Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
There has been a rumour that a Fabled City known as Blessville exist. The King has command that you are to find Blessville and conquer it. Unfortunately, other kings from different lands has sent their respective lords to sercure Blessville too...
Герои 3 - карта Fabled City (Allies)
28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Fabled City (Allies) | 0.06МБ | h3m |
Слухи
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It is rumoured, that down below us, there is a River of Dead Dreams. I heard that our water supply comes from there too!
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The source of the River of Dead Dreams is rich in resources... Whichever lord to control it would certainly have a huge advantage!
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It is said that there is only one way to arrive at the Fabled City of Blessville, and that is via the River of Dead Dreams.
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I heard that if you manage to sercure Blessville as well as the source of the River of Dead Dreams, you could live independantly without coming in contact with the rest of the world, and make friends with the crystal dragons there. *chuckle*
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It is said that the forces of the Belted Knights of Erathia guard the entrance to the River of Sad Dreams. This knights must be friends of the deadly crystal dragons down there...
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There is a Path of Shrines towards the southwest. Enchanters guard the Path with their life.
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I have heard of a Mount Retreat in the far North. This Mount Retreat is very isolated and it can only be accessed via a underground tunnel.
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One of the lords castle is located in the wild mountains such that only he can access the rest of the world, while the rest of the world can't access him...
События
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Day 1There has been a rumour that a Fabled City known as Blessville exist. The King has command that you are to find Blessville and conquer it. Unfortunately, other kings from different lands has sent their respective lords to sercure Blessville too... You have allied with one of the local tribes to aid you.
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Day 2You have dispatched some of your scouts, as well as some of the locals to seek for where Blessville may exist. Rumours are currently sweeping through the local taverns. Perhaps you should pay a visit to the taverns for more information, as those scouts may take a loooonnnggggggggggggg time before finding out any information.
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Day 7A week has passed. Yet your scouts have not return with any information. You decide to check out the tavern again.
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Day 28Now even the King is getting impatient. Your scouts have not returned. You remembered hearing one of the locals mention something about the River of Dead Dreams. Great, what has that got to do with Blessville?
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Day 30You have lost confidence in your scouts (who still have not returned). You offer a reward for any local which is able to feed you correct information.
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Day 31A local comes to claim your reward, feeding you with information. After he has left, you followed his instructions and found out that he was an enemy scout feeding you wrong information. BAH!
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Day 33In the end, it is your local bartender who comes to you with the information. He tells you that from what he knows, Blessville is located at the end of the River of Dead Dreams. Blessville is located underground and the way to the River of Dead Dreams is guarded by vile monsters.
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Day 33bAs you continue to probe, one of your scouts barge into your room. He is seriously injured but he reports bravely that they have found the way to the River of Dead Dreams. To get there, they had to enter a subterrain gate. Unfortunately, as they entered the gate, a group of monsters ambushed them, slaying almost everybody. Your scout says that he thinks he is the only survivor. You sent your scout to the first aid room while turning to thank your bartender. The bartender says that if you manage to sercure Blessville, you must allow him to make a trip there to see a Fabled City of Blessville, as a form of reward. You agree.
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35You have found out that the subterrain gate your scout was talking about is located at the south of this realm. You must get there first, for the first lord to sercure the area of the River of Dead Dreams will benefit from the rich resources there. If any other lords get there first... then the rich resources would be taken away by them! Of course, a alternative would be to defeat the other lords.
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Day 36Your King has sent you a message that capturing Blessville would be a 2nd priority. Your main task would be to defeat your enemies. Capturing Blessville would help you in your quest though.
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Day 41Another scout of yours return. He reports of the Belted Knights of Erathia and a strange voice which guard the Cave of Dead Dreams, which is the sources of the River of Dead Dreams. These Belted Knights of Erathia are huge in numbers, and you are advised to prepare a large army before attacking them.
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Day 60It has became clear, that one of the lords here has a castle which is only accessible via the spell 'FLY' or 'DIAMANSION DOOR'. You've heard that such a spell can be learned at Blessville... So that is another reason for you to capture Blessville...
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Day 90A teenage boy walks towards your throne room today. Despite your guards attempts to stop him, he still moves up to you. In alarm, you raise your weapon to guard yourself. The boy simply shakes his head and introduces himself as Cliff Koh Zi Han, the creator of this realm, from Singapore. He sends you some resources, and wish you good luck. As he leaves, he tells you how to contact him if you like this map, E-mail me. My email address is [email protected].
Объекты
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Колдун
- 39, 104 подземелье
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Сообщение: To enter the path of Shrines, you must prove yourself to me first!
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Колдун
- 26, 99 подземелье
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Сообщение: To enter the path of Shrines, you must prove yourself to me first!
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Цитадель
- 60, 7 подземелье
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Название: Mount Retreat
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Событие
- 27, 2 подземелье
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Сообщение: Teal bonus
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Указатель
- 22, 82 суша
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Сообщение: Beware, all who enter the River of Dead Dreams...
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Событие
- 18, 70 суша
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Сообщение: As you navigate your boat across this silent sea, you realise the sirens around you must have caused many boats to crash.
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Событие
- 17, 64 суша
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Сообщение: The sight of the deserted ship in front of you cause your troops morale to fall greatly.
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Событие
- 17, 13 суша
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Сообщение: A voice forms inside your head, telling you you have passed the Sea of the Dead Dreams...
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Страж задания
- 17, 91 суша
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Сообщение: The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Crystal Dragons of the southwestern underground region to prove yourself worthy, although those Crystal Dragons are our friends.
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Колония
- 17, 3 суша
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Название: Blessville
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Событие
- 17, 4 суша
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Сообщение: You have reached the Fabled City of Blessville. Learn the spell TOWN PORTAL from the mage guild inside, and learn EARTH MAGIC from the Magic University, thus enabling you to return here whenever you like, or whenever this city is under threat. To leave here, use the portal west of Blessville, or simply Town Portal away. Now that you have captured Blessville, proceed with defeating your enemies.
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Бутылка
- 20, 10 суша
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Сообщение: Welcome to Blessville, right ahead.
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Событие
- 34, 98 суша
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Сообщение: A booming voice annouces
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Событие
- 23, 103 суша
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Сообщение: As you pass the muchroom, some members of the Belted Knights of Erathia ambushed you and attack you!
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Событие
- 27, 102 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 13, 103 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 7, 96 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 5, 95 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 4, 91 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 7, 87 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 12, 91 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 11, 86 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 7, 100 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 5, 89 суша
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Сообщение: Some of the Belted Knights of Erathia attack you.
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Событие
- 19, 104 суша
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Сообщение: The booming voice sounds inside your head. Hah hah hah! YOU HAVE SURVIVE TILL HERE, MORTAL! WELL GOOD LUCK TO YOU. The Belted Knights of Erathia STILL GUARD THE PASSAGE FOR SOME WAY, AND SOME OF THE ARTIFACTS ARE DECOY. I AM NOT SAYING ALL OF THEM...
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Событие
- 17, 96 суша
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Сообщение: The booming voice sounds inside your head, WELL MORTAL, YOU HAVE PASSED THE TEST OF The Belted Knights of Erathia. I WOULD WARN YOU TO LEAVE THOSE CRYSTAL DRAGONS HERE... FOR CRYSTAL DRAGONS ARE NOT WELCOMED IN BLISSVILLE, AND OFFENDERS SHALL BE PUNISHED!
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Событие
- 14, 23 суша
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Сообщение: The booming voice sounds inside your head, WELL MORTAL, YOU ARE LEAVING THE RIVER OF DEAD DREAMS! GOOD LUCK AHEAD... HE HE HE! IF YOU'RE NOT THE FIRST ONE HERE, THEN YOU SHALL HAVE A HARD TIME INVADING BLESSVILLE! AND IF YOU ARE THINKING OF BRINGING THOSE CRSYTAL DRAGONS ALONG...
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Указатель
- 14, 2 суша
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Сообщение: Welcome to Blessville, all are welcome! (Except for Crystal Dragons)
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Событие
- 18, 94 суша
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Сообщение: You realise some crystal dragons standing here. A voice forms inside your head
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