attackers seeking to accquire rule over Guscle Swamps and then turn its natives into slaves. After conforming this disturbing news, you set out to unite the Ramparts and defend your homeland.
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briefing 2 (green)There is a total of four Rampart towns in this region, Gladeroot (your main starting town), Wisewater (your secondary starting town), Elfwind (northwest), and Greenrich (southeast). You can learn about the advantages of Elfwind and Greenrich by reading the signs next to Gladeroot (your main town).
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give to greenHave this!
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take from green human...or maybe not. Give it back!
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give to blue3
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take from blue human4
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briefing 3 (Green)There is a Hero, named Luma, who knows many powerful spells. She is a native to Guscle Swamps who was condemned to live in captivity because her magical powers frightened many of her neighbors.
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briefing 4 (Green)Your heroes may learn spells from Luma, but first, you must accquire permission from three key masters (visit their tents). One (green tent) is located near Gladeroot, another (red tent) near Elfwind, and the third one (blue tent) near Greenrich.
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give againMaybe this will help...
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take againOhh... you've built some structures I see. Then you won't need all this afterall.
Объекты
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Бастион
- 16, 12 подземелье
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Название: Elfwind
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Бастион
- 8, 32 подземелье
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Название: Wisewater
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Бастион
- 63, 63 подземелье
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Название: Greenrich
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Название: trade benefits 2
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Сообщение: Maritime trade brings you some resources from the east!
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Название: trade denefits 3
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Сообщение: Maritime trade brings you some resources from the east!
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Название: trade benefits 1
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Сообщение: Maritime trade brings you some resources from the east!
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Замок
- 31, 53 подземелье
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Название: Whistledale
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Указатель
- 2, 43 подземелье
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Сообщение: Trading docks up ahead!
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Бастион
- 64, 28 подземелье
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Название: Gladeroot
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Посещение Рейнджер: Название
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Крепость
- 65, 8 подземелье
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Название: Luma's Town
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Волшебный свиток
- 37, 1 подземелье
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Сообщение: You go around the Dwarven Treasury and find a few dwarfs playing with what looks like some kind of a scroll! Do you wish to go closer?
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Указатель
- 61, 18 подземелье
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Сообщение: West to Elfwind ~ East to Black Mountains and Luma's Town
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Событие
- 31, 70 подземелье
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Сообщение: Thank you for saving me from those pesky creatures. If not for you, they would surely destroy my precious work. I've created a map of this land and I could give a copy to you. It's not exactly precise, but I'm sure you will find a use for it. Come on in and I'll give you one!
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Ящик Пандоры
- 50, 60 подземелье
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Сообщение: You come across a mysterious box lying underneath a tree. It's closed shut, but through several small openings on the sides, you are able to spot a golden lamp partially covered in metal and wooden pieces.
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Событие
- 62, 34 подземелье
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Сообщение: As you approach the hut, you hear a voice from inside, Come on in, I've just finished the map. It will show you the location of the most important landmarks in this region. Please enter, and I will give you a copy.
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Указатель
- 57, 26 подземелье
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Сообщение: Northwest to Elfwind ~ West to Wisewater ~ Southeast to Greenrich ~ Northeast to Luma's Town
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Указатель
- 58, 51 подземелье
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Сообщение: North to Gladeroot ~ South to Greenrich
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Указатель
- 39, 12 подземелье
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Сообщение: West to Elfwind ~ Southeast to Gladeroot
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Рыцарь
- 28, 57 подземелье
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Название: Orrin
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Событие
- 71, 54 подземелье
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Сообщение: As you lead your troops across the river, you are suddenly hit in the head by a small stone. It was that dwarf on the opposite bank! your loyal advisor shouts out. Still dazed, you see the dwarf dragging a large sack as he flees into the woods.
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Событие
- 64, 12 подземелье
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Сообщение: As you approach Luma's Town, you are confronted by an old woman on horseback, Luma. I shouldn't teach you anything, she says. This is not the best time to argue, you reply, we are being attacked by outsiders. If you don't help, then we're both doomed. Luma stops to ponder...
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Событие
- 63, 11 подземелье
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Сообщение: Ok, Luma finally responds. Come closer and I will teach you what I know. Also, visit the black tent. It will provide you access to my most powerful spell, Summon Earth Elementals. But don't take the spell scroll lying near the tent. I am still studying it, so don't touch it.
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Событие
- 70, 10 подземелье
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Сообщение: Grhrrrr!!! You have absolutely no respect for people's property, and this time you will pay for that. You suddenly stop as you see thousands of figures rising from the ground.
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Событие
- 25, 44 подземелье
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Сообщение: As you walk near the brown tower, a guard spots you from above. I will not let you pass without my masters permission. You can find him somewhere deep in a forest far north.
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Событие
- 66, 9 подземелье
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Сообщение: I would teach you more, you here Luma say, but those damned dwarfs stole several of my spell scrolls.
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Ведьма
- 62, 10 подземелье
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Название: Luma
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Указатель
- 63, 29 подземелье
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Сообщение: Greenrich, located near the southeastern shore, benefits from maritime trade (brings extra resources). It can also built a Treasury and a City Hall.
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Указатель
- 62, 29 подземелье
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Сообщение: Elfwind, located in a populated area of the swamps, benefits from increased number of creature dwellings. It also has access to the river.
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Событие
- 20, 43 подземелье
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Сообщение: As you step on this spot, you feel something hard underneath the sand. You uncover the sand and find an intricately crafted object.
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Гном
- 61, 47 суша
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Сообщение: Please take us from this dark, dusty place! We've been working here for years.
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Указатель
- 64, 46 суша
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Сообщение: Welcome to the hell mines!
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Указатель
- 70, 36 суша
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Сообщение: Welcome to Bumbie's Forest!
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Событие
- 69, 60 суша
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Сообщение: As you approach the gold, a dwarf runs up to you. How did you get here? Did Cornelius cause trouble again? Get out of here now! There's nothing for you here, he says. And don't count on taking the gold because that dragon is very possessive.
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Событие
- 70, 59 суша
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Сообщение: Hmm... maybe we shouldn't go any further? your advisor says as he points to the decomposed remains.
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Событие
- 60, 22 суша
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Сообщение: Here, once lived an expert marksman, but now he's nowhere to be seen.
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Событие
- 71, 36 суша
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Сообщение: As you walk toward the sign, a dwarf approaches you. Hello stranger. My name is Bumpie, and I could use your help. The Gold Dragons you see are a special specimen. I raised them in this forest, but they don't seem to be happy here. I will pay you gold if you take them outside.
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Событие
- 67, 34 суша
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Сообщение: Thank you for your generosity my friend. Here's the gold...
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Событие
- 60, 8 суша
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Сообщение: Welcome to the Dare Game! This place is the ultimate challenge that tests a hero's courage and greed. The deeper in the forest you dare to venture, the more reward you get!
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Событие
- 61, 9 суша
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Сообщение: There are two roads you can take, the gravel road (horizontal), or the dirt road (Vertical). The gravel road just leads you to the exit portal, while the dirt road leads you to the fun!
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Событие
- 62, 9 суша
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Сообщение: If you step onto the dirt road, you'll be forced to fight Black Dragons--on first step fight 2, second step 4, next 6, then 8, 10, and finally 12. After defeating the given number of Black Dragons at each step, you will be rewarded. With each step, the reward increases considerably.
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Указатель
- 63, 9 суша
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Сообщение: Do you dare challenge the power of the mightly Black Dragon?
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Событие
- 64, 8 суша
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Сообщение: STEP 1
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Событие
- 65, 7 суша
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Сообщение: STEP 2
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Событие
- 66, 6 суша
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Сообщение: STEP 3
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Событие
- 66, 5 суша
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Сообщение: STEP 4
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Событие
- 67, 4 суша
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Сообщение: STEP 5
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Событие
- 68, 4 суша
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Сообщение: STEP 6
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