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Герои 3 - карта Falasia - Armageddon's Dawn

28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Falasia - Armageddon's Dawn
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
As Armageddon approaches the Falasia saga comes to a close with the land ripped apart by the fiercest war yet!

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Falasia - Armageddon's Dawn

События

  • R1
    Beware the dawn. The dawn means change. The dawn means war. -The Prophet's Text-
  • R2
    So the time will come when even the God cannot hold his people together. This will be the greatest test for the chosen people, for they shall fight amongst themselves and amongst the evil that will return. -Book of Nemesis 15:3-
  • R3
    The spear of our God will pierce the heart of evil only if our faith guides it well. -General Dumont-
  • R4
    Demons are the manifestations of evil. With them there is no peace, but how can we remove them? -Orthale the Druid-
  • R5
    So the time will come when barbarians form across the seas will invade the land, and the Chosen people will be struck a blow. But the blows will not end there. -Book of Nemesis 15:13-
  • R6
    And the Chosen people will lose their allies, those that sought power and fell from the true path on to the path of corruption. And the path of corruption leads only to death. -Book of Nemesis 15:21-
  • R7
    The land may change but the objective is the same, there is no path but our God and the heathens must see this. -Ranger Priest Laum II-
  • R8
    For every tree they hack away, for every plant they crush under foot, we will spill another srop of their blood. -Wythwyld, Dendroid Chieftan-
  • R9
    Those that were once defeated by the Chosen but kept alive will return to take vengance from the south. Soon the chosen will be surrounded. -Book of Nemesis 15:30-
  • R10
    A heretic is he who forgets our God. Fear him then wipe him out. -Ranger Priest Laum II-
  • R11
    The Chosen had tried to kill all evil underground. Soon the evil was dead, but dead does not mean destoryed. -Book of Nemesis 15:39-
  • R12
    When the time comes we must make harsh choices. That time comes when evil walks the land. Evil never leaves. -The Prophet's Text-
  • R13
    Dead walk. Demons talk. -Extract from the Poem of Days-
  • R14
    Liquid fire shall flow from where once there was a seat of learning and power. The land shall be schorched and so shall its people. -Book of Nemesis 15:45-
  • R15
    I sharpen my blade upon the altar of my God. I blunt my blade upon the bones of the heretics! -General Dumont-
  • R16
    From the abandoned isle will come masters of the wild beasts that inhabit the swamps. The Chosen people will find no peace with these. -Book of Nemesis 15:47-
  • R17
    Wizards lust. Humans trust. -Extract from the Poem of Days-
  • R18
    If we survive this day it will be a miracle. Let us pray to our God, the miracle maker, he decides our fate. Charge! -Reported last words of General Dumont-
  • R19
    Look all around, what do you see? If it is the wonder of nature then you are dead. If it is the harsh world sent to test you then you may have a chance of survival. -Orthale the Druid-
  • R20
    I find no peace, The Demon comes. He whispers secrets, Temptation burns. Never stray, Never ask him in. Time will end, When he does win. -Last entry of the Prophet's Text-
  • R21
    And so the Chosen shall war with themselves and with others. And the skies will darken and the land shall burn. And there will be a great screaming and wailing. And the judgement shall come and it shall be named Armageddon. -Book of Nemesis 16:16-

Объекты

  • Указатель
    • 17, 99 подземелье
    • Сообщение: Galg Prison Colony - No unauthorised access
  • Указатель
    • 20, 102 подземелье
    • Сообщение: Galg Harbour
  • Бастион
    • 59, 8 подземелье
    • Название: Northgreen
    • Название: Mercury, Crystal, Gems, Gold
    • Сообщение: The forests around Northgreen are home to many magical resources.
    • Название: Start1
    • Сообщение: Strife never leaves a land. It festers everywhere until it is ready to unleash its terrible plague upon everybody. Fear it, because you cannot stop it. -The Prophet's Text-
    • Название: Start2
    • Сообщение: The Northern Druids were once such a proud race. During the time of conquest your empire expended to take in the whole of northern Falasia. In the south you met stiff resistance by the Wizards of the Peaks and a truce was called. You decided to rule your separate areas of the lands.
    • Название: Start3
    • Сообщение: The Wizards developed a form of earth magic that allowed a cabal of them to shape the land itself. In the south they opened the land to swallow up the town of dark monsters at the oasis. They opened up cracks in the sea bed to flood the underground tunnels and wipe out the evil there.
    • Название: Start4
    • Сообщение: But while all this was going on there was fierce debate within your race. Many demanded that the Wizard's powers were at odds with your religion, that the heathens had to be crushed. They were fools! The Wizards were helping the Druids wipe out evil in the land, a powerful ally to have.
    • Название: Start5
    • Сообщение: But however much you argued tension built as the Druids took their sides. Then a few days ago magical energy could be seen gathering over Tower IV, the Wizards' capital. The rebel Druids, or 'True Druids' as they called themselves, announced the Wizards were using their magic to destroy Falasia!
    • Название: Start6
    • Сообщение: The True Druids announced revolution and two of then northern cities were siezed. Civil war had begun and you, known as a speaker for the 'Pine Druids' (so called because you controlled the capital city in the Northern Pines), were announced their leader.
    • Название: Start7
    • Сообщение: Now you have found out that barabarians have taken your city in the east, and demons have risen somewhere in the south. Of course the True Druids will never accept peace. So it looks like war is upon Falasia, and perhaps worse, for one of your scribes has found a lost page of the Book of Nemesis...
    • Название: Start8
    • Сообщение: ...it tells of a time when the Druids shall fight amongst themselves and evil shall rise again and the lands will hurtle towards a final time of conflict and destruction and burning and screaming... ...Armageddon
  • Указатель
    • 43, 5 подземелье
    • Сообщение: The Secret Garden
  • Указатель
    • 14, 22 подземелье
    • Сообщение: Northern Lighthouse
  • Башня
    • 34, 58 подземелье
    • Название: Tower IIX
    • Название: Gems, Crystal, Mercury, Sulphur
    • Сообщение: In the laboratories of Tower XII the alchemists have created useful resources.
  • Указатель
    • 36, 62 подземелье
    • Сообщение: Frozen Isle
  • Указатель
    • 94, 47 подземелье
    • Сообщение: Come in and train at - The Arena
  • Указатель
    • 48, 43 подземелье
    • Сообщение: Niceville - please stop by at the Dancing Donkey Inn
  • Указатель
    • 72, 53 подземелье
    • Сообщение: Beware!
  • Указатель
    • 51, 87 подземелье
    • Сообщение: Dead Isle
  • Указатель
    • 18, 34 подземелье
    • Сообщение: Southern Lighthouse
  • Указатель
    • 92, 82 подземелье
    • Сообщение: Borderlands
  • Указатель
    • 76, 31 подземелье
    • Сообщение: Frozen Lake
  • Указатель
    • 85, 41 подземелье
    • Сообщение: Frozen Lake
  • Указатель
    • 100, 31 подземелье
    • Сообщение: Frozen Lake
  • Указатель
    • 72, 104 подземелье
    • Сообщение: Treasure Island
  • Указатель
    • 25, 41 подземелье
    • Сообщение: Mage Towers of Arch-Anroc
  • Указатель
    • 98, 54 подземелье
    • Сообщение: Aged Seer
  • Крепость
    • 19, 79 подземелье
    • Название: Galg
    • Название: Start1
    • Сообщение: Once Galg island was a cursed place. Such horrors had gone on there that it was a land that men feared to tread. So after the war decades ago it was left, neither the Northern Druids or the Wizards of the Peaks, the rulers of Falasia, claimed ti for their own.
    • Название: Start2
    • Сообщение: So over time nature took its course. The roots and vines grew over the bones of the dead, wild plants overran the graveyards and creatures who had hidden away from the evil now crawled over the horrors that had once been. Galg changed into a wild place, a deserted marshland.
    • Название: Start3
    • Сообщение: However a year ago you happened upon the steamy swamps of Galg. You set up your home in what had once been a prison, once a place for the undead. You saw the potential for your new found lair. If you could harness the creatures here you could create a mighty army indeed.
    • Название: Start4
    • Сообщение: So now you are ready, ready to create your mighty Empire, ready to show the mainland that Galg may have been forgotten but it's legacy lives on.
    • Название: Wood
    • Сообщение: The swamp trees at Galg have been cut down to create wood for the taking, and resources from the swamp have been found.
  • Инферно
    • 73, 41 подземелье
    • Название: Hel
    • Название: Mercury, Sulphur
    • Сообщение: From the volcanic rock around Hel resources have been extracted.
    • Название: Start1
    • Сообщение: Twice now the Demons of Falasia have been beaten back by the forces of good. Firstly by the Knights of Morn with their Wizards allies and more recently by the Druids also allied with the Wizards. Twice the forces of good have tried to wipe Demons from the face of Falasia.
    • Название: Start2
    • Сообщение: But twice now the victors have made a great mistake, they had forgotten about the Demons, leaving them to fester at Falasia's heart, giving them a chance to one day rise again. This time that mistake will be fatal, for the time to rise out of the ashes is at hand.
    • Название: Start3
    • Сообщение: After the great war the Druids ruled northern Falasia and the Wizards the south. The Wizards gained great power and learnt a corrupted form of Earth Magic. A cabal of Wizards now had the power to shape the land itself and this they did, creating a land bridge to their island home of Tower IIX.
    • Название: Start4
    • Сообщение: They opened cracks in the sea bed and flooded the underground tunnels, forcing out the evil that lurked there and lowering the sea levels slightly in an attempt to make up for when they drowned the lands during the Sinking. They had forgotit was power that caused the Sinking, as well as Demons.
    • Название: Start5
    • Сообщение: The head of the Wizards had an idea. Why didn't they use their power to raise their Tower IV high into the sky, so that they could be looked upon like gods? The power hungry Wizards accepted the idea, littlr knowing that the Fire Demon Gal-Afat had implanted the idea into their head Wiozard's mind.
    • Название: Start6
    • Сообщение: All the Wizards in Falasia gathered in Tower IV to wacth the ritual. The most powerful Wizards began the chant and the energy was channeled. But at the crucial moment Gal-Afat, watching from a high peak above, sent a huge blast of Fire Magic into the froming energy.
    • Название: Start7
    • Сообщение: The Fire Energy expanded and Tower IV was consumed in flames. All the Wizards were burned instantly and the land around melted. The mountains erupted fire and ash. Gal-Afat, unaffected by the fire, laughed at the sight. He had wiped out all of the Wizards in Falasia.
    • Название: Start8
    • Сообщение: But Gal-Afat is old and weakened after such an expenditure of his Fire Magic, and he has passed the leadership of the Falasian Demons to you, to rule from Tower IV, now renamed Hel. Go forth, and this time make sure evil conquers.
  • Архидьявол
    • 77, 89 подземелье
    • Сообщение: Fear us mortal, we guard the treasures of Volcanis and none shall pass!
  • Книга магии Огня
    • 78, 88 подземелье
    • Сообщение: When Inferno was raxed by the Druids they found a book of fire, which they left here for it was cursed. Now it is yours...
  • Сфера буйного пламени
    • 76, 88 подземелье
    • Сообщение: When Inferno was raxed by the Druids they found an orb of fire, which they left here for it was cursed. Now it is yours...
  • Указатель
    • 76, 91 подземелье
    • Сообщение: Ahead - site of former Inferno, Volcanis
  • Замок
    • 74, 83 подземелье
    • Название: Roftol
    • Название: Start1
    • Сообщение: You are currently the champion of the once dominators of Falasia - the Knights of Morn. Many, many decades past you struggled to conquer Falasia and you ruled it well for many years. But then a great cataclysm shattered you kingdom and plunged you into a terrible war.
    • Название: Start2
    • Сообщение: Attacked from all sides you were defeated, and driven from your homes by the Northern Druids. The mighty empire of the Knights of Morn was no more. It was lucky that the new joint rulers of Falasia - the Druids and the Wizards of the Peaks, looked kindly upon you and saw you as an ally against evil.
    • Название: Start3
    • Сообщение: The Wizards had developed powerful magic with which they could shape the lands. They helped you change the area of land that you had been granted. This was in the far south, where an volcanic eruption had created a mass of land to rise. Once this area had been infested by Demons, now they were gone.
    • Название: Start4
    • Сообщение: So you have begun to farm the land and recover your shattered pride. You still dream that one day the whole of Falasia will be yours again. And now you hear of troubles up north, of divisions between the Druids, and far worse. It has been said Demons once more walk upon the continent.
    • Название: Start5
    • Сообщение: So now you must ride out, as your ancestors did, and take Falasia for the knights of Morn!
    • Название: All
    • Сообщение: Farming the land and taxing the peasants has bought up many resources at Roftol.
  • Указатель
    • 90, 63 подземелье
    • Сообщение: Big Pit -Created by earth crafting Wizards to rid the Desert Bowl of the monsters that lurked around the Oasis.
  • Указатель
    • 27, 26 подземелье
    • Сообщение: The Black Isle
  • Указатель
    • 89, 11 подземелье
    • Сообщение: Northern Oaks
  • Бастион
    • 89, 20 подземелье
    • Название: Tarmant
    • Название: Gems, gold
    • Сообщение: At Tarmant Gems have been found and gold has been chanced upon.
  • Указатель
    • 50, 53 подземелье
    • Сообщение: Newland Bridge
  • Бастион
    • 26, 13 подземелье
    • Название: Baynor
    • Название: Ore, Crystal, Gold
    • Сообщение: The mountains near Baynor have been mined to provide useful resources.
    • Название: Start1
    • Сообщение: Strife never leaves a land. It festers everywhere until it is ready to unleash its terrible plague upon everybody. Fear it, because you cannot stop it. -The Prophet's Text-
    • Название: Start2
    • Сообщение: The Northern Druids were once such a proud race. During the time of conquest your empire expended to take in the whole of northern Falasia. In the south you met stiff resistance by the Wizards of the Peaks and a truce was called. You decided to rule your separate areas of the lands.
    • Название: Start3
    • Сообщение: This was a foolish decision, but then you did not have enough power to speak out. The Wizards developed unimaginable power capable of devestating the lands. They flaunted this power too far. You knew that someday they would wipe out the Druids.You had to stop it!
    • Название: Start4
    • Сообщение: You spread your ideas about the Wizards, and found that many other Druids were with you. You became the True Druids, because your God would never allow an alliance with such dark magic. One night magical energy could be seen cascading into the Wizard's capital, Tower IV.
    • Название: Start5
    • Сообщение: The Wizards had gone too far, sucking the energy out of Falasia for their own use. You declared revolution and seized two of the cities. Civil war has begun, with the Ture Druids versus the Pine Druids, who still hold the capital city deep in the Northern Pines.
    • Название: Start6
    • Сообщение: So now you must defeat those fools, as well as the Wizards. And you have heard Barbarians have invaded Falasia and Demons walk the land once more. And your spies report that the Pine Druids have located a lsot scroll from the book of Nemesis....
    • Название: Start7
    • Сообщение: ...it tells of a time when the Druids shall fight amongst themselves and evil shall rise again and the lands will hurtle towards a final time of conflict and destruction and burning and screaming... ...Armageddon
  • Бастион
    • 49, 31 подземелье
    • Название: Ospeth
    • Название: Mercury, Ore, Crystal, Sulphur
    • Сообщение: Resources gatherers have been working overtime at Ospeth.
  • Цитадель
    • 96, 7 подземелье
    • Название: Prefenhome
    • Название: Start1
    • Сообщение: As a venerable Barbarian War chief you carved out a small empire on the island of Azaban. But once your conquest was complete you became bored. There was no more opposition to fight and your island territory was pitifully small. You wanted more and for that you had to cross the seas.
    • Название: Start2
    • Сообщение: You set off with a great fleet of warships intending to make your way to the lands of Arkania where you heard fabulous riches could be found. However your navigational skills were rather... poor. You became hoplessly lost, your fleet wrecked by storms and the crew dying of starvation.
    • Название: Start3
    • Сообщение: Finally the remnants of your fleet were attacked by a ferocious sea monster. You were forced to leave the rest of the ships to their terrible fate as you sailed you lone boat as fast as it would go. So then you were alone. Finally land was sighted and you made your way there immediately.
    • Название: Start4
    • Сообщение: Immediately after landing you attacked the nearest castle, which was largely undefended. You razed the surrounding area, cutting down the trees for resources. So now you have your castle, in a strange land with no idea of what you may be up against.
    • Название: Start5
    • Сообщение: Time to carve out a new empire!
    • Название: Wood
    • Сообщение: At Prefenhome more of the forest has been chopped down to provide you with resources.
  • Шляпа капитана
    • 82, 54 подземелье
    • Сообщение: How did this get here? Does it matter, now you have it?
  • Бездонный кошель золота
    • 72, 103 подземелье
    • Сообщение: Gold!
  • Нескончаемое кольцо самоцветов
    • 73, 102 подземелье
    • Сообщение: Gems!
  • Изобильная накидка кристаллов
    • 73, 103 подземелье
    • Сообщение: Crystal!
  • Оковы войны
    • 53, 64 подземелье
    • Сообщение: Never shall your puny foes flee from you again!
  • Сфера подавления
    • 49, 47 подземелье
    • Сообщение: A magical orb, such power it has.
  • Башмаки левитации
    • 76, 24 подземелье
    • Сообщение: With these boots you can go far!
  • Ожерелье небесного блаженства
    • 7, 67 подземелье
    • Сообщение: The Elementals were apparently guarding this...
  • Событие
    • 34, 59 подземелье
    • Сообщение: Once this was where the Wizards of the Peaks lived, now it is deserted except for those the legions they left to guard it.
  • Шляпа заклинателя
    • 60, 17 подземелье
    • Сообщение: My word! What power you can now wield!
  • Каркас
    • 104, 42 подземелье
    • Сообщение: The Rib Cage - this can increase your spell power, but there are better artifacts to be had.
  • Щит неупокоенных
    • 25, 92 подземелье
    • Сообщение: This shield can help you in defense, but there are most useful artofacts to be had.
  • Черный меч мертвого рыцаря
    • 102, 74 подземелье
    • Сообщение: A magical weapon is always useful, but there are more destructive artifacts than this sword.
  • Шлем-череп
    • 98, 18 подземелье
    • Сообщение: With this helmet you can become more knowledgable, but you feel there are probably artifacts that can do even more.
  • Крылья ангела
    • 10, 8 подземелье
    • Сообщение: The Angel's fought ferociously to protect their sacred wings.
  • Событие
    • 73, 42 подземелье
    • Сообщение: It looks like the Wizards have been overthrown by the vile Demons! How could this have happened?
  • Событие
    • 73, 43 подземелье
    • Сообщение: Hah! It seems the Wizards have been defeated by vile Demons, serves them right.
  • Событие
    • 73, 44 подземелье
    • Сообщение: Wasn't this where the Wizards lived? It looks kind of different now...
  • Золотой лук
    • 59, 85 подземелье
    • Сообщение: A bow... made of gold.
  • Кулон мужества
    • 30, 45 подземелье
    • Сообщение: When you wear this pendant you feel so brave and so lucky!
  • Накидка скорости
    • 94, 39 подземелье
    • Сообщение: This cape makes you faster than a speeding arrow.
  • Сосуд с кровью жизни
    • 66, 63 подземелье
    • Сообщение: Blood.
  • Ящик Пандоры
    • 52, 79 подземелье
    • Сообщение: 100 Titans guard this box. Scary.
  • Бутылка
    • 2, 104 подземелье
    • Сообщение: Bottle power!
  • Бутылка
    • 38, 29 подземелье
    • Сообщение: If only I had had more time I would have finished digging up that artifact! Someday I will return and finish the hole.
  • Событие
    • 84, 103 подземелье
    • Сообщение: You see something glinting at the bottom of this hole. You dig some more and are amazed at your find!
  • Бутылка
    • 102, 5 подземелье
    • Сообщение: I can never think of anything to write here.
  • Некрополь
    • 14, 24 суша
    • Название: Nikana
    • Название: Start1
    • Сообщение: Decades ago the lands of Falsia were stricken by a huge war, fought by eight factions who were at each others throats. In the north the Northern Druids triumphed, while in the south the Wizards of the Peaks conquered the land. The two sides were powerful indeed, and a stalemate was reached.
    • Название: Start2
    • Сообщение: The two forces agreed for peace and that the land should be divided into its two parts. The two races were peacful towards each other, but did not co-operate, each had its own agenda. The Druids tried to rid the lands of evil, the Wizards sought to further their magical powers.
    • Название: Start3
    • Сообщение: Soon the Wizards reached the zenith of their spell casting ability. A cabal of Wizards was powerful enough to shape the land itself, using a higly modified form of Earth Magic. To demonstrate their powers they created a land bridge to their island Tower from the mainland. The Druids were impressed.
    • Название: Start4
    • Сообщение: The Wizards would not give the Druids the secrets of their powers, but the Druids asked for their help in flooding the underground tunnels that criss-crossed Falasia. Here evil monsters still lurked. The Wizards agreed and opened up holes in the ocean floor so that water filled the tunnels.
    • Название: Start5
    • Сообщение: So no-one ventures into the underground tunnels, which are now mainly rivers. That is no-one did until now. Navigating a small boat wasn't easy but finally you arrived at your destination, Nikana, previously occupied by a cruel dungeon Overlord, now deserted and smelling of death. You like it!
    • Название: Start6
    • Сообщение: For this will be the start of your new Necromantic empire. From here the corpses shall be raised and pour forth upon the lands above. Quickly now, the dead are waiting!
    • Название: Crystal, Ore, Gold
    • Сообщение: Near Nikana valuable minerals have been mined from the tunnel complex.
  • Указатель
    • 42, 89 суша
    • Сообщение: Shore of Lake Ark
  • Указатель
    • 55, 28 суша
    • Сообщение: The shore of Lake Mlubz
  • Ожерелье навигатора
    • 15, 2 суша
    • Сообщение: Would this be of use?
  • Плащ равновесия
    • 97, 8 суша
    • Сообщение: What is this you find, guarded by those Scorpicores?
  • Башмаки мертвеца
    • 44, 87 суша
    • Сообщение: These boots were made for resurecting.
  • Плащ вампира
    • 34, 55 суша
    • Сообщение: This cowl fills you body with a strangly cold feeling.
  • Амулет некроманта
    • 5, 38 суша
    • Сообщение: Would this help you?
  • Корона дракона
    • 74, 19 суша
    • Сообщение: A crown of fabulous power...
  • Голова Легионера
    • 89, 38 суша
    • Сообщение: Just who is Legion anyway?
  • Щит дракона
    • 69, 99 суша
    • Сообщение: A shield made of the finest Dragon scales.
  • Красный дракон
    • 10, 102 суша
    • Сообщение: These Dragons guards their treaure hoard.
  • Бездонная сума золота
    • 8, 100 суша
    • Сообщение: The prize item in the Dragon's hoard.
  • Бездонный сосуд ртути
    • 23, 53 суша
    • Сообщение: Is mercury of use to you?
  • Бутылка
    • 19, 86 суша
    • Сообщение: Any suggestions for what to write in a bottle? Send to [email protected] if you do!
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