Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
The World of Erathia - Might and Magic VII You have just become the new lord(s) of Harmondale. There are many dangers on the land. Erathia and Avlee are hostile, king Roland is still missing. Lands should be united to retrieve the Mandate of Heaven.
A great artifact is buried on some cursed land. If you visit the obelisks, its exact place will be shown to you.
Nighon tunnels
Nighon, the homeland of the warlocks has an underground connection with the mainland through Stone City.
Lost Island
Evermorn Island is not lost, but it is difficult to reach without a proper map. It is said, the map is somewhere in the Tidewater Caverns.
Respect
Many thanks for Mr. Jon van Caneghem and the Might and Magic Team for the series!
Disappearing people
People are disappearing in Tatalia. Not just one or two, but several every day! The cause is unknown, but some people are speaking about existing vampires in a wine cellar.
King Roland
King Roland is maybe alive. A few people have seen him personally, when the Kreegans caught him.
Relics
Relics are the strongest artifacts, so happy man is, who may have at least one. Unfortunately, it is not easy to get any, because they are guarded by strong creatures.
Teleport
There is a teleport gate from Harmondale to the Land of the Giants. If you decide to use it, be very careful!
Markham Manor
Lord Markham's Manor is in Tatalia, near the wharf. So you may visit him. If I were you, I would give the bastard a piece of my mind!
Lord Archibald
It is true, that Lord Archibald Ironfist, the ruler of the Pit left the necromancers and went to continue his studies into Clanker's Laboratory in the Tularean Forest?
Queen Catherine
The life is much better in Erathia since Catherine Ironfist sits on the Gryphonheart throne. Don't you think?
Gavin Magnus
It is said, the highest wizard of Celeste, Gavin Magnus tried all time to stop the war between Avlee and Erathia.
Tor Anwyn
Tor Anwyn, the current leader of the warlocks seems to be neutral. Nighon do not really interferes into the politics of the mainland.
Hothfarr IX
Hothfarr IX, the king of the dwarves of Stone City is sympathizing the new lords of Harmondale.
Celeste
Celeste is a town in the skies, built by the wizards of Bracada. The place can be reached through their teleporter.
Erathian sewers
The Erathian underworld is hiding in the sewers of Steadwick, the world capital of thieves. The law, that conflicts those rogues and bandits does not find them easily there. It's common knowledge, that Bill Lasker, the Master Thief lives there.
Tatalian Climate
Tatalia has the most drastic clime in Erathia. From the snow topped mountains on the north to the swamps to the south.
Soul Jars
A Soul Jar is what a Necromancer needs to complete the Ritual and become a Lich - an immortal undead monster, that retain its mind and memories. This is not very desirable condition for most of us, but Necromancers will do almost everything to get any.
Losing the War
The warlocks of Nighon have failed to seize any territory on the mainland. Their untrustworthy allies, the Kreegans turned and ran, when the forces of Nighon had to face the wrath of the armies of Erathia and Avlee.
Fairest
Alice Hargreaves, the young noble lady lives in Castle Gryphonheart.
Secret Passage
There is an escape passage from the Elvish castle of Navan to the Tularean Caves.
Mad Forest
The forest went mad in Pierpont. The cure may be somewhere in the Mercenary Guild of Tatalia.
Crusader
Charles Quixote is a real example of idiots.
Evermorn travel
Boat captains are not going to risk their ships in the reefs around the Evermorn Island unless they have a proper map.
Zod
Kreegans established their colony on the Land of the Giants. The Enrothians already know them. They call them devils. When these Kreegans appeared on Enroth, life has gone from many places. We should rid of them as soon as possible.
Vori
Vori is the snowy island west of Erathia, the home of the snow elves, white goblins, snow hydras. Although it was not visitable in Might and Magic VII, you may visit it now. But do not forget to take warm clothes with yourself if you go there!
Obelisk locations
The obelisk locations: 1) Harmondale 2) Erathia 3) Tularean Forest 4) Deyja Moore 5) Bracada Desert 6) Celeste 7) The Pit 8) Evermorn Island 9) Nighon Mountains 10) Barrow Downs 11) Land of the Giants 12) Tatalia 13) Avlee 14) Stone City 15) Vori*
События
Lord Markham's Contest
Lord Markham's Contest on the Emerald Isle has recently started, but you have succeeded to win. The task was to collect six special items from various parts of the island, then return to Lord Markham's Headquarters for a prize. The victorious hero or band receives Castle Harmondale as a reward.
Prize
You are now new lord(s) of Harmondale. It has some benefits, but has responsibilities too. So, go back to Lord Markham to finish the formalities, until you do not report your success, the ship won't take you from the island. You have not to hurry, but may stay on the island as long as you wish.
Castle Harmondale
Castle Harmondale is located on the border between the human territories of Erathia and the elven territories of Avlee, so both countries are interested in this land. The place will surely get major importance in the near future.
Travel
If you wish to reach the castle, the easiest way is to do that to sail west, until you reach the docks of the Tularean Forest, then continue the journey on land, following the road to the south.
Bad Condition
Unfortunately, we got some bad news. Castle Harmondale stands in very poor condition, and goblins have moved inside. Immediately after our arrival we have to send them out. Also we have to find a way to fix our castle.
Stone City
We got a rumor, that the only beings, who are now able to restore the functionality of the castle are the dwarves of Stone City. An envoy has been sent to Hothfarr IX, the dwarven king to ask his terms. Until the castle is in ruins no-one will recognize us as true lords of Harmondale.
Barrow Downs
Perhaps we should take a personal visit in Stone City. The settlement lies under the surface of the place called Barrow Downs. Just a few days traveling to the south from Harmondale.
Dwarven Message
We got some good news! Hothfarr IX, the king of the dwarves of Stone City agreed to fix up our castle. He has already sent a team of engineers and workers to Harmondale. In return, he asks our help. Some of his people has been turned to stone in the Red Dwarf Mines in the Bracada Desert. We should rescue them and turn their firm body back to flesh.
Dwarven Arrival
Suddenly, a dwarven band arrived to our town. Yes, they are the promised engineers and workers. The group immediately started the job, but it will take months to finish the task.
Red Dwarf Mines
If we wish to help to the dwarven king, we have to travel to the Bracada Desert to rescue those dwarves from the Red Dwarf Mines. The place lies a few days west from the Barrow Downs.
War
These are not so good news, that Erathia and Avlee are at war. It seems, nobody can stop this endless fight.
Nighon tunnels
We got a rumor, that there is an underground passage to Nighon, the island of the warlocks. When they were at war with Erathia, they dug a tunnel to the mainland, wishing to seize a territory. Although the war is now over, the tunnel still exists, but various creatures infested it.
Tunnel exit
The exit on the mainland of the Nighon Tunnels leads directly to Stone City, the home of the dwarves. Interesting, that dwarves and the warlocks of Nighon were in good relationship all time.
Arbiter's Death
Judge Grey, the Arbiter near Harmondale unfortunately died. That means, it will be some changes in the future. As Harmondale's ruler, you have the responsibility to select a new Arbiter. There are two possibilities: choose an arbiter from Bracada, or choose from Deyja. This selection makes us one ally and one enemy.
Choose Light
Judge Fairwether is a candidate of Bracada, the land of the wizards. This choice may you turn to the path of the Light and may end the war between Erathia and Avlee peacefully.
Choose Dark
Judge Sleen is the candidate of Deyja, the land of the necromancers. This choice will turn you to the path of Dark, and the war between Erathia and Avlee will probably go on.
Result of Choice
You have to make a decision. As a result, Celeste, the city in the heavens and the Pit, the city of the underworld will be reachable soon to you, after you post the new Arbiter.
Kreegan
The world has visitors of unknown origin called Kreegans. They've ravaged many parts of Enroth several years ago, the Enrothians called them only devils. King Roland disappeared in a battle against them. Now, they are here, having an entire colony on the Land of the Giants. The rulers of the Pit and Celeste know something more.
Eeofol
We got new interesting rumors, that the warlocks of Nighon have not dug a tunnel only to Stone City, but to the Land of the Giants too. We wonder, how have they done all of this in such a relatively short time. Unfortunately, these Eeofol tunnels are guarded by Behemoths and Medusa, so it is not a too easy walkpath.
Roland
There is a rumor, that spreads through the land, that some people have personally seen, that King Roland has not been slain in the battle against the Kreegan, but is captured by the devils. Maybe he is still alive? It is hard to believe.
Ancients
Everything shows, that the Time of Wonders and the Ancients not that only existed, but they still exist. We have to complete the final task for out allies to know the entire truth.
Сообщение:
This ship will not going anywhere, until the contest does not finish.
Указатель
141, 48 подземелье
Сообщение:
The Abandoned Temple
Замок
74, 79 подземелье
Название:
Harmondale
Название:
Engineers
Сообщение:
The dwarven engineers of Stone City has rebuilt your castle.
Название:
Prosperity
Сообщение:
Your allies opened new markets in Castle Harmondale.
Название:
Recruitment
Сообщение:
Volunteers in Castle Harmondale are available for recruitment.
Гоблин
74, 80 подземелье
Сообщение:
The goblins have moved into the castle. Our diplomacy trial has failed, so we now force them to leave!
Указатель
138, 55 подземелье
Сообщение:
Welcome to Emerald Isle!
Указатель
86, 79 подземелье
Сообщение:
Welcome to Harmondale!
Указатель
98, 79 подземелье
Сообщение:
Colony Zod
Руда
101, 82 подземелье
Сообщение:
Stalt laced ore
Руда
107, 80 подземелье
Сообщение:
Stalt laced ore
Указатель
111, 78 подземелье
Сообщение:
Land of the Giants
Указатель
76, 101 подземелье
Сообщение:
Stone City Entrance
Указатель
72, 98 подземелье
Сообщение:
Haunted Mansion
Указатель
91, 92 подземелье
Сообщение:
White Cliff Caves
Указатель
86, 99 подземелье
Сообщение:
Barrow IX
Указатель
81, 107 подземелье
Сообщение:
Barrow VII
Указатель
74, 93 подземелье
Сообщение:
Barrow X
Указатель
59, 121 подземелье
Сообщение:
School of Sorcery
Маг
61, 123 подземелье
Сообщение:
Don't cause any trouble.
Указатель
67, 108 подземелье
Сообщение:
Red Dwarf Mines
Страж задания
52, 117 подземелье
Сообщение:
The Portal to Celeste will be open, when you choose your path.
Указатель
55, 106 подземелье
Сообщение:
Welcome to Spyre!
Крестьянин
84, 77 подземелье
Сообщение:
Alchemist
Джинн
64, 115 подземелье
Сообщение:
Thank you for freeing us from the lamp!
Указатель
94, 87 подземелье
Сообщение:
The Arbiter
Указатель
80, 113 подземелье
Сообщение:
Grand Temple of the Sun
Указатель
85, 121 подземелье
Сообщение:
Grand Temple of the Moon
Волшебный свиток
78, 118 подземелье
Сообщение:
The Paramount Guild of Water provides you with this mighty Lloyd's Beacon spell scroll.
Страж задания
34, 25 подземелье
Сообщение:
You cannot pass until you haven't got underwater dresses.
Подземелье
114, 104 подземелье
Название:
Nighon
Маг
116, 107 подземелье
Сообщение:
Don't cause any trouble.
Указатель
64, 89 подземелье
Сообщение:
Fort Riverstride
Указатель
67, 99 подземелье
Сообщение:
Tomb of the Master
Замок
58, 82 подземелье
Название:
Erathia
Крестоносец
50, 84 подземелье
Сообщение:
Don't cause any trouble.
Указатель
41, 75 подземелье
Сообщение:
Enter the Erathian Sewers
Указатель
54, 77 подземелье
Сообщение:
Enter the Erathian Sewers
Указатель
59, 92 подземелье
Сообщение:
Enter the Erathian Sewers
Стрелок
27, 90 подземелье
Сообщение:
Don't cause any trouble.
Указатель
33, 77 подземелье
Сообщение:
Mercenary Guild
Указатель
25, 92 подземелье
Сообщение:
Vine Cellar
Указатель
29, 90 подземелье
Сообщение:
Welcome to Tidewater!
Стрелок
33, 80 подземелье
Сообщение:
Don't cause any trouble.
Указатель
110, 63 подземелье
Сообщение:
Oldest Tree
Указатель
108, 45 подземелье
Сообщение:
Clanker's Laboratory
Случайная реликвия
110, 46 подземелье
Сообщение:
This relic is guarded by Clanker's Monsters. Remember, that won't be an easy fight. Will you fight them?
Указатель
66, 62 подземелье
Сообщение:
Watchtower 6
Указатель
76, 59 подземелье
Сообщение:
Welcome to Moulder!
Указатель
72, 65 подземелье
Сообщение:
William Setag's Tower
Указатель
40, 88 подземелье
Сообщение:
Welcome to Steadwick!
Указатель
88, 45 подземелье
Сообщение:
Tularean Caves
Лесной эльф
86, 68 подземелье
Сообщение:
Don't cause any trouble.
Крест отваги
87, 46 подземелье
Сообщение:
Gryphonheart Trumpet
Указатель
88, 63 подземелье
Сообщение:
Castle Navan
Высокий эльф
90, 63 подземелье
Сообщение:
Don't cause any trouble.
Событие
81, 80 подземелье
Сообщение:
The tavern is near. What do you say for a drink? Or you would rather like an Arcomage card game? There is a man inside, who says, that the merchants of Harmondale can't trade, because the Signet Ring is stolen by the Erathian bandits. It would be good to retrieve it.
Событие
136, 57 подземелье
Сообщение:
Now, it is time to go in your new home. As it has been told to you, the simpliest way is to sail west, until you reach the docks of Tularean Forest, then continue your voyage on land. Just follow the road to the south, it will lead you to Harmondale.
Лесной эльф
90, 69 подземелье
Сообщение:
Don't cause any trouble.
Лесной эльф
92, 60 подземелье
Сообщение:
Don't cause any trouble.
Указатель
51, 41 подземелье
Сообщение:
Temple of Baa
Случайная реликвия
57, 119 подземелье
Сообщение:
This relic is in the ownership of the wizards of Bracada. If you really want it, you have to fight them. Proceed?
Указатель
56, 18 подземелье
Сообщение:
The Hall under the Hill
Лесной эльф
68, 19 подземелье
Сообщение:
Don't cause any trouble.
Высокий эльф
62, 20 подземелье
Сообщение:
Don't cause any trouble.
Лесной эльф
63, 25 подземелье
Сообщение:
Don't cause any trouble.
Лесной эльф
25, 44 подземелье
Сообщение:
Don't cause any trouble.
Указатель
14, 31 подземелье
Сообщение:
Temple of Eep
Указатель
20, 53 подземелье
Сообщение:
White Goblin Headquarters
Хижина предсказателя
14, 48 подземелье
Сообщение:
I should reward you, just because you have visited Vori.
Указатель
15, 49 подземелье
Сообщение:
Hermit's Hut
Лесной эльф
32, 54 подземелье
Сообщение:
Don't cause any trouble.
Лесной эльф
35, 52 подземелье
Сообщение:
Don't cause any trouble.
Высокий эльф
27, 47 подземелье
Сообщение:
Don't cause any trouble.
Указатель
30, 46 подземелье
Сообщение:
Cheese Factory
Указатель
29, 47 подземелье
Сообщение:
Welcome to Vori!
Указатель
24, 47 подземелье
Сообщение:
Whittington's Manor
Указатель
39, 56 подземелье
Сообщение:
Mayor's home
Башня
131, 2 подземелье
Название:
Celeste
Указатель
129, 3 подземелье
Сообщение:
Castle Lambent
Случайная реликвия
133, 0 подземелье
Сообщение:
The relic is guarded by the strongest Celestians. Do you wish to fight for it?
Указатель
136, 12 подземелье
Сообщение:
Wall of Mist
Указатель
125, 1 подземелье
Сообщение:
Temple of Light
Указатель
65, 82 подземелье
Сообщение:
Bandit Cave
Кольцо жизни
73, 96 подземелье
Сообщение:
Ghosts guard the Ghost Ring. Will you fight them?
Бутылка
43, 68 подземелье
Сообщение:
Shipwrecked! Survivors are on Vori.
Крестьянин
92, 66 подземелье
Сообщение:
Locksmith
Крестьянин
56, 87 подземелье
Сообщение:
Instructor
Мечник
79, 80 подземелье
Сообщение:
Don't cause any trouble.
Крестьянин
77, 78 подземелье
Сообщение:
Explorer
Крестьянин
84, 88 подземелье
Сообщение:
Cook
Крестьянин
96, 59 подземелье
Сообщение:
Apothecary
Крестьянин
49, 81 подземелье
Сообщение:
Arms Master
Крестьянин
52, 83 подземелье
Сообщение:
Cartographer
Крестьянин
45, 84 подземелье
Сообщение:
Factor
Крестьянин
48, 88 подземелье
Сообщение:
Herbalist
Крестьянин
58, 104 подземелье
Сообщение:
Enchanter
Крестьянин
113, 106 подземелье
Сообщение:
Wind Master
Крестьянин
67, 24 подземелье
Сообщение:
Water Master
Крестьянин
66, 20 подземелье
Сообщение:
Pathfinder
Крестьянин
60, 26 подземелье
Сообщение:
Pirate
Крестьянин
63, 17 подземелье
Сообщение:
Healer
Крестьянин
73, 61 подземелье
Сообщение:
Chimney Sweep
Крестьянин
68, 48 подземелье
Сообщение:
Mystic
Крестьянин
76, 81 подземелье
Сообщение:
Porter
Крестьянин
77, 83 подземелье
Сообщение:
Teacher
Крестьянин
80, 84 подземелье
Сообщение:
Horseman
Крестьянин
30, 91 подземелье
Сообщение:
Gypsy
Крестьянин
31, 79 подземелье
Сообщение:
Squire
Крестьянин
32, 82 подземелье
Сообщение:
Merchant
Крестьянин
29, 88 подземелье
Сообщение:
Chaplain
Крестьянин
23, 94 подземелье
Сообщение:
Tracker
Крестьянин
49, 85 подземелье
Сообщение:
Banker
Крестьянин
89, 65 подземелье
Сообщение:
Expert healer
Крестьянин
88, 67 подземелье
Сообщение:
Hunter
Крестьянин
83, 90 подземелье
Сообщение:
Guide
Крестьянин
40, 77 подземелье
Сообщение:
Burglar
Крестьянин
52, 78 подземелье
Сообщение:
Duper
Крестьянин
124, 5 подземелье
Сообщение:
Psychic
Крестьянин
134, 3 подземелье
Сообщение:
Sage
Крестьянин
29, 48 подземелье
Сообщение:
I have no skills to offer, but I am a good company.
Маг
106, 99 подземелье
Сообщение:
Don't cause any trouble.
Крестьянин
139, 2 подземелье
Сообщение:
Lady Carmine
Указатель
141, 50 подземелье
Сообщение:
Lord Markham's Headquarters
Указатель
85, 93 подземелье
Сообщение:
Barrow Downs
Событие
85, 95 подземелье
Сообщение:
Yes... we have arrived. This is the entrance to the Barrow Downs. All is lifeless, dead around. The only things, that move are... the undead!
Событие
68, 104 подземелье
Сообщение:
You see the Bracada Desert. This is the land, where the minds are focused to magic. It is said, they have built a city in the clouds, that can be reached via teleporter... Close, southwest of here you spot the Red Dwarf Mines.
Событие
56, 103 подземелье
Сообщение:
Erathia. The kingdom, where Queen Catherine rules. This is the capitol, Steadwick, where thieves, rogues and bandits conflict the law.
Событие
37, 87 подземелье
Сообщение:
The swampy terrain of southern Tatalia lies before your eyes as the snowy terrain of the northern part. Near the shore is Tidewater, a comfortable village, where Lord Markham's residence stands.
Событие
67, 69 подземелье
Сообщение:
To the north is the land of the necromancers. In the distance you see flying harpies above the rough terrain.
Событие
81, 57 подземелье
Сообщение:
To the west you see a village, that seems to be a safe place (if there is any) in Deyja, on the land of the necromancers.
Событие
79, 59 подземелье
Сообщение:
Necromancer's Tax - the necromancers like to collect taxes on their roads. If somebody does not pay, he/she can encounter wandering zombies.
Событие
69, 60 подземелье
Сообщение:
Necromancer's Tax - the necromancers like to collect taxes on their roads. If somebody does not pay, he/she can encounter wandering zombies.
Событие
69, 26 подземелье
Сообщение:
This is the well-known town of Spaward in Avlee. There is a good view to the settlement from this point.
Указатель
95, 68 подземелье
Сообщение:
Welcome to Pierpont!
Событие
92, 73 подземелье
Сообщение:
This is the border between Pierpont and Harmondale. If you go south, this will lead you to the region of Harmondale, the other direction leads to the Tularean Forest.
Событие
67, 88 подземелье
Сообщение:
Steadwick of Erathia lies to the west. From this point Fort Riverside seems like a giant, that protects the capitol from an elvish raid.
Крестьянин
134, 54 подземелье
Сообщение:
Ailyssa the Bard
Крестьянин
137, 46 подземелье
Сообщение:
Sally
Крестьянин
135, 50 подземелье
Сообщение:
Scholar
Хижина предсказателя
93, 87 подземелье
Сообщение:
The arbiter died. You have the responsibility to make the replacement. There are two candidates
Колдун
72, 58 подземелье
Сообщение:
Judge Sleen
Страж задания
71, 84 подземелье
Сообщение:
I can't let you pass, until you do not bring me back a proof, that you are rightful lords of Harmondale. Visit the Arbiter to the southeast, he may help you.
Колдун
47, 106 подземелье
Сообщение:
Judge Fairwether
Хижина предсказателя
134, 0 подземелье
Сообщение:
This is a great danger to us from the Kreegans. They have established a colony on the Land of the Giants. You should go there, find colony Zod and defeat Xenofex, their leader.
Событие
127, 25 подземелье
Сообщение:
The teleporter threw you in the beautiful city of Celeste. The entire construction is levitating among the clouds.
Указатель
69, 23 подземелье
Сообщение:
Welcome to Spaward!
Указатель
58, 39 подземелье
Сообщение:
Titan's Stronghold
Случайная реликвия
58, 37 подземелье
Сообщение:
This relic is heavily guarded by the Titans. Are you sure, you want to fight them?
Событие
82, 37 подземелье
Сообщение:
This is the road between Pierpont and Spaward. Going to the nortwest you will reach Spaward, to the southwest is the region of Pierpont, where stands Castle Navan. The Tularean Caves are not far from here.
Указатель
139, 45 подземелье
Сообщение:
The Dragon Morcarack's Lair
Событие
138, 46 подземелье
Сообщение:
The missing contestants wandered near this nasty dragon cave before they disappeared.
Мечник
136, 48 подземелье
Сообщение:
Brent Filiant, contestant
Указатель
60, 83 подземелье
Сообщение:
Castle Gryphonheart
Крестьянин
81, 76 подземелье
Сообщение:
Diana Dedrick
Хобгоблин
84, 79 подземелье
Сообщение:
Hairbaugh
Крестьянин
81, 79 подземелье
Сообщение:
Sioned Warsen
Крестьянин
89, 61 подземелье
Сообщение:
Tiana Withern
Крестьянин
94, 63 подземелье
Сообщение:
Tinker
Крестьянин
48, 83 подземелье
Сообщение:
Tamara Anders
Крестьянин
45, 78 подземелье
Сообщение:
Therenda Evermorn
Крестьянин
24, 89 подземелье
Сообщение:
Thed Robinson
Крестьянин
26, 92 подземелье
Сообщение:
Navigator
Указатель
26, 76 подземелье
Сообщение:
Wromthrax's Cave
Бастион
85, 64 подземелье
Название:
Forest Tularea
Указатель
106, 77 подземелье
Сообщение:
!!! DANGER !!!
Событие
90, 88 подземелье
Сообщение:
This teleport gate leads you to the Land of the Giants. You should consider well, enter or not. What can wait you on the other side?
Указатель
15, 85 подземелье
Сообщение:
Tidewater Caverns
Событие
105, 91 подземелье
Сообщение:
Here in this labyrinth are Haldar's remains. Defeat the guardians to get it!
Событие
24, 94 подземелье
Сообщение:
Entering the wine cellar you've found something interesting... Maybe here is the solution for the disappearance of the region's people?
Событие
32, 78 подземелье
Сообщение:
These mercenaries are tough guys. It looks like, they guard something. Maybe the stolen heartwood from the Tularean Forest?
Событие
43, 28 подземелье
Сообщение:
You've found a chest with a golem part in it.
Крестьянин
54, 109 подземелье
Сообщение:
Gate Master
Крестьянин
53, 107 подземелье
Сообщение:
Fallen Wizard
Событие
63, 87 подземелье
Сообщение:
You tried to steal the plans of Fort Riverstride.
Событие
31, 87 подземелье
Сообщение:
Ferdinand Visconti's residence is nearby. He is a well-known collector of fine art works.
Событие
89, 60 подземелье
Сообщение:
We are asked to deliver a letter to the Faerie King, then return here with the Faerie Pipes. For a good reward, why not?
Событие
95, 60 подземелье
Сообщение:
There is a search for three lost statuettes. If they are found, they should be put back on their holy altars.
Событие
97, 56 подземелье
Сообщение:
Supreme Druid
Указатель
89, 118 подземелье
Сообщение:
Evermorn Island
Волшебный свиток
47, 113 подземелье
Сообщение:
The Master Guild of Water provides you with an excellent Town Portal spell scroll.
Архимаг
60, 121 подземелье
Сообщение:
Don't cause any trouble.
Волшебный свиток
125, 2 подземелье
Сообщение:
The Paramount Guild of Air provides you with the excellent Fly spell scroll.
Волшебный свиток
109, 105 подземелье
Сообщение:
The Paramount Guild of Fire provides you with the excellent Meteor Shower spell scroll.
Волшебный свиток
87, 58 подземелье
Сообщение:
The Adept Guild of Water provides you with the useful Water Walk spell scroll.
Указатель
31, 94 подземелье
Сообщение:
Lord Markham's Manor
Событие
66, 100 подземелье
Сообщение:
Not many know, where is the Tomb of the Master. It is somewhere south of Erathia, but the secret is in dark shroud.
Событие
108, 78 подземелье
Сообщение:
Message from Archibald Ironfist, the ruler of the Pit
Гном
63, 112 суша
Сообщение:
Jaycen Keldin
Гном
60, 104 суша
Сообщение:
Red Keldin
Гном
59, 108 суша
Сообщение:
Thom Keldin
Гном
56, 110 суша
Сообщение:
Drathen Keldin
Гном
62, 116 суша
Сообщение:
Fausil Keldin
Королева медуз
47, 120 суша
Сообщение:
Empress Medusa
Указатель
52, 110 суша
Сообщение:
Lift - Deeper Area
Указатель
78, 105 суша
Сообщение:
Stone City
Указатель
110, 102 суша
Сообщение:
Thunderfist Mountain
Алмазный голем
26, 20 суша
Сообщение:
So these are the guardians of Lincoln! If we defeat them, we may acquire the artifact which allows the travel across the dimensions.
Указатель
27, 22 суша
Сообщение:
Lincoln
Страж задания
77, 60 суша
Сообщение:
The Portal to the Pit will be open, when you choose your path.
Указатель
76, 52 суша
Сообщение:
Hall of the Pit
Указатель
84, 65 суша
Сообщение:
Treasury of Castle Navan
Случайная реликвия
24, 21 суша
Сообщение:
You should fight the guardians, if you want to have this relic. Continue?
Ящик Пандоры
95, 84 суша
Сообщение:
It seems, the devils have not only treasures, but some prisoneers too.
Кольцо здоровья
61, 82 суша
Сообщение:
Signet Ring
Событие
65, 82 суша
Сообщение:
Here must be somewhere the Signet Ring, if we acquire it, the merchants of Harmondale can trade freely again.
Кольцо странника
57, 19 суша
Сообщение:
Faerie Ring
Указатель
114, 117 суша
Сообщение:
Temple of Dark
Некрополь
142, 133 суша
Название:
Pit
Указатель
143, 134 суша
Сообщение:
Castle Gloaming
Случайная реликвия
142, 130 суша
Сообщение:
This relic is guarded by the representatives of the Pit. Will you force the dark powers to give it to you?
Указатель
124, 131 суша
Сообщение:
Breeding Zone
Гном
78, 104 суша
Сообщение:
Smith
Гном
83, 105 суша
Сообщение:
Trader
Гном
77, 109 суша
Сообщение:
I have no skills to offer, but I am a good company!
Крестьянин
116, 127 суша
Сообщение:
Spell Master
Мечник
140, 40 суша
Сообщение:
Sal Sharktooth, contestant
Мечник
135, 40 суша
Сообщение:
Contestants
Хижина предсказателя
139, 129 суша
Сообщение:
So, I am glad to see you on the side of Darkness, on the side of power. I have an easy task for you, my friend and ally, go to the Land of the Giants, find the place Colony Zod, enter, then kill all that you want, but especially the devil leader, Xenofex. Any questions?
Событие
118, 135 суша
Сообщение:
You have arrived to the Pit. Hot fire and lava pools lighten this underground place.
Событие
97, 94 суша
Сообщение:
It seems, this Arcomage card game cost another life. Oh, poor Elron!
Гном
76, 106 суша
Сообщение:
Relburn Ditch
Гном
59, 100 суша
Сообщение:
Arvin Keldin
Гном
63, 108 суша
Сообщение:
Yarrow Keldin
Указатель
83, 61 суша
Сообщение:
Escape tunnel from Castle Navan
Событие
14, 86 суша
Сообщение:
By the rumors, the lost map to the Evermorn Island should be somewhere here.
Событие
19, 85 суша
Сообщение:
Yes, the map to the Evermorn was truly here. Now, the boat captains may freely sail to the Evermorn Island!
Событие
62, 82 суша
Сообщение:
Yes, this is the Signet Ring!
Событие
48, 114 суша
Сообщение:
It seems, these medusas stoned the dwarves. They mean a great danger to the surface people! If we would destroy the lift's mechanism, they would be unable to reach the upper level.
Событие
65, 108 суша
Сообщение:
So, you have entered the Red Dwarf Mines. You see stoned dwarven figures nearby. It seems, something turned the miners into statuettes. Let's help them as the dwarven king asked us.
Событие
37, 113 суша
Сообщение:
Yes, here is the mechanism, that operates the lift. It is now destroyed.
Событие
55, 19 суша
Сообщение:
Met with the Faerie King.
Событие
101, 62 суша
Сообщение:
Here is Loren Steel.
Событие
94, 84 суша
Сообщение:
Here is King Roland! He is alive!
Событие
81, 113 суша
Сообщение:
We should clean this mining area from the troglodytes!
Событие
77, 52 суша
Сообщение:
This is the Hall of the Pit, the main entrance to the underworld. Here should be the Season's Stole.
Событие
46, 78 суша
Сообщение:
Here is Bill Lasker, the Master Thief. Business or conversation, he supports either.
Событие
74, 92 суша
Сообщение:
Zokharr's Tomb - Meditation spot.
Боевой гном
101, 103 суша
Сообщение:
Dwarven Soldier
Маг
103, 113 суша
Сообщение:
Warlock
Топор кентавра
97, 100 суша
Сообщение:
Zokharr's Axe
Событие
98, 101 суша
Сообщение:
Zokharr's remains.
Гном
97, 101 суша
Сообщение:
Dwarven Soldier
Волшебная сфера маны
70, 88 суша
Сообщение:
Lantern of Light
Событие
69, 87 суша
Сообщение:
Here is the Lantern of Light, the lost relic of temple Harmondale!
Рогатый демон
90, 78 суша
Сообщение:
Xenofex is here!
Волшебный свиток
92, 124 суша
Сообщение:
The Guild of the Dark provides you with the deadly Armageddon spell scroll.
Внимание!
Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок.