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Герои 3 - карта Flight From {Enroth}

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Flight From {Enroth}
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Whilst {The Astral Wizard} leads the community to {Erathia}, {The Wanderer} stays behind to guard the rear... Will he ever make it to {Save Havens}?

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Flight From {Enroth}0.02МБh3m

Flight From {Enroth}

Объекты

  • Событие
    • 1, 35 подземелье
    • Сообщение: AW's safe flight
  • Событие
    • 1, 30 подземелье
    • Сообщение: *********************************************** Boars went scouting, and found the Sprites hugged up to Halflings to protect their shooters from harm. They inform {The Wanderer} there are more troops waiting for him to join up ahead.
  • Событие
    • 3, 27 подземелье
    • Сообщение: *********************************************** Nomads and Rogues set out on the flanks of Trolls, and then the Phoenix set out to harass the enemy with fiery blasts.
  • Событие
    • 12, 31 подземелье
    • Сообщение: Festus' troops
  • Событие
    • 10, 28 подземелье
    • Сообщение: Festus' troops
  • Событие
    • 19, 31 подземелье
    • Сообщение: *********************************************** As {The Wanderer} wades through the foul fumes of {The Dark Tide} he wonders... There has to be some kind of way out of here.
  • Некрополис
    • 17, 2 подземелье
    • Имя: Cabal Corner
    • Имя: wood
  • Событие
    • 25, 6 подземелье
    • Сообщение: splash
  • Событие
    • 29, 6 подземелье
    • Сообщение: splash
  • Событие
    • 30, 6 подземелье
    • Сообщение: splash
  • Событие
    • 31, 6 подземелье
    • Сообщение: splash
  • Событие
    • 21, 14 подземелье
    • Сообщение: Inside the flotsam {The Wanderer} finds a talisman. Considering where it came from, he doubts it will bring luck.
  • Элементаль воды
    • 3, 4 подземелье
    • Сообщение: Some watery creatures are attacking a shipyard...
  • Событие
    • 30, 34 подземелье
    • Сообщение: {The Wanderer} clears the fog once more, only to find himself in fiery surroundings. As he brings the ship to a full stop, unknown creatures attack.
  • Океанская бутыль
    • 27, 14 подземелье
    • Сообщение: ..... without....... ak of the .......dead king.........Star.......
  • Событие
    • 34, 5 подземелье
    • Сообщение: splash
  • Событие
    • 35, 6 подземелье
    • Сообщение: splash
  • Событие
    • 27, 17 подземелье
    • Сообщение: As {The Wanderer} tries to find out if the skeleton might offer a threat, drowned ghosts assail him.
  • Событие
    • 26, 6 подземелье
    • Сообщение: splash
  • Событие
    • 30, 9 подземелье
    • Сообщение: {The Wanderer} gazes at the shore at the horizon and fails to notice the water-elementals climbing aboard.
  • Событие
    • 29, 14 подземелье
    • Сообщение: From the skies wind monsters board the ship.
  • Событие
    • 2, 28 подземелье
    • Сообщение: *********************************************** As the deed had been done, {The Astral Wizard} commands the heroes and their troops on the ships. And as they set sail for {Erathia}, many a hero has to push back tears for {The Wanderer}s noble sacrifice.
  • Событие
    • 18, 6 подземелье
    • Сообщение: splash
  • Событие
    • 18, 5 подземелье
    • Сообщение: splash
  • Событие
    • 16, 4 подземелье
    • Сообщение: splash
  • Событие
    • 17, 5 подземелье
    • Сообщение: splash
  • Событие
    • 17, 7 подземелье
    • Сообщение: splash
  • Событие
    • 17, 6 подземелье
    • Сообщение: splash
  • Событие
    • 35, 12 подземелье
    • Сообщение: As {The Wanderer} eases his ship through the shallow waters a host of sea-dwellers attack.
  • Событие
    • 25, 9 подземелье
    • Сообщение: BUMP! At first {The Wanderer} fears the ship has run aground, but before he can give the order to asses the damage the ship is boarded by a host of watery creatures.
  • Некрополис
    • 34, 16 подземелье
    • Имя: Darkness
    • Имя: wood
  • Вампир
    • 15, 29 подземелье
    • Сообщение: A pack of Vampires awaits at the edge of {The Dark Tide}, eager to make new minions. One of them seems to be holding an artifact.
  • Событие
    • 8, 31 подземелье
    • Сообщение: *********************************************** Now when they come at us... -{The Wanderer} raises his voice a bit so all can hear- Go for the hungry ones out front, who are really dangerous! And Halflings, go for the Liches. They scare the middle ranks in to battle and with them gone... Then the beach dunes blackened. A Vampire Lord lurches forward, propelled by Power Liches behind them.
  • Событие
    • 16, 3 подземелье
    • Сообщение: splash
  • Событие
    • 27, 6 подземелье
    • Сообщение: splash
  • Событие
    • 28, 6 подземелье
    • Сообщение: splash
  • Событие
    • 17, 4 подземелье
    • Сообщение: splash
  • Событие
    • 18, 4 подземелье
    • Сообщение: splash
  • Воздушный элементаль
    • 19, 14 подземелье
    • Сообщение: As {The Wanderer} enjoys the smooth sailing weird creatures descend from the favorable winds
  • Событие
    • 26, 4 подземелье
    • Сообщение: {The Wanderer} has his troops dig and find {The Cloak} he is supposed to bring to {Erathia} under the care of little fairy ... but she is heavily guarded.
  • Событие
    • 35, 35 подземелье
    • Сообщение: All my maps are dedicated to {the Blue Falcon}... But in this particular case... {John Holst} gets some credits too. He has shown the community and me that what comes around goes around.
  • Событие
    • 14, 8 подземелье
    • Сообщение: From the skies wind monsters board the ship.
  • Событие
    • 31, 19 подземелье
    • Сообщение: This sea way reminds {The Wanderer} somewhat of the fabled Scylla and Charybdis....
  • Событие
    • 16, 34 подземелье
    • Сообщение: Hullo... {The Wanderer} has no time to go gallivanting across the country.... You might as well restart the scenario
  • Событие
    • 13, 33 подземелье
    • Сообщение: Hullo... {The Wanderer} has no time to go gallivanting across the country.... You might as well restart the scenario
  • Событие
    • 17, 3 подземелье
    • Сообщение: splash
  • Некромант
    • 20, 32 подземелье
    • Имя: Festus
  • Некромант
    • 8, 27 подземелье
    • Имя: Festus
  • Событие
    • 9, 32 подземелье
    • Сообщение: noway Festus can get passed
  • Руда
    • 16, 30 подземелье
    • Сообщение: {The Wanderer} wonders why {The Festering Zombie} left these resources behind.... Where is he rushing off to???
  • Событие
    • 15, 31 подземелье
    • Сообщение: noway Festus can get passed
  • Событие
    • 33, 25 подземелье
    • Сообщение: As {The Wanderer} turns his bow once more to the evil fog more blue monsters led by a fog monster attempts to prevent him from going there.
  • Событие
    • 23, 20 подземелье
    • Сообщение: As {The Wanderer} hesitates how to proceed, one of the nomads he left behind comes along side in a dingy bringing with him more refugees. The old man said we need to enter the evil fog south of here. It had something to do with a friend we need.
  • Событие
    • 33, 1 подземелье
    • Сообщение: It takes {The Wanderer} and his troops a minute to get used to the bleak sunlight again....
  • Событие
    • 28, 34 подземелье
    • Сообщение: From the fog a well known blue figure appears
  • Событие
    • 33, 27 подземелье
    • Сообщение: From the fog monsters board the ship.
  • Событие
    • 33, 28 подземелье
    • Сообщение: The mere idea that {The Dark Tide} has infected these newfound waters has its effect on the troops.
  • Страж прохода
    • 0, 1 подземелье
    • Сообщение: Please... our protector needs the advice of {Pointy}. We'll have him back with you soon.
  • Событие
    • 0, 2 подземелье
    • Сообщение: As {The Wanderer} steps out of the gate he feels a fresh sea breeze in his face. The men start to rush to the shoreline to freshen up, but he holds them back.
  • Событие
    • 35, 4 подземелье
    • Сообщение: splash... The gold mine is flooded. Some of the resources get wet and can no longer be used.
  • Событие
    • 26, 2 подземелье
    • Сообщение: necro troops
  • Страж прохода
    • 32, 2 подземелье
    • Сообщение: The guards here say they will only let {The Cabal} go by.
  • Событие
    • 32, 6 подземелье
    • Сообщение: splash
  • Событие
    • 21, 33 подземелье
    • Сообщение: {The Wanderer} notices the last remnants of what was once a proud peasant town. Please follow me to {Save Havens}!
  • Темница
    • 22, 32 суша
    • Имя: Desolation
    • Имя: an edge
    • Сообщение: Word of {The Wanderer}s arrival has been all over these dungeons. Several bands of refugees from {Enroth} flock to the deserted castle Desolation.
  • Событие
    • 31, 34 суша
    • Сообщение: *********************************************** Finally {The Wanderer} clears the evil fog. He takes a good look at his surroundings. There is no landmark that reminds him of anything connected to {Enroth} or {Ninevah}.
  • Событие
    • 22, 33 суша
    • Сообщение: *********************************************** Warily {The Wanderer} approaches the deserted castle. Its shape and form are as new to him as the surroundings.
  • Хижина провидца
    • 30, 28 суша
    • Сообщение: Hello {Pointy}... want some tea? Ah, you brought a friend.... I can tell you the way out of here, sir.. If you hand me the Shackles, I will try to resurrect some of your fallen comrades. However... my time is short... Don't keep me waiting too long.
  • Темница
    • 1, 34 суша
    • Имя: The Cave
    • Имя: Blackies to the rescue
    • Сообщение: Sire.. Sire. One of the scouts races to {The Wanderer}s side. The Black Dragons... Some have made it through {The Dark Tide} and are assembling at the Cave. A cheer goes up through the ranks. And they brought their own resources too!!!!
  • Событие
    • 20, 18 суша
    • Сообщение: *********************************************** One of the minotaurs comes to {The Wanderer}s side. The road east leads to an exit from the dungeons, but none of our scouts have been back to report what's out there..
  • Король минотавров
    • 15, 24 суша
    • Сообщение: The minotaur kings mourn their fallen brothers and then offer their assistance to {The Wanderer}.
  • Гарпия
    • 14, 24 суша
    • Сообщение: *********************************************** A strange looking bird is attacking some Minotaur Kings.
  • Событие
    • 15, 25 суша
    • Сообщение: *********************************************** My brethren need help, the minotaur screams. But as {The Wanderer} rushes in to aid the minotaurs engaged in battle with that strange bird, he fails to notice a third party.
  • Шляпа Оратора
    • 26, 34 суша
    • Сообщение: {Pointy Hat}!!! Has {The Astral Wizard} left his magical apparel behind to guide {The Wanderer} and the nomads to safety?
  • Гарпия
    • 20, 17 суша
    • Сообщение: So what... you can't kill all birds with one stone!
  • Адский троглодит
    • 24, 16 суша
    • Сообщение: Show us your local card, please!
  • Троглодит
    • 7, 33 суша
    • Сообщение: As {The Wanderer} approaches the weird creatures from this underworld, he notices they have no eyes....
  • Событие
    • 2, 35 суша
    • Сообщение: *********************************************** As {The Wanderer} comes up to this unknown castle, he notices this one is well defended He has a faint hope, that by subduing it's master he might recruit some of its inhabitants. So far the monsters he has engaged seem very strong. And maybe there might been some heroes to do some scouting for him...
  • Событие
    • 16, 29 суша
    • Сообщение: *********************************************** After visiting the Den of Thieves {The Wanderer} is relieved that at least {The Astral Wizard} and the heroes are safe!
  • Минотавр
    • 15, 30 суша
    • Сообщение: A minotaur steps in {The Wanderer}s way. Are you from {Enroth}? Did {King Roland} defeat {Pulsar StarGrave}? The minotaur is quite excited, but as {The Wanderer} tells him the sad story of how {The Dark Tide} has engulfed all of {Enroth} his enthusiasm wanes. When he offers the lonely creature to join the ranks, it accepts. I will be your guide, sire. Let's get to the Den of Thieves to see how your friend {The Astral Wizard} is doing..
  • Событие
    • 20, 4 суша
    • Сообщение: *********************************************** {The Wanderer} takes a quick look at the waters east and wonders if that might be the way out..
  • Злой глаз
    • 22, 5 суша
    • Сообщение: Get away from our pool.
  • Событие
    • 6, 20 суша
    • Сообщение: necro troops
  • Событие
    • 18, 14 суша
    • Сообщение: Scorpicores.... {The Wanderer} glances quizzically at the minotaur that called out the name of these beasts unknown to him. Can we take them down? he asks. One of the kings shakes his horned head. We need more troops to get past them. Where would get more troops? Follow me west, the minotaur answers and he adds
  • Хижина провидца
    • 17, 0 суша
    • Сообщение: I am getting old... I need a seasoned warrior to protect me from the monsters of the deep. Can you spare me one of your nomads.
  • Гарпия-ведьма
    • 18, 2 суша
    • Сообщение: shhhhhhhhhhhhh The birds are engaged with an old man. {The Wanderer} decides to set him free.
  • Гарпия
    • 16, 22 суша
    • Сообщение: The bird that just got killed had some family......
  • Событие
    • 17, 33 суша
    • Сообщение: *********************************************** A cold wind chills {The Wanderer}s bones... From the black void he hears eerie noises, but also the sound of trickling water and he smells the sweet fragrance of decay.
  • Адский троглодит
    • 19, 21 суша
    • Сообщение: Hold... who goes there?
  • Событие
    • 18, 22 суша
    • Сообщение: necro troops
  • Событие
    • 15, 23 суша
    • Сообщение: CRUNCH! As {The Wanderer} hears the sound of breaking bones under his feet, he takes a closer look at the dungeon floor... Bones are littered all over the place... He starts wondering if this is another result of {The Dark Tide} or if some other evil force reigns in these halls.
  • Событие
    • 6, 18 суша
    • Сообщение: *********************************************** There is a town south of here, one of the Minotaur Kings offers to {The Wanderer}. We call it {The Cave}... {The Wanderer} gathers his nomad captains and discusses the options. Should we go south and secure the town and its resources or should we press north again to reach {Erathia}?
  • Событие
    • 28, 22 суша
    • Сообщение: Some of the advanced scouts have set up camp.
  • Мантикора
    • 11, 16 суша
    • Сообщение: THIS IS OUR MINE!!!
  • Свиток с заклинанием
    • 4, 0 суша
    • Сообщение: As {The Wanderer} leads his troops to what seems an exit from the Dungeons he finds an old raggedy scroll in his path. With the help of {Holst} is able to decipher the ancient runes.
  • Дракон-Привидение
    • 34, 16 суша
    • Сообщение: Our master told us to guard this gate until he returns, one of the dragons hisses.
  • Событие
    • 25, 17 суша
    • Сообщение: *********************************************** A band of Minotaurs is chased by a Gold Dragon. {The Wanderer} gives what aid he can!
  • Медуза
    • 8, 17 суша
    • Сообщение: *********************************************** Medusa's???? The last {The Wanderer) remembers about them is they lived in eerie gardens and they certainly weren't using a bow and arrow. What has happened to the {Enrothian} creatures that sought refuge in these dungeons???
  • Страж прохода
    • 13, 16 суша
    • Сообщение: One of the minotaurs steps up to {The Wanderer}. Word travels fast, sire. Some of our brethern must have raised this guard tower to guard your back!
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