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Герои 3 - карта Falasia - The Time of Conquest

28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Falasia - The Time of Conquest
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Once again Falasia is gripped by war, this time by many factions struggling for complete domination.

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Falasia - The Time of Conquest

События

  • S1
    The Legend of Karlon Morn - as told by Nimket Smiph, Morn bard Every Knight of Morn must sommeday learn of the legend of Karlon Morn, so I will relate it to you through the weeks. It may give you the inspiration and courage to fight on!
  • R2
    And from the forests shall come the Chosen People, and it is they who shall inherit the land. -Book of Nemesis 12:2-
  • S2
    Karlon Morn was not bought up in a heroic background. He was the son of a village blacksmith, and like his father was exceptionally strong. He would have to help many villagers with tasks that required his strength. This was usually lifting wood or stone but one day...
  • S3
    Two fearsome Wyverns flew to the village from the nearby marsh. Karlon grabbed a woodsman's axe and rushed to fight off the beasts. But a short axe was no match for the evil creatures. One knocked him to the ground, bleeding and bruised, and then prepared to strike again, this time for the kill!
  • R3
    And it shall come to pass that dark times shall fall upon the land, for the wars will be bloody and it would seem that the gods had deserted even the Chosen People. -Book of Nemesis 12:4-
  • S4
    Suddenly Karlon's father heard the commotion and rushed out with a hige blacksmith's hammer in his mighty hands. He saw the Wyvern preparing to kill his son and threw his hammer with all his might. It hit the Wyvern on the skull, shattering it and killing it instantly. Karlon got up and turned.
  • S5
    But his father had not known that there were two Wyverns. As Karlon turned he saw the other beast swoop down and with its fearsome claws crush the blacksmith's head. In a mad rage Karlon grabbed the axe and jumped upon the monster, hacking it to pieces.
  • R4
    And the wars shall be fierce, for there will be many of the evil races fighting for dominance, and yet only one race shall be allowed to succeed. And the prize of success shall be the very dominance of the land itself. -Book of Nemesis 12:8-
  • S6
    The village had been saved but Karlon's father was dead. Karlon, still holding his axe, fled in sorrow. He ran in a blind panic, not knowing which way he was going. Eventually he ended up in the camp of a large army lead by general Jon Thrax, where he collapsed.
  • S7
    When he was awoken Karlon had had his considerable wounds tended to. Thrax asked his where he came from but Karlon just replied 'nowhere'. Karlon was recruited into one of Thrax's regiments, still with his trusty woodsman's axe.
  • R5
    There is no peace without first war. -The Prophet's Text-
  • S8
    The army marched to meet its foe, the vile Demon Lord Rakar. The battle was going badly for Thrax's forces when, at the height of the battle the regiment containing Karlon was charged by Rakar's elite Demon warriors. As screams rent the air Karlon remembered his father's death.
  • S9
    Karlon began to imagine every Demon was the Wyvern who had killed his father. He went into a blind rage and hacked down the entire Demon regiment on his own. With the destruction of his elite guard Rakar's forces routed. Karlon was praised as a hero.
  • R6
    My god shall guide my sword as it strikes, and my shield as it blocks, and my courage as it wills me to fight on against all odds. -Anonymous-
  • S10
    In a succession of battles Karlon entered the blood rage again and again, almost single handedly winning the battles. He was rapidly promoted and became second in command under general Thrax. He always used his same axe, it was rumoured he slept with it in his hands.
  • S11
    Roughly a year after first joining Thrax's forces the war in the north east was won, and the army was given a period of respite. Karlon decided to return to his home village, although it took much courage. Would they forgive him for fleeing the village?
  • R7
    And it shall be revealed that the Chosen have waited, and yet this does not make them chosen, for underground evil has waited and shall surprise the lands when it makes itself known. -Book of Nemesis 13:2-
  • S12
    Karlon needn't have worried. He had saved the village that year ago and the villagers treated him to a feast in his honour. For a few days he was happy. But then one day he was standing in the spot he had been in when his father died. Two children were playing close to him.
  • S13
    A little boy ran up behind a girl and shouted boo in her ear. The girl screamed in shock. Karlon was taken back to that fateful day, he could hear the women scream as his father was killed. He rushed forwards with his axe and hacked away at the Wyvern he saw...
  • R8
    Faith is my ally when I am without friend, my shield when I have no protection and my sword when there is no weapon to be found. -The Prophet's Text-
  • S14
    When Karlon came out of his blood rage he saw the boys body at his feat, hacked to pieces. The girl had collapsed on the floor in horror. Karlon ran, faster than he had done the year before. Now he could never return to the village. He went into hiding in the forests around his home.
  • S15
    When Thrax's forces were called up for service again he looked for Karlon but no-one could find him. What actually happened to Karlon during this period is not known, but we can make educated guesses at his actions, from what came afterwards.
  • R9
    Demons shall once more walk the earth, from the darkest reaches of the south. But they should not be underestimated, for they will have had time to grow in power and will be a formidable foe. -Book of Nemesis 13:7-
  • S16
    It is rumoured that Karlon happened upon a tomb of an ancient warrior, whose ghost taught Karlon to channel his rage and master self control. Whether this is true or not we cannot say but when Karlon came out of hiding another year later he was a changed man.
  • S17
    General Thrax's army had been ambushed by Rakar, who had been in hiding, growing in power. It looked like the end for Thrax but then Karlon re-appearedand charged Rakar himself. Karlon rode a mighty warhorse and carried a gleaming sword. He cut down Rakar where he stood.
  • R10
    Let them worship their false idols! For in doing so they damn themselves, and then our job shall be easier! -Ranger Priest Luam II -
  • S18
    Thrax gave up command to Karlon in reward for saving him. Karlon taught the army self discipline and how it could be used to best effect on the battlefield. Soon the army was undefeatable and many flocked to Karlon's banner. He became legendary.
  • S18
    Karlon's forces named themselves the Knights of Morn. It is sometimes said that this was a corruption of the word mourn, because Karlon had suffered so much. Perhaps this is to some extent true, but they were named mainly after Karlon Morn's last name.
  • R11
    There are three paths in life. The first is to worship the true god, this is the correct path for normal man. The second is to worship no god, this is the path fools take. The third is to worship false gods, and this is the path of the heretic. -Scriptures of the True Religion-
  • S19
    Karlon died of old age, undefeated on the battlefield. His legacy lived on as the Knights of Morn kept his ways of perfect self discipline in their war efforts. His methods are an example to us all. And so ends the tale of Karlon Morn.
  • R12
    The impure humans shall ruin the land. Only the pure race can save it. The Gods may have power enough to crush the infidels but the chosen race must prove itself worthy and will recieve no aid. -Book of Nemesis 15:7-
  • R13
    So the fool asked me to show him my god. I asked the fool to show me his liver. -Orthale the Druid-
  • R14
    Be like the pine. It is strong and can stand alone. And when they are together no other trees can grow. -Ranger Priest Luam II -
  • R15
    The skies shall darken as the great beasts take to the skies. Golden dragons from the north. Black dragons from underground lairs. Undead Dragons from the south. Fire will reign. -Book of Nemesis 14:20-
  • R16
    When they die we place them in their resting place. When they are not allowed to rest how may they be called dead? -General Dumont-
  • R17
    Feast from the Gods' table, Feast the nectar of life. Feast from the Demons' table, Feast the nectar of death. -Anonymous-
  • R18
    The impure races care little for the lands, and let them rot. Evil feasts upon decay. Never let your lands rot. Never let the evil gorge itself. -The Prophet's Text-
  • R19
    Sometimes I am asked upon the morality of my proffesion. Know that the act of war is the act of crushing those who do not believe. So the act of war is the act of acknowledging and acting for your gods. When the gods will it, it is moral! -General Dumont-
  • R20
    And afterwards the land shall be different than before. For the chosen shall inherit the land and model it in their image. And they will believe the strife has ended. -Book of Nemesis 14:45-
  • R21
    Strife never leaves a land. It festers everywhere until it is ready to unleash its terrible plague upon everybody. Fear it, because you cannot stop it. -The Prophet's Text-

Объекты

  • Некрополь
    • 19, 79 подземелье
    • Название: Galg Prison
    • Посещение Некромант: Название
    • Название: Intro1
    • Сообщение: Many decades ago the land of Falasia was held in the grip of a most terrible war, which lasted many years. In the aftermath the new rulers of Falasia, the Knights of Morn, wanted to make sure such a terrible conflict would not happen again.
    • Название: Intro2
    • Сообщение: They set up a prison colony on the large island of Galg, in the south-west of Falasia. At that time the Knights were good people, though hardened by war, and tried to make sure that the prisoners were not too badly treated. However all this changed after The Sinking.
    • Название: Intro3
    • Сообщение: Galg was built on high ground, so little land was lost, and few died during The Sinking. The lower mountains now stuck out of the sea froming a ring of cruel rocks around the island. In addition the seas became very rough, and any attempts by the Knights to reach Galg failed.
    • Название: Intro4
    • Сообщение: With more water much of the land became swamp, infertile so no crops could be grown. With no food or supplies Galg degenerated into chaos, as prisoners and prison guards roamed the lands in tribes attacking and eating each other.
    • Название: Intro5
    • Сообщение: It was not long ago that the seas quietened and patrols reached Galg. They found it much changed. Such terrible things had happened here that the ground was cursed. The patrols fled the terrible place and vowed never to return. In the Inns and Taverns you heard from them of Galg.
    • Название: Intro6
    • Сообщение: Then you stowed aboard a ship bound for an island of Galg's coast. One night you stole a small rowing boat and rowed to its shore, and made you way to the main prison. All around were rotting bones. But this did not put you off...
    • Название: Intro7
    • Сообщение: ..for you had long been studying the dark art of Necromancy, and such a corpse littered isle is a perfect place from which to raise an undead horde in secret before you can march upon Falasia!
    • Название: Mercury, Sulphur, Crystal
    • Сообщение: Deep in the laboratories of Galg Prison work has progressed on resources to use.
  • Указатель
    • 17, 99 подземелье
    • Сообщение: Galg Prison Colony - No unauthorised access
  • Указатель
    • 20, 102 подземелье
    • Сообщение: Galg Harbour
  • Крепость
    • 96, 7 подземелье
    • Название: Prefenhome
    • Посещение Рыцарь: Название
    • Название: Intro1
    • Сообщение: After what the Knights of Morn call the Insurrection, Falasia was ruled by the Knights who, aided by the Wizards of the Peaks, attempted to banish evil from the lands. It was a time of peace and prosperity, with the Knights setting up colonies including one in the north east Northern Oaks forest.
    • Название: Intro2
    • Сообщение: But then one day the inhabitants of the north east colony felt the earth shake far away, as if being ripped apart. There came terrible storms and the sea level rose, the Northern Oaks was caught in a terrible flood that cost many lives.
    • Название: Intro3
    • Сообщение: Eventually the flood subsided slightly, so that the forest was just navigable by foot, but it had changed, and the survivors realised it had changed for the worse. The lands had been leached of minerals needed for the growing of crops, and evil had returned, the people could not escape.
    • Название: Intro4
    • Сообщение: The people had to adapt to their new environment, rapidly becoming a swamp. They fed off the marsh plants and enslaved the evil creatures to do their bidding. No word came from the rest of the Knights, the North-Easteners had been abandoned to their fate.
    • Название: Intro5
    • Сообщение: The North-Easteners were savage that the Knights had never returned to rescue them, nor the Wizards that were once such friends. And now evil has returned. It is time for the swamp dwellers to reappear in Falasia and take revenge for what has been done to them.
    • Название: Intro6
    • Сообщение: ...and it just so happens that you have just risen to Chief of the North-Easteners. Time for revenge!
    • Название: Wood
    • Сообщение: The slaves at Prefenhome have made good use of the swamp trees to provide more wood for the war effort.
  • Бастион
    • 59, 8 подземелье
    • Название: Northgreen
    • Название: Intro1
    • Сообщение: And as the Gods are displeased there shall be a wailing and a gnashing of teeth and the very lands themselves shall be punished, except for the lands of the chosen people. - Book of Nemesis-
    • Название: Intro2
    • Сообщение: Decades ago the lands of Falasia were gripped by war. The Knights of Morn with their Wizards allies eventually managed to defeat their former oppressors and the legions of Demons that poured out from underground. All this time you watched and waited.
    • Название: Intro3
    • Сообщение: Deep in the Northern Pines, the large pine forest in Falasia, your race, the Northern Druids, watched and waited, for your forces were not great and though the gods may be with you even they would not allow you to secure victory in such savage conditions.
    • Название: Intro4
    • Сообщение: Then came a terrible time, when the lands of Falasia were ravaged by the gods, and much of the terrain was submerged as the sea levels rose. However the Northern Pines were left untouched. This was the signal, while the other races suffered the chosen race survived intact.
    • Название: Intro5
    • Сообщение: The gods had been good to you, the lands are in chaos and no-one knows of the Northern Druids. Now is the time to ride out against the corrupt races and make them see the true path!
    • Название: Gems, Crystal
    • Сообщение: Deep in the mystical Northern Pines magical resources have been discovered.
  • Крепость
    • 89, 20 подземелье
    • Название: Tarmant
    • Название: Crystal
    • Сообщение: At Tarmant, natural crystal growths from the forest have been harvested.
  • Инферно
    • 77, 89 подземелье
    • Название: Volcanis
    • Посещение Еретик: Название
    • Название: Mercury
    • Сообщение: At Volcanis the Demonspawn have smelted pure mercury from the heart of the land itself.
  • Башня
    • 73, 41 подземелье
    • Название: Tower IV
    • Посещение Чародей: Название
    • Название: Ore
    • Сообщение: At Tower IV the golems have been put to efficient use by mining the ore from the mountains.
  • Цитадель
    • 92, 65 подземелье
    • Название: Oasis
    • Посещение Боевой маг: Название
    • Название: Intro1
    • Сообщение: After the Knights of Morn defeated their oppressors and the Demons that had invaded the lands many dacades ago they settled in mainly the north of Falasia. The southern part of the main land mass was largely left untended, for it was already poor for farming.
    • Название: Intro2
    • Сообщение: Some people had once lived there of course, but these were mainly poor peasants. In times past they had inhabited the large expanse of land known as the Plateau, but they had kept many animals who had over grazed the land leading to poor soils. Then nothing grew in the Plateau.
    • Название: Intro3
    • Сообщение: The area turned into a harsh wasteland and then, as time went on, a desert. The Knights believed nothing lived there and stayed away for it was useless land, but many monsters had fled to the Plateau during the war and set up a small settlement around an oasis.
    • Название: Intro4
    • Сообщение: Then one day the earth shook and cracked as though it was being ripped apart. A large expanse of the Plateau sank into the ground creating what is now known as the Desert Bowl. The oasis settlement still survived, as did its evil inhabitants.
    • Название: Intro5
    • Сообщение: These monsters were disorganised however, and could pose no threat to the rest of Falasia. That is until recently. A charismatic Battle Mage by the name of Gruntt came to the Oasis after travelling much of the lands. He saw potential and began to marshall the forces for his own invasion!
    • Название: Ore, Sulphur, Crystal, Gems, Gold
    • Сообщение: In the Desert Bowl the slaves at the Oasis have laboured to find underground resources.
    • Название: Intro6
    • Сообщение: Now it is time for you to take marshal Gruntt's forces and invade Falasia. It will not be easy... but go now and bring chaos back to the land!
  • Указатель
    • 43, 5 подземелье
    • Сообщение: The Secret Garden
  • Замок
    • 26, 13 подземелье
    • Название: Baynor
    • Название: Gold, Ore
    • Сообщение: Near Baynor the inhabitants have doubled their mining efforts.
  • Указатель
    • 14, 22 подземелье
    • Сообщение: Northern Lighthouse
  • Башня
    • 34, 58 подземелье
    • Название: Tower IIX
    • Посещение Алхимик: Название
    • Название: Intro1
    • Сообщение: After the wars many decades ago, the Knights of Morn emerged triumphant against their evil oppressors and the demons who emerged from underground. Your race, the Wizards of the Peaks, had been an essential ally to the Knights, and this alliance continued afterwards.
    • Название: Intro2
    • Сообщение: The Wizards commanded a chain of towers in mystical allignment. But, as with all Wizards, they wanted to further their already considerable power. They devised a spell that was supposed to remove all evil from Falasia. Magical energy flashed from the one tower to another and grew.
    • Название: Intro3
    • Сообщение: But as the energy was almost at its maximum level disaster struck. Somehow the energy stream was interupted, and pure magic flowed into the grounds, ripping them apart. All but two of the towers were destroyed, and many Wizards died as the power blew their minds.
    • Название: Intro4
    • Сообщение: Falasia became unstable, and as the energy reached the sea the waters rose. This became known as The Sinking for vast quantities of land were enveloped by the oceans. Countless lives were lost, and the Wizards of the Peaks were blamed. They became shunned by the Kinghts of Morn.
    • Название: Intro5
    • Сообщение: As new High Mage of the Wizards you vow never to let such a disaster happen again, but you promises fall on deaf ears. As evil grows in power once more in Falasia you know you will be caught in the middle of it again, this time with no friends.
    • Название: Intro6
    • Сообщение: Your only hope is to take the lands yourself. You have two towers left from which to marshal your forces, one deep in the heart of Falasia and one on an island formed when the seas rose. Good luck, brave mage!
    • Название: Gems, Crystal
    • Сообщение: The wizards of Tower IIX have crafted many pure resources using powerful magics.
  • Указатель
    • 36, 62 подземелье
    • Сообщение: Frozen Isle
  • Указатель
    • 94, 47 подземелье
    • Сообщение: Come in and train at - The Arena
  • Указатель
    • 48, 43 подземелье
    • Сообщение: Niceville - please stop by at the Dancing Donkey Inn
  • Указатель
    • 72, 53 подземелье
    • Сообщение: Beware!
  • Указатель
    • 51, 87 подземелье
    • Сообщение: Hidden Isle
  • Указатель
    • 27, 26 подземелье
    • Сообщение: The Black Isle
  • Указатель
    • 18, 34 подземелье
    • Сообщение: Southern Lighthouse
  • Указатель
    • 92, 82 подземелье
    • Сообщение: Borderlands
  • Указатель
    • 89, 11 подземелье
    • Сообщение: Northern Oaks
  • Щит часового
    • 102, 74 подземелье
    • Сообщение: You have the most powerful shield known to any race in your hands. You will never fear an enemy again!
  • Боевой меч титана
    • 24, 1 подземелье
    • Сообщение: You hold in your hand one of the mightiest weapons ever... time to put it to its proper use...
  • Громовой шлем
    • 79, 22 подземелье
    • Сообщение: Looks like the Dragons were hoarding some important treasure!
  • Кираса титана
    • 51, 48 подземелье
    • Сообщение: No wonder the Archangels fought so ferociously!
  • Меч правосудия
    • 3, 46 подземелье
    • Сообщение: According to legend this sword had been lost during the great sinking. It looks like it was washed up here... but now it is yours!
  • Башмаки полярности
    • 61, 77 подземелье
    • Сообщение: These could be handy boots.
  • Бездонная сума золота
    • 5, 57 подземелье
    • Сообщение: Looks like this poor soul doesn't have much use for this anymore...
  • Башмаки левитации
    • 9, 95 подземелье
    • Сообщение: Wow!
  • Книга магии Земли
    • 104, 86 подземелье
    • Сообщение: Such a powerful tome.. with this you could rule Falasia!
  • Указатель
    • 76, 31 подземелье
    • Сообщение: Frozen Lake
  • Указатель
    • 85, 41 подземелье
    • Сообщение: Frozen Lake
  • Указатель
    • 100, 31 подземелье
    • Сообщение: Frozen Lake
  • Красный дракон
    • 30, 27 подземелье
    • Сообщение: How dare you come here!
  • Событие
    • 73, 45 подземелье
    • Сообщение: A number of Mages come out of the Schools of Magic to meet you. We will join your forces, they say, for we have no desire to allow ourselves to be overun by barbarians and daemons!
  • Указатель
    • 72, 104 подземелье
    • Сообщение: Treasure Island
  • Указатель
    • 25, 41 подземелье
    • Сообщение: Mage Towers of Arch-Anroc
  • Указатель
    • 88, 59 подземелье
    • Сообщение: Desert Bowl
  • Замок
    • 49, 31 подземелье
    • Название: Ospeth
    • Название: Intro1
    • Сообщение: Falasia - a land cursed by war and devestation. Yet the Knights of Morn, of which you are now their leader, tried so hard to banish the evil. Many decades ago came what your historians call the Insurrection, when you fought off both your vile oppressors and legions of evil Demons.
    • Название: Intro2
    • Сообщение: Once you had control of the lands you attempted to make sure no evil would return. During the Insurrection you had allied with the Wizards of the Peaks, and afterwards together you rounded up all demons left in the land and banished them far underground.
    • Название: Intro3
    • Сообщение: When evil reared its ugly head in Falasia, you banished it to the island prison on Galg. You farmed the lands around your main cities in the north and prospered. In the south the lands turned infertile, though it mattered little as you rarely went there. Then one day everything changed.
    • Название: Intro4
    • Сообщение: The Wizards of the Peaks, being greedy for power, started a terrible ritual that would vastly increase their energies. But the ritual went wrong and pure magic crashed through the lands, devestating them. The seas rose and the lands were sunderred in what is known throughout Falasia as the Sinking.
    • Название: Intro5
    • Сообщение: Many of the Knight's cities were destroyed, and valuable farmland ruined. Contact with Galg was lost until a few decades later, when it ws found cursed and devestated, with no signs of life. The far north east colony was believed lost beneath the waves. All because of the Wizards' quest for power.
    • Название: Intro6
    • Сообщение: It has been impossible to stop evil returning, and it is obvious to you that the Wizards themselves must have been corrupted. Now you must ride out once more and crush the forces of darkness once and for all.
    • Название: All
    • Сообщение: The fortnightly peasants tithe from Ospeth has come up with useful resources!
  • Указатель
    • 98, 54 подземелье
    • Сообщение: Aged Seer
  • Событие
    • 12, 72 суша
    • Сообщение: You remember Gulg was built upon an island originally formed from a volcano. Unlike the surface it seems that underground things are still pretty warm!
  • Инферно
    • 77, 86 суша
    • Название: Volcanis II
    • Посещение Одержимый: Название
    • Название: Intro1
    • Сообщение: Many decades ago the Demon armies were defeated by the Knights of Morn and their alllies. The Knights banished the Demons underground and the Wizards magically sealed them up deep into the ground, where it was intended they would never be able to escape.
    • Название: Intro2
    • Сообщение: They had not rounded up all the evil though, and the few remaining Demons on the surface plotted their revenge and the release of the other Demons. Using their dark influence they caught word that the Wizards of the Peaks were to perform a ritual that would banish evil from Falasia.
    • Название: Intro3
    • Сообщение: The Demons not only saw this as a threat, but as an opportunity. A particularly wize Demon known as H'Jak-thon formed a cunning plan. He shape shifted to look like one of the senior Wizards taking part in the ritual. As the ritual neared its peak he said his words incorrectly.
    • Название: Intro4
    • Сообщение: The ritual was ruined, but impossible amounts of pure magic energy had already been summoned. This cascaded through Falasia devestating the lands and rising the sea levels to flood huge areas of the mainland. In the ritual chamber the evergy blew out the brains of the Wizards.
    • Название: Intro5
    • Сообщение: Demons are made of magical energy though, and H'Jak-thon fed off its power. It is not known exactly what happened to him but it is said he dranks so much energy he exploded.
    • Название: Intro6
    • Сообщение: Meanwhile in the south-east the energy hit the underground lava streams and volcanoes rose from the seas. With them many of the Demons were released back into Falasia. The Wizards ritual had had the opposite effect to What had been intended.
    • Название: Intro7
    • Сообщение: Now the Demons judge it time for them to march upon Falasia, with you at their helm. With the Knights and Wizards shattered nothing can stand in your way!
    • Название: Ore, Gold
    • Сообщение: At Volcanis II the Demonspawn are excavating the caves and come up with a large amount of valuable ore, and some gold too.
  • Подземелье
    • 15, 24 суша
    • Название: Nikana
    • Название: Sulphur
    • Сообщение: At Nikana the mages have created sulphur, valuable in the pursuit of Dragons.
  • Подземелье
    • 92, 7 суша
    • Название: Nawibo
    • Название: Intro1
    • Сообщение: You have waited for a long time now. Dwelling deep in your underground cities. Waiting. You listened as they fought above you. You listened to the battles of thousands of men, Demons and other beasts. You waited for the moment.
    • Название: Intro2
    • Сообщение: You lost count of how long you had been waiting. But it was not prophesised that you should make your presence known until now. But before then you still had to wait. Wait while above you the bloody war ended. Then you heard them again.
    • Название: Intro3
    • Сообщение: They came underground, pushing before them hordes of Demons through your tunnels and sealing them up in one of your caverns. You had thought that all the entrances topside had been sealed but they had found one, far from your cities.
    • Название: Intro4
    • Сообщение: After they had sealed up the Demons you sent a few screaming beasts, to sacre them away again. For your time of war had not yet come. They retreated and you returned to your waiting. Then came a terrible time, when the ground shook with terrible force!
    • Название: Intro5
    • Сообщение: Some of your ancient tunnels collapsed, and in some places water gushed in from the seas above. The cities of Mlubz and Ark were destroyed as the ground fell beneath them and water poured in above them. Half your civilisation was washed away.
    • Название: Intro6
    • Сообщение: But you will not let that hinder your progress. The time of waiting is up. Now it is the time for war. You have ultimate knowledge of the underground but it is time to find out what it is really like topside. It is time to claim both sides for your own.
    • Название: Crystal, Gems
    • Сообщение: At Nawibo mining of the cave complex has come up with much crystal and gems.
  • Указатель
    • 58, 30 суша
    • Сообщение: The shore of Lake Mlubz
  • Указатель
    • 43, 90 суша
    • Сообщение: Shore of Lake Ark
  • Крылья ангела
    • 7, 100 суша
    • Сообщение: You knew there were many secrets underground but you never expected such precious artifacts!
  • Оковы войны
    • 15, 2 суша
    • Сообщение: Lets go to war!
  • Золотой лук
    • 93, 95 суша
    • Сообщение: Now this will be handy!
  • Ящик Пандоры
    • 23, 53 суша
    • Сообщение: There is a sign on this box... it says.... BEWARE! You guess its going to be heavily guarded....but if you can defeat the guardians the rewards would be unimaginable!
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